diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/mmo.h | 51 | ||||
-rw-r--r-- | src/common/timer.h | 3 | ||||
-rw-r--r-- | src/map/atcommand.c | 302 | ||||
-rw-r--r-- | src/map/battle.c | 122 | ||||
-rw-r--r-- | src/map/battleground.c | 4 | ||||
-rw-r--r-- | src/map/buyingstore.c | 4 | ||||
-rw-r--r-- | src/map/chat.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 134 | ||||
-rw-r--r-- | src/map/duel.c | 4 | ||||
-rw-r--r-- | src/map/elemental.c | 2 | ||||
-rw-r--r-- | src/map/guild.c | 6 | ||||
-rw-r--r-- | src/map/instance.c | 184 | ||||
-rw-r--r-- | src/map/intif.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.c | 22 | ||||
-rw-r--r-- | src/map/log.c | 53 | ||||
-rw-r--r-- | src/map/log.h | 9 | ||||
-rw-r--r-- | src/map/mail.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 2134 | ||||
-rw-r--r-- | src/map/map.h | 194 | ||||
-rw-r--r-- | src/map/mapreg_sql.c | 36 | ||||
-rw-r--r-- | src/map/mob.c | 88 | ||||
-rw-r--r-- | src/map/mob.h | 4 | ||||
-rw-r--r-- | src/map/npc.c | 518 | ||||
-rw-r--r-- | src/map/packets.h | 36 | ||||
-rw-r--r-- | src/map/party.c | 2 | ||||
-rw-r--r-- | src/map/path.c | 12 | ||||
-rw-r--r-- | src/map/pc.c | 92 | ||||
-rw-r--r-- | src/map/pc.h | 50 | ||||
-rw-r--r-- | src/map/pet.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 425 | ||||
-rw-r--r-- | src/map/skill.c | 68 | ||||
-rw-r--r-- | src/map/status.c | 1326 | ||||
-rw-r--r-- | src/map/status.h | 139 | ||||
-rw-r--r-- | src/map/trade.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 30 |
35 files changed, 3149 insertions, 2919 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h index f49a859e0..205cf8425 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -777,12 +777,63 @@ enum { JOB_MAX, }; +//Total number of classes (for data storage) +#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) + enum { SEX_FEMALE = 0, SEX_MALE, SEX_SERVER }; +enum weapon_type { + W_FIST, //Bare hands + W_DAGGER, //1 + W_1HSWORD, //2 + W_2HSWORD, //3 + W_1HSPEAR, //4 + W_2HSPEAR, //5 + W_1HAXE, //6 + W_2HAXE, //7 + W_MACE, //8 + W_2HMACE, //9 (unused) + W_STAFF, //10 + W_BOW, //11 + W_KNUCKLE, //12 + W_MUSICAL, //13 + W_WHIP, //14 + W_BOOK, //15 + W_KATAR, //16 + W_REVOLVER, //17 + W_RIFLE, //18 + W_GATLING, //19 + W_SHOTGUN, //20 + W_GRENADE, //21 + W_HUUMA, //22 + W_2HSTAFF, //23 + MAX_WEAPON_TYPE, + // dual-wield constants + W_DOUBLE_DD, // 2 daggers + W_DOUBLE_SS, // 2 swords + W_DOUBLE_AA, // 2 axes + W_DOUBLE_DS, // dagger + sword + W_DOUBLE_DA, // dagger + axe + W_DOUBLE_SA, // sword + axe +}; + +enum ammo_type { + A_ARROW = 1, + A_DAGGER, //2 + A_BULLET, //3 + A_SHELL, //4 + A_GRENADE, //5 + A_SHURIKEN, //6 + A_KUNAI, //7 + A_CANNONBALL, //8 + A_THROWWEAPON //9 +}; + + // sanity checks... #if MAX_ZENY > INT_MAX #error MAX_ZENY is too big diff --git a/src/common/timer.h b/src/common/timer.h index 3146a2e66..600f9fd02 100644 --- a/src/common/timer.h +++ b/src/common/timer.h @@ -23,9 +23,8 @@ typedef int (*TimerFunc)(int tid, unsigned int tick, int id, intptr_t data); struct TimerData { unsigned int tick; TimerFunc func; - int type; + unsigned char type; int interval; - int heap_pos; // general-purpose storage int id; diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 5a6068a54..3d04a6bff 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -412,11 +412,11 @@ ACMD(mapmove) { if (!map->search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } - if (maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (map->list[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(248)); return false; } @@ -476,12 +476,12 @@ ACMD(jumpto) { return false; } - if (pl_sd->bl.m >= 0 && maplist[pl_sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (pl_sd->bl.m >= 0 && map->list[pl_sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); // You are not authorized to warp to this map. return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(248)); // You are not authorized to warp from your current map. return false; } @@ -511,7 +511,7 @@ ACMD(jump) sscanf(message, "%hd %hd", &x, &y); - if (maplist[sd->bl.m].flag.noteleport && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (map->list[sd->bl.m].flag.noteleport && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(248)); // You are not authorized to warp from your current map. return false; } @@ -626,11 +626,11 @@ ACMD(who) { StrBuf->Printf(&buf, msg_txt(30), count); // %d players found. } else { if (count == 0) - StrBuf->Printf(&buf, msg_txt(54), maplist[map_id].name); // No player found in map '%s'. + StrBuf->Printf(&buf, msg_txt(54), map->list[map_id].name); // No player found in map '%s'. else if (count == 1) - StrBuf->Printf(&buf, msg_txt(55), maplist[map_id].name); // 1 player found in map '%s'. + StrBuf->Printf(&buf, msg_txt(55), map->list[map_id].name); // 1 player found in map '%s'. else - StrBuf->Printf(&buf, msg_txt(56), count, maplist[map_id].name); // %d players found in map '%s'. + StrBuf->Printf(&buf, msg_txt(56), count, map->list[map_id].name); // %d players found in map '%s'. } clif->message(fd, StrBuf->Value(&buf)); StrBuf->Destroy(&buf); @@ -750,11 +750,11 @@ ACMD(load) { nullpo_retr(-1, sd); m = map->mapindex2mapid(sd->status.save_point.map); - if (m >= 0 && maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (m >= 0 && map->list[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map. return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(248)); // You are not authorized to warp from your current map. return false; } @@ -893,9 +893,9 @@ ACMD(hide) { clif->message(fd, msg_txt(10)); // Invisible: Off // increment the number of pvp players on the map - maplist[sd->bl.m].users_pvp++; + map->list[sd->bl.m].users_pvp++; - if( maplist[sd->bl.m].flag.pvp && !maplist[sd->bl.m].flag.pvp_nocalcrank ) { + if( map->list[sd->bl.m].flag.pvp && !map->list[sd->bl.m].flag.pvp_nocalcrank ) { // register the player for ranking calculations sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); } @@ -907,9 +907,9 @@ ACMD(hide) { clif->message(fd, msg_txt(11)); // Invisible: On // decrement the number of pvp players on the map - maplist[sd->bl.m].users_pvp--; + map->list[sd->bl.m].users_pvp--; - if( maplist[sd->bl.m].flag.pvp && !maplist[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) { + if( map->list[sd->bl.m].flag.pvp && !map->list[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) { // unregister the player for ranking timer->delete( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; @@ -1463,13 +1463,13 @@ int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) ACMD(pvpoff) { nullpo_retr(-1, sd); - if (!maplist[sd->bl.m].flag.pvp) { + if (!map->list[sd->bl.m].flag.pvp) { clif->message(fd, msg_txt(160)); // PvP is already Off. return false; } - map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); - maplist[sd->bl.m].flag.pvp = 0; + map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone); + map->list[sd->bl.m].flag.pvp = 0; if (!battle_config.pk_mode) { clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); @@ -1501,13 +1501,13 @@ int atcommand_pvpon_sub(struct block_list *bl,va_list ap) ACMD(pvpon) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.pvp) { + if (map->list[sd->bl.m].flag.pvp) { clif->message(fd, msg_txt(161)); // PvP is already On. return false; } - map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); - maplist[sd->bl.m].flag.pvp = 1; + map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)); + map->list[sd->bl.m].flag.pvp = 1; if (!battle_config.pk_mode) {// display pvp circle and rank clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE); @@ -1526,13 +1526,13 @@ ACMD(pvpon) { ACMD(gvgoff) { nullpo_retr(-1, sd); - if (!maplist[sd->bl.m].flag.gvg) { + if (!map->list[sd->bl.m].flag.gvg) { clif->message(fd, msg_txt(162)); // GvG is already Off. return false; } - map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); - maplist[sd->bl.m].flag.gvg = 0; + map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone); + map->list[sd->bl.m].flag.gvg = 0; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); map->foreachinmap(atcommand->stopattack,sd->bl.m, BL_CHAR, 0); @@ -1547,13 +1547,13 @@ ACMD(gvgoff) { ACMD(gvgon) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.gvg) { + if (map->list[sd->bl.m].flag.gvg) { clif->message(fd, msg_txt(163)); // GvG is already On. return false; } - map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); - maplist[sd->bl.m].flag.gvg = 1; + map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)); + map->list[sd->bl.m].flag.gvg = 1; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); clif->message(fd, msg_txt(34)); // GvG: On. @@ -1845,11 +1845,11 @@ ACMD(go) if (town >= 0 && town < ARRAYLENGTH(data)) { m = map->mapname2mapid(data[town].map); - if (m >= 0 && maplist[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (m >= 0 && map->list[m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(248)); return false; } @@ -2192,7 +2192,7 @@ ACMD(gat) { for (y = 2; y >= -2; y--) { sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", - maplist[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, + map->list[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, map->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), map->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), map->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), @@ -2688,11 +2688,11 @@ ACMD(recall) { return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(1019)); // You are not authorized to warp someone to this map. return false; } - if (pl_sd->bl.m >= 0 && maplist[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (pl_sd->bl.m >= 0 && map->list[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(1020)); // You are not authorized to warp this player from their map. return false; } @@ -3391,7 +3391,7 @@ ACMD(recallall) memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. return false; } @@ -3402,7 +3402,7 @@ ACMD(recallall) if (sd->status.account_id != pl_sd->status.account_id && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) continue; // Don't waste time warping the character to the same place. - if (pl_sd->bl.m >= 0 && maplist[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) + if (pl_sd->bl.m >= 0 && map->list[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else { if (pc_isdead(pl_sd)) { //Wake them up @@ -3444,7 +3444,7 @@ ACMD(guildrecall) return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. return false; } @@ -3464,7 +3464,7 @@ ACMD(guildrecall) if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) { if (pc->get_group_level(pl_sd) > pc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell - if (pl_sd->bl.m >= 0 && maplist[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) + if (pl_sd->bl.m >= 0 && map->list[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); @@ -3502,7 +3502,7 @@ ACMD(partyrecall) return false; } - if (sd->bl.m >= 0 && maplist[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { + if (sd->bl.m >= 0 && map->list[sd->bl.m].flag.nowarpto && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(1032)); // You are not authorized to warp somenone to your current map. return false; } @@ -3521,7 +3521,7 @@ ACMD(partyrecall) if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id) { if (pc->get_group_level(pl_sd) > pc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell - if (pl_sd->bl.m >= 0 && maplist[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) + if (pl_sd->bl.m >= 0 && map->list[pl_sd->bl.m].flag.nowarp && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); @@ -3774,129 +3774,129 @@ ACMD(mapinfo) { } mapit->free(iter); - sprintf(atcmd_output, msg_txt(1040), mapname, maplist[m_id].zone->name, maplist[m_id].users, maplist[m_id].npc_num, chat_num, vend_num); // Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d + sprintf(atcmd_output, msg_txt(1040), mapname, map->list[m_id].zone->name, map->list[m_id].users, map->list[m_id].npc_num, chat_num, vend_num); // Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d clif->message(fd, atcmd_output); clif->message(fd, msg_txt(1041)); // ------ Map Flags ------ - if (maplist[m_id].flag.town) + if (map->list[m_id].flag.town) clif->message(fd, msg_txt(1042)); // Town Map - if (battle_config.autotrade_mapflag == maplist[m_id].flag.autotrade) + if (battle_config.autotrade_mapflag == map->list[m_id].flag.autotrade) clif->message(fd, msg_txt(1043)); // Autotrade Enabled else clif->message(fd, msg_txt(1044)); // Autotrade Disabled - if (maplist[m_id].flag.battleground) + if (map->list[m_id].flag.battleground) clif->message(fd, msg_txt(1045)); // Battlegrounds ON strcpy(atcmd_output,msg_txt(1046)); // PvP Flags: - if (maplist[m_id].flag.pvp) + if (map->list[m_id].flag.pvp) strcat(atcmd_output, msg_txt(1047)); // Pvp ON | - if (maplist[m_id].flag.pvp_noguild) + if (map->list[m_id].flag.pvp_noguild) strcat(atcmd_output, msg_txt(1048)); // NoGuild | - if (maplist[m_id].flag.pvp_noparty) + if (map->list[m_id].flag.pvp_noparty) strcat(atcmd_output, msg_txt(1049)); // NoParty | - if (maplist[m_id].flag.pvp_nightmaredrop) + if (map->list[m_id].flag.pvp_nightmaredrop) strcat(atcmd_output, msg_txt(1050)); // NightmareDrop | - if (maplist[m_id].flag.pvp_nocalcrank) + if (map->list[m_id].flag.pvp_nocalcrank) strcat(atcmd_output, msg_txt(1051)); // NoCalcRank | clif->message(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1052)); // GvG Flags: - if (maplist[m_id].flag.gvg) + if (map->list[m_id].flag.gvg) strcat(atcmd_output, msg_txt(1053)); // GvG ON | - if (maplist[m_id].flag.gvg_dungeon) + if (map->list[m_id].flag.gvg_dungeon) strcat(atcmd_output, msg_txt(1054)); // GvG Dungeon | - if (maplist[m_id].flag.gvg_castle) + if (map->list[m_id].flag.gvg_castle) strcat(atcmd_output, msg_txt(1055)); // GvG Castle | - if (maplist[m_id].flag.gvg_noparty) + if (map->list[m_id].flag.gvg_noparty) strcat(atcmd_output, msg_txt(1056)); // NoParty | clif->message(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1057)); // Teleport Flags: - if (maplist[m_id].flag.noteleport) + if (map->list[m_id].flag.noteleport) strcat(atcmd_output, msg_txt(1058)); // NoTeleport | - if (maplist[m_id].flag.monster_noteleport) + if (map->list[m_id].flag.monster_noteleport) strcat(atcmd_output, msg_txt(1059)); // Monster NoTeleport | - if (maplist[m_id].flag.nowarp) + if (map->list[m_id].flag.nowarp) strcat(atcmd_output, msg_txt(1060)); // NoWarp | - if (maplist[m_id].flag.nowarpto) + if (map->list[m_id].flag.nowarpto) strcat(atcmd_output, msg_txt(1061)); // NoWarpTo | - if (maplist[m_id].flag.noreturn) + if (map->list[m_id].flag.noreturn) strcat(atcmd_output, msg_txt(1062)); // NoReturn | - if (maplist[m_id].flag.nomemo) + if (map->list[m_id].flag.nomemo) strcat(atcmd_output, msg_txt(1064)); // NoMemo | clif->message(fd, atcmd_output); sprintf(atcmd_output, msg_txt(1065), // No Exp Penalty: %s | No Zeny Penalty: %s - (maplist[m_id].flag.noexppenalty) ? msg_txt(1066) : msg_txt(1067), - (maplist[m_id].flag.nozenypenalty) ? msg_txt(1066) : msg_txt(1067)); // On / Off + (map->list[m_id].flag.noexppenalty) ? msg_txt(1066) : msg_txt(1067), + (map->list[m_id].flag.nozenypenalty) ? msg_txt(1066) : msg_txt(1067)); // On / Off clif->message(fd, atcmd_output); - if (maplist[m_id].flag.nosave) { - if (!maplist[m_id].save.map) + if (map->list[m_id].flag.nosave) { + if (!map->list[m_id].save.map) clif->message(fd, msg_txt(1068)); // No Save (Return to last Save Point) - else if (maplist[m_id].save.x == -1 || maplist[m_id].save.y == -1 ) { - sprintf(atcmd_output, msg_txt(1069), mapindex_id2name(maplist[m_id].save.map)); // No Save, Save Point: %s,Random + else if (map->list[m_id].save.x == -1 || map->list[m_id].save.y == -1 ) { + sprintf(atcmd_output, msg_txt(1069), mapindex_id2name(map->list[m_id].save.map)); // No Save, Save Point: %s,Random clif->message(fd, atcmd_output); } else { sprintf(atcmd_output, msg_txt(1070), // No Save, Save Point: %s,%d,%d - mapindex_id2name(maplist[m_id].save.map),maplist[m_id].save.x,maplist[m_id].save.y); + mapindex_id2name(map->list[m_id].save.map),map->list[m_id].save.x,map->list[m_id].save.y); clif->message(fd, atcmd_output); } } strcpy(atcmd_output,msg_txt(1071)); // Weather Flags: - if (maplist[m_id].flag.snow) + if (map->list[m_id].flag.snow) strcat(atcmd_output, msg_txt(1072)); // Snow | - if (maplist[m_id].flag.fog) + if (map->list[m_id].flag.fog) strcat(atcmd_output, msg_txt(1073)); // Fog | - if (maplist[m_id].flag.sakura) + if (map->list[m_id].flag.sakura) strcat(atcmd_output, msg_txt(1074)); // Sakura | - if (maplist[m_id].flag.clouds) + if (map->list[m_id].flag.clouds) strcat(atcmd_output, msg_txt(1075)); // Clouds | - if (maplist[m_id].flag.clouds2) + if (map->list[m_id].flag.clouds2) strcat(atcmd_output, msg_txt(1076)); // Clouds2 | - if (maplist[m_id].flag.fireworks) + if (map->list[m_id].flag.fireworks) strcat(atcmd_output, msg_txt(1077)); // Fireworks | - if (maplist[m_id].flag.leaves) + if (map->list[m_id].flag.leaves) strcat(atcmd_output, msg_txt(1078)); // Leaves | - if (maplist[m_id].flag.nightenabled) + if (map->list[m_id].flag.nightenabled) strcat(atcmd_output, msg_txt(1080)); // Displays Night | clif->message(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1081)); // Other Flags: - if (maplist[m_id].flag.nobranch) + if (map->list[m_id].flag.nobranch) strcat(atcmd_output, msg_txt(1082)); // NoBranch | - if (maplist[m_id].flag.notrade) + if (map->list[m_id].flag.notrade) strcat(atcmd_output, msg_txt(1083)); // NoTrade | - if (maplist[m_id].flag.novending) + if (map->list[m_id].flag.novending) strcat(atcmd_output, msg_txt(1084)); // NoVending | - if (maplist[m_id].flag.nodrop) + if (map->list[m_id].flag.nodrop) strcat(atcmd_output, msg_txt(1085)); // NoDrop | - if (maplist[m_id].flag.noskill) + if (map->list[m_id].flag.noskill) strcat(atcmd_output, msg_txt(1086)); // NoSkill | - if (maplist[m_id].flag.noicewall) + if (map->list[m_id].flag.noicewall) strcat(atcmd_output, msg_txt(1087)); // NoIcewall | - if (maplist[m_id].flag.allowks) + if (map->list[m_id].flag.allowks) strcat(atcmd_output, msg_txt(1088)); // AllowKS | - if (maplist[m_id].flag.reset) + if (map->list[m_id].flag.reset) strcat(atcmd_output, msg_txt(1089)); // Reset | clif->message(fd, atcmd_output); strcpy(atcmd_output,msg_txt(1090)); // Other Flags: - if (maplist[m_id].nocommand) + if (map->list[m_id].nocommand) strcat(atcmd_output, msg_txt(1091)); // NoCommand | - if (maplist[m_id].flag.nobaseexp) + if (map->list[m_id].flag.nobaseexp) strcat(atcmd_output, msg_txt(1092)); // NoBaseEXP | - if (maplist[m_id].flag.nojobexp) + if (map->list[m_id].flag.nojobexp) strcat(atcmd_output, msg_txt(1093)); // NoJobEXP | - if (maplist[m_id].flag.nomobloot) + if (map->list[m_id].flag.nomobloot) strcat(atcmd_output, msg_txt(1094)); // NoMobLoot | - if (maplist[m_id].flag.nomvploot) + if (map->list[m_id].flag.nomvploot) strcat(atcmd_output, msg_txt(1095)); // NoMVPLoot | - if (maplist[m_id].flag.partylock) + if (map->list[m_id].flag.partylock) strcat(atcmd_output, msg_txt(1096)); // PartyLock | - if (maplist[m_id].flag.guildlock) + if (map->list[m_id].flag.guildlock) strcat(atcmd_output, msg_txt(1097)); // GuildLock | clif->message(fd, atcmd_output); @@ -3919,8 +3919,8 @@ ACMD(mapinfo) { break; case 2: clif->message(fd, msg_txt(1100)); // ----- NPCs in Map ----- - for (i = 0; i < maplist[m_id].npc_num;) { - nd = maplist[m_id].npc[i]; + for (i = 0; i < map->list[m_id].npc_num;) { + nd = map->list[m_id].npc[i]; switch(nd->dir) { case 0: strcpy(direction, msg_txt(1101)); break; // North case 1: strcpy(direction, msg_txt(1102)); break; // North West @@ -5028,7 +5028,7 @@ ACMD(killable) { *------------------------------------------*/ ACMD(skillon) { nullpo_retr(-1, sd); - maplist[sd->bl.m].flag.noskill = 0; + map->list[sd->bl.m].flag.noskill = 0; clif->message(fd, msg_txt(244)); return true; } @@ -5039,7 +5039,7 @@ ACMD(skillon) { *------------------------------------------*/ ACMD(skilloff) { nullpo_retr(-1, sd); - maplist[sd->bl.m].flag.noskill = 1; + map->list[sd->bl.m].flag.noskill = 1; clif->message(fd, msg_txt(243)); return true; } @@ -5069,8 +5069,8 @@ ACMD(npcmove) { return false; //Not on a map. } - x = cap_value(x, 0, maplist[m].xs-1); - y = cap_value(y, 0, maplist[m].ys-1); + x = cap_value(x, 0, map->list[m].xs-1); + y = cap_value(y, 0, map->list[m].ys-1); map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map->moveblock(&nd->bl, x, y, timer->gettick()); map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); @@ -5557,7 +5557,7 @@ ACMD(changelook) ACMD(autotrade) { nullpo_retr(-1, sd); - if( maplist[sd->bl.m].flag.autotrade != battle_config.autotrade_mapflag ) { + if( map->list[sd->bl.m].flag.autotrade != battle_config.autotrade_mapflag ) { clif->message(fd, msg_txt(1179)); // Autotrade is not allowed on this map. return false; } @@ -5599,7 +5599,7 @@ ACMD(changegm) { return false; } - if( maplist[sd->bl.m].flag.guildlock || maplist[sd->bl.m].flag.gvg_castle ) { + if( map->list[sd->bl.m].flag.guildlock || map->list[sd->bl.m].flag.gvg_castle ) { clif->message(fd, msg_txt(1182)); // You cannot change guild leaders on this map. return false; } @@ -5815,12 +5815,12 @@ ACMD(autolootitem) *------------------------------------------*/ //ACMD(rain) { // nullpo_retr(-1, sd); -// if (maplist[sd->bl.m].flag.rain) { -// maplist[sd->bl.m].flag.rain=0; +// if (map->list[sd->bl.m].flag.rain) { +// map->list[sd->bl.m].flag.rain=0; // clif->weather(sd->bl.m); // clif->message(fd, msg_txt(1201)); // The rain has stopped. // } else { -// maplist[sd->bl.m].flag.rain=1; +// map->list[sd->bl.m].flag.rain=1; // clif->weather(sd->bl.m); // clif->message(fd, msg_txt(1202)); // It has started to rain. // } @@ -5832,12 +5832,12 @@ ACMD(autolootitem) *------------------------------------------*/ ACMD(snow) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.snow) { - maplist[sd->bl.m].flag.snow=0; + if (map->list[sd->bl.m].flag.snow) { + map->list[sd->bl.m].flag.snow=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1203)); // Snow has stopped falling. } else { - maplist[sd->bl.m].flag.snow=1; + map->list[sd->bl.m].flag.snow=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1204)); // It has started to snow. } @@ -5850,12 +5850,12 @@ ACMD(snow) { *------------------------------------------*/ ACMD(sakura) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.sakura) { - maplist[sd->bl.m].flag.sakura=0; + if (map->list[sd->bl.m].flag.sakura) { + map->list[sd->bl.m].flag.sakura=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1205)); // Cherry tree leaves no longer fall. } else { - maplist[sd->bl.m].flag.sakura=1; + map->list[sd->bl.m].flag.sakura=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1206)); // Cherry tree leaves have begun to fall. } @@ -5867,12 +5867,12 @@ ACMD(sakura) { *------------------------------------------*/ ACMD(clouds) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.clouds) { - maplist[sd->bl.m].flag.clouds=0; + if (map->list[sd->bl.m].flag.clouds) { + map->list[sd->bl.m].flag.clouds=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1207)); // The clouds has disappear. } else { - maplist[sd->bl.m].flag.clouds=1; + map->list[sd->bl.m].flag.clouds=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1208)); // Clouds appear. } @@ -5885,12 +5885,12 @@ ACMD(clouds) { *------------------------------------------*/ ACMD(clouds2) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.clouds2) { - maplist[sd->bl.m].flag.clouds2=0; + if (map->list[sd->bl.m].flag.clouds2) { + map->list[sd->bl.m].flag.clouds2=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1209)); // The alternative clouds disappear. } else { - maplist[sd->bl.m].flag.clouds2=1; + map->list[sd->bl.m].flag.clouds2=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1210)); // Alternative clouds appear. } @@ -5903,12 +5903,12 @@ ACMD(clouds2) { *------------------------------------------*/ ACMD(fog) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.fog) { - maplist[sd->bl.m].flag.fog=0; + if (map->list[sd->bl.m].flag.fog) { + map->list[sd->bl.m].flag.fog=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1211)); // The fog has gone. } else { - maplist[sd->bl.m].flag.fog=1; + map->list[sd->bl.m].flag.fog=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1212)); // Fog hangs over. } @@ -5920,12 +5920,12 @@ ACMD(fog) { *------------------------------------------*/ ACMD(leaves) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.leaves) { - maplist[sd->bl.m].flag.leaves=0; + if (map->list[sd->bl.m].flag.leaves) { + map->list[sd->bl.m].flag.leaves=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1213)); // Leaves no longer fall. } else { - maplist[sd->bl.m].flag.leaves=1; + map->list[sd->bl.m].flag.leaves=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1214)); // Fallen leaves fall. } @@ -5938,12 +5938,12 @@ ACMD(leaves) { *------------------------------------------*/ ACMD(fireworks) { nullpo_retr(-1, sd); - if (maplist[sd->bl.m].flag.fireworks) { - maplist[sd->bl.m].flag.fireworks=0; + if (map->list[sd->bl.m].flag.fireworks) { + map->list[sd->bl.m].flag.fireworks=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1215)); // Fireworks have ended. } else { - maplist[sd->bl.m].flag.fireworks=1; + map->list[sd->bl.m].flag.fireworks=1; clif->weather(sd->bl.m); clif->message(fd, msg_txt(1216)); // Fireworks have launched. } @@ -5959,14 +5959,14 @@ ACMD(clearweather) { /** * No longer available, keeping here just in case it's back someday. [Ind] **/ - //maplist[sd->bl.m].flag.rain=0; - maplist[sd->bl.m].flag.snow=0; - maplist[sd->bl.m].flag.sakura=0; - maplist[sd->bl.m].flag.clouds=0; - maplist[sd->bl.m].flag.clouds2=0; - maplist[sd->bl.m].flag.fog=0; - maplist[sd->bl.m].flag.fireworks=0; - maplist[sd->bl.m].flag.leaves=0; + //map->list[sd->bl.m].flag.rain=0; + map->list[sd->bl.m].flag.snow=0; + map->list[sd->bl.m].flag.sakura=0; + map->list[sd->bl.m].flag.clouds=0; + map->list[sd->bl.m].flag.clouds2=0; + map->list[sd->bl.m].flag.fog=0; + map->list[sd->bl.m].flag.fireworks=0; + map->list[sd->bl.m].flag.leaves=0; clif->weather(sd->bl.m); clif->message(fd, msg_txt(291)); @@ -7238,7 +7238,7 @@ ACMD(whereis) for (i = 0; i < ARRAYLENGTH(monster->spawn) && monster->spawn[i].qty; i++) { j = map->mapindex2mapid(monster->spawn[i].mapindex); if (j < 0) continue; - snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", maplist[j].name, monster->spawn[i].qty); + snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map->list[j].name, monster->spawn[i].qty); clif->message(fd, atcmd_output); } if (i == 0) @@ -7513,10 +7513,10 @@ ACMD(fakename) * Ragnarok Resources *------------------------------------------*/ ACMD(mapflag) { -#define CHECKFLAG( cmd ) do { if ( maplist[ sd->bl.m ].flag.cmd ) clif->message(sd->fd,#cmd); } while(0) +#define CHECKFLAG( cmd ) do { if ( map->list[ sd->bl.m ].flag.cmd ) clif->message(sd->fd,#cmd); } while(0) #define SETFLAG( cmd ) do { \ if ( strcmp( flag_name , #cmd ) == 0 ) { \ - maplist[ sd->bl.m ].flag.cmd = flag; \ + map->list[ sd->bl.m ].flag.cmd = flag; \ sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s value = %hd",#cmd,flag?"On":"Off",flag); \ clif->message(sd->fd,atcmd_output); \ return true; \ @@ -7552,20 +7552,20 @@ ACMD(mapflag) { for (i = 0; flag_name[i]; i++) flag_name[i] = TOLOWER(flag_name[i]); //lowercase if ( strcmp( flag_name , "gvg" ) == 0 ) { - if( flag && !maplist[sd->bl.m].flag.gvg ) - map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); - else if ( !flag && maplist[sd->bl.m].flag.gvg ) - map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + if( flag && !map->list[sd->bl.m].flag.gvg ) + map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)); + else if ( !flag && map->list[sd->bl.m].flag.gvg ) + map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "pvp" ) == 0 ) { - if( flag && !maplist[sd->bl.m].flag.pvp ) - map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); - else if ( !flag && maplist[sd->bl.m].flag.pvp ) - map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + if( flag && !map->list[sd->bl.m].flag.pvp ) + map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)); + else if ( !flag && map->list[sd->bl.m].flag.pvp ) + map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "battleground" ) == 0 ) { - if( flag && !maplist[sd->bl.m].flag.battleground ) - map->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); - else if ( !flag && maplist[sd->bl.m].flag.battleground ) - map->zone_change2(sd->bl.m,maplist[sd->bl.m].prev_zone); + if( flag && !map->list[sd->bl.m].flag.battleground ) + map->zone_change2(sd->bl.m,strdb_get(map->zone_db, MAP_ZONE_BG_NAME)); + else if ( !flag && map->list[sd->bl.m].flag.battleground ) + map->zone_change2(sd->bl.m,map->list[sd->bl.m].prev_zone); } SETFLAG(autotrade); SETFLAG(allowks); SETFLAG(nomemo); SETFLAG(noteleport); @@ -8004,11 +8004,11 @@ ACMD(ksprotection) ACMD(allowks) { nullpo_retr(-1,sd); - if( maplist[sd->bl.m].flag.allowks ) { - maplist[sd->bl.m].flag.allowks = 0; + if( map->list[sd->bl.m].flag.allowks ) { + map->list[sd->bl.m].flag.allowks = 0; clif->message(fd, msg_txt(1330)); // [ Map K.S Protection Active ] } else { - maplist[sd->bl.m].flag.allowks = 1; + map->list[sd->bl.m].flag.allowks = 1; clif->message(fd, msg_txt(1331)); // [ Map K.S Protection Inactive ] } return true; @@ -8707,11 +8707,11 @@ ACMD(join) { return false; } if( hChSys.local && strcmpi(name + 1, hChSys.local_name) == 0 ) { - if( !maplist[sd->bl.m].channel ) { + if( !map->list[sd->bl.m].channel ) { clif->chsys_mjoin(sd); return true; } else - channel = maplist[sd->bl.m].channel; + channel = map->list[sd->bl.m].channel; } else if( hChSys.ally && sd->status.guild_id && strcmpi(name + 1, hChSys.ally_name) == 0 ) { struct guild *g = sd->guild; if( !g ) return false;/* unlikely, but we wont let it crash anyway. */ @@ -8877,7 +8877,7 @@ ACMD(channel) { bool show_all = pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ? true : false; clif->message(fd, msg_txt(1410)); // -- Public Channels if( hChSys.local ) { - sprintf(atcmd_output, msg_txt(1409), hChSys.local_name, maplist[sd->bl.m].channel ? db_size(maplist[sd->bl.m].channel->users) : 0);// - #%s ( %d users ) + sprintf(atcmd_output, msg_txt(1409), hChSys.local_name, map->list[sd->bl.m].channel ? db_size(map->list[sd->bl.m].channel->users) : 0);// - #%s ( %d users ) clif->message(fd, atcmd_output); } if( hChSys.ally && sd->status.guild_id ) { @@ -9815,7 +9815,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // 1 = player invoked if ( type == 1) { //Commands are disabled on maps flagged as 'nocommand' - if ( maplist[sd->bl.m].nocommand && pc->get_group_level(sd) < maplist[sd->bl.m].nocommand ) { + if ( map->list[sd->bl.m].nocommand && pc->get_group_level(sd) < map->list[sd->bl.m].nocommand ) { clif->message(fd, msg_txt(143)); return false; } @@ -9938,9 +9938,9 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message clif->message(fd, msg_txt(1393)); // You can't use commands while dead return true; } - for(i = 0; i < maplist[sd->bl.m].zone->disabled_commands_count; i++) { - if( info->func == maplist[sd->bl.m].zone->disabled_commands[i]->cmd ) { - if( pc->get_group_level(sd) < maplist[sd->bl.m].zone->disabled_commands[i]->group_lv ) { + for(i = 0; i < map->list[sd->bl.m].zone->disabled_commands_count; i++) { + if( info->func == map->list[sd->bl.m].zone->disabled_commands[i]->cmd ) { + if( pc->get_group_level(sd) < map->list[sd->bl.m].zone->disabled_commands[i]->group_lv ) { clif->colormes(sd->fd,COLOR_RED,"This command is disabled in this area"); return true; } else diff --git a/src/map/battle.c b/src/map/battle.c index 237a4091d..6e6e7eab5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3003,16 +3003,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam default: if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) - damage = damage * maplist[bl->m].weapon_damage_rate / 100; + damage = damage * map->list[bl->m].weapon_damage_rate / 100; if (flag&BF_MAGIC) - damage = damage * maplist[bl->m].magic_damage_rate / 100; + damage = damage * map->list[bl->m].magic_damage_rate / 100; if (flag&BF_MISC) - damage = damage * maplist[bl->m].misc_damage_rate / 100; + damage = damage * map->list[bl->m].misc_damage_rate / 100; } else { //Normal attacks get reductions based on range. if (flag & BF_SHORT) - damage = damage * maplist[bl->m].short_damage_rate / 100; + damage = damage * map->list[bl->m].short_damage_rate / 100; if (flag & BF_LONG) - damage = damage * maplist[bl->m].long_damage_rate / 100; + damage = damage * map->list[bl->m].long_damage_rate / 100; } if(!damage) damage = 1; break; @@ -3178,12 +3178,12 @@ int battle_range_type(struct block_list *src, struct block_list *target, uint16 return BF_LONG; } int battle_adjust_skill_damage(int m, unsigned short skill_id) { - if( maplist[m].skill_count ) { + if( map->list[m].skill_count ) { int i; - ARR_FIND(0, maplist[m].skill_count, i, maplist[m].skills[i]->skill_id == skill_id ); + ARR_FIND(0, map->list[m].skill_count, i, map->list[m].skills[i]->skill_id == skill_id ); - if( i < maplist[m].skill_count ) { - return maplist[m].skills[i]->modifier; + if( i < map->list[m].skill_count ) { + return map->list[m].skills[i]->modifier; } } @@ -3402,18 +3402,18 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( ad.damage > maplist[target->m].zone->capped_skills[i]->cap ) - ad.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( ad.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - ad.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( ad.damage > map->list[target->m].zone->capped_skills[i]->cap ) + ad.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( ad.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + ad.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -3498,7 +3498,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage=battle->calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) ad.damage=battle->calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) ad.damage=battle->calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag); switch( skill_id ) { /* post-calc modifiers */ @@ -3844,18 +3844,18 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * } #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( md.damage > maplist[target->m].zone->capped_skills[i]->cap ) - md.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( md.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - md.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( md.damage > map->list[target->m].zone->capped_skills[i]->cap ) + md.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( md.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + md.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -3896,7 +3896,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage=battle->calc_damage(src,target,&md,md.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) md.damage=battle->calc_gvg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) md.damage=battle->calc_bg_damage(src,target,md.damage,md.div_,skill_id,skill_lv,md.flag); switch( skill_id ) { @@ -4859,18 +4859,18 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list return wd; //Enough, rest is not needed. #ifndef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( wd.damage > maplist[target->m].zone->capped_skills[i]->cap ) - wd.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( wd.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - wd.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( wd.damage > map->list[target->m].zone->capped_skills[i]->cap ) + wd.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( wd.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + wd.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -5047,13 +5047,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.damage = battle->calc_damage(src,target,&wd,wd.damage,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) wd.damage=battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) wd.damage=battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); } else if(!wd.damage) { wd.damage2 = battle->calc_damage(src,target,&wd,wd.damage2,skill_id,skill_lv); if( map_flag_gvg2(target->m) ) wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag); } else { #ifdef RENEWAL @@ -5065,7 +5065,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif if( map_flag_gvg2(target->m) ) wd.damage = battle->calc_gvg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); - else if( maplist[target->m].flag.battleground ) + else if( map->list[target->m].flag.battleground ) wd.damage = battle->calc_bg_damage(src,target,wd.damage,wd.div_,skill_id,skill_lv,wd.flag); #ifndef RENEWAL wd.damage2 = d2*100/d1 * wd.damage/100; @@ -5118,18 +5118,18 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl #ifdef HMAP_ZONE_DAMAGE_CAP_TYPE if( target && skill_id ) { int i; - for(i = 0; i < maplist[target->m].zone->capped_skills_count; i++) { - if( skill_id == maplist[target->m].zone->capped_skills[i]->nameid && (maplist[target->m].zone->capped_skills[i]->type & target->type) ) { - if( target->type == BL_MOB && maplist[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { - if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + for(i = 0; i < map->list[target->m].zone->capped_skills_count; i++) { + if( skill_id == map->list[target->m].zone->capped_skills[i]->nameid && (map->list[target->m].zone->capped_skills[i]->type & target->type) ) { + if( target->type == BL_MOB && map->list[target->m].zone->capped_skills[i]->subtype != MZS_NONE ) { + if( (((TBL_MOB*)target)->status.mode&MD_BOSS) && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) continue; - if( ((TBL_MOB*)target)->special_state.clone && !(maplist[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) + if( ((TBL_MOB*)target)->special_state.clone && !(map->list[target->m].zone->disabled_skills[i]->subtype&MZS_CLONE) ) continue; } - if( d.damage > maplist[target->m].zone->capped_skills[i]->cap ) - d.damage = maplist[target->m].zone->capped_skills[i]->cap; - if( d.damage2 > maplist[target->m].zone->capped_skills[i]->cap ) - d.damage2 = maplist[target->m].zone->capped_skills[i]->cap; + if( d.damage > map->list[target->m].zone->capped_skills[i]->cap ) + d.damage = map->list[target->m].zone->capped_skills[i]->cap; + if( d.damage2 > map->list[target->m].zone->capped_skills[i]->cap ) + d.damage2 = map->list[target->m].zone->capped_skills[i]->cap; break; } } @@ -5801,7 +5801,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f switch( battle->get_current_skill(src) ) { case RK_DRAGONBREATH:// it can only hit traps in pvp/gvg maps case RK_DRAGONBREATH_WATER: - if( !maplist[m].flag.pvp && !maplist[m].flag.gvg ) + if( !map->list[m].flag.pvp && !map->list[m].flag.gvg ) break; case 0://you can hit them without skills case MA_REMOVETRAP: @@ -5886,7 +5886,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } @@ -5929,7 +5929,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f state |= BCT_ENEMY; // Can kill anything strip_enemy = 0; } else if( sd->duel_group - && !((!battle_config.duel_allow_pvp && maplist[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) + && !((!battle_config.duel_allow_pvp && map->list[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) ) { if( t_bl->type == BL_PC && (sd->duel_group == ((TBL_PC*)t_bl)->duel_group) ) return (BCT_ENEMY&flag)?1:-1; // Duel targets can ONLY be your enemy, nothing else. @@ -5946,7 +5946,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -5994,16 +5994,16 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( map_flag_vs(m) ) { //Check rivalry settings. int sbg_id = 0, tbg_id = 0; - if( maplist[m].flag.battleground ) { + if( map->list[m].flag.battleground ) { sbg_id = bg->team_get_id(s_bl); tbg_id = bg->team_get_id(t_bl); } if( flag&(BCT_PARTY|BCT_ENEMY) ) { int s_party = status->get_party_id(s_bl); if( s_party && s_party == status->get_party_id(t_bl) - && !(maplist[m].flag.pvp && maplist[m].flag.pvp_noparty) - && !(map_flag_gvg(m) && maplist[m].flag.gvg_noparty) - && (!maplist[m].flag.battleground || sbg_id == tbg_id) ) + && !(map->list[m].flag.pvp && map->list[m].flag.pvp_noparty) + && !(map_flag_gvg(m) && map->list[m].flag.gvg_noparty) + && (!map->list[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_PARTY; else state |= BCT_ENEMY; @@ -6011,15 +6011,15 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if( flag&(BCT_GUILD|BCT_ENEMY) ) { int s_guild = status->get_guild_id(s_bl); int t_guild = status->get_guild_id(t_bl); - if( !(maplist[m].flag.pvp && maplist[m].flag.pvp_noguild) + if( !(map->list[m].flag.pvp && map->list[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || (!(flag&BCT_SAMEGUILD) && guild->isallied(s_guild, t_guild))) - && (!maplist[m].flag.battleground || sbg_id == tbg_id) ) + && (!map->list[m].flag.battleground || sbg_id == tbg_id) ) state |= BCT_GUILD; else state |= BCT_ENEMY; } - if( state&BCT_ENEMY && maplist[m].flag.battleground && sbg_id && sbg_id == tbg_id ) + if( state&BCT_ENEMY && map->list[m].flag.battleground && sbg_id && sbg_id == tbg_id ) state &= ~BCT_ENEMY; if( state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && s_bl->type == BL_PC && t_bl->type == BL_PC ) diff --git a/src/map/battleground.c b/src/map/battleground.c index 160d2f96e..e7fe4085b 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -91,8 +91,8 @@ int bg_team_join(int bg_id, struct map_session_data *sd) { bgd->members[i].x = sd->bl.x; bgd->members[i].y = sd->bl.y; /* populate 'where i came from' */ - if(maplist[sd->bl.m].flag.nosave || maplist[sd->bl.m].instance_id >= 0) { - struct map_data *m=&maplist[sd->bl.m]; + if(map->list[sd->bl.m].flag.nosave || map->list[sd->bl.m].instance_id >= 0) { + struct map_data *m=&map->list[sd->bl.m]; if(m->save.map) memcpy(&bgd->members[i].source,&m->save,sizeof(struct point)); else diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index 92bf9b869..2a9e6a88e 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -34,7 +34,7 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) return false; } - if( maplist[sd->bl.m].flag.novending ) { + if( map->list[sd->bl.m].flag.novending ) { // custom: no vending maps clif->message(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return false; @@ -89,7 +89,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( maplist[sd->bl.m].flag.novending ) { + if( map->list[sd->bl.m].flag.novending ) { // custom: no vending maps clif->message(sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; diff --git a/src/map/chat.c b/src/map/chat.c index d6fad4d94..187d40337 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -80,7 +80,7 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char return 0; } - if( maplist[sd->bl.m].flag.nochat ) { + if( map->list[sd->bl.m].flag.nochat ) { clif->message(sd->fd, msg_txt(281)); return 0; //Can't create chatrooms on this map. } diff --git a/src/map/clif.c b/src/map/clif.c index e260c3a1b..f6c2ef4d0 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1251,22 +1251,22 @@ void clif_weather_check(struct map_session_data *sd) { int16 m = sd->bl.m; int fd = sd->fd; - if (maplist[m].flag.snow) + if (map->list[m].flag.snow) clif->specialeffect_single(&sd->bl, 162, fd); - if (maplist[m].flag.clouds) + if (map->list[m].flag.clouds) clif->specialeffect_single(&sd->bl, 233, fd); - if (maplist[m].flag.clouds2) + if (map->list[m].flag.clouds2) clif->specialeffect_single(&sd->bl, 516, fd); - if (maplist[m].flag.fog) + if (map->list[m].flag.fog) clif->specialeffect_single(&sd->bl, 515, fd); - if (maplist[m].flag.fireworks) { + if (map->list[m].flag.fireworks) { clif->specialeffect_single(&sd->bl, 297, fd); clif->specialeffect_single(&sd->bl, 299, fd); clif->specialeffect_single(&sd->bl, 301, fd); } - if (maplist[m].flag.sakura) + if (map->list[m].flag.sakura) clif->specialeffect_single(&sd->bl, 163, fd); - if (maplist[m].flag.leaves) + if (map->list[m].flag.leaves) clif->specialeffect_single(&sd->bl, 333, fd); } /** @@ -1319,10 +1319,10 @@ int clif_spawn(struct block_list *bl) clif->specialeffect(bl,423,AREA); else if(sd->state.size==SZ_MEDIUM) clif->specialeffect(bl,421,AREA); - if( sd->bg_id && maplist[sd->bl.m].flag.battleground ) + if( sd->bg_id && map->list[sd->bl.m].flag.battleground ) clif->sendbgemblem_area(sd); for( i = 0; i < sd->sc_display_count; i++ ) { - clif->sc_load(&sd->bl, sd->bl.id,AREA,StatusIconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3); + clif->sc_load(&sd->bl, sd->bl.id,AREA,status->IconChangeTable[sd->sc_display[i]->type],sd->sc_display[i]->val1,sd->sc_display[i]->val2,sd->sc_display[i]->val3); } for(i = 1; i < 5; i++){ if( sd->charm[i] > 0 ) @@ -1638,7 +1638,7 @@ void clif_changemap(struct map_session_data *sd, short m, int x, int y) { WFIFOHEAD(fd,packet_len(0x91)); WFIFOW(fd,0) = 0x91; - mapindex_getmapname_ext(maplist[m].custom_name ? maplist[maplist[m].instance_src_map].name : maplist[m].name, (char*)WFIFOP(fd,2)); + mapindex_getmapname_ext(map->list[m].custom_name ? map->list[map->list[m].instance_src_map].name : map->list[m].name, (char*)WFIFOP(fd,2)); WFIFOW(fd,18) = x; WFIFOW(fd,20) = y; WFIFOSET(fd,packet_len(0x91)); @@ -4283,7 +4283,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds clif->charm_single(sd->fd, dstsd, i); } for( i = 0; i < dstsd->sc_display_count; i++ ) { - clif->sc_load(&sd->bl,dstsd->bl.id,SELF,StatusIconChangeTable[dstsd->sc_display[i]->type],dstsd->sc_display[i]->val1,dstsd->sc_display[i]->val2,dstsd->sc_display[i]->val3); + clif->sc_load(&sd->bl,dstsd->bl.id,SELF,status->IconChangeTable[dstsd->sc_display[i]->type],dstsd->sc_display[i]->val1,dstsd->sc_display[i]->val2,dstsd->sc_display[i]->val3); } if( (sd->status.party_id && dstsd->status.party_id == sd->status.party_id) || //Party-mate, or hpdisp setting. (sd->bg_id && sd->bg_id == dstsd->bg_id) || //BattleGround @@ -4332,7 +4332,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { clif->specialeffect_single(bl,423,sd->fd); else if(tsd->state.size==SZ_MEDIUM) clif->specialeffect_single(bl,421,sd->fd); - if( tsd->bg_id && maplist[tsd->bl.m].flag.battleground ) + if( tsd->bg_id && map->list[tsd->bl.m].flag.battleground ) clif->sendbgemblem_single(sd->fd,tsd); if ( tsd->status.robe ) clif->refreshlook(&sd->bl,bl->id,LOOK_ROBE,tsd->status.robe,SELF); @@ -4574,7 +4574,7 @@ void clif_changemapcell(int fd, int16 m, int x, int y, int type, enum send_targe WBUFW(buf,2) = x; WBUFW(buf,4) = y; WBUFW(buf,6) = type; - mapindex_getmapname_ext(maplist[m].custom_name ? maplist[maplist[m].instance_src_map].name : maplist[m].name,(char*)WBUFP(buf,8)); + mapindex_getmapname_ext(map->list[m].custom_name ? map->list[map->list[m].instance_src_map].name : map->list[m].name,(char*)WBUFP(buf,8)); if( fd ) { WFIFOHEAD(fd,packet_len(0x192)); @@ -6525,7 +6525,7 @@ void clif_party_member_info(struct party_data *p, struct map_session_data *sd) WBUFB(buf,14) = (p->party.member[i].online)?0:1; memcpy(WBUFP(buf,15), p->party.name, NAME_LENGTH); memcpy(WBUFP(buf,39), sd->status.name, NAME_LENGTH); - mapindex_getmapname_ext(maplist[sd->bl.m].custom_name ? maplist[maplist[sd->bl.m].instance_src_map].name : maplist[sd->bl.m].name, (char*)WBUFP(buf,63)); + mapindex_getmapname_ext(map->list[sd->bl.m].custom_name ? map->list[map->list[sd->bl.m].instance_src_map].name : map->list[sd->bl.m].name, (char*)WBUFP(buf,63)); WBUFB(buf,79) = (p->party.item&1)?1:0; WBUFB(buf,80) = (p->party.item&2)?1:0; clif->send(buf,packet_len(0x1e9),&sd->bl,PARTY); @@ -9286,24 +9286,24 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { chrif->authreq(sd); } void clif_hercules_chsys_mjoin(struct map_session_data *sd) { - if( !maplist[sd->bl.m].channel ) { - CREATE(maplist[sd->bl.m].channel, struct hChSysCh , 1); - safestrncpy(maplist[sd->bl.m].channel->name, hChSys.local_name, HCHSYS_NAME_LENGTH); - maplist[sd->bl.m].channel->type = hChSys_MAP; - maplist[sd->bl.m].channel->m = sd->bl.m; + if( !map->list[sd->bl.m].channel ) { + CREATE(map->list[sd->bl.m].channel, struct hChSysCh , 1); + safestrncpy(map->list[sd->bl.m].channel->name, hChSys.local_name, HCHSYS_NAME_LENGTH); + map->list[sd->bl.m].channel->type = hChSys_MAP; + map->list[sd->bl.m].channel->m = sd->bl.m; - clif->chsys_create(maplist[sd->bl.m].channel,NULL,NULL,hChSys.local_color); + clif->chsys_create(map->list[sd->bl.m].channel,NULL,NULL,hChSys.local_color); } - if( maplist[sd->bl.m].channel->banned && idb_exists(maplist[sd->bl.m].channel->banned, sd->status.account_id) ) { + if( map->list[sd->bl.m].channel->banned && idb_exists(map->list[sd->bl.m].channel->banned, sd->status.account_id) ) { return; } - clif->chsys_join(maplist[sd->bl.m].channel,sd); + clif->chsys_join(map->list[sd->bl.m].channel,sd); - if( !( maplist[sd->bl.m].channel->opt & hChSys_OPT_ANNOUNCE_JOIN ) ) { + if( !( map->list[sd->bl.m].channel->opt & hChSys_OPT_ANNOUNCE_JOIN ) ) { char mout[60]; - sprintf(mout, msg_txt(1435),hChSys.local_name,maplist[sd->bl.m].name); // You're now in the '#%s' channel for '%s' + sprintf(mout, msg_txt(1435),hChSys.local_name,map->list[sd->bl.m].name); // You're now in the '#%s' channel for '%s' clif->colormes(sd->fd, COLOR_DEFAULT, mout); } } @@ -9362,14 +9362,14 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { pc->setinvincibletimer(sd,battle_config.pc_invincible_time); } - if( maplist[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs ) + if( map->list[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs ) map->spawnmobs(sd->bl.m); if( !