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-rw-r--r--src/map/status.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 619da9bd6..8f09203d4 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -122,16 +122,16 @@ void initChangeTables(void)
memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
//First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex]
- set_sc( MG_STONECURSE , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );
- set_sc( MG_FROSTDIVER , SC_FREEZE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );
+ set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );
+ set_sc( NPC_WIDEFREEZE , SC_FREEZE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );
set_sc( NPC_STUNATTACK , SC_STUN , SI_BLANK , SCB_NONE );
set_sc( NPC_SLEEPATTACK , SC_SLEEP , SI_BLANK , SCB_NONE );
set_sc( NPC_POISON , SC_POISON , SI_BLANK , SCB_DEF2|SCB_REGEN );
set_sc( NPC_CURSEATTACK , SC_CURSE , SI_BLANK , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED );
set_sc( NPC_SILENCEATTACK , SC_SILENCE , SI_BLANK , SCB_NONE );
- set_sc( DC_WINKCHARM , SC_CONFUSION , SI_BLANK , SCB_NONE );
+ set_sc( NPC_WIDECONFUSE , SC_CONFUSION , SI_BLANK , SCB_NONE );
set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLANK , SCB_HIT|SCB_FLEE );
- set_sc( LK_HEADCRUSH , SC_BLEEDING , SI_BLEEDING , SCB_REGEN );
+ set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN );
set_sc( NPC_POISON , SC_DPOISON , SI_BLANK , SCB_DEF2|SCB_REGEN );
//The main status definitions
@@ -4535,14 +4535,14 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
sc_def = 3 +status->mdef;
break;
case SC_CURSE:
- //Special property: inmunity when luk is greater than level
- if (status->luk > status_get_lv(bl))
+ //Special property: inmunity when luk is greater than level or zero
+ if (status->luk > status_get_lv(bl) || status->luk == 0)
return 0;
else
sc_def = 3 +status->luk;
tick_def = status->vit;
break;
- case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value.
+ case SC_BLIND:
sc_def = 3 +(status->vit + status->int_)/2;
break;
case SC_CONFUSION: