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-rw-r--r--src/map/skill.c5
-rw-r--r--src/map/unit.c4
2 files changed, 5 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 534b5f305..67bad2ee1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6243,8 +6243,9 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
return 0;
}
}
-
- lv = sd->skillitem==skill_num?sd->menuskill_lv:pc_checkskill(sd,skill_num);
+
+ //When it's an item-used warp-portal, the skill-lv used is lost.. assume max level.
+ lv = sd->skillitem==skill_num?skill_get_max(skill_num):pc_checkskill(sd,skill_num);
wx = sd->menuskill_lv>>16;
wy = sd->menuskill_lv&0xffff;
diff --git a/src/map/unit.c b/src/map/unit.c
index bbb73ecdd..01814b296 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -676,9 +676,9 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
{ //Stop walking, if chasing, readjust timers.
if (delay == 1)
{ //Minimal delay (walk-delay) disabled. Just stop walking.
- unit_stop_walking(bl,1);
+ unit_stop_walking(bl,0);
} else {
- unit_stop_walking(bl,3);
+ unit_stop_walking(bl,2);
if(ud->target)
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
}