(sd->sc.option&OPTION_INVISIBLE) ) { // increment the number of pvp players on the map - maplist[sd->bl.m].users_pvp++; + map->list[sd->bl.m].users_pvp++; } - if( maplist[sd->bl.m].instance_id >= 0 ) { - instance->list[maplist[sd->bl.m].instance_id].users++; - instance->check_idle(maplist[sd->bl.m].instance_id); + if( map->list[sd->bl.m].instance_id >= 0 ) { + instance->list[map->list[sd->bl.m].instance_id].users++; + instance->check_idle(map->list[sd->bl.m].instance_id); } sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS] @@ -9388,9 +9388,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { if( sd->bg_id ) clif->bg_hp(sd); // BattleGround System - if(maplist[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { + if(map->list[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] - if (!maplist[sd->bl.m].flag.pvp_nocalcrank) + if (!map->list[sd->bl.m].flag.pvp_nocalcrank) sd->pvp_timer = timer->add(timer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; @@ -9404,7 +9404,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { if(sd->duel_group) clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); - if (maplist[sd->bl.m].flag.gvg_dungeon) + if (map->list[sd->bl.m].flag.gvg_dungeon) clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); //TODO: Figure out the real packet to send here. if( map_flag_gvg2(sd->bl.m) ) @@ -9496,13 +9496,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { if(homun_alive(sd->hd)) homun->init_timers(sd->hd); - if (map->night_flag && maplist[sd->bl.m].flag.nightenabled) { + if (map->night_flag && map->list[sd->bl.m].flag.nightenabled) { sd->state.night = 1; clif->status_change(&sd->bl, SI_SKE, 1, 0, 0, 0, 0); } // Notify everyone that this char logged in [Skotlex]. - map->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); + map->foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); //Login Event npc->script_event(sd, NPCE_LOGIN); @@ -9534,10 +9534,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { #endif if( (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100) && (map_flag_gvg2(sd->state.pmap) || map_flag_gvg2(sd->bl.m) - || maplist[sd->state.pmap].flag.battleground || maplist[sd->bl.m].flag.battleground) ) + || map->list[sd->state.pmap].flag.battleground || map->list[sd->bl.m].flag.battleground) ) status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty - if( map->night_flag && maplist[sd->bl.m].flag.nightenabled ) { + if( map->night_flag && map->list[sd->bl.m].flag.nightenabled ) { //Display night. if( !sd->state.night ) { sd->state.night = 1; @@ -9548,13 +9548,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_SKE); } - if( maplist[sd->bl.m].flag.battleground ) { + if( map->list[sd->bl.m].flag.battleground ) { clif->map_type(sd, MAPTYPE_BATTLEFIELD); // Battleground Mode - if( maplist[sd->bl.m].flag.battleground == 2 ) + if( map->list[sd->bl.m].flag.battleground == 2 ) clif->bg_updatescore_single(sd); } - if( maplist[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) ) { + if( map->list[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) ) { char output[128]; sprintf(output, "[ Kill Steal Protection Disabled. KS is allowed in this map ]"); clif->broadcast(&sd->bl, output, strlen(output) + 1, BC_BLUE, SELF); @@ -9564,7 +9564,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */ sd->state.changemap = false; - if( hChSys.local && hChSys.local_autojoin && !maplist[sd->bl.m].flag.chsysnolocalaj ) { + if( hChSys.local && hChSys.local_autojoin && !map->list[sd->bl.m].flag.chsysnolocalaj ) { clif->chsys_mjoin(sd); } } @@ -9586,7 +9586,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { clif->showvendingboard(&sd->bl,sd->message,0); } - if(maplist[sd->bl.m].flag.loadevent) // Lance + if(map->list[sd->bl.m].flag.loadevent) // Lance npc->script_event(sd, NPCE_LOADMAP); if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka] @@ -10415,10 +10415,10 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) chname++; if( hChSys.local && strcmpi(chname, hChSys.local_name) == 0 ) { - if( !maplist[sd->bl.m].channel ) { + if( !map->list[sd->bl.m].channel ) { clif->chsys_mjoin(sd); } - channel = maplist[sd->bl.m].channel; + channel = map->list[sd->bl.m].channel; } else if( hChSys.ally && sd->status.guild_id && strcmpi(chname, hChSys.ally_name) == 0 ) { struct guild *g = sd->guild; if( !g ) return; @@ -10699,7 +10699,7 @@ void clif_hercules_chsys_delete(struct hChSysCh *channel) { } db_destroy(channel->users); if( channel->m ) { - maplist[channel->m].channel = NULL; + map->list[channel->m].channel = NULL; aFree(channel); } else if ( channel->type == hChSys_ALLY ) aFree(channel); @@ -12000,7 +12000,7 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd) { char* name = (char*)RFIFOP(fd,2); name[NAME_LENGTH-1] = '\0'; - if( maplist[sd->bl.m].flag.partylock ) { + if( map->list[sd->bl.m].flag.partylock ) { // Party locked. clif->message(fd, msg_txt(227)); return; @@ -12019,7 +12019,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) { int item2 = RFIFOB(fd,27); name[NAME_LENGTH-1] = '\0'; - if( maplist[sd->bl.m].flag.partylock ) { + if( map->list[sd->bl.m].flag.partylock ) { // Party locked. clif->message(fd, msg_txt(227)); return; @@ -12039,7 +12039,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) { void clif_parse_PartyInvite(int fd, struct map_session_data *sd) { struct map_session_data *t_sd; - if(maplist[sd->bl.m].flag.partylock) { + if(map->list[sd->bl.m].flag.partylock) { // Party locked. clif->message(fd, msg_txt(227)); return; @@ -12060,7 +12060,7 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) { char *name = (char*)RFIFOP(fd,2); name[NAME_LENGTH-1] = '\0'; - if(maplist[sd->bl.m].flag.partylock) { + if(map->list[sd->bl.m].flag.partylock) { // Party locked. clif->message(fd, msg_txt(227)); return; @@ -12097,7 +12097,7 @@ void clif_parse_ReplyPartyInvite2(int fd,struct map_session_data *sd) /// Request to leave party (CZ_REQ_LEAVE_GROUP). /// 0100 void clif_parse_LeaveParty(int fd, struct map_session_data *sd) { - if(maplist[sd->bl.m].flag.partylock) { + if(map->list[sd->bl.m].flag.partylock) { // Party locked. clif->message(fd, msg_txt(227)); return; @@ -12109,7 +12109,7 @@ void clif_parse_LeaveParty(int fd, struct map_session_data *sd) { /// Request to expel a party member (CZ_REQ_EXPEL_GROUP_MEMBER). /// 0103 <account id>.L <char name>.24B void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) { - if(maplist[sd->bl.m].flag.partylock) { + if(map->list[sd->bl.m].flag.partylock) { // Party locked. clif->message(fd, msg_txt(227)); return; @@ -12730,7 +12730,7 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd) { if( sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM ) return; - if( maplist[sd->bl.m].flag.novending ) { + if( map->list[sd->bl.m].flag.novending ) { clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } @@ -12751,7 +12751,7 @@ void clif_parse_CreateGuild(int fd,struct map_session_data *sd) { char* name = (char*)RFIFOP(fd,6); name[NAME_LENGTH-1] = '\0'; - if(maplist[sd->bl.m].flag.guildlock) { + if(map->list[sd->bl.m].flag.guildlock) { //Guild locked. clif->message(fd, msg_txt(228)); return; @@ -12914,7 +12914,7 @@ clif_sub_guild_invite(int fd, struct map_session_data *sd, struct map_session_da return 1; } - if (maplist[sd->bl.m].flag.guildlock) { + if (map->list[sd->bl.m].flag.guildlock) { //Guild locked. clif->message(fd, msg_txt(228)); return 1; @@ -12961,7 +12961,7 @@ void clif_parse_GuildReplyInvite(int fd,struct map_session_data *sd) /// Request to leave guild (CZ_REQ_LEAVE_GUILD). /// 0159 <guild id>.L <account id>.L <char id>.L <reason>.40B void clif_parse_GuildLeave(int fd,struct map_session_data *sd) { - if(maplist[sd->bl.m].flag.guildlock) { + if(map->list[sd->bl.m].flag.guildlock) { //Guild locked. clif->message(fd, msg_txt(228)); return; @@ -12978,7 +12978,7 @@ void clif_parse_GuildLeave(int fd,struct map_session_data *sd) { /// Request to expel a member of a guild (CZ_REQ_BAN_GUILD). /// 015b <guild id>.L <account id>.L <char id>.L <reason>.40B void clif_parse_GuildExpulsion(int fd,struct map_session_data *sd) { - if( maplist[sd->bl.m].flag.guildlock || sd->bg_id ) { + if( map->list[sd->bl.m].flag.guildlock || sd->bg_id ) { // Guild locked. clif->message(fd, msg_txt(228)); return; @@ -13029,7 +13029,7 @@ void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd) { if(!sd->state.gmaster_flag) return; - if(maplist[sd->bl.m].flag.guildlock) { + if(map->list[sd->bl.m].flag.guildlock) { //Guild locked. clif->message(fd, msg_txt(228)); return; @@ -13067,7 +13067,7 @@ void clif_parse_GuildDelAlliance(int fd, struct map_session_data *sd) { if(!sd->state.gmaster_flag) return; - if(maplist[sd->bl.m].flag.guildlock) { + if(map->list[sd->bl.m].flag.guildlock) { //Guild locked. clif->message(fd, msg_txt(228)); return; @@ -13084,7 +13084,7 @@ void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) { if(!sd->state.gmaster_flag) return; - if(maplist[sd->bl.m].flag.guildlock) { + if(map->list[sd->bl.m].flag.guildlock) { //Guild locked. clif->message(fd, msg_txt(228)); return; @@ -13108,7 +13108,7 @@ void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) { /// now guild name; might have been (intended) email, since the /// field name and size is same as the one in CH_DELETE_CHAR. void clif_parse_GuildBreak(int fd, struct map_session_data *sd) { - if( maplist[sd->bl.m].flag.guildlock ) { + if( map->list[sd->bl.m].flag.guildlock ) { //Guild locked. clif->message(fd, msg_txt(228)); return; @@ -15950,8 +15950,8 @@ void clif_bg_updatescore(int16 m) { bl.m = m; WBUFW(buf,0) = 0x2de; - WBUFW(buf,2) = maplist[m].bgscore_lion; - WBUFW(buf,4) = maplist[m].bgscore_eagle; + WBUFW(buf,2) = map->list[m].bgscore_lion; + WBUFW(buf,4) = map->list[m].bgscore_eagle; clif->send(buf,packet_len(0x2de),&bl,ALL_SAMEMAP); } @@ -15962,8 +15962,8 @@ void clif_bg_updatescore_single(struct map_session_data *sd) { WFIFOHEAD(fd,packet_len(0x2de)); WFIFOW(fd,0) = 0x2de; - WFIFOW(fd,2) = maplist[sd->bl.m].bgscore_lion; - WFIFOW(fd,4) = maplist[sd->bl.m].bgscore_eagle; + WFIFOW(fd,2) = map->list[sd->bl.m].bgscore_lion; + WFIFOW(fd,4) = map->list[sd->bl.m].bgscore_eagle; WFIFOSET(fd,packet_len(0x2de)); } @@ -17358,14 +17358,14 @@ void clif_maptypeproperty2(struct block_list *bl,enum send_target t) { p.PacketType = maptypeproperty2Type; p.type = 0x28; - p.flag.party = maplist[bl->m].flag.pvp ? 1 : 0; + p.flag.party = map->list[bl->m].flag.pvp ? 1 : 0; p.flag.guild = map_flag_gvg(bl->m) ? 1 : 0; p.flag.siege = map_flag_gvg2(bl->m) ? 1: 0; p.flag.mineffect = map_flag_gvg(bl->m); // FIXME/CHECKME Forcing /mineffect in castles during WoE (probably redundant? I'm not sure) p.flag.nolockon = 0; // TODO - p.flag.countpk = maplist[bl->m].flag.pvp ? 1 : 0; - p.flag.nopartyformation = maplist[bl->m].flag.partylock ? 1 : 0; - p.flag.bg = maplist[bl->m].flag.battleground ? 1 : 0; + p.flag.countpk = map->list[bl->m].flag.pvp ? 1 : 0; + p.flag.nopartyformation = map->list[bl->m].flag.partylock ? 1 : 0; + p.flag.bg = map->list[bl->m].flag.battleground ? 1 : 0; p.flag.noitemconsumption = 0; // TODO p.flag.summonstarmiracle = 0; // TODO p.flag.usecart = 1; // TODO diff --git a/src/map/duel.c b/src/map/duel.c index a993ee667..4e41865d4 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -69,7 +69,7 @@ void duel_showinfo(const unsigned int did, struct map_session_data* sd) { duel->list[did].members_count + duel->list[did].invites_count); clif->disp_onlyself(sd, output, strlen(output)); - map->map_foreachpc(duel_showinfo_sub, sd, &p); + map->foreachpc(duel_showinfo_sub, sd, &p); } int duel_create(struct map_session_data* sd, const unsigned int maxpl) { @@ -126,7 +126,7 @@ void duel_leave(const unsigned int did, struct map_session_data* sd) { duel->list[did].members_count--; if(duel->list[did].members_count == 0) { - map->map_foreachpc(duel_leave_sub, did); + map->foreachpc(duel_leave_sub, did); duel->count--; } diff --git a/src/map/elemental.c b/src/map/elemental.c index 5a3630c70..3251ca992 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -754,7 +754,7 @@ int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { } int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) { - map->map_foreachpc(elemental->ai_sub_foreachclient,tick); + map->foreachpc(elemental->ai_sub_foreachclient,tick); return 0; } diff --git a/src/map/guild.c b/src/map/guild.c index b66961262..30f989f58 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -621,7 +621,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { if( tsd->status.guild_id > 0 || tsd->guild_invite > 0 - || ((map->agit_flag || map->agit2_flag) && maplist[tsd->bl.m].flag.gvg_castle) + || ((map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle) ) { //Can't invite people inside castles. [Skotlex] clif->guild_inviteack(sd,0); @@ -806,7 +806,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c if( sd->status.account_id != account_id || sd->status.char_id != char_id || sd->status.guild_id != guild_id - || ((map->agit_flag || map->agit2_flag) && maplist[sd->bl.m].flag.gvg_castle) + || ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle) ) return 0; @@ -838,7 +838,7 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i //Can't leave inside guild castles. if ((tsd = map->id2sd(account_id)) && tsd->status.char_id == char_id - && ((map->agit_flag || map->agit2_flag) && maplist[tsd->bl.m].flag.gvg_castle) + && ((map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle) ) return 0; diff --git a/src/map/instance.c b/src/map/instance.c index 17b66fa75..6ae1d6141 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -159,95 +159,95 @@ int instance_add_map(const char *name, int instance_id, bool usebasename, const return -2; } - if( maplist[m].instance_id >= 0 ) { + if( map->list[m].instance_id >= 0 ) { // Source map already belong to a Instance. ShowError("instance_add_map: trying to instance already instanced map %s.\n", name); return -4; } - ARR_FIND( instance->start_id, map->map_num, i, maplist[i].name[0] == 0 ); // Searching for a Free Map + ARR_FIND( instance->start_id, map->count, i, map->list[i].name[0] == 0 ); // Searching for a Free Map - if( i < map->map_num ) + if( i < map->count ) im = i; // Unused map found (old instance) else { - im = map->map_num; // Using next map index - RECREATE(maplist,struct map_data,++map->map_num); + im = map->count; // Using next map index + RECREATE(map->list,struct map_data,++map->count); } - if( maplist[m].cell == (struct mapcell *)0xdeadbeaf ) - map->cellfromcache(&maplist[m]); + if( map->list[m].cell == (struct mapcell *)0xdeadbeaf ) + map->cellfromcache(&map->list[m]); - memcpy( &maplist[im], &maplist[m], sizeof(struct map_data) ); // Copy source map + memcpy( &map->list[im], &map->list[m], sizeof(struct map_data) ); // Copy source map if( map_name != NULL ) { - snprintf(maplist[im].name, MAP_NAME_LENGTH, "%s", map_name); - maplist[im].custom_name = true; + snprintf(map->list[im].name, MAP_NAME_LENGTH, "%s", map_name); + map->list[im].custom_name = true; } else - snprintf(maplist[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map - maplist[im].index = mapindex_addmap(-1, maplist[im].name); // Add map index + snprintf(map->list[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map + map->list[im].index = mapindex_addmap(-1, map->list[im].name); // Add map index - maplist[im].channel = NULL; + map->list[im].channel = NULL; - if( !maplist[im].index ) { - maplist[im].name[0] = '\0'; + if( !map->list[im].index ) { + map->list[im].name[0] = '\0'; ShowError("instance_add_map: no more free map indexes.\n"); return -3; // No free map index } // Reallocate cells - num_cell = maplist[im].xs * maplist[im].ys; - CREATE( maplist[im].cell, struct mapcell, num_cell ); - memcpy( maplist[im].cell, maplist[m].cell, num_cell * sizeof(struct mapcell) ); + num_cell = map->list[im].xs * map->list[im].ys; + CREATE( map->list[im].cell, struct mapcell, num_cell ); + memcpy( map->list[im].cell, map->list[m].cell, num_cell * sizeof(struct mapcell) ); - size = maplist[im].bxs * maplist[im].bys * sizeof(struct block_list*); - maplist[im].block = (struct block_list**)aCalloc(size, 1); - maplist[im].block_mob = (struct block_list**)aCalloc(size, 1); + size = map->list[im].bxs * map->list[im].bys * sizeof(struct block_list*); + map->list[im].block = (struct block_list**)aCalloc(size, 1); + map->list[im].block_mob = (struct block_list**)aCalloc(size, 1); - memset(maplist[im].npc, 0x00, sizeof(maplist[i].npc)); - maplist[im].npc_num = 0; + memset(map->list[im].npc, 0x00, sizeof(map->list[i].npc)); + map->list[im].npc_num = 0; - memset(maplist[im].moblist, 0x00, sizeof(maplist[im].moblist)); - maplist[im].mob_delete_timer = INVALID_TIMER; + memset(map->list[im].moblist, 0x00, sizeof(map->list[im].moblist)); + map->list[im].mob_delete_timer = INVALID_TIMER; //Mimic unit - if( maplist[m].unit_count ) { - maplist[im].unit_count = maplist[m].unit_count; - CREATE( maplist[im].units, struct mapflag_skill_adjust*, maplist[im].unit_count ); + if( map->list[m].unit_count ) { + map->list[im].unit_count = map->list[m].unit_count; + CREATE( map->list[im].units, struct mapflag_skill_adjust*, map->list[im].unit_count ); - for(i = 0; i < maplist[im].unit_count; i++) { - CREATE( maplist[im].units[i], struct mapflag_skill_adjust, 1); - memcpy( maplist[im].units[i],maplist[m].units[i],sizeof(struct mapflag_skill_adjust)); + for(i = 0; i < map->list[im].unit_count; i++) { + CREATE( map->list[im].units[i], struct mapflag_skill_adjust, 1); + memcpy( map->list[im].units[i],map->list[m].units[i],sizeof(struct mapflag_skill_adjust)); } } //Mimic skills - if( maplist[m].skill_count ) { - maplist[im].skill_count = maplist[m].skill_count; - CREATE( maplist[im].skills, struct mapflag_skill_adjust*, maplist[im].skill_count ); + if( map->list[m].skill_count ) { + map->list[im].skill_count = map->list[m].skill_count; + CREATE( map->list[im].skills, struct mapflag_skill_adjust*, map->list[im].skill_count ); - for(i = 0; i < maplist[im].skill_count; i++) { - CREATE( maplist[im].skills[i], struct mapflag_skill_adjust, 1); - memcpy( maplist[im].skills[i],maplist[m].skills[i],sizeof(struct mapflag_skill_adjust)); + for(i = 0; i < map->list[im].skill_count; i++) { + CREATE( map->list[im].skills[i], struct mapflag_skill_adjust, 1); + memcpy( map->list[im].skills[i],map->list[m].skills[i],sizeof(struct mapflag_skill_adjust)); } } //Mimic zone mf - if( maplist[m].zone_mf_count ) { - maplist[im].zone_mf_count = maplist[m].zone_mf_count; - CREATE( maplist[im].zone_mf, char *, maplist[im].zone_mf_count ); + if( map->list[m].zone_mf_count ) { + map->list[im].zone_mf_count = map->list[m].zone_mf_count; + CREATE( map->list[im].zone_mf, char *, map->list[im].zone_mf_count ); - for(i = 0; i < maplist[im].zone_mf_count; i++) { - CREATE(maplist[im].zone_mf[i], char, MAP_ZONE_MAPFLAG_LENGTH); - safestrncpy(maplist[im].zone_mf[i],maplist[m].zone_mf[i],MAP_ZONE_MAPFLAG_LENGTH); + for(i = 0; i < map->list[im].zone_mf_count; i++) { + CREATE(map->list[im].zone_mf[i], char, MAP_ZONE_MAPFLAG_LENGTH); + safestrncpy(map->list[im].zone_mf[i],map->list[m].zone_mf[i],MAP_ZONE_MAPFLAG_LENGTH); } } - maplist[im].m = im; - maplist[im].instance_id = instance_id; - maplist[im].instance_src_map = m; - maplist[m].flag.src4instance = 1; // Flag this map as a src map for instances + map->list[im].m = im; + map->list[im].instance_id = instance_id; + map->list[im].instance_src_map = m; + map->list[m].flag.src4instance = 1; // Flag this map as a src map for instances RECREATE(instance->list[instance_id].map, unsigned short, ++instance->list[instance_id].num_map); instance->list[instance_id].map[instance->list[instance_id].num_map - 1] = im; // Attach to actual instance - map->addmap2db(&maplist[im]); + map->addmap2db(&map->list[im]); return im; } @@ -265,7 +265,7 @@ int instance_map2imap(int16 m, int instance_id) { } for( i = 0; i < instance->list[instance_id].num_map; i++ ) { - if( instance->list[instance_id].map[i] && maplist[instance->list[instance_id].map[i]].instance_src_map == m ) + if( instance->list[instance_id].map[i] && map->list[instance->list[instance_id].map[i]].instance_src_map == m ) return instance->list[instance_id].map[i]; } return -1; @@ -277,9 +277,9 @@ int instance_map2imap(int16 m, int instance_id) { * result : mapid of map "m" in this instance *--------------------------------------*/ int instance_mapid2imapid(int16 m, int instance_id) { - if( maplist[m].flag.src4instance == 0 ) + if( map->list[m].flag.src4instance == 0 ) return m; // not instances found for this map - else if( maplist[m].instance_id >= 0 ) { // This map is a instance, not a src map instance + else if( map->list[m].instance_id >= 0 ) { // This map is a instance, not a src map instance ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id); return -1; } @@ -314,7 +314,7 @@ void instance_init(int instance_id) { return; // nothing to do for( i = 0; i < instance->list[instance_id].num_map; i++ ) - map->foreachinmap(instance_map_npcsub, maplist[instance->list[instance_id].map[i]].instance_src_map, BL_NPC, instance->list[instance_id].map[i]); + map->foreachinmap(instance_map_npcsub, map->list[instance->list[instance_id].map[i]].instance_src_map, BL_NPC, instance->list[instance_id].map[i]); instance->list[instance_id].state = INSTANCE_BUSY; } @@ -367,70 +367,70 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { void instance_del_map(int16 m) { int i; - if( m <= 0 || maplist[m].instance_id == -1 ) { + if( m <= 0 || map->list[m].instance_id == -1 ) { ShowError("instance_del_map: tried to remove non-existing instance map (%d)\n", m); return; } - map->map_foreachpc(instance_del_load, m); + map->foreachpc(instance_del_load, m); map->foreachinmap(instance_cleanup_sub, m, BL_ALL); - if( maplist[m].mob_delete_timer != INVALID_TIMER ) - timer->delete(maplist[m].mob_delete_timer, map->removemobs_timer); + if( map->list[m].mob_delete_timer != INVALID_TIMER ) + timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); mapindex_removemap(map_id2index(m)); // Free memory - aFree(maplist[m].cell); - aFree(maplist[m].block); - aFree(maplist[m].block_mob); + aFree(map->list[m].cell); + aFree(map->list[m].block); + aFree(map->list[m].block_mob); - if( maplist[m].unit_count ) { - for(i = 0; i < maplist[m].unit_count; i++) { - aFree(maplist[m].units[i]); + if( map->list[m].unit_count ) { + for(i = 0; i < map->list[m].unit_count; i++) { + aFree(map->list[m].units[i]); } - if( maplist[m].units ) - aFree(maplist[m].units); + if( map->list[m].units ) + aFree(map->list[m].units); } - if( maplist[m].skill_count ) { - for(i = 0; i < maplist[m].skill_count; i++) { - aFree(maplist[m].skills[i]); + if( map->list[m].skill_count ) { + for(i = 0; i < map->list[m].skill_count; i++) { + aFree(map->list[m].skills[i]); } - if( maplist[m].skills ) - aFree(maplist[m].skills); + if( map->list[m].skills ) + aFree(map->list[m].skills); } - if( maplist[m].zone_mf_count ) { - for(i = 0; i < maplist[m].zone_mf_count; i++) { - aFree(maplist[m].zone_mf[i]); + if( map->list[m].zone_mf_count ) { + for(i = 0; i < map->list[m].zone_mf_count; i++) { + aFree(map->list[m].zone_mf[i]); } - if( maplist[m].zone_mf ) - aFree(maplist[m].zone_mf); + if( map->list[m].zone_mf ) + aFree(map->list[m].zone_mf); } // Remove from instance - for( i = 0; i < instance->list[maplist[m].instance_id].num_map; i++ ) { - if( instance->list[maplist[m].instance_id].map[i] == m ) { - instance->list[maplist[m].instance_id].num_map--; - for( ; i < instance->list[maplist[m].instance_id].num_map; i++ ) - instance->list[maplist[m].instance_id].map[i] = instance->list[maplist[m].instance_id].map[i+1]; + for( i = 0; i < instance->list[map->list[m].instance_id].num_map; i++ ) { + if( instance->list[map->list[m].instance_id].map[i] == m ) { + instance->list[map->list[m].instance_id].num_map--; + for( ; i < instance->list[map->list[m].instance_id].num_map; i++ ) + instance->list[map->list[m].instance_id].map[i] = instance->list[map->list[m].instance_id].map[i+1]; i = -1; break; } } - if( i == instance->list[maplist[m].instance_id].num_map ) - ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", maplist[m].name, instance->list[maplist[m].instance_id].name, m); + if( i == instance->list[map->list[m].instance_id].num_map ) + ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map->list[m].name, instance->list[map->list[m].instance_id].name, m); - if( maplist[m].channel ) - clif->chsys_delete(maplist[m].channel); - - map->removemapdb(&maplist[m]); - memset(&maplist[m], 0x00, sizeof(maplist[0])); - maplist[m].name[0] = 0; - maplist[m].instance_id = -1; - maplist[m].mob_delete_timer = INVALID_TIMER; + if( map->list[m].channel ) + clif->chsys_delete(map->list[m].channel); + + map->removemapdb(&map->list[m]); + memset(&map->list[m], 0x00, sizeof(map->list[0])); + map->list[m].name[0] = 0; + map->list[m].instance_id = -1; + map->list[m].mob_delete_timer = INVALID_TIMER; } /*-------------------------------------- @@ -592,9 +592,9 @@ void instance_check_kick(struct map_session_data *sd) { int16 m = sd->bl.m; clif->instance_leave(sd->fd); - if( maplist[m].instance_id >= 0 ) { // User was on the instance map - if( maplist[m].save.map ) - pc->setpos(sd, maplist[m].save.map, maplist[m].save.x, maplist[m].save.y, CLR_TELEPORT); + if( map->list[m].instance_id >= 0 ) { // User was on the instance map + if( map->list[m].save.map ) + pc->setpos(sd, map->list[m].save.map, map->list[m].save.x, map->list[m].save.y, CLR_TELEPORT); else pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); } diff --git a/src/map/intif.c b/src/map/intif.c index e42679ec6..f31ab0f5a 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -454,8 +454,8 @@ int intif_party_changemap(struct map_session_data *sd,int online) { if(!sd) return 0; - if( (m=map->mapindex2mapid(sd->mapindex)) >= 0 && maplist[m].instance_id >= 0 ) - mapindex = map_id2index(maplist[m].instance_src_map); + if( (m=map->mapindex2mapid(sd->mapindex)) >= 0 && map->list[m].instance_id >= 0 ) + mapindex = map_id2index(map->list[m].instance_src_map); else mapindex = sd->mapindex; @@ -918,7 +918,7 @@ void mapif_parse_WisToGM(int fd) safestrncpy(Wisp_name, (char*)RFIFOP(fd,4), NAME_LENGTH); safestrncpy(message, (char*)RFIFOP(fd,32), mes_len); // information is sent to all online GM - map->map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len); + map->foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len); if (message != mbuf) aFree(message); diff --git a/src/map/itemdb.c b/src/map/itemdb.c index f7ee8a884..fe2c43fcc 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -1838,18 +1838,18 @@ int itemdb_read_sqldb(void) { uint32 count = 0; // retrieve all rows from the item database - if( SQL_ERROR == SQL->Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) { - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) { + Sql_ShowDebug(map->mysql_handle); continue; } // process rows one by one - while( SQL_SUCCESS == SQL->NextRow(mmysql_handle) ) {// wrap the result into a TXT-compatible format + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) {// wrap the result into a TXT-compatible format char* str[ITEMDB_SQL_COLUMNS]; char* dummy = ""; int i; for( i = 0; i < ITEMDB_SQL_COLUMNS; ++i ) { - SQL->GetData(mmysql_handle, i, &str[i], NULL); + SQL->GetData(map->mysql_handle, i, &str[i], NULL); if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns } @@ -1860,7 +1860,7 @@ int itemdb_read_sqldb(void) { } // free the query result - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, item_db_name[fi]); } @@ -1895,18 +1895,18 @@ uint64 itemdb_unique_id(int8 flag, int64 value) { } int itemdb_uid_load() { char * uid; - if (SQL_ERROR == SQL->Query(mmysql_handle, "SELECT `value` FROM `%s` WHERE `varname`='unique_id'",map->interreg_db)) - Sql_ShowDebug(mmysql_handle); + if (SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT `value` FROM `%s` WHERE `varname`='unique_id'",map->interreg_db)) + Sql_ShowDebug(map->mysql_handle); - if( SQL_SUCCESS != SQL->NextRow(mmysql_handle) ) { + if( SQL_SUCCESS != SQL->NextRow(map->mysql_handle) ) { ShowError("itemdb_uid_load: Unable to fetch unique_id data\n"); - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); return -1; } - SQL->GetData(mmysql_handle, 0, &uid, NULL); + SQL->GetData(map->mysql_handle, 0, &uid, NULL); itemdb->unique_id(1, (uint64)strtoull(uid, NULL, 10)); - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); return 0; } diff --git a/src/map/log.c b/src/map/log.c index 5d88e3df4..e33240505 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -91,7 +91,7 @@ bool should_log_item(int nameid, int amount, int refine, struct item_data *id) { } void log_branch_sub_sql(struct map_session_data* sd) { SqlStmt* stmt; - stmt = SQL->StmtMalloc(logmysql_handle); + stmt = SQL->StmtMalloc(logs->mysql_handle); if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`branch_date`, `account_id`, `char_id`, `char_name`, `map`) VALUES (NOW(), '%d', '%d', ?, '%s')", logs->config.log_branch, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) || SQL_SUCCESS != SQL->StmtExecute(stmt) ) @@ -125,13 +125,13 @@ void log_branch(struct map_session_data* sd) { logs->branch_sub(sd); } void log_pick_sub_sql(int id, int16 m, e_log_pick_type type, int amount, struct item* itm, struct item_data *data) { - if( SQL_ERROR == SQL->Query(logmysql_handle, + if( SQL_ERROR == SQL->Query(logs->mysql_handle, LOG_QUERY " INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`, `unique_id`) " "VALUES (NOW(), '%d', '%c', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%"PRIu64"')", logs->config.log_pick, id, logs->picktype2char(type), itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], - maplist[m].name?maplist[m].name:"", itm->unique_id) + map->list[m].name?map->list[m].name:"", itm->unique_id) ) { - Sql_ShowDebug(logmysql_handle); + Sql_ShowDebug(logs->mysql_handle); return; } } @@ -146,7 +146,7 @@ void log_pick_sub_txt(int id, int16 m, e_log_pick_type type, int amount, struct strftime(timestring, sizeof(timestring), "%m/%d/%Y %H:%M:%S", localtime(&curtime)); fprintf(logfp,"%s - %d\t%c\t%d,%d,%d,%d,%d,%d,%d,%s,'%"PRIu64"'\n", timestring, id, logs->picktype2char(type), itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], - maplist[m].name?maplist[m].name:"", itm->unique_id); + map->list[m].name?map->list[m].name:"", itm->unique_id); fclose(logfp); } /// logs item transactions (generic) @@ -175,10 +175,10 @@ void log_pick_mob(struct mob_data* md, e_log_pick_type type, int amount, struct log_pick(md->class_, md->bl.m, type, amount, itm, data ? data : itemdb->exists(itm->nameid)); } void log_zeny_sub_sql(struct map_session_data* sd, e_log_pick_type type, struct map_session_data* src_sd, int amount) { - if( SQL_ERROR == SQL->Query(logmysql_handle, LOG_QUERY " INTO `%s` (`time`, `char_id`, `src_id`, `type`, `amount`, `map`) VALUES (NOW(), '%d', '%d', '%c', '%d', '%s')", + if( SQL_ERROR == SQL->Query(logs->mysql_handle, LOG_QUERY " INTO `%s` (`time`, `char_id`, `src_id`, `type`, `amount`, `map`) VALUES (NOW(), '%d', '%d', '%c', '%d', '%s')", logs->config.log_zeny, sd->status.char_id, src_sd->status.char_id, logs->picktype2char(type), amount, mapindex_id2name(sd->mapindex)) ) { - Sql_ShowDebug(logmysql_handle); + Sql_ShowDebug(logs->mysql_handle); return; } } @@ -205,10 +205,10 @@ void log_zeny(struct map_session_data* sd, e_log_pick_type type, struct map_sess logs->zeny_sub(sd,type,src_sd,amount); } void log_mvpdrop_sub_sql(struct map_session_data* sd, int monster_id, int* log_mvp) { - if( SQL_ERROR == SQL->Query(logmysql_handle, LOG_QUERY " INTO `%s` (`mvp_date`, `kill_char_id`, `monster_id`, `prize`, `mvpexp`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%d', '%s') ", + if( SQL_ERROR == SQL->Query(logs->mysql_handle, LOG_QUERY " INTO `%s` (`mvp_date`, `kill_char_id`, `monster_id`, `prize`, `mvpexp`, `map`) VALUES (NOW(), '%d', '%d', '%d', '%d', '%s') ", logs->config.log_mvpdrop, sd->status.char_id, monster_id, log_mvp[0], log_mvp[1], mapindex_id2name(sd->mapindex)) ) { - Sql_ShowDebug(logmysql_handle); + Sql_ShowDebug(logs->mysql_handle); return; } } @@ -238,7 +238,7 @@ void log_mvpdrop(struct map_session_data* sd, int monster_id, int* log_mvp) void log_atcommand_sub_sql(struct map_session_data* sd, const char* message) { SqlStmt* stmt; - stmt = SQL->StmtMalloc(logmysql_handle); + stmt = SQL->StmtMalloc(logs->mysql_handle); if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`atcommand_date`, `account_id`, `char_id`, `char_name`, `map`, `command`) VALUES (NOW(), '%d', '%d', ?, '%s', ?)", logs->config.log_gm, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, 255)) @@ -276,7 +276,7 @@ void log_atcommand(struct map_session_data* sd, const char* message) void log_npc_sub_sql(struct map_session_data *sd, const char *message) { SqlStmt* stmt; - stmt = SQL->StmtMalloc(logmysql_handle); + stmt = SQL->StmtMalloc(logs->mysql_handle); if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`npc_date`, `account_id`, `char_id`, `char_name`, `map`, `mes`) VALUES (NOW(), '%d', '%d', ?, '%s', ?)", logs->config.log_npc, sd->status.account_id, sd->status.char_id, mapindex_id2name(sd->mapindex) ) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, sd->status.name, strnlen(sd->status.name, NAME_LENGTH)) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, 255)) @@ -314,7 +314,7 @@ void log_npc(struct map_session_data* sd, const char* message) void log_chat_sub_sql(e_log_chat_type type, int type_id, int src_charid, int src_accid, const char *mapname, int x, int y, const char* dst_charname, const char* message) { SqlStmt* stmt; - stmt = SQL->StmtMalloc(logmysql_handle); + stmt = SQL->StmtMalloc(logs->mysql_handle); if( SQL_SUCCESS != SQL->StmtPrepare(stmt, LOG_QUERY " INTO `%s` (`time`, `type`, `type_id`, `src_charid`, `src_accountid`, `src_map`, `src_map_x`, `src_map_y`, `dst_charname`, `message`) VALUES (NOW(), '%c', '%d', '%d', '%d', '%s', '%d', '%d', ?, ?)", logs->config.log_chat, logs->chattype2char(type), type_id, src_charid, src_accid, mapname, x, y) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 0, SQLDT_STRING, (char*)dst_charname, safestrnlen(dst_charname, NAME_LENGTH)) || SQL_SUCCESS != SQL->StmtBindParam(stmt, 1, SQLDT_STRING, (char*)message, safestrnlen(message, CHAT_SIZE_MAX)) @@ -354,6 +354,24 @@ void log_chat(e_log_chat_type type, int type_id, int src_charid, int src_accid, logs->chat_sub(type,type_id,src_charid,src_accid,mapname,x,y,dst_charname,message); } +void log_sql_init(void) { + // log db connection + logs->mysql_handle = SQL->Malloc(); + + ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",logs->db_name,logs->db_ip); + if ( SQL_ERROR == SQL->Connect(logs->mysql_handle, logs->db_id, logs->db_pw, logs->db_ip, logs->db_port, logs->db_name) ) + exit(EXIT_FAILURE); + ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", logs->db_name); + + if( strlen(map->default_codepage) > 0 ) + if ( SQL_ERROR == SQL->SetEncoding(logs->mysql_handle, map->default_codepage) ) + Sql_ShowDebug(logs->mysql_handle); +} +void log_sql_final(void) { + ShowStatus("Close Log DB Connection....\n"); + SQL->Free(logs->mysql_handle); + logs->mysql_handle = NULL; +} void log_set_defaults(void) { memset(&logs->config, 0, sizeof(logs->config)); @@ -481,6 +499,15 @@ void log_config_complete(void) { void log_defaults(void) { logs = &log_s; + sprintf(logs->db_ip,"127.0.0.1"); + sprintf(logs->db_id,"ragnarok"); + sprintf(logs->db_pw,"ragnarok"); + sprintf(logs->db_name,"log"); + + logs->db_port = 3306; + logs->mysql_handle = NULL; + /* */ + logs->pick_pc = log_pick_pc; logs->pick_mob = log_pick_mob; logs->zeny = log_zeny; @@ -501,6 +528,8 @@ void log_defaults(void) { logs->config_read = log_config_read; logs->config_done = log_config_complete; + logs->sql_init = log_sql_init; + logs->sql_final = log_sql_final; logs->picktype2char = log_picktype2char; logs->chattype2char = log_chattype2char; diff --git a/src/map/log.h b/src/map/log.h index caf9ce0c5..07606c8ef 100644 --- a/src/map/log.h +++ b/src/map/log.h @@ -95,6 +95,13 @@ struct log_interface { char log_branch[64], log_pick[64], log_zeny[64], log_mvpdrop[64], log_gm[64], log_npc[64], log_chat[64]; } config; /* */ + char db_ip[32]; + int db_port; + char db_id[32]; + char db_pw[32]; + char db_name[32]; + Sql* mysql_handle; + /* */ void (*pick_pc) (struct map_session_data* sd, e_log_pick_type type, int amount, struct item* itm, struct item_data *data); void (*pick_mob) (struct mob_data* md, e_log_pick_type type, int amount, struct item* itm, struct item_data *data); void (*zeny) (struct map_session_data* sd, e_log_pick_type type, struct map_session_data* src_sd, int amount); @@ -114,6 +121,8 @@ struct log_interface { int (*config_read) (const char* cfgName); void (*config_done) (void); + void (*sql_init) (void); + void (*sql_final) (void); char (*picktype2char) (e_log_pick_type type); char (*chattype2char) (e_log_chat_type type); diff --git a/src/map/mail.c b/src/map/mail.c index ea8bda003..2378cbe2a 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -177,7 +177,7 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) // This function only check if the mail operations are valid bool mail_invalid_operation(struct map_session_data *sd) { - if( !maplist[sd->bl.m].flag.town && !pc->can_use_command(sd, "@mail") ) { + if( !map->list[sd->bl.m].flag.town && !pc->can_use_command(sd, "@mail") ) { ShowWarning("clif->parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name); return true; } diff --git a/src/map/map.c b/src/map/map.c index ea40d9979..0457de5bb 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -62,197 +62,106 @@ #include <unistd.h> #endif -char default_codepage[32] = ""; - -int map_server_port = 3306; -char map_server_ip[32] = "127.0.0.1"; -char map_server_id[32] = "ragnarok"; -char map_server_pw[32] = "ragnarok"; -char map_server_db[32] = "ragnarok"; -Sql* mmysql_handle; - -int map_port=0; - -// log database -char log_db_ip[32] = "127.0.0.1"; -int log_db_port = 3306; -char log_db_id[32] = "ragnarok"; -char log_db_pw[32] = "ragnarok"; -char log_db_db[32] = "log"; -Sql* logmysql_handle; - -// DBMap declaration -static DBMap* id_db=NULL; // int id -> struct block_list* -static DBMap* pc_db=NULL; // int id -> struct map_session_data* -static DBMap* mobid_db=NULL; // int id -> struct mob_data* -static DBMap* bossid_db=NULL; // int id -> struct mob_data* (MVP db) -static DBMap* map_db=NULL; // unsigned int mapindex -> struct map_data_other_server* -static DBMap* nick_db=NULL; // int char_id -> struct charid2nick* (requested names of offline characters) -static DBMap* charid_db=NULL; // int char_id -> struct map_session_data* -static DBMap* regen_db=NULL; // int id -> struct block_list* (status_natural_heal processing) - -static int map_users=0; - -#define BLOCK_SIZE 8 -#define block_free_max 1048576 -struct block_list *block_free[block_free_max]; -static int block_free_count = 0, block_free_lock = 0; - -#define BL_LIST_MAX 1048576 -static struct block_list *bl_list[BL_LIST_MAX]; -static int bl_list_count = 0; - -struct charid_request { - struct charid_request* next; - int charid;// who want to be notified of the nick -}; -struct charid2nick { - char nick[NAME_LENGTH]; - struct charid_request* requests;// requests of notification on this nick -}; - -// This is the main header found at the very beginning of the map cache -struct map_cache_main_header { - uint32 file_size; - uint16 map_count; -}; - -// This is the header appended before every compressed map cells info in the map cache -struct map_cache_map_info { - char name[MAP_NAME_LENGTH]; - int16 xs; - int16 ys; - int32 len; -}; - -int16 index2mapid[MAX_MAPINDEX]; - -int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] - -/* [Ind/Hercules] */ -struct eri *map_iterator_ers; -char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made - struct map_interface map_s; - -struct map_session_data *cpsd; +struct mapit_interface mapit_s; /*========================================== -* server player count (of all mapservers) -*------------------------------------------*/ -void map_setusers(int users) -{ - map_users = users; + * server player count (of all mapservers) + *------------------------------------------*/ +void map_setusers(int users) { + map->users = users; } -int map_getusers(void) -{ - return map_users; +int map_getusers(void) { + return map->users; } /*========================================== -* server player count (this mapserver only) -*------------------------------------------*/ -int map_usercount(void) -{ - return pc_db->size(pc_db); + * server player count (this mapserver only) + *------------------------------------------*/ +int map_usercount(void) { + return db_size(map->pc_db); } - /*========================================== -* Attempt to free a map blocklist -*------------------------------------------*/ -int map_freeblock (struct block_list *bl) -{ - nullpo_retr(block_free_lock, bl); - if (block_free_lock == 0 || block_free_count >= block_free_max) - { + * Attempt to free a map blocklist + *------------------------------------------*/ +int map_freeblock (struct block_list *bl) { + nullpo_retr(map->block_free_lock, bl); + if (map->block_free_lock == 0 || map->block_free_count >= block_free_max) { aFree(bl); bl = NULL; - if (block_free_count >= block_free_max) - ShowWarning("map_freeblock: too many free block! %d %d\n", block_free_count, block_free_lock); + if (map->block_free_count >= block_free_max) + ShowWarning("map_freeblock: too many free block! %d %d\n", map->block_free_count, map->block_free_lock); } else - block_free[block_free_count++] = bl; + map->block_free[map->block_free_count++] = bl; - return block_free_lock; + return map->block_free_lock; } /*========================================== -* Lock blocklist, (prevent map->freeblock usage) -*------------------------------------------*/ -int map_freeblock_lock (void) -{ - return ++block_free_lock; + * Lock blocklist, (prevent map->freeblock usage) + *------------------------------------------*/ +int map_freeblock_lock (void) { + return ++map->block_free_lock; } /*========================================== -* Remove the lock on map_bl -*------------------------------------------*/ -int map_freeblock_unlock (void) -{ - if ((--block_free_lock) == 0) { + * Remove the lock on map_bl + *------------------------------------------*/ +int map_freeblock_unlock (void) { + if ((--map->block_free_lock) == 0) { int i; - for (i = 0; i < block_free_count; i++) + for (i = 0; i < map->block_free_count; i++) { - aFree(block_free[i]); - block_free[i] = NULL; + aFree(map->block_free[i]); + map->block_free[i] = NULL; } - block_free_count = 0; - } else if (block_free_lock < 0) { + map->block_free_count = 0; + } else if (map->block_free_lock < 0) { ShowError("map_freeblock_unlock: lock count < 0 !\n"); - block_free_lock = 0; + map->block_free_lock = 0; } - return block_free_lock; + return map->block_free_lock; } // Timer function to check if there some remaining lock and remove them if so. // Called each 1s int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) { - if (block_free_lock > 0) { - ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); - block_free_lock = 1; + if (map->block_free_lock > 0) { + ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", map->block_free_lock); + map->block_free_lock = 1; map->freeblock_unlock(); } return 0; } -// -// blocklist -// -/*========================================== -* Handling of map_bl[] -* The adresse of bl_heal is set in bl->prev -*------------------------------------------*/ -static struct block_list bl_head; - #ifdef CELL_NOSTACK /*========================================== -* These pair of functions update the counter of how many objects -* lie on a tile. -*------------------------------------------*/ -static void map_addblcell(struct block_list *bl) { - if( bl->m < 0 || bl->x < 0 || bl->x >= maplist[bl->m].xs - || bl->y < 0 || bl->y >= maplist[bl->m].ys + * These pair of functions update the counter of how many objects + * lie on a tile. + *------------------------------------------*/ +void map_addblcell(struct block_list *bl) { + if( bl->m < 0 || bl->x < 0 || bl->x >= map->list[bl->m].xs + || bl->y < 0 || bl->y >= map->list[bl->m].ys || !(bl->type&BL_CHAR) ) return; - maplist[bl->m].cell[bl->x+bl->y*maplist[bl->m].xs].cell_bl++; - return; + map->list[bl->m].cell[bl->x+bl->y*map->list[bl->m].xs].cell_bl++; } -static void map_delblcell(struct block_list *bl) { - if( bl->m < 0 || bl->x < 0 || bl->x >= maplist[bl->m].xs - || bl->y < 0 || bl->y >= maplist[bl->m].ys +void map_delblcell(struct block_list *bl) { + if( bl->m < 0 || bl->x < 0 || bl->x >= map->list[bl->m].xs + || bl->y < 0 || bl->y >= map->list[bl->m].ys || !(bl->type&BL_CHAR) ) - return; - maplist[bl->m].cell[bl->x+bl->y*maplist[bl->m].xs].cell_bl--; + map->list[bl->m].cell[bl->x+bl->y*map->list[bl->m].xs].cell_bl--; } #endif /*========================================== -* Adds a block to the map. -* Returns 0 on success, 1 on failure (illegal coordinates). -*------------------------------------------*/ + * Adds a block to the map. + * Returns 0 on success, 1 on failure (illegal coordinates). + *------------------------------------------*/ int map_addblock(struct block_list* bl) { int16 m, x, y; @@ -268,39 +177,39 @@ int map_addblock(struct block_list* bl) m = bl->m; x = bl->x; y = bl->y; - if( m < 0 || m >= map->map_num ) { - ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map->map_num); + if( m < 0 || m >= map->count ) { + ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map->count); return 1; } - if( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) { - ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", maplist[m].name, x, y, maplist[m].xs, maplist[m].ys); + if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { + ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys); return 1; } - pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*maplist[m].bxs; + pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map->list[m].bxs; if (bl->type == BL_MOB) { - bl->next = maplist[m].block_mob[pos]; - bl->prev = &bl_head; + bl->next = map->list[m].block_mob[pos]; + bl->prev = &map->bl_head; if (bl->next) bl->next->prev = bl; - maplist[m].block_mob[pos] = bl; + map->list[m].block_mob[pos] = bl; } else { - bl->next = maplist[m].block[pos]; - bl->prev = &bl_head; + bl->next = map->list[m].block[pos]; + bl->prev = &map->bl_head; if (bl->next) bl->next->prev = bl; - maplist[m].block[pos] = bl; + map->list[m].block[pos] = bl; } #ifdef CELL_NOSTACK - map_addblcell(bl); + map->addblcell(bl); #endif return 0; } /*========================================== -* Removes a block from the map. -*------------------------------------------*/ + * Removes a block from the map. + *------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; @@ -316,19 +225,19 @@ int map_delblock(struct block_list* bl) } #ifdef CELL_NOSTACK - map_delblcell(bl); + map->delblcell(bl); #endif - pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*maplist[bl->m].bxs; + pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map->list[bl->m].bxs; if (bl->next) bl->next->prev = bl->prev; - if (bl->prev == &bl_head) { + if (bl->prev == &map->bl_head) { //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { - maplist[bl->m].block_mob[pos] = bl->next; + map->list[bl->m].block_mob[pos] = bl->next; } else { - maplist[bl->m].block[pos] = bl->next; + map->list[bl->m].block[pos] = bl->next; } } else { bl->prev->next = bl->next; @@ -340,10 +249,10 @@ int map_delblock(struct block_list* bl) } /*========================================== -* Moves a block a x/y target position. [Skotlex] -* Pass flag as 1 to prevent doing skill->unit_move checks -* (which are executed by default on BL_CHAR types) -*------------------------------------------*/ + * Moves a block a x/y target position. [Skotlex] + * Pass flag as 1 to prevent doing skill->unit_move checks + * (which are executed by default on BL_CHAR types) + *------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { int x0 = bl->x, y0 = bl->y; @@ -375,13 +284,13 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if (moveblock) map->delblock(bl); #ifdef CELL_NOSTACK - else map_delblcell(bl); + else map->delblcell(bl); #endif bl->x = x1; bl->y = y1; if (moveblock) map->addblock(bl); #ifdef CELL_NOSTACK - else map_addblcell(bl); + else map->addblcell(bl); #endif if (bl->type&BL_CHAR) { @@ -449,49 +358,49 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) } /*========================================== -* Counts specified number of objects on given cell. -* TODO: merge with bl_getall_area -*------------------------------------------*/ + * Counts specified number of objects on given cell. + * TODO: merge with bl_getall_area + *------------------------------------------*/ int map_count_oncell(int16 m, int16 x, int16 y, int type) { int bx,by; struct block_list *bl; int count = 0; - if (x < 0 || y < 0 || (x >= maplist[m].xs) || (y >= maplist[m].ys)) + if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys)) return 0; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; if (type&~BL_MOB) - for( bl = maplist[m].block[bx+by*maplist[m].bxs] ; bl != NULL ; bl = bl->next ) + for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y && bl->type&type) count++; if (type&BL_MOB) - for( bl = maplist[m].block_mob[bx+by*maplist[m].bxs] ; bl != NULL ; bl = bl->next ) + for( bl = map->list[m].block_mob[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) if(bl->x == x && bl->y == y) count++; return count; } /* -* Looks for a skill unit on a given cell -* flag&1: runs battle_check_target check based on unit->group->target_flag -*/ + * Looks for a skill unit on a given cell + * flag&1: runs battle_check_target check based on unit->group->target_flag + */ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; struct skill_unit *su; m = target->m; - if (x < 0 || y < 0 || (x >= maplist[m].xs) || (y >= maplist[m].ys)) + if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys)) return NULL; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; - for( bl = maplist[m].block[bx+by*maplist[m].bxs] ; bl != NULL ; bl = bl->next ) { + for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; @@ -523,17 +432,17 @@ static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, int returnCount = 0; map->freeblock_lock(); - for (i = blockcount; i < bl_list_count && returnCount < max; i++) { - if (bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + for (i = blockcount; i < map->bl_list_count && returnCount < max; i++) { + if (map->bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_list argscopy; va_copy(argscopy, args); - returnCount += func(bl_list[i], argscopy); + returnCount += func(map->bl_list[i], argscopy); va_end(argscopy); } } map->freeblock_unlock(); - bl_list_count = blockcount; + map->bl_list_count = blockcount; return returnCount; } @@ -553,30 +462,30 @@ static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int bsize; va_list argscopy; struct block_list *bl; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; if (m < 0) return 0; - bsize = maplist[m].bxs * maplist[m].bys; + bsize = map->list[m].bxs * map->list[m].bys; for (i = 0; i < bsize; i++) { if (type&~BL_MOB) { - for (bl = maplist[m].block[i]; bl != NULL; bl = bl->next) { - if (bl->type&type && bl_list_count < BL_LIST_MAX) { - bl_list[bl_list_count++] = bl; + for (bl = map->list[m].block[i]; bl != NULL; bl = bl->next) { + if (bl->type&type && map->bl_list_count < BL_LIST_MAX) { + map->bl_list[map->bl_list_count++] = bl; } } } if (type&BL_MOB) { - for (bl = maplist[m].block_mob[i]; bl != NULL; bl = bl->next) { - if (bl_list_count < BL_LIST_MAX) { - bl_list[bl_list_count++] = bl; + for (bl = map->list[m].block_mob[i]; bl != NULL; bl = bl->next) { + if (map->bl_list_count < BL_LIST_MAX) { + map->bl_list[map->bl_list_count++] = bl; } } } } - if (bl_list_count >= BL_LIST_MAX) + if (map->bl_list_count >= BL_LIST_MAX) ShowError("map.c:map_vforeachinmap: bl_list size (%d) exceeded\n", BL_LIST_MAX); va_copy(argscopy, args); @@ -679,48 +588,48 @@ static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int ( // Limit search area to map size x0 = max(x0, 0); y0 = max(y0, 0); - x1 = min(x1, maplist[m].xs - 1); - y1 = min(y1, maplist[m].ys - 1); + x1 = min(x1, map->list[m].xs - 1); + y1 = min(y1, map->list[m].ys - 1); for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { if (type&~BL_MOB) { - for (bl = maplist[m].block[bx + by * maplist[m].bxs]; bl != NULL; bl = bl->next) { - if (bl_list_count < BL_LIST_MAX + for (bl = map->list[m].block[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) { + if (map->bl_list_count < BL_LIST_MAX && bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) { if (func) { va_start(args, func); if (func(bl, args)) { - bl_list[bl_list_count++] = bl; + map->bl_list[map->bl_list_count++] = bl; found++; } va_end(args); } else { - bl_list[bl_list_count++] = bl; + map->bl_list[map->bl_list_count++] = bl; found++; } } } } if (type&BL_MOB) { // TODO: fix this code duplication - for (bl = maplist[m].block_mob[bx + by * maplist[m].bxs]; bl != NULL; bl = bl->next) { - if (bl_list_count < BL_LIST_MAX + for (bl = map->list[m].block_mob[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) { + if (map->bl_list_count < BL_LIST_MAX //&& bl->type&type // block_mob contains BL_MOBs only && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) { if (func) { va_start(args, func); if (func(bl, args)) { - bl_list[bl_list_count++] = bl; + map->bl_list[map->bl_list_count++] = bl; found++; } va_end(args); } else { - bl_list[bl_list_count++] = bl; + map->bl_list[map->bl_list_count++] = bl; found++; } } @@ -729,7 +638,7 @@ static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int ( } } - if (bl_list_count >= BL_LIST_MAX) + if (map->bl_list_count >= BL_LIST_MAX) ShowError("map.c:bl_getall_area: bl_list size (%d) exceeded\n", BL_LIST_MAX); return found; @@ -765,7 +674,7 @@ static int bl_vgetall_inrange(struct block_list *bl, va_list args) */ int map_vforeachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; if (range < 0) range *= -1; @@ -817,7 +726,7 @@ int map_foreachinrange(int (*func)(struct block_list*, va_list), struct block_li */ int map_vforcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; if (range < 0) range *= -1; @@ -890,7 +799,7 @@ static int bl_vgetall_inshootrange(struct block_list *bl, va_list args) */ int map_vforeachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; if (range < 0) range *= -1; @@ -943,7 +852,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*, va_list), struct blo */ int map_vforeachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; bl_getall_area(type, m, x0, y0, x1, y1, NULL); @@ -999,7 +908,7 @@ int map_foreachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x */ int map_vforcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; bl_getall_area(type, m, x0, y0, x1, y1, NULL); @@ -1084,7 +993,7 @@ static int bl_vgetall_inmovearea(struct block_list *bl, va_list args) */ int map_vforeachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; int m, x0, x1, y0, y1; va_list apcopy; @@ -1165,7 +1074,7 @@ int map_foreachinmovearea(int (*func)(struct block_list*, va_list), struct block */ int map_vforeachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, va_list ap) { int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; bl_getall_area(type, m, x, y, x, y, NULL); @@ -1280,7 +1189,7 @@ int map_vforeachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 // kRO int returnCount = 0; - int blockcount = bl_list_count; + int blockcount = map->bl_list_count; va_list apcopy; //method specific variables @@ -1369,7 +1278,7 @@ int map_get_new_object_id(void) if( i == MAX_FLOORITEM ) i = MIN_FLOORITEM; - if( !idb_exists(id_db, i) ) + if( !idb_exists(map->id_db, i) ) break; ++i; @@ -1387,11 +1296,11 @@ int map_get_new_object_id(void) } /*========================================== -* Timered function to clear the floor (remove remaining item) -* Called each flooritem_lifetime ms -*------------------------------------------*/ + * Timered function to clear the floor (remove remaining item) + * Called each flooritem_lifetime ms + *------------------------------------------*/ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); + struct flooritem_data* fitem = (struct flooritem_data*)idb_get(map->id_db, id); if (fitem == NULL || fitem->bl.type != BL_ITEM || (fitem->cleartimer != tid)) { ShowError("map_clearflooritem_timer : error\n"); @@ -1410,8 +1319,8 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) } /* -* clears a single bl item out of the bazooonga. -*/ + * clears a single bl item out of the bazooonga. + */ void map_clearflooritem(struct block_list *bl) { struct flooritem_data* fitem = (struct flooritem_data*)bl; @@ -1425,19 +1334,19 @@ void map_clearflooritem(struct block_list *bl) { } /*========================================== -* (m,x,y) locates a random available free cell around the given coordinates -* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. -* x and y are modified with the target cell when successful. -*------------------------------------------*/ + * (m,x,y) locates a random available free cell around the given coordinates + * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. + * x and y are modified with the target cell when successful. + *------------------------------------------*/ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { int free_cell,i,j; int free_cells[9][2]; for(free_cell=0,i=-1;i<=1;i++){ - if(i+*y<0 || i+*y>=maplist[m].ys) + if(i+*y<0 || i+*y>=map->list[m].ys) continue; for(j=-1;j<=1;j++){ - if(j+*x<0 || j+*x>=maplist[m].xs) + if(j+*x<0 || j+*x>=map->list[m].xs) continue; if(map->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; @@ -1457,23 +1366,22 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { } -static int map_count_sub(struct block_list *bl,va_list ap) -{ +int map_count_sub(struct block_list *bl,va_list ap) { return 1; } /*========================================== -* Locates a random spare cell around the object given, using range as max -* distance from that spot. Used for warping functions. Use range < 0 for -* whole map range. -* Returns 1 on success. when it fails and src is available, x/y are set to src's -* src can be null as long as flag&1 -* when ~flag&1, m is not needed. -* Flag values: -* &1 = random cell must be around given m,x,y, not around src -* &2 = the target should be able to walk to the target tile. -* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) -*------------------------------------------*/ + * Locates a random spare cell around the object given, using range as max + * distance from that spot. Used for warping functions. Use range < 0 for + * whole map range. + * Returns 1 on success. when it fails and src is available, x/y are set to src's + * src can be null as long as flag&1 + * when ~flag&1, m is not needed. + * Flag values: + * &1 = random cell must be around given m,x,y, not around src + * &2 = the target should be able to walk to the target tile. + * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) + *------------------------------------------*/ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) { int tries, spawn=0; @@ -1506,13 +1414,13 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 tries = rx2*ry2; if (tries > 100) tries = 100; } else { - tries = maplist[m].xs*maplist[m].ys; + tries = map->list[m].xs*map->list[m].ys; if (tries > 500) tries = 500; } while(tries--) { - *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(maplist[m].xs-2)+1); - *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(maplist[m].ys-2)+1); + *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map->list[m].xs-2)+1); + *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map->list[m].ys-2)+1); if (*x == bx && *y == by) continue; //Avoid picking the same target tile. @@ -1523,7 +1431,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 if(flag&4) { if (spawn >= 100) return 0; //Limit of retries reached. if (spawn++ < battle_config.no_spawn_on_player - && map->foreachinarea(map_count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE, + && map->foreachinarea(map->count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE, *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) ) continue; @@ -1537,14 +1445,14 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 } /*========================================== -* Add an item to location (m,x,y) -* Parameters -* @item_data item attributes -* @amount quantity -* @m, @x, @y mapid,x,y -* @first_charid, @second_charid, @third_charid, looting priority -* @flag: &1 MVP item. &2 do stacking check. -*------------------------------------------*/ + * Add an item to location (m,x,y) + * Parameters + * @item_data item attributes + * @amount quantity + * @m, @x, @y mapid,x,y + * @first_charid, @second_charid, @third_charid, looting priority + * @flag: &1 MVP item. &2 do stacking check. + *------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) { int r; @@ -1552,7 +1460,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i nullpo_ret(item_data); - if(!map_searchrandfreecell(m,&x,&y,flags&2?1:0)) + if(!map->searchrandfreecell(m,&x,&y,flags&2?1:0)) return 0; r=rnd(); @@ -1589,9 +1497,9 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i } /** -* @see DBCreateData -*/ -static DBData create_charid2nick(DBKey key, va_list args) + * @see DBCreateData + */ +DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); @@ -1609,7 +1517,7 @@ void map_addnickdb(int charid, const char* nick) if( map->charid2sd(charid) ) return;// already online - p = idb_ensure(nick_db, charid, create_charid2nick); + p = idb_ensure(map->nick_db, charid, map->create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); while( p->requests ) { @@ -1631,7 +1539,7 @@ void map_delnickdb(int charid, const char* name) struct map_session_data* sd; DBData data; - if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) + if (!map->nick_db->remove(map->nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) return; while( p->requests ) { @@ -1662,7 +1570,7 @@ void map_reqnickdb(struct map_session_data * sd, int charid) return; } - p = idb_ensure(nick_db, charid, create_charid2nick); + p = idb_ensure(map->nick_db, charid, map->create_charid2nick); if( *p->nick ) { clif->solved_charname(sd->fd, charid, p->nick); return; @@ -1675,8 +1583,8 @@ void map_reqnickdb(struct map_session_data * sd, int charid) } /*========================================== -* add bl to id_db -*------------------------------------------*/ + * add bl to id_db + *------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); @@ -1684,27 +1592,27 @@ void map_addiddb(struct block_list *bl) if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; - idb_put(pc_db,sd->bl.id,sd); - idb_put(charid_db,sd->status.char_id,sd); + idb_put(map->pc_db,sd->bl.id,sd); + idb_put(map->charid_db,sd->status.char_id,sd); } else if( bl->type == BL_MOB ) { TBL_MOB* md = (TBL_MOB*)bl; - idb_put(mobid_db,bl->id,bl); + idb_put(map->mobid_db,bl->id,bl); if( md->state.boss ) - idb_put(bossid_db, bl->id, bl); + idb_put(map->bossid_db, bl->id, bl); } if( bl->type & BL_REGEN ) - idb_put(regen_db, bl->id, bl); + idb_put(map->regen_db, bl->id, bl); - idb_put(id_db,bl->id,bl); + idb_put(map->id_db,bl->id,bl); } /*========================================== -* remove bl from id_db -*------------------------------------------*/ + * remove bl from id_db + *------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); @@ -1712,24 +1620,24 @@ void map_deliddb(struct block_list *bl) if( bl->type == BL_PC ) { TBL_PC* sd = (TBL_PC*)bl; - idb_remove(pc_db,sd->bl.id); - idb_remove(charid_db,sd->status.char_id); + idb_remove(map->pc_db,sd->bl.id); + idb_remove(map->charid_db,sd->status.char_id); } else if( bl->type == BL_MOB ) { - idb_remove(mobid_db,bl->id); - idb_remove(bossid_db,bl->id); + idb_remove(map->mobid_db,bl->id); + idb_remove(map->bossid_db,bl->id); } if( bl->type & BL_REGEN ) - idb_remove(regen_db,bl->id); + idb_remove(map->regen_db,bl->id); - idb_remove(id_db,bl->id); + idb_remove(map->id_db,bl->id); } /*========================================== -* Standard call when a player connection is closed. -*------------------------------------------*/ + * Standard call when a player connection is closed. + *------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; @@ -1808,19 +1716,19 @@ int map_quit(struct map_session_data *sd) { unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); } - if( hChSys.local && maplist[sd->bl.m].channel && idb_exists(maplist[sd->bl.m].channel->users, sd->status.char_id) ) { - clif->chsys_left(maplist[sd->bl.m].channel,sd); + if( hChSys.local && map->list[sd->bl.m].channel && idb_exists(map->list[sd->bl.m].channel->users, sd->status.char_id) ) { + clif->chsys_left(map->list[sd->bl.m].channel,sd); } clif->chsys_quit(sd); unit->remove_map_pc(sd,CLR_RESPAWN); - if( maplist[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login + if( map->list[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; - if( maplist[sd->bl.m].save.map ) - pt = &maplist[sd->bl.m].save; + if( map->list[sd->bl.m].save.map ) + pt = &map->list[sd->bl.m].save; else pt = &sd->status.save_point; @@ -1845,16 +1753,16 @@ int map_quit(struct map_session_data *sd) { } /*========================================== -* Lookup, id to session (player,mob,npc,homon,merc..) -*------------------------------------------*/ + * Lookup, id to session (player,mob,npc,homon,merc..) + *------------------------------------------*/ struct map_session_data *map_id2sd(int id) { if (id <= 0) return NULL; - return (struct map_session_data*)idb_get(pc_db,id); + return (struct map_session_data*)idb_get(map->pc_db,id); } struct mob_data *map_id2md(int id) { if (id <= 0) return NULL; - return (struct mob_data*)idb_get(mobid_db,id); + return (struct mob_data*)idb_get(map->mobid_db,id); } struct npc_data *map_id2nd(int id) { @@ -1891,7 +1799,7 @@ const char *map_charid2nick(int charid) { if( sd ) return sd->status.name;// character is online, return it's name - p = idb_ensure(nick_db, charid, create_charid2nick); + p = idb_ensure(map->nick_db, charid, map->create_charid2nick); if( *p->nick ) return p->nick;// name in nick_db @@ -1902,14 +1810,14 @@ const char *map_charid2nick(int charid) { /// Returns the struct map_session_data of the charid or NULL if the char is not online. struct map_session_data* map_charid2sd(int charid) { - return (struct map_session_data*)idb_get(charid_db, charid); + return (struct map_session_data*)idb_get(map->charid_db, charid); } /*========================================== -* Search session data from a nick name -* (without sensitive case if necessary) -* return map_session_data pointer or NULL -*------------------------------------------*/ + * Search session data from a nick name + * (without sensitive case if necessary) + * return map_session_data pointer or NULL + *------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; @@ -1957,29 +1865,29 @@ struct map_session_data * map_nick2sd(const char *nick) } /*========================================== -* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found -*------------------------------------------*/ + * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found + *------------------------------------------*/ struct block_list * map_id2bl(int id) { - return (struct block_list*)idb_get(id_db,id); + return (struct block_list*)idb_get(map->id_db,id); } /** -* Same as map->id2bl except it only checks for its existence -**/ + * Same as map->id2bl except it only checks for its existence + **/ bool map_blid_exists( int id ) { - return (idb_exists(id_db,id)); + return (idb_exists(map->id_db,id)); } /*========================================== -* Convext Mirror -*------------------------------------------*/ + * Convext Mirror + *------------------------------------------*/ struct mob_data * map_getmob_boss(int16 m) { DBIterator* iter; struct mob_data *md = NULL; bool found = false; - iter = db_iterator(bossid_db); + iter = db_iterator(map->bossid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { if( md->bl.m == m ) @@ -1996,16 +1904,16 @@ struct mob_data * map_getmob_boss(int16 m) struct mob_data * map_id2boss(int id) { if (id <= 0) return NULL; - return (struct mob_data*)idb_get(bossid_db,id); + return (struct mob_data*)idb_get(map->bossid_db,id); } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. -void map_vmap_foreachpc(int (*func)(struct map_session_data* sd, va_list args), va_list args) { +void map_vforeachpc(int (*func)(struct map_session_data* sd, va_list args), va_list args) { DBIterator* iter; struct map_session_data* sd; - iter = db_iterator(pc_db); + iter = db_iterator(map->pc_db); for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) { va_list argscopy; @@ -2022,22 +1930,22 @@ void map_vmap_foreachpc(int (*func)(struct map_session_data* sd, va_list args), /// Applies func to all the players in the db. /// Stops iterating if func returns -1. -/// @see map_vmap_foreachpc -void map_map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { +/// @see map_vforeachpc +void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { va_list args; va_start(args, func); - map->vmap_foreachpc(func, args); + map->vforeachpc(func, args); va_end(args); } /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. -void map_vmap_foreachmob(int (*func)(struct mob_data* md, va_list args), va_list args) { +void map_vforeachmob(int (*func)(struct mob_data* md, va_list args), va_list args) { DBIterator* iter; struct mob_data* md; - iter = db_iterator(mobid_db); + iter = db_iterator(map->mobid_db); for( md = (struct mob_data*)dbi_first(iter); dbi_exists(iter); md = (struct mob_data*)dbi_next(iter) ) { va_list argscopy; int ret; @@ -2053,22 +1961,22 @@ void map_vmap_foreachmob(int (*func)(struct mob_data* md, va_list args), va_list /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. -/// @see map_vmap_foreachmob -void map_map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) { +/// @see map_vforeachmob +void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) { va_list args; va_start(args, func); - map->vmap_foreachmob(func, args); + map->vforeachmob(func, args); va_end(args); } /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. -void map_vmap_foreachnpc(int (*func)(struct npc_data* nd, va_list args), va_list args) { +void map_vforeachnpc(int (*func)(struct npc_data* nd, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; - iter = db_iterator(id_db); + iter = db_iterator(map->id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { if( bl->type == BL_NPC ) { struct npc_data* nd = (struct npc_data*)bl; @@ -2087,22 +1995,22 @@ void map_vmap_foreachnpc(int (*func)(struct npc_data* nd, va_list args), va_list /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. -/// @see map_vmap_foreachnpc -void map_map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) { +/// @see map_vforeachnpc +void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) { va_list args; va_start(args, func); - map->vmap_foreachnpc(func, args); + map->vforeachnpc(func, args); va_end(args); } /// Applies func to everything in the db. /// Stops iteratin gif func returns -1. -void map_vmap_foreachregen(int (*func)(struct block_list* bl, va_list args), va_list args) { +void map_vforeachregen(int (*func)(struct block_list* bl, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; - iter = db_iterator(regen_db); + iter = db_iterator(map->regen_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { va_list argscopy; int ret; @@ -2118,22 +2026,22 @@ void map_vmap_foreachregen(int (*func)(struct block_list* bl, va_list args), va_ /// Applies func to everything in the db. /// Stops iteratin gif func returns -1. -/// @see map_vmap_foreachregen -void map_map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) { +/// @see map_vforeachregen +void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) { va_list args; va_start(args, func); - map->vmap_foreachregen(func, args); + map->vforeachregen(func, args); va_end(args); } /// Applies func to everything in the db. /// Stops iterating if func returns -1. -void map_vmap_foreachiddb(int (*func)(struct block_list* bl, va_list args), va_list args) { +void map_vforeachiddb(int (*func)(struct block_list* bl, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; - iter = db_iterator(id_db); + iter = db_iterator(map->id_db); for( bl = (struct block_list*)dbi_first(iter); dbi_exists(iter); bl = (struct block_list*)dbi_next(iter) ) { va_list argscopy; int ret; @@ -2149,12 +2057,12 @@ void map_vmap_foreachiddb(int (*func)(struct block_list* bl, va_list args), va_l /// Applies func to everything in the db. /// Stops iterating if func returns -1. -/// @see map_vmap_foreachiddb -void map_map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) { +/// @see map_vforeachiddb +void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) { va_list args; va_start(args, func); - map->vmap_foreachiddb(func, args); + map->vforeachiddb(func, args); va_end(args); } @@ -2188,12 +2096,12 @@ struct s_mapiterator struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) { struct s_mapiterator* iter; - iter = ers_alloc(map_iterator_ers, struct s_mapiterator); + iter = ers_alloc(map->iterator_ers, struct s_mapiterator); iter->flags = flags; iter->types = types; - if( types == BL_PC ) iter->dbi = db_iterator(pc_db); - else if( types == BL_MOB ) iter->dbi = db_iterator(mobid_db); - else iter->dbi = db_iterator(id_db); + if( types == BL_PC ) iter->dbi = db_iterator(map->pc_db); + else if( types == BL_MOB ) iter->dbi = db_iterator(map->mobid_db); + else iter->dbi = db_iterator(map->id_db); return iter; } @@ -2204,7 +2112,7 @@ void mapit_free(struct s_mapiterator* iter) { nullpo_retv(iter); dbi_destroy(iter->dbi); - ers_free(map_iterator_ers, iter); + ers_free(map->iterator_ers, iter); } /// Returns the first block_list that matches the description. @@ -2294,35 +2202,35 @@ bool mapit_exists(struct s_mapiterator* iter) { } /*========================================== -* Add npc-bl to id_db, basically register npc to map -*------------------------------------------*/ + * Add npc-bl to id_db, basically register npc to map + *------------------------------------------*/ bool map_addnpc(int16 m,struct npc_data *nd) { nullpo_ret(nd); - if( m < 0 || m >= map->map_num ) + if( m < 0 || m >= map->count ) return false; - if( maplist[m].npc_num == MAX_NPC_PER_MAP ) { - ShowWarning("too many NPCs in one map %s\n",maplist[m].name); + if( map->list[m].npc_num == MAX_NPC_PER_MAP ) { + ShowWarning("too many NPCs in one map %s\n",map->list[m].name); return false; } - maplist[m].npc[maplist[m].npc_num]=nd; - maplist[m].npc_num++; - idb_put(id_db,nd->bl.id,nd); + map->list[m].npc[map->list[m].npc_num]=nd; + map->list[m].npc_num++; + idb_put(map->id_db,nd->bl.id,nd); return true; } /*========================================= -* Dynamic Mobs [Wizputer] -*-----------------------------------------*/ + * Dynamic Mobs [Wizputer] + *-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { size_t i; - ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, maplist[m].moblist[i] == NULL ); + ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map->list[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { - maplist[m].moblist[i] = spawn; + map->list[m].moblist[i] = spawn; return i; } return -1; @@ -2330,20 +2238,20 @@ int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { void map_spawnmobs(int16 m) { int i, k=0; - if (maplist[m].mob_delete_timer != INVALID_TIMER) { + if (map->list[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] - timer->delete(maplist[m].mob_delete_timer, map->removemobs_timer); - maplist[m].mob_delete_timer = INVALID_TIMER; + timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); + map->list[m].mob_delete_timer = INVALID_TIMER; return; } for(i=0; i<MAX_MOB_LIST_PER_MAP; i++) - if(maplist[m].moblist[i]!=NULL) { - k+=maplist[m].moblist[i]->num; - npc->parse_mob2(maplist[m].moblist[i]); + if(map->list[m].moblist[i]!