diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/clif.c | 11 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/mercenary.c | 100 | ||||
-rw-r--r-- | src/map/mercenary.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 29 | ||||
-rw-r--r-- | src/map/status.c | 12 | ||||
-rw-r--r-- | src/map/status.h | 2 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
10 files changed, 70 insertions, 100 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index ea7bd0d5e..cffec76cb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3153,8 +3153,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f return -1; //Cannot be targeted yet. break; case BL_MOB: - if (((TBL_MOB*)target)->special_state.ai == 2) - { //Mines are sort of universal enemies. + if (((TBL_MOB*)target)->special_state.ai > 1) + { //Alchemist summoned mobs are sort of universal enemies. state |= BCT_ENEMY; strip_enemy = 0; } diff --git a/src/map/clif.c b/src/map/clif.c index 3c5879c8b..924218c27 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1455,9 +1455,8 @@ int clif_spawn(struct block_list *bl) }
//[orn]
-int clif_hominfo(struct map_session_data *sd, int flag)
+int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag)
{
- struct homun_data *hd = sd->hd;
struct status_data *status;
unsigned char buf[128];
@@ -1472,7 +1471,7 @@ int clif_hominfo(struct map_session_data *sd, int flag) WBUFB(buf,26)=sd->homunculus.rename_flag | (sd->homunculus.vaporize << 1) | (sd->homunculus.hp?0:4);
WBUFW(buf,27)=sd->homunculus.level;
WBUFW(buf,29)=sd->homunculus.hunger;
- WBUFW(buf,31)=(unsigned short) (hd->master->homunculus.intimacy / 100) ;
+ WBUFW(buf,31)=(unsigned short) (sd->homunculus.intimacy / 100) ;
WBUFW(buf,33)=0; // equip id
WBUFW(buf,35)=status->rhw.atk2;
WBUFW(buf,37)=status->matk_max;
@@ -1574,7 +1573,7 @@ void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) { //[o RFIFOHEAD(fd);
memcpy(sd->homunculus.name,RFIFOP(fd,2),24);
sd->homunculus.rename_flag = 1;
- clif_hominfo(sd,0);
+ clif_hominfo(sd,sd->hd,0);
clif_charnameack(sd->fd,&sd->hd->bl);
}
@@ -8277,8 +8276,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
// clif_homunack(sd);
- clif_hominfo(sd,1);
- clif_hominfo(sd,0); //for some reason, at least older clients want this sent twice
+ clif_hominfo(sd,sd->hd,1);
+ clif_hominfo(sd,sd->hd,0); //for some reason, at least older clients want this sent twice
clif_send_homdata(sd,0,0);
clif_homskillinfoblock(sd);
}
diff --git a/src/map/clif.h b/src/map/clif.h index 4e80e13b1..e12bf59b3 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -354,7 +354,7 @@ void clif_mission_mob(struct map_session_data *sd, unsigned short mob_id, unsign // [blackhole89]
int clif_spawnhomun(struct homun_data *hd);
-int clif_hominfo(struct map_session_data *sd, int flag);
+int clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag);
int clif_homskillinfoblock(struct map_session_data *sd);
void clif_homskillup(struct map_session_data *sd, int skill_num) ; //[orn]
int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn]
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index a8eecafff..7a5a8217c 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -108,20 +108,13 @@ void merc_load_exptables(void) void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
nullpo_retv(hd);
-
- if( hd->battle_status.hp < 0)
- hd->battle_status.hp = 0;
- if( hd->battle_status.sp < 0)
- hd->battle_status.sp = 0;
- hd->master->homunculus.hp = hd->battle_status.hp ;
- hd->master->homunculus.sp = hd->battle_status.sp ;
- clif_hominfo(hd->master,0);
+ clif_hominfo(hd->master,hd,0);
}
int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
hd->master->homunculus.hp = 0 ;
- clif_hominfo(hd->master, 0); // Send dead flag
+ clif_hominfo(hd->master,hd,0); // Send dead flag
if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
@@ -217,7 +210,7 @@ void merc_hom_skillup(struct homun_data *hd,int skillnum) hd->master->homunculus.skillpts-- ;
status_calc_homunculus(hd,1) ;
clif_homskillup(hd->master, skillnum) ;
