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-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 393c88df2..db1296260 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8696,8 +8696,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
sc_start(src,bl,SC_SILENCE,100,skill_lv,sd->bonus.shieldmdef * 30000);
} else {
int opt = 0, val = 0, splashrange = 0;
- struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]];
- if( !shield_data || shield_data->type != IT_ARMOR ) {
+ struct item_data *shield_data = NULL;
+ if( sd->equip_index[EQI_HAND_L] < 0 || !( shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]] ) || shield_data->type != IT_ARMOR ) {
//Skill will first check if a shield is equipped. If none is found on the caster the skill will fail.
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;