=NULL) { + k+=map->list[m].moblist[i]->num; + npc->parse_mob2(map->list[m].moblist[i]); } if (battle_config.etc_log && k > 0) { - ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",maplist[m].name, k); + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, k); } } @@ -2379,36 +2287,36 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) int count; const int16 m = id; - if (m < 0 || m >= map->map_num) { //Incorrect map id! + if (m < 0 || m >= map->count) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } - if (maplist[m].mob_delete_timer != tid) { //Incorrect timer call! - ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",maplist[m].mob_delete_timer, tid, maplist[m].name); + if (map->list[m].mob_delete_timer != tid) { //Incorrect timer call! + ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map->list[m].mob_delete_timer, tid, map->list[m].name); return 0; } - maplist[m].mob_delete_timer = INVALID_TIMER; - if (maplist[m].users > 0) //Map not empty! + map->list[m].mob_delete_timer = INVALID_TIMER; + if (map->list[m].users > 0) //Map not empty! return 1; - count = map->foreachinmap(map_removemobs_sub, m, BL_MOB); + count = map->foreachinmap(map->removemobs_sub, m, BL_MOB); if (battle_config.etc_log && count > 0) - ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",maplist[m].name, count); + ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, count); return 1; } void map_removemobs(int16 m) { - if (maplist[m].mob_delete_timer != INVALID_TIMER) // should never happen + if (map->list[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal - maplist[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, map->removemobs_timer, m, 0); + map->list[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, map->removemobs_timer, m, 0); } /*========================================== -* Hookup, get map_id from map_name -*------------------------------------------*/ + * Hookup, get map_id from map_name + *------------------------------------------*/ int16 map_mapname2mapid(const char* name) { unsigned short map_index; map_index = mapindex_name2id(name); @@ -2418,23 +2326,23 @@ int16 map_mapname2mapid(const char* name) { } /*========================================== -* Returns the map of the given mapindex. [Skotlex] -*------------------------------------------*/ + * Returns the map of the given mapindex. [Skotlex] + *------------------------------------------*/ int16 map_mapindex2mapid(unsigned short mapindex) { if (!mapindex || mapindex > MAX_MAPINDEX) return -1; - return index2mapid[mapindex]; + return map->index2mapid[mapindex]; } /*========================================== -* Switching Ip, port ? (like changing map_server) get ip/port from map_name -*------------------------------------------*/ + * Switching Ip, port ? (like changing map_server) get ip/port from map_name + *------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos; - mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); + mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)name); if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. return -1; *ip=mdos->ip; @@ -2450,21 +2358,21 @@ int map_check_dir(int s_dir,int t_dir) if(s_dir == t_dir) return 0; switch(s_dir) { - case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; - case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; - case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; - case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; - case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; - case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; - case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; - case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; + case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; + case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; + case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; + case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; + case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; + case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; + case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; + case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== -* Returns the direction of the given cell, relative to 'src' -*------------------------------------------*/ + * Returns the direction of the given cell, relative to 'src' + *------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) { uint8 dir = 0; @@ -2508,9 +2416,9 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) } /*========================================== -* Randomizes target cell x,y to a random walkable cell that -* has the same distance from object as given coordinates do. [Skotlex] -*------------------------------------------*/ + * Randomizes target cell x,y to a random walkable cell that + * has the same distance from object as given coordinates do. [Skotlex] + *------------------------------------------*/ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; @@ -2546,13 +2454,13 @@ inline static struct mapcell map_gat2cell(int gat) { memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { - case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground - case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground - case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water - case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) - case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground + case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground + case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water + case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) + case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? default: ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); break; @@ -2561,7 +2469,7 @@ inline static struct mapcell map_gat2cell(int gat) { return cell; } -static int map_cell2gat(struct mapcell cell) { +int map_cell2gat(struct mapcell cell) { if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; @@ -2570,8 +2478,6 @@ static int map_cell2gat(struct mapcell cell) { ShowWarning("map_cell2gat: cell has no matching gat type\n"); return 1; // default to 'wall' } -int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk); -void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); void map_cellfromcache(struct map_data *m) { char decode_buffer[MAX_MAP_SIZE]; struct map_cache_map_info *info = NULL; @@ -2587,10 +2493,10 @@ void map_cellfromcache(struct map_data *m) { CREATE(m->cell, struct mapcell, size); for( xy = 0; xy < size; ++xy ) - m->cell[xy] = map_gat2cell(decode_buffer[xy]); + m->cell[xy] = map->gat2cell(decode_buffer[xy]); - m->getcellp = map_getcellp; - m->setcell = map_setcell; + m->getcellp = map->getcellp; + m->setcell = map->setcell; for(i = 0; i < m->npc_num; i++) { npc->setcells(m->npc[i]); @@ -2599,10 +2505,10 @@ void map_cellfromcache(struct map_data *m) { } /*========================================== -* Confirm if celltype in (m,x,y) match the one given in cellchk -*------------------------------------------*/ + * Confirm if celltype in (m,x,y) match the one given in cellchk + *------------------------------------------*/ int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { - return (m < 0 || m >= map->map_num) ? 0 : maplist[m].getcellp(&maplist[m],x,y,cellchk); + return (m < 0 || m >= map->count) ? 0 : map->list[m].getcellp(&map->list[m],x,y,cellchk); } int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { @@ -2619,7 +2525,7 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { switch(cellchk) { // gat type retrieval case CELL_GETTYPE: - return map_cell2gat(cell); + return map->cell2gat(cell); // base gat type checks case CELL_CHKWALL: @@ -2678,69 +2584,67 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { /* [Ind/Hercules] */ int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { map->cellfromcache(m); - m->getcellp = map_getcellp; - m->setcell = map_setcell; + m->getcellp = map->getcellp; + m->setcell = map->setcell; return m->getcellp(m,x,y,cellchk); } /*========================================== -* Change the type/flags of a map cell -* 'cell' - which flag to modify -* 'flag' - true = on, false = off -*------------------------------------------*/ + * Change the type/flags of a map cell + * 'cell' - which flag to modify + * 'flag' - true = on, false = off + *------------------------------------------*/ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; - if( m < 0 || m >= map->map_num || x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) + if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; - j = x + y*maplist[m].xs; + j = x + y*map->list[m].xs; switch( cell ) { - case CELL_WALKABLE: maplist[m].cell[j].walkable = flag; break; - case CELL_SHOOTABLE: maplist[m].cell[j].shootable = flag; break; - case CELL_WATER: maplist[m].cell[j].water = flag; break; - - case CELL_NPC: maplist[m].cell[j].npc = flag; break; - case CELL_BASILICA: maplist[m].cell[j].basilica = flag; break; - case CELL_LANDPROTECTOR: maplist[m].cell[j].landprotector = flag; break; - case CELL_NOVENDING: maplist[m].cell[j].novending = flag; break; - case CELL_NOCHAT: maplist[m].cell[j].nochat = flag; break; - case CELL_MAELSTROM: maplist[m].cell[j].maelstrom = flag; break; - case CELL_ICEWALL: maplist[m].cell[j].icewall = flag; break; + case CELL_WALKABLE: map->list[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: map->list[m].cell[j].shootable = flag; break; + case CELL_WATER: map->list[m].cell[j].water = flag; break; + + case CELL_NPC: map->list[m].cell[j].npc = flag; break; + case CELL_BASILICA: map->list[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: map->list[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: map->list[m].cell[j].novending = flag; break; + case CELL_NOCHAT: map->list[m].cell[j].nochat = flag; break; + case CELL_MAELSTROM: map->list[m].cell[j].maelstrom = flag; break; + case CELL_ICEWALL: map->list[m].cell[j].icewall = flag; break; default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { - if( m < 0 || m >= map->map_num || x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) + if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; - map->cellfromcache(&maplist[m]); - maplist[m].setcell = map_setcell; - maplist[m].getcellp = map_getcellp; - maplist[m].setcell(m,x,y,cell,flag); + map->cellfromcache(&map->list[m]); + map->list[m].setcell = map->setcell; + map->list[m].getcellp = map->getcellp; + map->list[m].setcell(m,x,y,cell,flag); } void map_setgatcell(int16 m, int16 x, int16 y, int gat) { int j; struct mapcell cell; - if( m < 0 || m >= map->map_num || x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) + if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; - j = x + y*maplist[m].xs; + j = x + y*map->list[m].xs; - cell = map_gat2cell(gat); - maplist[m].cell[j].walkable = cell.walkable; - maplist[m].cell[j].shootable = cell.shootable; - maplist[m].cell[j].water = cell.water; + cell = map->gat2cell(gat); + map->list[m].cell[j].walkable = cell.walkable; + map->list[m].cell[j].shootable = cell.shootable; + map->list[m].cell[j].water = cell.water; } /*========================================== * Invisible Walls *------------------------------------------*/ -static DBMap* iwall_db; - void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) { if( dir == 0 || dir == 4 ) @@ -2767,7 +2671,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable if( size < 1 || !wall_name ) return false; - if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) + if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) != NULL ) return false; // Already Exists if( map->getcell(m, x, y, CELL_CHKNOREACH) ) @@ -2783,21 +2687,21 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); for( i = 0; i < size; i++ ) { - map_iwall_nextxy(x, y, dir, i, &x1, &y1); + map->iwall_nextxy(x, y, dir, i, &x1, &y1); if( map->getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision - maplist[m].setcell(m, x1, y1, CELL_WALKABLE, false); - maplist[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); + map->list[m].setcell(m, x1, y1, CELL_WALKABLE, false); + map->list[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); clif->changemapcell(0, m, x1, y1, map->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; - strdb_put(iwall_db, iwall->wall_name, iwall); - maplist[m].iwall_num++; + strdb_put(map->iwall_db, iwall->wall_name, iwall); + map->list[m].iwall_num++; return true; } @@ -2808,16 +2712,16 @@ void map_iwall_get(struct map_session_data *sd) { int16 x1, y1; int i; - if( maplist[sd->bl.m].iwall_num < 1 ) + if( map->list[sd->bl.m].iwall_num < 1 ) return; - iter = db_iterator(iwall_db); + iter = db_iterator(map->iwall_db); for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) { if( iwall->m != sd->bl.m ) continue; for( i = 0; i < iwall->size; i++ ) { - map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); clif->changemapcell(sd->fd, iwall->m, x1, y1, map->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } @@ -2829,26 +2733,26 @@ void map_iwall_remove(const char *wall_name) struct iwall_data *iwall; int16 i, x1, y1; - if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) == NULL ) + if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) == NULL ) return; // Nothing to do for( i = 0; i < iwall->size; i++ ) { - map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); + map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - maplist[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); - maplist[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); + map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); + map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); clif->changemapcell(0, iwall->m, x1, y1, map->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } - maplist[iwall->m].iwall_num--; - strdb_remove(iwall_db, iwall->wall_name); + map->list[iwall->m].iwall_num--; + strdb_remove(map->iwall_db, iwall->wall_name); } /** -* @see DBCreateData -*/ -static DBData create_map_data_other_server(DBKey key, va_list args) + * @see DBCreateData + */ +DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; unsigned short mapindex = (unsigned short)key.ui; @@ -2859,13 +2763,13 @@ static DBData create_map_data_other_server(DBKey key, va_list args) } /*========================================== -* Add mapindex to db of another map server -*------------------------------------------*/ + * Add mapindex to db of another map server + *------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; - mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); + mdos= uidb_ensure(map->map_db,(unsigned int)mapindex, map->create_map_data_other_server); if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] return 0; @@ -2880,36 +2784,36 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) } /** -* Delete all the other maps server management -* @see DBApply -*/ + * Delete all the other maps server management + * @see DBApply + */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos->cell == NULL) { - db_remove(map_db,key); + db_remove(map->map_db,key); aFree(mdos); } return 0; } int map_eraseallipport(void) { - map_db->foreach(map_db,map_eraseallipport_sub); + map->map_db->foreach(map->map_db,map->eraseallipport_sub); return 1; } /*========================================== -* Delete mapindex from db of another map server -*------------------------------------------*/ + * Delete mapindex from db of another map server + *------------------------------------------*/ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; - mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)mapindex); + mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)mapindex); if(!mdos || mdos->cell) //Map either does not exists or is a local map. return 0; if(mdos->ip==ip && mdos->port == port) { - uidb_remove(map_db,(unsigned int)mapindex); + uidb_remove(map->map_db,(unsigned int)mapindex); aFree(mdos); return 1; } @@ -2917,10 +2821,9 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { } /*========================================== -* [Shinryo]: Init the mapcache -*------------------------------------------*/ -static char *map_init_mapcache(FILE *fp) -{ + * [Shinryo]: Init the mapcache + *------------------------------------------*/ +char *map_init_mapcache(FILE *fp) { size_t size = 0; char *buffer; @@ -2948,9 +2851,9 @@ static char *map_init_mapcache(FILE *fp) } /*========================================== -* Map cache reading -* [Shinryo]: Optimized some behaviour to speed this up -*==========================================*/ + * Map cache reading + * [Shinryo]: Optimized some behaviour to speed this up + *==========================================*/ int map_readfromcache(struct map_data *m, char *buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; @@ -2993,15 +2896,15 @@ int map_readfromcache(struct map_data *m, char *buffer) { int map_addmap(char* mapname) { - maplist[map->map_num].instance_id = -1; - mapindex_getmapname(mapname, maplist[map->map_num++].name); + map->list[map->count].instance_id = -1; + mapindex_getmapname(mapname, map->list[map->count++].name); return 0; } -static void map_delmapid(int id) { - ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",maplist[id].name); - memmove(maplist+id, maplist+id+1, sizeof(maplist[0])*(map->map_num-id-1)); - map->map_num--; +void map_delmapid(int id) { + ShowNotice("Removing map [ %s ] from map->list"CL_CLL"\n",map->list[id].name); + memmove(map->list+id, map->list+id+1, sizeof(map->list[0])*(map->count-id-1)); + map->count--; } int map_delmap(char* mapname) { @@ -3009,14 +2912,14 @@ int map_delmap(char* mapname) { char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { - map->map_num = 0; + map->count = 0; return 0; } mapindex_getmapname(mapname, map_name); - for(i = 0; i < map->map_num; i++) { - if (strcmp(maplist[i].name, map_name) == 0) { - map_delmapid(i); + for(i = 0; i < map->count; i++) { + if (strcmp(map->list[i].name, map_name) == 0) { + map->delmapid(i); return 1; } } @@ -3026,7 +2929,7 @@ void map_zone_db_clear(void) { struct map_zone_data *zone; int i; - DBIterator *iter = db_iterator(zone_db); + DBIterator *iter = db_iterator(map->zone_db); for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) { for(i = 0; i < zone->disabled_skills_count; i++) { aFree(zone->disabled_skills[i]); @@ -3048,229 +2951,229 @@ void map_zone_db_clear(void) { } dbi_destroy(iter); - db_destroy(zone_db);/* will aFree(zone) */ + db_destroy(map->zone_db);/* will aFree(zone) */ /* clear the pk zone stuff */ - for(i = 0; i < map_zone_pk.disabled_skills_count; i++) { - aFree(map_zone_pk.disabled_skills[i]); + for(i = 0; i < map->zone_pk.disabled_skills_count; i++) { + aFree(map->zone_pk.disabled_skills[i]); } - aFree(map_zone_pk.disabled_skills); - aFree(map_zone_pk.disabled_items); - for(i = 0; i < map_zone_pk.mapflags_count; i++) { - aFree(map_zone_pk.mapflags[i]); + aFree(map->zone_pk.disabled_skills); + aFree(map->zone_pk.disabled_items); + for(i = 0; i < map->zone_pk.mapflags_count; i++) { + aFree(map->zone_pk.mapflags[i]); } - aFree(map_zone_pk.mapflags); - for(i = 0; i < map_zone_pk.disabled_commands_count; i++) { - aFree(map_zone_pk.disabled_commands[i]); + aFree(map->zone_pk.mapflags); + for(i = 0; i < map->zone_pk.disabled_commands_count; i++) { + aFree(map->zone_pk.disabled_commands[i]); } - aFree(map_zone_pk.disabled_commands); - for(i = 0; i < map_zone_pk.capped_skills_count; i++) { - aFree(map_zone_pk.capped_skills[i]); + aFree(map->zone_pk.disabled_commands); + for(i = 0; i < map->zone_pk.capped_skills_count; i++) { + aFree(map->zone_pk.capped_skills[i]); } - aFree(map_zone_pk.capped_skills); + aFree(map->zone_pk.capped_skills); /* clear the main zone stuff */ - for(i = 0; i < map_zone_all.disabled_skills_count; i++) { - aFree(map_zone_all.disabled_skills[i]); + for(i = 0; i < map->zone_all.disabled_skills_count; i++) { + aFree(map->zone_all.disabled_skills[i]); } - aFree(map_zone_all.disabled_skills); - aFree(map_zone_all.disabled_items); - for(i = 0; i < map_zone_all.mapflags_count; i++) { - aFree(map_zone_all.mapflags[i]); + aFree(map->zone_all.disabled_skills); + aFree(map->zone_all.disabled_items); + for(i = 0; i < map->zone_all.mapflags_count; i++) { + aFree(map->zone_all.mapflags[i]); } - aFree(map_zone_all.mapflags); - for(i = 0; i < map_zone_all.disabled_commands_count; i++) { - aFree(map_zone_all.disabled_commands[i]); + aFree(map->zone_all.mapflags); + for(i = 0; i < map->zone_all.disabled_commands_count; i++) { + aFree(map->zone_all.disabled_commands[i]); } - aFree(map_zone_all.disabled_commands); - for(i = 0; i < map_zone_all.capped_skills_count; i++) { - aFree(map_zone_all.capped_skills[i]); + aFree(map->zone_all.disabled_commands); + for(i = 0; i < map->zone_all.capped_skills_count; i++) { + aFree(map->zone_all.capped_skills[i]); } - aFree(map_zone_all.capped_skills); + aFree(map->zone_all.capped_skills); } void map_clean(int i) { int v; - if(maplist[i].cell && maplist[i].cell != (struct mapcell *)0xdeadbeaf) aFree(maplist[i].cell); - if(maplist[i].block) aFree(maplist[i].block); - if(maplist[i].block_mob) aFree(maplist[i].block_mob); + if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map->list[i].cell); + if(map->list[i].block) aFree(map->list[i].block); + if(map->list[i].block_mob) aFree(map->list[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; - if(maplist[i].mob_delete_timer != INVALID_TIMER) - timer->delete(maplist[i].mob_delete_timer, map->removemobs_timer); + if(map->list[i].mob_delete_timer != INVALID_TIMER) + timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (maplist[i].moblist[j]) aFree(maplist[i].moblist[j]); + if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]); } - if( maplist[i].unit_count ) { - for(v = 0; v < maplist[i].unit_count; v++) { - aFree(maplist[i].units[v]); + if( map->list[i].unit_count ) { + for(v = 0; v < map->list[i].unit_count; v++) { + aFree(map->list[i].units[v]); } - if( maplist[i].units ) { - aFree(maplist[i].units); - maplist[i].units = NULL; + if( map->list[i].units ) { + aFree(map->list[i].units); + map->list[i].units = NULL; } - maplist[i].unit_count = 0; + map->list[i].unit_count = 0; } - if( maplist[i].skill_count ) { - for(v = 0; v < maplist[i].skill_count; v++) { - aFree(maplist[i].skills[v]); + if( map->list[i].skill_count ) { + for(v = 0; v < map->list[i].skill_count; v++) { + aFree(map->list[i].skills[v]); } - if( maplist[i].skills ) { - aFree(maplist[i].skills); - maplist[i].skills = NULL; + if( map->list[i].skills ) { + aFree(map->list[i].skills); + map->list[i].skills = NULL; } - maplist[i].skill_count = 0; + map->list[i].skill_count = 0; } - if( maplist[i].zone_mf_count ) { - for(v = 0; v < maplist[i].zone_mf_count; v++) { - aFree(maplist[i].zone_mf[v]); + if( map->list[i].zone_mf_count ) { + for(v = 0; v < map->list[i].zone_mf_count; v++) { + aFree(map->list[i].zone_mf[v]); } - if( maplist[i].zone_mf ) { - aFree(maplist[i].zone_mf); - maplist[i].zone_mf = NULL; + if( map->list[i].zone_mf ) { + aFree(map->list[i].zone_mf); + map->list[i].zone_mf = NULL; } - maplist[i].zone_mf_count = 0; + map->list[i].zone_mf_count = 0; } - if( maplist[i].channel ) - clif->chsys_delete(maplist[i].channel); + if( map->list[i].channel ) + clif->chsys_delete(map->list[i].channel); } void do_final_maps(void) { int i, v = 0; - for( i = 0; i < map->map_num; i++ ) { + for( i = 0; i < map->count; i++ ) { - if(maplist[i].cell && maplist[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(maplist[i].cell); - if(maplist[i].block) aFree(maplist[i].block); - if(maplist[i].block_mob) aFree(maplist[i].block_mob); + if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map->list[i].cell); + if(map->list[i].block) aFree(map->list[i].block); + if(map->list[i].block_mob) aFree(map->list[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; - if(maplist[i].mob_delete_timer != INVALID_TIMER) - timer->delete(maplist[i].mob_delete_timer, map->removemobs_timer); + if(map->list[i].mob_delete_timer != INVALID_TIMER) + timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) - if (maplist[i].moblist[j]) aFree(maplist[i].moblist[j]); + if (map->list[i].moblist[j]) aFree(map->list[i].moblist[j]); } - if( maplist[i].unit_count ) { - for(v = 0; v < maplist[i].unit_count; v++) { - aFree(maplist[i].units[v]); + if( map->list[i].unit_count ) { + for(v = 0; v < map->list[i].unit_count; v++) { + aFree(map->list[i].units[v]); } - if( maplist[i].units ) { - aFree(maplist[i].units); - maplist[i].units = NULL; + if( map->list[i].units ) { + aFree(map->list[i].units); + map->list[i].units = NULL; } - maplist[i].unit_count = 0; + map->list[i].unit_count = 0; } - if( maplist[i].skill_count ) { - for(v = 0; v < maplist[i].skill_count; v++) { - aFree(maplist[i].skills[v]); + if( map->list[i].skill_count ) { + for(v = 0; v < map->list[i].skill_count; v++) { + aFree(map->list[i].skills[v]); } - if( maplist[i].skills ) { - aFree(maplist[i].skills); - maplist[i].skills = NULL; + if( map->list[i].skills ) { + aFree(map->list[i].skills); + map->list[i].skills = NULL; } - maplist[i].skill_count = 0; + map->list[i].skill_count = 0; } - if( maplist[i].zone_mf_count ) { - for(v = 0; v < maplist[i].zone_mf_count; v++) { - aFree(maplist[i].zone_mf[v]); + if( map->list[i].zone_mf_count ) { + for(v = 0; v < map->list[i].zone_mf_count; v++) { + aFree(map->list[i].zone_mf[v]); } - if( maplist[i].zone_mf ) { - aFree(maplist[i].zone_mf); - maplist[i].zone_mf = NULL; + if( map->list[i].zone_mf ) { + aFree(map->list[i].zone_mf); + map->list[i].zone_mf = NULL; } - maplist[i].zone_mf_count = 0; + map->list[i].zone_mf_count = 0; } - if( maplist[i].drop_list_count ) { - maplist[i].drop_list_count = 0; + if( map->list[i].drop_list_count ) { + map->list[i].drop_list_count = 0; } - if( maplist[i].drop_list != NULL ) - aFree(maplist[i].drop_list); + if( map->list[i].drop_list != NULL ) + aFree(map->list[i].drop_list); - if( maplist[i].channel ) - clif->chsys_delete(maplist[i].channel); + if( map->list[i].channel ) + clif->chsys_delete(map->list[i].channel); } - map_zone_db_clear(); + map->zone_db_clear(); } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i, v = 0; - for( i = 0; i < map->map_num; i++ ) { + for( i = 0; i < map->count; i++ ) { // mapflags - memset(&maplist[i].flag, 0, sizeof(maplist[i].flag)); + memset(&map->list[i].flag, 0, sizeof(map->list[i].flag)); // additional mapflag data - maplist[i].nocommand = 0; // nocommand mapflag level - maplist[i].bexp = 100; // per map base exp multiplicator - maplist[i].jexp = 100; // per map job exp multiplicator - if( maplist[i].drop_list != NULL ) - aFree(maplist[i].drop_list); - maplist[i].drop_list = NULL; - maplist[i].drop_list_count = 0; - - if( maplist[i].unit_count ) { - for(v = 0; v < maplist[i].unit_count; v++) { - aFree(maplist[i].units[v]); + map->list[i].nocommand = 0; // nocommand mapflag level + map->list[i].bexp = 100; // per map base exp multiplicator + map->list[i].jexp = 100; // per map job exp multiplicator + if( map->list[i].drop_list != NULL ) + aFree(map->list[i].drop_list); + map->list[i].drop_list = NULL; + map->list[i].drop_list_count = 0; + + if( map->list[i].unit_count ) { + for(v = 0; v < map->list[i].unit_count; v++) { + aFree(map->list[i].units[v]); } - aFree(maplist[i].units); + aFree(map->list[i].units); } - maplist[i].units = NULL; - maplist[i].unit_count = 0; + map->list[i].units = NULL; + map->list[i].unit_count = 0; - if( maplist[i].skill_count ) { - for(v = 0; v < maplist[i].skill_count; v++) { - aFree(maplist[i].skills[v]); + if( map->list[i].skill_count ) { + for(v = 0; v < map->list[i].skill_count; v++) { + aFree(map->list[i].skills[v]); } - aFree(maplist[i].skills); + aFree(map->list[i].skills); } - maplist[i].skills = NULL; - maplist[i].skill_count = 0; + map->list[i].skills = NULL; + map->list[i].skill_count = 0; // adjustments if( battle_config.pk_mode ) { - maplist[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] - maplist[i].zone = &map_zone_pk; + map->list[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + map->list[i].zone = &map->zone_pk; } else /* align with 'All' zone */ - maplist[i].zone = &map_zone_all; + map->list[i].zone = &map->zone_all; - if( maplist[i].zone_mf_count ) { - for(v = 0; v < maplist[i].zone_mf_count; v++) { - aFree(maplist[i].zone_mf[v]); + if( map->list[i].zone_mf_count ) { + for(v = 0; v < map->list[i].zone_mf_count; v++) { + aFree(map->list[i].zone_mf[v]); } - aFree(maplist[i].zone_mf); + aFree(map->list[i].zone_mf); } - maplist[i].zone_mf = NULL; - maplist[i].zone_mf_count = 0; - maplist[i].prev_zone = maplist[i].zone; + map->list[i].zone_mf = NULL; + map->list[i].zone_mf_count = 0; + map->list[i].prev_zone = map->list[i].zone; - maplist[i].invincible_time_inc = 0; + map->list[i].invincible_time_inc = 0; - maplist[i].weapon_damage_rate = 100; - maplist[i].magic_damage_rate = 100; - maplist[i].misc_damage_rate = 100; - maplist[i].short_damage_rate = 100; - maplist[i].long_damage_rate = 100; + map->list[i].weapon_damage_rate = 100; + map->list[i].magic_damage_rate = 100; + map->list[i].misc_damage_rate = 100; + map->list[i].short_damage_rate = 100; + map->list[i].long_damage_rate = 100; } } #define NO_WATER 1000000 /* -* Reads from the .rsw for each map -* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. -* Assumed path for file