- clif_hominfo(hd->master,0) ;
+ clif_hominfo(hd->master,hd,0) ;
clif_homskillinfoblock(hd->master) ;
}
}
@@ -337,7 +330,7 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) hd->master->homunculus.exp += exp;
if(hd->master->homunculus.exp < hd->exp_next) {
- clif_hominfo(hd->master,0);
+ clif_hominfo(hd->master,hd,0);
return 0;
}
@@ -362,13 +355,9 @@ int merc_hom_gainexp(struct homun_data *hd,int exp) int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
{
if (hd->master->homunculus.intimacy + value <= 100000)
- {
hd->master->homunculus.intimacy += value;
- }
else
- {
hd->master->homunculus.intimacy = 100000;
- }
return hd->master->homunculus.intimacy;
}
@@ -376,42 +365,16 @@ int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value) int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
{
if (hd->master->homunculus.intimacy >= value)
- {
hd->master->homunculus.intimacy -= value;
- }
else
- {
hd->master->homunculus.intimacy = 0;
- }
return hd->master->homunculus.intimacy;
}
-int merc_hom_heal(struct homun_data *hd,int hp,int sp)
+void merc_hom_heal(struct homun_data *hd,int hp,int sp)
{
- nullpo_retr(0, hd);
-
- if( hd->battle_status.max_hp < hd->battle_status.hp )
- hd->battle_status.hp = hd->battle_status.max_hp;
- else if (hd->battle_status.hp <= 0) {
- hd->battle_status.hp = 1;
- }
-
- if( hd->battle_status.max_sp < hd->battle_status.sp )
- hd->battle_status.sp = hd->battle_status.max_sp;
- else if (hd->battle_status.sp < 0) {
- hd->battle_status.sp = 0;
- }
-
- if ( (hd->battle_status.hp != hd->base_status.hp) ||
- (hd->battle_status.sp != hd->base_status.sp) )
- {
- clif_hominfo(hd->master,0);
- }
- hd->master->homunculus.hp = hd->base_status.hp = hd->battle_status.hp ;
- hd->master->homunculus.sp = hd->base_status.sp = hd->battle_status.sp ;
-
- return 1;
+ clif_hominfo(hd->master,hd,0);
}
static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
@@ -606,7 +569,7 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) {
int i, k, emotion;
- if(hd->master->homunculus.vaporize)
+ if(sd->homunculus.vaporize)
return 1 ;
k=hd->homunculusDB->foodID;
@@ -617,16 +580,16 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) }
pc_delitem(sd,i,1,0);
- if ( hd->master->homunculus.hunger >= 91 ) {
+ if ( sd->homunculus.hunger >= 91 ) {
merc_hom_decrease_intimacy(hd, 50);
emotion = 16;
- } else if ( hd->master->homunculus.hunger >= 76 ) {
+ } else if ( sd->homunculus.hunger >= 76 ) {
merc_hom_decrease_intimacy(hd, 5);
emotion = 19;
- } else if ( hd->master->homunculus.hunger >= 26 ) {
+ } else if ( sd->homunculus.hunger >= 26 ) {
merc_hom_increase_intimacy(hd, 75);
emotion = 2;
- } else if ( hd->master->homunculus.hunger >= 11 ) {
+ } else if ( sd->homunculus.hunger >= 11 ) {
merc_hom_increase_intimacy(hd, 100);
emotion = 2;
} else {
@@ -634,9 +597,9 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) emotion = 2;
}
- hd->master->homunculus.hunger += 10; //dunno increase value for each food
- if(hd->master->homunculus.hunger > 100)
- hd->master->homunculus.hunger = 100;
+ sd->homunculus.hunger += 10; //dunno increase value for each food
+ if(sd->homunculus.hunger > 100)
+ sd->homunculus.hunger = 100;
clif_emotion(&hd->bl,emotion) ;
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
@@ -644,14 +607,14 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd) clif_hom_food(sd,hd->homunculusDB->foodID,1);
// Too much food :/
- if(hd->master->homunculus.intimacy == 0) {
+ if(sd->homunculus.intimacy == 0) {
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
// Send homunculus_dead to client
sd->homunculus.hp = 0;
- clif_hominfo(sd, 0);
+ clif_hominfo(sd, hd, 0);
merc_hom_delete(hd,1);
- clif_emotion(&hd->master->bl, 23); //omg
+ clif_emotion(&sd->bl, 23); //omg
}
return 0;
}
@@ -677,17 +640,17 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data) hd->hungry_timer = -1;
- hd->master->homunculus.hunger-- ;
- if(hd->master->homunculus.hunger <= 10) {
+ sd->homunculus.hunger-- ;
+ if(sd->homunculus.hunger <= 10) {
