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-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/status.c3
2 files changed, 8 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 372e2cfcf..b6a7e91f0 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11020,7 +11020,13 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
case BA_ASSASSINCROSS:
val1 = 10 + skill_lv + (st->agi/10); // ASPD increase
if(sd)
+#ifdef RENEWAL
+ val1 += 4 * pc->checkskill(sd,BA_MUSICALLESSON);
+#else
val1 += (pc->checkskill(sd,BA_MUSICALLESSON) + 1) / 2;
+
+ val1 *= 10; // ASPD works with 1000 as 100%
+#endif
break;
case DC_FORTUNEKISS:
val1 = 10+skill_lv+(st->luk/10); // Critical increase
diff --git a/src/map/status.c b/src/map/status.c
index f3e1baf3b..1748b44cb 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -5562,7 +5562,8 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
max = sc->data[SC_ASSNCROS]->val2;
}
}
- aspd_rate -= 10 * max; // let's multiply here for consistency
+
+ aspd_rate -= max;
if(sc->data[SC_BERSERK])
aspd_rate -= 300;