diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index fceb30be1..16b503e9d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1382,6 +1382,7 @@ static int64 battle_calc_defense(int attack_type, struct block_list *src, struct #ifndef RENEWAL if(skill_id == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex] #endif + def1 = max(def1, 0); if(def2 < 1) def2 = 1; } //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def diff --git a/src/map/unit.c b/src/map/unit.c index 9174bdccd..371be03db 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1836,7 +1836,7 @@ static int unit_set_target(struct unit_data *ud, int target_id) struct block_list* target; if (ud->target && (target = map->id2bl(ud->target)) != NULL && (ux = unit->bl2ud(target)) != NULL && ux->target_count > 0) --ux->target_count; - if (target_id && (target = map->id2bl(target_id)) != NULL && (ux = unit->bl2ud(target)) != NULL) + if (target_id && (target = map->id2bl(target_id)) != NULL && (ux = unit->bl2ud(target)) != NULL && ux->target_count < UCHAR_MAX) ++ux->target_count; } |