diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map/battle.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/status.c | 6 |
3 files changed, 10 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 348cd8ad0..9db8d2647 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -614,7 +614,8 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int nullpo_retr(0, sd); if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && - (status->race==RC_UNDEAD || status->race==RC_DEMON) ) + target->type == BL_MOB && //This bonus doesnt work against players. + (battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn //damage += (skill * 3); @@ -1713,7 +1714,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo vit_def = def2*(def2-15)/150; vit_def = def2/2 + (vit_def>0?rand()%vit_def:0); - if((sstatus->race==RC_UNDEAD || sstatus->race==RC_DEMON) && + if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0) vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn } else { //Mob-Pet vit-eq diff --git a/src/map/skill.c b/src/map/skill.c index 758aa6fd2..f106ebd57 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -609,7 +609,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int case CR_GRANDCROSS: case NPC_GRANDDARKNESS: - if(tstatus->race == RC_UNDEAD || tstatus->race == RC_DEMON) + //Chance to cause blind status vs demon and undead element, but not against players + if(!dstsd && (battle_check_undead(tstatus->race,tstatus->def_ele) || tstatus->race == RC_DEMON)) sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv)); break; @@ -6817,7 +6818,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case UNT_EVILLAND: - if (tstatus->race!=RC_UNDEAD && tstatus->race!=RC_DEMON) + //Will heal demon and undead element monsters, but not players. + if (bl->type != BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON) { //Damage enemies if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0) skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0); diff --git a/src/map/status.c b/src/map/status.c index 02714d82c..9f7a05d52 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4810,7 +4810,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; switch (type) { case SC_BLESSING: - if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) + if (!undead_flag && status->race!=RC_DEMON) break; case SC_QUAGMIRE: case SC_DECREASEAGI: @@ -4835,7 +4835,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_BLESSING: //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] - if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) { + if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) { if (sc->data[SC_CURSE]) status_change_end(bl,SC_CURSE,-1); if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) @@ -5677,7 +5677,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val4 = -1; //Kaahi Timer. break; case SC_BLESSING: - if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) + if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) val2 = val1; else val2 = 0; //0 -> Half stat. |