clif_emotion(&hd->bl, 6) ; //an
- } else if(hd->master->homunculus.hunger == 25) {
+ } else if(sd->homunculus.hunger == 25) {
clif_emotion(&hd->bl, 20) ; //hmm
- } else if(hd->master->homunculus.hunger == 75) {
+ } else if(sd->homunculus.hunger == 75) {
clif_emotion(&hd->bl, 33) ; //ok
}
- if(hd->master->homunculus.hunger < 0) {
- hd->master->homunculus.hunger = 0;
+ if(sd->homunculus.hunger < 0) {
+ sd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
if ( !merc_hom_decrease_intimacy(hd, 100) ) {
merc_stop_walking(hd, 1);
@@ -696,7 +659,7 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data) sd->homunculus.hp = 0;
clif_hominfo(sd, 0);
merc_hom_delete(hd,1);
- clif_emotion(&hd->master->bl, 23) ; //omg
+ clif_emotion(&sd->bl, 23) ; //omg
return 0 ;
} else {
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
@@ -837,8 +800,8 @@ int merc_call_homunculus(struct map_session_data *sd) map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,1);
- clif_hominfo(sd,0); // send this x2. dunno why, but kRO does that [blackhole89]
+ clif_hominfo(sd,sd->hd,1);
+ clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
}
// save
@@ -872,7 +835,6 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) }
memcpy(&sd->homunculus, sh, sizeof(struct s_homunculus));
-
if ( flag == 2 ) {
sh->hp = 1 ;
sd->homunculus.hp = 1 ;
@@ -884,10 +846,10 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) if ( sd->hd && sd->bl.prev != NULL) {
map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
- clif_hominfo(sd,1);
- clif_hominfo(sd,0); // send this x2. dunno why, but kRO does that [blackhole89]
+ clif_hominfo(sd,sd->hd,1);
+ clif_hominfo(sd,sd->hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homskillinfoblock(sd);
- clif_hominfo(sd,0);
+ clif_hominfo(sd,sd->hd,0);
clif_send_homdata(sd,SP_ACK,0);
}
}
@@ -956,8 +918,8 @@ int merc_hom_revive(struct map_session_data *sd, int per) map_addblock(&sd->hd->bl);
clif_spawn(&sd->hd->bl);
clif_send_homdata(sd,SP_ACK,0);
- clif_hominfo(sd,1);
- clif_hominfo(sd,0);
+ clif_hominfo(sd,sd->hd,1);
+ clif_hominfo(sd,sd->hd,0);
clif_homskillinfoblock(sd);
clif_specialeffect(&sd->hd->bl,77,AREA) ; //resurrection angel
}
diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 965557759..41f5540de 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -60,7 +60,7 @@ int merc_hom_checkskill(struct map_session_data *sd,int skill_id) ; int merc_hom_gainexp(struct homun_data *hd,int exp) ;
int merc_hom_levelup(struct homun_data *hd) ;
int merc_hom_evolution(struct homun_data *hd) ;
-int merc_hom_heal(struct homun_data *hd,int hp,int sp);
+void merc_hom_heal(struct homun_data *hd,int hp,int sp);
int merc_hom_delete(struct homun_data *hd, int flag) ;
int merc_hom_revive(struct map_session_data *sd, int per);
void merc_save(struct homun_data *hd);
diff --git a/src/map/pc.c b/src/map/pc.c index 16828d87b..b312c796f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -345,6 +345,10 @@ int pc_makesavestatus(struct map_session_data *sd) memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } + if (sd->hd) { //Update Homun HP info + sd->homunculus.hp = sd->hd->battle_status.hp ; + sd->homunculus.sp = sd->hd->battle_status.sp ; + } return 0; } @@ -4752,7 +4756,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) if(sd->status.hom_id > 0 && sd->hd) //orn { sd->homunculus.vaporize = 1; - clif_hominfo(sd,0); + clif_hominfo(sd,sd->hd,0); merc_stop_walking(sd->hd, 1) ; merc_stop_attack(sd->hd) ; merc_hom_delete(sd->hd,0); diff --git a/src/map/skill.c b/src/map/skill.c index 678461ae0..605a02006 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5520,7 +5520,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in { if (sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) { sd->homunculus.vaporize = 1; - clif_hominfo(sd, 0); + clif_hominfo(sd, sd->hd, 0); merc_hom_delete(sd->hd, 0) ; } clif_skill_fail(sd,skillid,0,0); @@ -7751,19 +7751,23 @@ int skill_check_pc_partner (struct map_session_data *sd, int skill_id, int* skil static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) { - int *c,src_id=0,mob_class=0; + int *c,src_id,mob_class,skill; struct mob_data *md; - nullpo_retr(0, bl); - nullpo_retr(0, ap); - nullpo_retr(0, md=(struct mob_data*)bl); - nullpo_retr(0, src_id=va_arg(ap,int)); - nullpo_retr(0, mob_class=va_arg(ap,int)); - nullpo_retr(0, c=va_arg(ap,int *)); + md=(struct mob_data*)bl; + src_id=va_arg(ap,int); + mob_class=va_arg(ap,int); + skill=va_arg(ap,int); + c=va_arg(ap,int *); + + if(md->master_id != src_id || + md->special_state.ai != (skill == AM_SPHEREMINE?2:3)) + return 0; //Non alchemist summoned mobs have nothing to do here. - if(md->class_==mob_class && md->master_id==src_id) + if(md->class_==mob_class) (*c)++; - return 0; + + return 1; } static int skill_check_condition_hermod_sub(struct block_list *bl,va_list ap) @@ -8142,8 +8146,9 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t int maxcount = (skill==AM_CANNIBALIZE)? 6-lv : skill_get_maxcount(skill); int mob_class = (skill==AM_CANNIBALIZE)? summons[lv-1] :1142; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { - map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class,&c ); - if(c >= maxcount){ + i = map_foreachinmap(skill_check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill, &c); + if(c >= maxcount || (skill==AM_CANNIBALIZE && c != i)) + { //Fails when: exceed max limit. There are other plant types already out. clif_skill_fail(sd,skill,0,0); return 0; } diff --git a/src/map/status.c b/src/map/status.c index e783b6f56..437be3cdf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -243,9 +243,9 @@ void initChangeTables(void) { set_sc(SA_FROSTWEAPON, SC_WATERWEAPON, SI_WATERWEAPON, SCB_ATK_ELE); set_sc(SA_LIGHTNINGLOADER, SC_WINDWEAPON, SI_WINDWEAPON, SCB_ATK_ELE); set_sc(SA_SEISMICWEAPON, SC_EARTHWEAPON, SI_EARTHWEAPON, SCB_ATK_ELE); - set_sc(SA_VOLCANO, SC_VOLCANO, SI_BLANK, SCB_WATK); - set_sc(SA_DELUGE, SC_DELUGE, SI_BLANK, SCB_MAXHP); - set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_BLANK, SCB_FLEE); + set_sc(SA_VOLCANO, SC_VOLCANO, SI_LANDENDOW, SCB_WATK); + set_sc(SA_DELUGE, SC_DELUGE, SI_LANDENDOW, SCB_MAXHP); + set_sc(SA_VIOLENTGALE, SC_VIOLENTGALE, SI_LANDENDOW, SCB_FLEE); add_sc(SA_REVERSEORCISH, SC_ORCISH); add_sc(SA_COMA, SC_COMA); set_sc(BD_ENCORE, SC_DANCING, SI_BLANK, SCB_SPEED); @@ -374,7 +374,7 @@ void initChangeTables(void) { set_sc(HAMI_DEFENCE, SC_DEFENCE, SI_BLANK, SCB_DEF); //[orn] set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK); - set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_GUILDAURA, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX); + set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX); set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX); // Storing the target job rather than simply SC_SPIRIT simplifies code later on. @@ -2206,7 +2206,7 @@ int status_calc_homunculus(struct homun_data *hd, int first) status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. if (memcmp(&b_status, status, sizeof(struct status_data))) - clif_hominfo(hd->master,0) ; + clif_hominfo(hd->master,hd,0) ; return 1; } @@ -2685,7 +2685,7 @@ void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED| SCB_RANGE|SCB_MAXHP|SCB_MAXSP) ) - clif_hominfo(hd->master,0); + clif_hominfo(hd->master,hd,0); } void status_calc_bl(struct block_list *bl, unsigned long flag) diff --git a/src/map/status.h b/src/map/status.h index 06e1f3e22..71b7a8344 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -336,7 +336,7 @@ enum { SI_TENSIONRELAX = 106,
SI_BERSERK = 107,
SI_ASSUMPTIO = 110,
- SI_GUILDAURA = 112,
+ SI_LANDENDOW = 112,
SI_MAGICPOWER = 113,
SI_EDP = 114,
SI_TRUESIGHT = 115,
diff --git a/src/map/unit.c b/src/map/unit.c index 0755ef9c4..9c8f66517 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -943,7 +943,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); if(sd && pc_checkskill(sd,SA_FREECAST)) status_freecast_switch(sd); - else + else if (skill_num != NPC_SELFDESTRUCTION) //Required for Marine Spheres unit_stop_walking(src,1); } else |