is data/mapname.rsw -* Credits to LittleWolf -*/ + * Reads from the .rsw for each map + * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. + * Assumed path for file is data/mapname.rsw + * Credits to LittleWolf + */ int map_waterheight(char* mapname) { char fn[256]; @@ -3295,8 +3198,8 @@ int map_waterheight(char* mapname) } /*================================== -* .GAT format -*----------------------------------*/ + * .GAT format + *----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; @@ -3315,7 +3218,7 @@ int map_readgat (struct map_data* m) num_cells = m->xs * m->ys; CREATE(m->cell, struct mapcell, num_cells); - water_height = map_waterheight(m->name); + water_height = map->waterheight(m->name); // Set cell properties off = 14; @@ -3329,7 +3232,7 @@ int map_readgat (struct map_data* m) if( type == 0 && water_height != NO_WATER && height > water_height ) type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) - m->cell[xy] = map_gat2cell(type); + m->cell[xy] = map->gat2cell(type); } aFree(gat); @@ -3338,25 +3241,25 @@ int map_readgat (struct map_data* m) } /*====================================== -* Add/Remove map to the map_db -*--------------------------------------*/ + * Add/Remove map to the map_db + *--------------------------------------*/ void map_addmap2db(struct map_data *m) { - index2mapid[m->index] = m->m; + map->index2mapid[m->index] = m->m; } void map_removemapdb(struct map_data *m) { - index2mapid[m->index] = -1; + map->index2mapid[m->index] = -1; } /*====================================== -* Initiate maps loading stage -*--------------------------------------*/ + * Initiate maps loading stage + *--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; - if( enable_grf ) + if( map->enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { char mapcachefilepath[254]; @@ -3368,73 +3271,73 @@ int map_readallmaps (void) { } // Init mapcache data.. [Shinryo] - map_cache_buffer = map_init_mapcache(fp); - if(!map_cache_buffer) { + map->cache_buffer = map->init_mapcache(fp); + if(!map->cache_buffer) { ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); exit(EXIT_FAILURE); } } - for(i = 0; i < map->map_num; i++) { + for(i = 0; i < map->count; i++) { size_t size; // show progress - if(enable_grf) - ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map->map_num, maplist[i].name); + if(map->enable_grf) + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map->count, map->list[i].name); // try to load the map if( ! - (enable_grf? - map_readgat(&maplist[i]) - :map_readfromcache(&maplist[i], map_cache_buffer)) + (map->enable_grf? + map->readgat(&map->list[i]) + :map->readfromcache(&map->list[i], map->cache_buffer)) ) { - map_delmapid(i); + map->delmapid(i); maps_removed++; i--; continue; } - maplist[i].index = mapindex_name2id(maplist[i].name); + map->list[i].index = mapindex_name2id(map->list[i].name); - if ( index2mapid[map_id2index(i)] != -1 ) { - ShowWarning("Map %s already loaded!"CL_CLL"\n", maplist[i].name); - if (maplist[i].cell && maplist[i].cell != (struct mapcell *)0xdeadbeaf) { - aFree(maplist[i].cell); - maplist[i].cell = NULL; + if ( map->index2mapid[map_id2index(i)] != -1 ) { + ShowWarning("Map %s already loaded!"CL_CLL"\n", map->list[i].name); + if (map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) { + aFree(map->list[i].cell); + map->list[i].cell = NULL; } - map_delmapid(i); + map->delmapid(i); maps_removed++; i--; continue; } - maplist[i].m = i; - map->addmap2db(&maplist[i]); + map->list[i].m = i; + map->addmap2db(&map->list[i]); - memset(maplist[i].moblist, 0, sizeof(maplist[i].moblist)); //Initialize moblist [Skotlex] - maplist[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] + memset(map->list[i].moblist, 0, sizeof(map->list[i].moblist)); //Initialize moblist [Skotlex] + map->list[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] - maplist[i].bxs = (maplist[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; - maplist[i].bys = (maplist[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; + map->list[i].bxs = (map->list[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; + map->list[i].bys = (map->list[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; - size = maplist[i].bxs * maplist[i].bys * sizeof(struct block_list*); - maplist[i].block = (struct block_list**)aCalloc(size, 1); - maplist[i].block_mob = (struct block_list**)aCalloc(size, 1); + size = map->list[i].bxs * map->list[i].bys * sizeof(struct block_list*); + map->list[i].block = (struct block_list**)aCalloc(size, 1); + map->list[i].block_mob = (struct block_list**)aCalloc(size, 1); - maplist[i].getcellp = map_sub_getcellp; - maplist[i].setcell = map_sub_setcell; + map->list[i].getcellp = map->sub_getcellp; + map->list[i].setcell = map->sub_setcell; } // intialization and configuration-dependent adjustments of mapflags map->flags_init(); - if( !enable_grf ) { + if( !map->enable_grf ) { fclose(fp); } // finished map loading - ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map->map_num); - instance->start_id = map->map_num; // Next Map Index will be instances + ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map->count); + instance->start_id = map->count; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); @@ -3442,13 +3345,9 @@ int map_readallmaps (void) { return 0; } -//////////////////////////////////////////////////////////////////////// -static int map_ip_set = 0; -static int char_ip_set = 0; - /*========================================== -* Read map server configuration files (conf/map_server.conf...) -*------------------------------------------*/ + * Read map server configuration files (conf/map_server.conf...) + *------------------------------------------*/ int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; @@ -3488,20 +3387,20 @@ int map_config_read(char *cfgName) { else if (strcmpi(w1, "passwd") == 0) chrif->setpasswd(w2); else if (strcmpi(w1, "char_ip") == 0) - char_ip_set = chrif->setip(w2); + map->char_ip_set = chrif->setip(w2); else if (strcmpi(w1, "char_port") == 0) chrif->setport(atoi(w2)); else if (strcmpi(w1, "map_ip") == 0) - map_ip_set = clif->setip(w2); + map->ip_set = clif->setip(w2); else if (strcmpi(w1, "bind_ip") == 0) clif->setbindip(w2); else if (strcmpi(w1, "map_port") == 0) { clif->setport(atoi(w2)); - map_port = (atoi(w2)); + map->port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) - map->map_num++; + map->count++; else if (strcmpi(w1, "delmap") == 0) - map->map_num--; + map->count--; else if (strcmpi(w1, "npc") == 0) npc->addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) @@ -3529,11 +3428,11 @@ int map_config_read(char *cfgName) { else if (strcmpi(w1, "enable_spy") == 0) map->enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) - enable_grf = config_switch(w2); + map->enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) console_msg_log = atoi(w2);//[Ind] else if (strcmpi(w1, "import") == 0) - map_config_read(w2); + map->config_read(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } @@ -3568,11 +3467,11 @@ int map_config_read_sub(char *cfgName) { *ptr = '\0'; if (strcmpi(w1, "map") == 0) - map_addmap(w2); + map->addmap(w2); else if (strcmpi(w1, "delmap") == 0) map->delmap(w2); else if (strcmpi(w1, "import") == 0) - map_config_read_sub(w2); + map->config_read_sub(w2); } fclose(fp); @@ -3610,7 +3509,7 @@ void map_reloadnpc_sub(char *cfgName) if (strcmpi(w1, "npc") == 0) npc->addsrcfile(w2); else if (strcmpi(w1, "import") == 0) - map_reloadnpc_sub(w2); + map->reloadnpc_sub(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } @@ -3624,9 +3523,9 @@ void map_reloadnpc(bool clear) npc->addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL - map_reloadnpc_sub("npc/re/scripts_main.conf"); + map->reloadnpc_sub("npc/re/scripts_main.conf"); #else - map_reloadnpc_sub("npc/pre-re/scripts_main.conf"); + map->reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif } @@ -3663,17 +3562,17 @@ int inter_config_read(char *cfgName) { strcpy(map->interreg_db,w2); /* map sql stuff */ else if(strcmpi(w1,"map_server_ip")==0) - strcpy(map_server_ip, w2); + strcpy(map->server_ip, w2); else if(strcmpi(w1,"map_server_port")==0) - map_server_port=atoi(w2); + map->server_port=atoi(w2); else if(strcmpi(w1,"map_server_id")==0) - strcpy(map_server_id, w2); + strcpy(map->server_id, w2); else if(strcmpi(w1,"map_server_pw")==0) - strcpy(map_server_pw, w2); + strcpy(map->server_pw, w2); else if(strcmpi(w1,"map_server_db")==0) - strcpy(map_server_db, w2); + strcpy(map->server_db, w2); else if(strcmpi(w1,"default_codepage")==0) - strcpy(default_codepage, w2); + strcpy(map->default_codepage, w2); else if(strcmpi(w1,"use_sql_item_db")==0) { map->db_use_sql_item_db = config_switch(w2); ShowStatus ("Using item database as SQL: '%s'\n", w2); @@ -3688,21 +3587,21 @@ int inter_config_read(char *cfgName) { } /* sql log db */ else if(strcmpi(w1,"log_db_ip")==0) - strcpy(log_db_ip, w2); + strcpy(logs->db_ip, w2); else if(strcmpi(w1,"log_db_id")==0) - strcpy(log_db_id, w2); + strcpy(logs->db_id, w2); else if(strcmpi(w1,"log_db_pw")==0) - strcpy(log_db_pw, w2); + strcpy(logs->db_pw, w2); else if(strcmpi(w1,"log_db_port")==0) - log_db_port = atoi(w2); + logs->db_port = atoi(w2); else if(strcmpi(w1,"log_db_db")==0) - strcpy(log_db_db, w2); + strcpy(logs->db_name, w2); /* mapreg */ else if( mapreg->config_read(w1,w2) ) continue; /* import */ else if(strcmpi(w1,"import")==0) - inter_config_read(w2); + map->inter_config_read(w2); } fclose(fp); @@ -3710,21 +3609,21 @@ int inter_config_read(char *cfgName) { } /*======================================= -* MySQL Init -*---------------------------------------*/ + * MySQL Init + *---------------------------------------*/ int map_sql_init(void) { // main db connection - mmysql_handle = SQL->Malloc(); + map->mysql_handle = SQL->Malloc(); ShowInfo("Connecting to the Map DB Server....\n"); - if( SQL_ERROR == SQL->Connect(mmysql_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) ) + if( SQL_ERROR == SQL->Connect(map->mysql_handle, map->server_id, map->server_pw, map->server_ip, map->server_port, map->server_db) ) exit(EXIT_FAILURE); ShowStatus("connect success! (Map Server Connection)\n"); - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == SQL->SetEncoding(mmysql_handle, default_codepage) ) - Sql_ShowDebug(mmysql_handle); + if( strlen(map->default_codepage) > 0 ) + if ( SQL_ERROR == SQL->SetEncoding(map->mysql_handle, map->default_codepage) ) + Sql_ShowDebug(map->mysql_handle); return 0; } @@ -3732,46 +3631,29 @@ int map_sql_init(void) int map_sql_close(void) { ShowStatus("Close Map DB Connection....\n"); - SQL->Free(mmysql_handle); - mmysql_handle = NULL; + SQL->Free(map->mysql_handle); + map->mysql_handle = NULL; if (logs->config.sql_logs) { - ShowStatus("Close Log DB Connection....\n"); - SQL->Free(logmysql_handle); - logmysql_handle = NULL; + logs->sql_final(); } return 0; } -int log_sql_init(void) -{ - // log db connection - logmysql_handle = SQL->Malloc(); - - ShowInfo(""CL_WHITE"[SQL]"CL_RESET": Connecting to the Log Database "CL_WHITE"%s"CL_RESET" At "CL_WHITE"%s"CL_RESET"...\n",log_db_db,log_db_ip); - if ( SQL_ERROR == SQL->Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) ) - exit(EXIT_FAILURE); - ShowStatus(""CL_WHITE"[SQL]"CL_RESET": Successfully '"CL_GREEN"connected"CL_RESET"' to Database '"CL_WHITE"%s"CL_RESET"'.\n", log_db_db); - - if( strlen(default_codepage) > 0 ) - if ( SQL_ERROR == SQL->SetEncoding(logmysql_handle, default_codepage) ) - Sql_ShowDebug(logmysql_handle); - return 0; -} void map_zone_change2(int m, struct map_zone_data *zone) { char empty[1] = "\0"; - maplist[m].prev_zone = maplist[m].zone; + map->list[m].prev_zone = map->list[m].zone; - if( maplist[m].zone_mf_count ) + if( map->list[m].zone_mf_count ) map->zone_remove(m); map->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { - maplist[m].prev_zone = maplist[m].zone; + map->list[m].prev_zone = map->list[m].zone; - if( maplist[m].zone_mf_count ) + if( map->list[m].zone_mf_count ) map->zone_remove(m); map->zone_apply(m,zone,start,buffer,filepath); } @@ -3780,10 +3662,10 @@ void map_zone_remove(int m) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; unsigned short k; char empty[1] = "\0"; - for(k = 0; k < maplist[m].zone_mf_count; k++) { - int len = strlen(maplist[m].zone_mf[k]),j; + for(k = 0; k < map->list[m].zone_mf_count; k++) { + int len = strlen(map->list[m].zone_mf[k]),j; params[0] = '\0'; - memcpy(flag, maplist[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); + memcpy(flag, map->list[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); for(j = 0; j < len; j++) { if( flag[j] == '\t' ) { memcpy(params, &flag[j+1], len - j); @@ -3792,19 +3674,19 @@ void map_zone_remove(int m) { } } - npc->parse_mapflag(maplist[m].name,empty,flag,params,empty,empty,empty); - aFree(maplist[m].zone_mf[k]); - maplist[m].zone_mf[k] = NULL; + npc->parse_mapflag(map->list[m].name,empty,flag,params,empty,empty,empty); + aFree(map->list[m].zone_mf[k]); + map->list[m].zone_mf[k] = NULL; } - aFree(maplist[m].zone_mf); - maplist[m].zone_mf = NULL; - maplist[m].zone_mf_count = 0; + aFree(map->list[m].zone_mf); + map->list[m].zone_mf = NULL; + map->list[m].zone_mf_count = 0; } static inline void map_zone_mf_cache_add(int m, char *rflag) { - RECREATE(maplist[m].zone_mf, char *, ++maplist[m].zone_mf_count); - CREATE(maplist[m].zone_mf[maplist[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); - safestrncpy(maplist[m].zone_mf[maplist[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); + RECREATE(map->list[m].zone_mf, char *, ++map->list[m].zone_mf_count); + CREATE(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); + safestrncpy(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); } /* TODO: introduce enumerations to each mapflag so instead of reading the string a number of times we read it only once and use its value wherever we need */ /* cache previous values to revert */ @@ -3820,157 +3702,157 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { char savemap[32]; int savex, savey; if (state == 0) { - if( maplist[m].flag.nosave ) { + if( map->list[m].flag.nosave ) { sprintf(rflag, "nosave\tSavePoint"); map_zone_mf_cache_add(m,nosave); } } else if (!strcmpi(params, "SavePoint")) { - if( maplist[m].save.map ) { - sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(maplist[m].save.map),maplist[m].save.x,maplist[m].save.y); + if( map->list[m].save.map ) { + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); } else - sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(maplist[m].save.map),maplist[m].save.x,maplist[m].save.y); + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { - if( maplist[m].save.map ) { - sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(maplist[m].save.map),maplist[m].save.x,maplist[m].save.y); + if( map->list[m].save.map ) { + sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); map_zone_mf_cache_add(m,nosave); } } #endif // 0 } else if (!strcmpi(flag,"autotrade")) { - if( state && maplist[m].flag.autotrade ) + if( state && map->list[m].flag.autotrade ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"autotrade\toff"); - else if( !maplist[m].flag.autotrade ) + else if( !map->list[m].flag.autotrade ) map_zone_mf_cache_add(m,"autotrade"); } } else if (!strcmpi(flag,"allowks")) { - if( state && maplist[m].flag.allowks ) + if( state && map->list[m].flag.allowks ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"allowks\toff"); - else if( !maplist[m].flag.allowks ) + else if( !map->list[m].flag.allowks ) map_zone_mf_cache_add(m,"allowks"); } } else if (!strcmpi(flag,"town")) { - if( state && maplist[m].flag.town ) + if( state && map->list[m].flag.town ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"town\toff"); - else if( !maplist[m].flag.town ) + else if( !map->list[m].flag.town ) map_zone_mf_cache_add(m,"town"); } } else if (!strcmpi(flag,"nomemo")) { - if( state && maplist[m].flag.nomemo ) + if( state && map->list[m].flag.nomemo ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomemo\toff"); - else if( !maplist[m].flag.nomemo ) + else if( !map->list[m].flag.nomemo ) map_zone_mf_cache_add(m,"nomemo"); } } else if (!strcmpi(flag,"noteleport")) { - if( state && maplist[m].flag.noteleport ) + if( state && map->list[m].flag.noteleport ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noteleport\toff"); - else if( !maplist[m].flag.noteleport ) + else if( !map->list[m].flag.noteleport ) map_zone_mf_cache_add(m,"noteleport"); } } else if (!strcmpi(flag,"nowarp")) { - if( state && maplist[m].flag.nowarp ) + if( state && map->list[m].flag.nowarp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nowarp\toff"); - else if( !maplist[m].flag.nowarp ) + else if( !map->list[m].flag.nowarp ) map_zone_mf_cache_add(m,"nowarp"); } } else if (!strcmpi(flag,"nowarpto")) { - if( state && maplist[m].flag.nowarpto ) + if( state && map->list[m].flag.nowarpto ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nowarpto\toff"); - else if( !maplist[m].flag.nowarpto ) + else if( !map->list[m].flag.nowarpto ) map_zone_mf_cache_add(m,"nowarpto"); } } else if (!strcmpi(flag,"noreturn")) { - if( state && maplist[m].flag.noreturn ) + if( state && map->list[m].flag.noreturn ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noreturn\toff"); - else if( maplist[m].flag.noreturn ) + else if( map->list[m].flag.noreturn ) map_zone_mf_cache_add(m,"noreturn"); } } else if (!strcmpi(flag,"monster_noteleport")) { - if( state && maplist[m].flag.monster_noteleport ) + if( state && map->list[m].flag.monster_noteleport ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"monster_noteleport\toff"); - else if( maplist[m].flag.monster_noteleport ) + else if( map->list[m].flag.monster_noteleport ) map_zone_mf_cache_add(m,"monster_noteleport"); } } else if (!strcmpi(flag,"nobranch")) { - if( state && maplist[m].flag.nobranch ) + if( state && map->list[m].flag.nobranch ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nobranch\toff"); - else if( maplist[m].flag.nobranch ) + else if( map->list[m].flag.nobranch ) map_zone_mf_cache_add(m,"nobranch"); } } else if (!strcmpi(flag,"nopenalty")) { - if( state && maplist[m].flag.noexppenalty ) /* they are applied together, no need to check both */ + if( state && map->list[m].flag.noexppenalty ) /* they are applied together, no need to check both */ ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nopenalty\toff"); - else if( maplist[m].flag.noexppenalty ) + else if( map->list[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"nopenalty"); } } else if (!strcmpi(flag,"pvp")) { - if( state && maplist[m].flag.pvp ) + if( state && map->list[m].flag.pvp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp\toff"); - else if( maplist[m].flag.pvp ) + else if( map->list[m].flag.pvp ) map_zone_mf_cache_add(m,"pvp"); } } else if (!strcmpi(flag,"pvp_noparty")) { - if( state && maplist[m].flag.pvp_noparty ) + if( state && map->list[m].flag.pvp_noparty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_noparty\toff"); - else if( maplist[m].flag.pvp_noparty ) + else if( map->list[m].flag.pvp_noparty ) map_zone_mf_cache_add(m,"pvp_noparty"); } } else if (!strcmpi(flag,"pvp_noguild")) { - if( state && maplist[m].flag.pvp_noguild ) + if( state && map->list[m].flag.pvp_noguild ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_noguild\toff"); - else if( maplist[m].flag.pvp_noguild ) + else if( map->list[m].flag.pvp_noguild ) map_zone_mf_cache_add(m,"pvp_noguild"); } } else if (!strcmpi(flag, "pvp_nightmaredrop")) { - if( state && maplist[m].flag.pvp_nightmaredrop ) + if( state && map->list[m].flag.pvp_nightmaredrop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_nightmaredrop\toff"); - else if( maplist[m].flag.pvp_nightmaredrop ) + else if( map->list[m].flag.pvp_nightmaredrop ) map_zone_mf_cache_add(m,"pvp_nightmaredrop"); } #if 0 /* not yet fully supported */ @@ -3992,262 +3874,262 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { if (drop_id != 0) { int i; for (i = 0; i < MAX_DROP_PER_MAP; i++) { - if (maplist[m].drop_list[i].drop_id == 0){ - maplist[m].drop_list[i].drop_id = drop_id; - maplist[m].drop_list[i].drop_type = drop_type; - maplist[m].drop_list[i].drop_per = drop_per; + if (map->list[m].drop_list[i].drop_id == 0){ + map->list[m].drop_list[i].drop_id = drop_id; + map->list[m].drop_list[i].drop_type = drop_type; + map->list[m].drop_list[i].drop_per = drop_per; break; } } - maplist[m].flag.pvp_nightmaredrop = 1; + map->list[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable - maplist[m].flag.pvp_nightmaredrop = 0; + map->list[m].flag.pvp_nightmaredrop = 0; #endif // 0 } else if (!strcmpi(flag,"pvp_nocalcrank")) { - if( state && maplist[m].flag.pvp_nocalcrank ) + if( state && map->list[m].flag.pvp_nocalcrank ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_nocalcrank\toff"); - else if( maplist[m].flag.pvp_nocalcrank ) + else if( map->list[m].flag.pvp_nocalcrank ) map_zone_mf_cache_add(m,"pvp_nocalcrank"); } } else if (!strcmpi(flag,"gvg")) { - if( state && maplist[m].flag.gvg ) + if( state && map->list[m].flag.gvg ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg\toff"); - else if( maplist[m].flag.gvg ) + else if( map->list[m].flag.gvg ) map_zone_mf_cache_add(m,"gvg"); } } else if (!strcmpi(flag,"gvg_noparty")) { - if( state && maplist[m].flag.gvg_noparty ) + if( state && map->list[m].flag.gvg_noparty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_noparty\toff"); - else if( maplist[m].flag.gvg_noparty ) + else if( map->list[m].flag.gvg_noparty ) map_zone_mf_cache_add(m,"gvg_noparty"); } } else if (!strcmpi(flag,"gvg_dungeon")) { - if( state && maplist[m].flag.gvg_dungeon ) + if( state && map->list[m].flag.gvg_dungeon ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_dungeon\toff"); - else if( maplist[m].flag.gvg_dungeon ) + else if( map->list[m].flag.gvg_dungeon ) map_zone_mf_cache_add(m,"gvg_dungeon"); } } else if (!strcmpi(flag,"gvg_castle")) { - if( state && maplist[m].flag.gvg_castle ) + if( state && map->list[m].flag.gvg_castle ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_castle\toff"); - else if( maplist[m].flag.gvg_castle ) + else if( map->list[m].flag.gvg_castle ) map_zone_mf_cache_add(m,"gvg_castle"); } } else if (!strcmpi(flag,"battleground")) { - if( state && maplist[m].flag.battleground ) + if( state && map->list[m].flag.battleground ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"battleground\toff"); - else if( maplist[m].flag.battleground ) + else if( map->list[m].flag.battleground ) map_zone_mf_cache_add(m,"battleground"); } } else if (!strcmpi(flag,"noexppenalty")) { - if( state && maplist[m].flag.noexppenalty ) + if( state && map->list[m].flag.noexppenalty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noexppenalty\toff"); - else if( maplist[m].flag.noexppenalty ) + else if( map->list[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"noexppenalty"); } } else if (!strcmpi(flag,"nozenypenalty")) { - if( state && maplist[m].flag.nozenypenalty ) + if( state && map->list[m].flag.nozenypenalty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nozenypenalty\toff"); - else if( maplist[m].flag.nozenypenalty ) + else if( map->list[m].flag.nozenypenalty ) map_zone_mf_cache_add(m,"nozenypenalty"); } } else if (!strcmpi(flag,"notrade")) { - if( state && maplist[m].flag.notrade ) + if( state && map->list[m].flag.notrade ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"notrade\toff"); - else if( maplist[m].flag.notrade ) + else if( map->list[m].flag.notrade ) map_zone_mf_cache_add(m,"notrade"); } } else if (!strcmpi(flag,"novending")) { - if( state && maplist[m].flag.novending ) + if( state && map->list[m].flag.novending ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"novending\toff"); - else if( maplist[m].flag.novending ) + else if( map->list[m].flag.novending ) map_zone_mf_cache_add(m,"novending"); } } else if (!strcmpi(flag,"nodrop")) { - if( state && maplist[m].flag.nodrop ) + if( state && map->list[m].flag.nodrop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nodrop\toff"); - else if( maplist[m].flag.nodrop ) + else if( map->list[m].flag.nodrop ) map_zone_mf_cache_add(m,"nodrop"); } } else if (!strcmpi(flag,"noskill")) { - if( state && maplist[m].flag.noskill ) + if( state && map->list[m].flag.noskill ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noskill\toff"); - else if( maplist[m].flag.noskill ) + else if( map->list[m].flag.noskill ) map_zone_mf_cache_add(m,"noskill"); } } else if (!strcmpi(flag,"noicewall")) { - if( state && maplist[m].flag.noicewall ) + if( state && map->list[m].flag.noicewall ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noicewall\toff"); - else if( maplist[m].flag.noicewall ) + else if( map->list[m].flag.noicewall ) map_zone_mf_cache_add(m,"noicewall"); } } else if (!strcmpi(flag,"snow")) { - if( state && maplist[m].flag.snow ) + if( state && map->list[m].flag.snow ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"snow\toff"); - else if( maplist[m].flag.snow ) + else if( map->list[m].flag.snow ) map_zone_mf_cache_add(m,"snow"); } } else if (!strcmpi(flag,"clouds")) { - if( state && maplist[m].flag.clouds ) + if( state && map->list[m].flag.clouds ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"clouds\toff"); - else if( maplist[m].flag.clouds ) + else if( map->list[m].flag.clouds ) map_zone_mf_cache_add(m,"clouds"); } } else if (!strcmpi(flag,"clouds2")) { - if( state && maplist[m].flag.clouds2 ) + if( state && map->list[m].flag.clouds2 ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"clouds2\toff"); - else if( maplist[m].flag.clouds2 ) + else if( map->list[m].flag.clouds2 ) map_zone_mf_cache_add(m,"clouds2"); } } else if (!strcmpi(flag,"fog")) { - if( state && maplist[m].flag.fog ) + if( state && map->list[m].flag.fog ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"fog\toff"); - else if( maplist[m].flag.fog ) + else if( map->list[m].flag.fog ) map_zone_mf_cache_add(m,"fog"); } } else if (!strcmpi(flag,"fireworks")) { - if( state && maplist[m].flag.fireworks ) + if( state && map->list[m].flag.fireworks ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"fireworks\toff"); - else if( maplist[m].flag.fireworks ) + else if( map->list[m].flag.fireworks ) map_zone_mf_cache_add(m,"fireworks"); } } else if (!strcmpi(flag,"sakura")) { - if( state && maplist[m].flag.sakura ) + if( state && map->list[m].flag.sakura ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"sakura\toff"); - else if( maplist[m].flag.sakura ) + else if( map->list[m].flag.sakura ) map_zone_mf_cache_add(m,"sakura"); } } else if (!strcmpi(flag,"leaves")) { - if( state && maplist[m].flag.leaves ) + if( state && map->list[m].flag.leaves ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"leaves\toff"); - else if( maplist[m].flag.leaves ) + else if( map->list[m].flag.leaves ) map_zone_mf_cache_add(m,"leaves"); } } else if (!strcmpi(flag,"nightenabled")) { - if( state && maplist[m].flag.nightenabled ) + if( state && map->list[m].flag.nightenabled ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nightenabled\toff"); - else if( maplist[m].flag.nightenabled ) + else if( map->list[m].flag.nightenabled ) map_zone_mf_cache_add(m,"nightenabled"); } } else if (!strcmpi(flag,"noexp")) { - if( state && maplist[m].flag.nobaseexp ) + if( state && map->list[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noexp\toff"); - else if( maplist[m].flag.nobaseexp ) + else if( map->list[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"noexp"); } } else if (!strcmpi(flag,"nobaseexp")) { - if( state && maplist[m].flag.nobaseexp ) + if( state && map->list[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nobaseexp\toff"); - else if( maplist[m].flag.nobaseexp ) + else if( map->list[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"nobaseexp"); } } else if (!strcmpi(flag,"nojobexp")) { - if( state && maplist[m].flag.nojobexp ) + if( state && map->list[m].flag.nojobexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nojobexp\toff"); - else if( maplist[m].flag.nojobexp ) + else if( map->list[m].flag.nojobexp ) map_zone_mf_cache_add(m,"nojobexp"); } } else if (!strcmpi(flag,"noloot")) { - if( state && maplist[m].flag.nomobloot ) + if( state && map->list[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noloot\toff"); - else if( maplist[m].flag.nomobloot ) + else if( map->list[m].flag.nomobloot ) map_zone_mf_cache_add(m,"noloot"); } } else if (!strcmpi(flag,"nomobloot")) { - if( state && maplist[m].flag.nomobloot ) + if( state && map->list[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomobloot\toff"); - else if( maplist[m].flag.nomobloot ) + else if( map->list[m].flag.nomobloot ) map_zone_mf_cache_add(m,"nomobloot"); } } else if (!strcmpi(flag,"nomvploot")) { - if( state && maplist[m].flag.nomvploot ) + if( state && map->list[m].flag.nomvploot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomvploot\toff"); - else if( maplist[m].flag.nomvploot ) + else if( map->list[m].flag.nomvploot ) map_zone_mf_cache_add(m,"nomvploot"); } } else if (!strcmpi(flag,"nocommand")) { @@ -4255,79 +4137,79 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { if( state && sscanf(params, "%d", &state) == 1 ) { sprintf(rflag, "nocommand\t%s",params); map_zone_mf_cache_add(m,rflag); - } else if( !state && maplist[m].nocommand ) { - sprintf(rflag, "nocommand\t%d",maplist[m].nocommand); + } else if( !state && map->list[m].nocommand ) { + sprintf(rflag, "nocommand\t%d",map->list[m].nocommand); map_zone_mf_cache_add(m,rflag); - } else if( maplist[m].nocommand ) { + } else if( map->list[m].nocommand ) { map_zone_mf_cache_add(m,"nocommand\toff"); } } else if (!strcmpi(flag,"jexp")) { if( !state ) { - if( maplist[m].jexp != 100 ) { - sprintf(rflag,"jexp\t%d",maplist[m].jexp); + if( map->list[m].jexp != 100 ) { + sprintf(rflag,"jexp\t%d",map->list[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].jexp ) { + if( state != map->list[m].jexp ) { sprintf(rflag,"jexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"bexp")) { if( !state ) { - if( maplist[m].bexp != 100 ) { - sprintf(rflag,"bexp\t%d",maplist[m].jexp); + if( map->list[m].bexp != 100 ) { + sprintf(rflag,"bexp\t%d",map->list[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].bexp ) { + if( state != map->list[m].bexp ) { sprintf(rflag,"bexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"loadevent")) { - if( state && maplist[m].flag.loadevent ) + if( state && map->list[m].flag.loadevent ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"loadevent\toff"); - else if( maplist[m].flag.loadevent ) + else if( map->list[m].flag.loadevent ) map_zone_mf_cache_add(m,"loadevent"); } } else if (!strcmpi(flag,"nochat")) { - if( state && maplist[m].flag.nochat ) + if( state && map->list[m].flag.nochat ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nochat\toff"); - else if( maplist[m].flag.nochat ) + else if( map->list[m].flag.nochat ) map_zone_mf_cache_add(m,"nochat"); } } else if (!strcmpi(flag,"partylock")) { - if( state && maplist[m].flag.partylock ) + if( state && map->list[m].flag.partylock ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"partylock\toff"); - else if( maplist[m].flag.partylock ) + else if( map->list[m].flag.partylock ) map_zone_mf_cache_add(m,"partylock"); } } else if (!strcmpi(flag,"guildlock")) { - if( state && maplist[m].flag.guildlock ) + if( state && map->list[m].flag.guildlock ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"guildlock\toff"); - else if( maplist[m].flag.guildlock ) + else if( map->list[m].flag.guildlock ) map_zone_mf_cache_add(m,"guildlock"); } } else if (!strcmpi(flag,"reset")) { - if( state && maplist[m].flag.reset ) + if( state && map->list[m].flag.reset ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"reset\toff"); - else if( maplist[m].flag.reset ) + else if( map->list[m].flag.reset ) map_zone_mf_cache_add(m,"reset"); } } else if (!strcmpi(flag,"adjust_unit_duration")) { @@ -4349,14 +4231,14 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { - int idx = maplist[m].unit_count; + int idx = map->list[m].unit_count; k = 0; - ARR_FIND(0, idx, k, maplist[m].units[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { - if( atoi(modifier) != maplist[m].units[k]->modifier ) { - sprintf(rflag,"adjust_unit_duration\t%s\t%d",skill_name,maplist[m].units[k]->modifier); + if( atoi(modifier) != map->list[m].units[k]->modifier ) { + sprintf(rflag,"adjust_unit_duration\t%s\t%d",skill_name,map->list[m].units[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { @@ -4383,14 +4265,14 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { - int idx = maplist[m].skill_count; + int idx = map->list[m].skill_count; k = 0; - ARR_FIND(0, idx, k, maplist[m].skills[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { - if( atoi(modifier) != maplist[m].skills[k]->modifier ) { - sprintf(rflag,"adjust_skill_damage\t%s\t%d",skill_name,maplist[m].skills[k]->modifier); + if( atoi(modifier) != map->list[m].skills[k]->modifier ) { + sprintf(rflag,"adjust_skill_damage\t%s\t%d",skill_name,map->list[m].skills[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { @@ -4400,94 +4282,94 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { } } else if (!strcmpi(flag,"zone")) { - ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",maplist[m].name); + ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map->list[m].name); return true; } else if ( !strcmpi(flag,"nomapchannelautojoin") ) { - if( state && maplist[m].flag.chsysnolocalaj ) + if( state && map->list[m].flag.chsysnolocalaj ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomapchannelautojoin\toff"); - else if( maplist[m].flag.chsysnolocalaj ) + else if( map->list[m].flag.chsysnolocalaj ) map_zone_mf_cache_add(m,"nomapchannelautojoin"); } } else if ( !strcmpi(flag,"invincible_time_inc") ) { if( !state ) { - if( maplist[m].invincible_time_inc != 0 ) { - sprintf(rflag,"invincible_time_inc\t%d",maplist[m].invincible_time_inc); + if( map->list[m].invincible_time_inc != 0 ) { + sprintf(rflag,"invincible_time_inc\t%d",map->list[m].invincible_time_inc); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].invincible_time_inc ) { + if( state != map->list[m].invincible_time_inc ) { sprintf(rflag,"invincible_time_inc\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"noknockback") ) { - if( state && maplist[m].flag.noknockback ) + if( state && map->list[m].flag.noknockback ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noknockback\toff"); - else if( maplist[m].flag.noknockback ) + else if( map->list[m].flag.noknockback ) map_zone_mf_cache_add(m,"noknockback"); } } else if ( !strcmpi(flag,"weapon_damage_rate") ) { if( !state ) { - if( maplist[m].weapon_damage_rate != 100 ) { - sprintf(rflag,"weapon_damage_rate\t%d",maplist[m].weapon_damage_rate); + if( map->list[m].weapon_damage_rate != 100 ) { + sprintf(rflag,"weapon_damage_rate\t%d",map->list[m].weapon_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].weapon_damage_rate ) { + if( state != map->list[m].weapon_damage_rate ) { sprintf(rflag,"weapon_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"magic_damage_rate") ) { if( !state ) { - if( maplist[m].magic_damage_rate != 100 ) { - sprintf(rflag,"magic_damage_rate\t%d",maplist[m].magic_damage_rate); + if( map->list[m].magic_damage_rate != 100 ) { + sprintf(rflag,"magic_damage_rate\t%d",map->list[m].magic_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].magic_damage_rate ) { + if( state != map->list[m].magic_damage_rate ) { sprintf(rflag,"magic_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"misc_damage_rate") ) { if( !state ) { - if( maplist[m].misc_damage_rate != 100 ) { - sprintf(rflag,"misc_damage_rate\t%d",maplist[m].misc_damage_rate); + if( map->list[m].misc_damage_rate != 100 ) { + sprintf(rflag,"misc_damage_rate\t%d",map->list[m].misc_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].misc_damage_rate ) { + if( state != map->list[m].misc_damage_rate ) { sprintf(rflag,"misc_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"short_damage_rate") ) { if( !state ) { - if( maplist[m].short_damage_rate != 100 ) { - sprintf(rflag,"short_damage_rate\t%d",maplist[m].short_damage_rate); + if( map->list[m].short_damage_rate != 100 ) { + sprintf(rflag,"short_damage_rate\t%d",map->list[m].short_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].short_damage_rate ) { + if( state != map->list[m].short_damage_rate ) { sprintf(rflag,"short_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"long_damage_rate") ) { if( !state ) { - if( maplist[m].long_damage_rate != 100 ) { - sprintf(rflag,"long_damage_rate\t%d",maplist[m].long_damage_rate); + if( map->list[m].long_damage_rate != 100 ) { + sprintf(rflag,"long_damage_rate\t%d",map->list[m].long_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { - if( state != maplist[m].long_damage_rate ) { + if( state != map->list[m].long_damage_rate ) { sprintf(rflag,"long_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } @@ -4499,7 +4381,7 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const int i; char empty[1] = "\0"; char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; - maplist[m].zone = zone; + map->list[m].zone = zone; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); int k; @@ -4513,10 +4395,10 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const } } - if( map_zone_mf_cache(m,flag,params) ) + if( map->zone_mf_cache(m,flag,params) ) continue; - npc->parse_mapflag(maplist[m].name,empty,flag,params,start,buffer,filepath); + npc->parse_mapflag(map->list[m].name,empty,flag,params,start,buffer,filepath); } } /* used on npc load and reload to apply all "Normal" and "PK Mode" zones */ @@ -4526,7 +4408,7 @@ void map_zone_init(void) { char empty[1] = "\0"; int i,k,j; - zone = &map_zone_all; + zone = &map->zone_all; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); @@ -4540,17 +4422,17 @@ void map_zone_init(void) { } } - for(j = 0; j < map->map_num; j++) { - if( maplist[j].zone == zone ) { - if( map_zone_mf_cache(j,flag,params) ) + for(j = 0; j < map->count; j++) { + if( map->list[j].zone == zone ) { + if( map->zone_mf_cache(j,flag,params) ) break; - npc->parse_mapflag(maplist[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map->list[j].name,empty,flag,params,empty,empty,empty); } } } if( battle_config.pk_mode ) { - zone = &map_zone_pk; + zone = &map->zone_pk; for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); params[0] = '\0'; @@ -4562,11 +4444,11 @@ void map_zone_init(void) { break; } } - for(j = 0; j < map->map_num; j++) { - if( maplist[j].zone == zone ) { - if( map_zone_mf_cache(j,flag,params) ) + for(j = 0; j < map->count; j++) { + if( map->list[j].zone == zone ) { + if( map->zone_mf_cache(j,flag,params) ) break; - npc->parse_mapflag(maplist[j].name,empty,flag,params,empty,empty,empty); + npc->parse_mapflag(map->list[j].name,empty,flag,params,empty,empty,empty); } } } @@ -4694,7 +4576,7 @@ void read_map_zone_db(void) { continue; } - if( strdb_exists(zone_db, zonename) ) { + if( strdb_exists(map->zone_db, zonename) ) { ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename); config_setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; @@ -4704,10 +4586,10 @@ void read_map_zone_db(void) { /* is this the global template? */ if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_all; + zone = &map->zone_all; is_all = true; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_pk; + zone = &map->zone_pk; is_all = true; } else { CREATE( zone, struct map_zone_data, 1 ); @@ -4722,14 +4604,14 @@ void read_map_zone_db(void) { for(h = 0; h < config_setting_length(skills); h++) { config_setting_t *skillinfo = config_setting_get_elem(skills, h); name = config_setting_name(skillinfo); - if( !map_zone_str2skillid(name) ) { + if( !map->zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in disabled_skills for zone '%s', skipping skill...\n",name,zone->name); config_setting_remove_elem(skills,h); --disabled_skills_count; --h; continue; } - if( !map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype) )/* we dont remove it from the three due to inheritance */ + if( !map->zone_bl_type(config_setting_get_string_elem(skills,h),&subtype) )/* we dont remove it from the three due to inheritance */ --disabled_skills_count; } /* all ok, process */ @@ -4740,10 +4622,10 @@ void read_map_zone_db(void) { enum bl_type type; name = config_setting_name(skillinfo); - if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ + if( (type = map->zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); - entry->nameid = map_zone_str2skillid(name); + entry->nameid = map->zone_str2skillid(name); entry->type = type; entry->subtype = subtype; @@ -4760,7 +4642,7 @@ void read_map_zone_db(void) { for(h = 0; h < config_setting_length(items); h++) { config_setting_t *item = config_setting_get_elem(items, h); name = config_setting_name(item); - if( !map_zone_str2itemid(name) ) { + if( !map->zone_str2itemid(name) ) { ShowError("map_zone_db: unknown item (%s) in disabled_items for zone '%s', skipping item...\n",name,zone->name); config_setting_remove_elem(items,h); --disabled_items_count; @@ -4777,7 +4659,7 @@ void read_map_zone_db(void) { if( config_setting_get_bool(item) ) { /* only add if enabled */ name = config_setting_name(item); - zone->disabled_items[v++] = map_zone_str2itemid(name); + zone->disabled_items[v++] = map->zone_str2itemid(name); } } @@ -4841,14 +4723,14 @@ void read_map_zone_db(void) { for(h = 0; h < config_setting_length(caps); h++) { config_setting_t *cap = config_setting_get_elem(caps, h); name = config_setting_name(cap); - if( !map_zone_str2skillid(name) ) { + if( !map->zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in skill_damage_cap for zone '%s', skipping skill...\n",name,zone->name); config_setting_remove_elem(caps,h); --capped_skills_count; --h; continue; } - if( !map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype) )/* we dont remove it from the three due to inheritance */ + if( !map->zone_bl_type(config_setting_get_string_elem(cap,1),&subtype) )/* we dont remove it from the three due to inheritance */ --capped_skills_count; } /* all ok, process */ @@ -4859,10 +4741,10 @@ void read_map_zone_db(void) { enum bl_type type; name = config_setting_name(cap); - if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ + if( (type = map->zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); - entry->nameid = map_zone_str2skillid(name); + entry->nameid = map->zone_str2skillid(name); entry->cap = config_setting_get_int_elem(cap,0); entry->type = type; entry->subtype = subtype; @@ -4873,7 +4755,7 @@ void read_map_zone_db(void) { } if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ - strdb_put(zone_db, zonename, zone); + strdb_put(map->zone_db, zonename, zone); } @@ -4913,17 +4795,17 @@ void read_map_zone_db(void) { name = config_setting_get_string_elem(inherit_tree, h); config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ - if( !(izone = strdb_get(zone_db, name)) ) { + if( !(izone = strdb_get(map->zone_db, name)) ) { ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename); continue; } if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_all; + zone = &map->zone_all; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { - zone = &map_zone_pk; + zone = &map->zone_pk; } else - zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */ + zone = strdb_get(map->zone_db, zonename);/* will succeed for we just put it in here */ disabled_skills_count_i = izone->disabled_skills_count; disabled_items_count_i = izone->disabled_items_count; @@ -4940,7 +4822,7 @@ void read_map_zone_db(void) { int k; for(k = 0; k < disabled_skills_count; k++) { config_setting_t *skillinfo = config_setting_get_elem(skills, k); - if( map_zone_str2skillid(config_setting_name(skillinfo)) == izone->disabled_skills[j]->nameid ) { + if( map->zone_str2skillid(config_setting_name(skillinfo)) == izone->disabled_skills[j]->nameid ) { break; } } @@ -4966,7 +4848,7 @@ void read_map_zone_db(void) { name = config_setting_name(item); - if( map_zone_str2itemid(name) == izone->disabled_items[j] ) { + if( map->zone_str2itemid(name) == izone->disabled_items[j] ) { if( config_setting_get_bool(item) ) continue; break; @@ -5033,7 +4915,7 @@ void read_map_zone_db(void) { int k; for(k = 0; k < capped_skills_count; k++) { config_setting_t *cap = config_setting_get_elem(caps, k); - if( map_zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) { + if( map->zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) { break; } } @@ -5059,8 +4941,8 @@ void read_map_zone_db(void) { } /** -* @see DBApply -*/ + * @see DBApply + */ int map_db_final(DBKey key, DBData *data, va_list ap) { struct map_data_other_server *mdos = DB->data2ptr(data); @@ -5071,8 +4953,8 @@ int map_db_final(DBKey key, DBData *data, va_list ap) { } /** -* @see DBApply -*/ + * @see DBApply + */ int nick_db_final(DBKey key, DBData *data, va_list args) { struct charid2nick* p = DB->data2ptr(data); @@ -5094,39 +4976,39 @@ int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { - case BL_PC: - map->quit((struct map_session_data *) bl); - break; - case BL_NPC: - npc->unload((struct npc_data *)bl,false); - break; - case BL_MOB: - unit->free(bl,CLR_OUTSIGHT); - break; - case BL_PET: - //There is no need for this, the pet is removed together with the player. [Skotlex] - break; - case BL_ITEM: - map->clearflooritem(bl); - break; - case BL_SKILL: - skill->delunit((struct skill_unit *) bl); - break; + case BL_PC: + map->quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc->unload((struct npc_data *)bl,false); + break; + case BL_MOB: + unit->free(bl,CLR_OUTSIGHT); + break; + case BL_PET: + //There is no need for this, the pet is removed together with the player. [Skotlex] + break; + case BL_ITEM: + map->clearflooritem(bl); + break; + case BL_SKILL: + skill->delunit((struct skill_unit *) bl); + break; } return 1; } /** -* @see DBApply -*/ -static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { + * @see DBApply + */ +int cleanup_db_sub(DBKey key, DBData *data, va_list va) { return map->cleanup_sub(DB->data2ptr(data), va); } /*========================================== -* map destructor -*------------------------------------------*/ + * map destructor + *------------------------------------------*/ void do_final(void) { int i; @@ -5136,7 +5018,7 @@ void do_final(void) ShowStatus("Terminating...\n"); hChSys.closing = true; HPM->event(HPET_FINAL); - if (cpsd) aFree(cpsd); + if (map->cpsd) aFree(map->cpsd); //Ladies and babies first. iter = mapit_getallusers(); @@ -5148,14 +5030,14 @@ void do_final(void) npc->do_clear_npc(); // remove all objects on maps - for (i = 0; i < map->map_num; i++) { - ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map->map_num, maplist[i].name); - if (maplist[i].m >= 0) + for (i = 0; i < map->count; i++) { + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map->count, map->list[i].name); + if (map->list[i].m >= 0) map->foreachinmap(map->cleanup_sub, i, BL_ALL); } - ShowStatus("Cleaned up %d maps."CL_CLL"\n", map->map_num); + ShowStatus("Cleaned up %d maps."CL_CLL"\n", map->count); - id_db->foreach(id_db,cleanup_db_sub); + map->id_db->foreach(map->id_db,map->cleanup_db_sub); chrif->char_reset_offline(); chrif->flush_fifo(); @@ -5182,37 +5064,36 @@ void do_final(void) bg->final(); duel->final(); elemental->final(); - do_final_maps(); + map->list_final(); vending->final(); - map_db->destroy(map_db, map_db_final); + map->map_db->destroy(map->map_db, map->db_final); mapindex_final(); - if(enable_grf) + if(map->enable_grf) grfio_final(); - id_db->destroy(id_db, NULL); - pc_db->destroy(pc_db, NULL); - mobid_db->destroy(mobid_db, NULL); - bossid_db->destroy(bossid_db, NULL); - nick_db->destroy(nick_db, nick_db_final); - charid_db->destroy(charid_db, NULL); - iwall_db->destroy(iwall_db, NULL); - regen_db->destroy(regen_db, NULL); + db_destroy(map->id_db); + db_destroy(map->pc_db); + db_destroy(map->mobid_db); + db_destroy(map->bossid_db); + map->nick_db->destroy(map->nick_db, map->nick_db_final); + db_destroy(map->charid_db); + db_destroy(map->iwall_db); + db_destroy(map->regen_db); - map_sql_close(); - ers_destroy(map_iterator_ers); + map->sql_close(); + ers_destroy(map->iterator_ers); - aFree(maplist); + aFree(map->list); - if( !enable_grf ) - aFree(map_cache_buffer); + if( !map->enable_grf ) + aFree(map->cache_buffer); ShowStatus("Finished.\n"); } -static int map_abort_sub(struct map_session_data* sd, va_list ap) -{ +int map_abort_sub(struct map_session_data* sd, va_list ap) { chrif->save(sd,1); return 1; } @@ -5233,19 +5114,19 @@ void do_abort(void) run = 1; if (!chrif->isconnected()) { - if (pc_db->size(pc_db)) - ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db)); + if (db_size(map->pc_db)) + ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", db_size(map->pc_db)); return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); - map->map_foreachpc(map_abort_sub); + map->foreachpc(map->abort_sub); chrif->flush_fifo(); } /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------*/ -static void map_helpscreen(bool do_exit) +void map_helpscreen(bool do_exit) { ShowInfo("Usage: %s [options]\n", SERVER_NAME); ShowInfo("\n"); @@ -5266,9 +5147,9 @@ static void map_helpscreen(bool do_exit) } /*====================================================== -* Map-Server Version Screen [MC Cameri] -*------------------------------------------------------*/ -static void map_versionscreen(bool do_exit) { + * Map-Server Version Screen [MC Cameri] + *------------------------------------------------------*/ +void map_versionscreen(bool do_exit) { const char *svn = get_svn_revision(); const char *git = get_git_hash(); ShowInfo(CL_WHITE"Hercules version: %s" CL_RESET"\n", git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown"); @@ -5303,7 +5184,7 @@ void do_shutdown(void) } } -static bool map_arg_next_value(const char* option, int i, int argc) +bool map_arg_next_value(const char* option, int i, int argc) { if( i >= argc-1 ) { ShowWarning("Missing value for option '%s'.\n", option); @@ -5327,15 +5208,15 @@ CPCMD(gm_position) { return; } - if( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) { + if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name); - cpsd->bl.x = x; - cpsd->bl.y = y; - cpsd->bl.m = m; + map->cpsd->bl.x = x; + map->cpsd->bl.y = y; + map->cpsd->bl.m = m; } CPCMD(gm_use) { @@ -5343,23 +5224,23 @@ CPCMD(gm_use) { ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command <optional params>"CL_RESET"'\n"); return; } - cpsd->fd = -2; - if( !atcommand->parse(cpsd->fd, cpsd, line, 0) ) + map->cpsd->fd = -2; + if( !atcommand->parse(map->cpsd->fd, map->cpsd, line, 0) ) ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' failed\n",line); else ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line); - cpsd->fd = 0; + map->cpsd->fd = 0; } /* Hercules Console Parser */ void map_cp_defaults(void) { #ifdef CONSOLE_INPUT /* default HCP data */ - cpsd = pc->get_dummy_sd(); - strcpy(cpsd->status.name, "Hercules Console"); - cpsd->bl.x = MAP_DEFAULT_X; - cpsd->bl.y = MAP_DEFAULT_Y; - cpsd->bl.m = map->mapname2mapid(MAP_DEFAULT); + map->cpsd = pc->get_dummy_sd(); + strcpy(map->cpsd->status.name, "Hercules Console"); + map->cpsd->bl.x = MAP_DEFAULT_X; + map->cpsd->bl.y = MAP_DEFAULT_Y; + map->cpsd->bl.m = map->mapname2mapid(MAP_DEFAULT); console->addCommand("gm:info",CPCMD_A(gm_position)); console->addCommand("gm:use",CPCMD_A(gm_use)); @@ -5409,7 +5290,7 @@ void map_hp_symbols(void) { /* partial */ HPM->share(mapit,"mapit"); /* sql link */ - HPM->share(mmysql_handle,"sql_handle"); + HPM->share(map->mysql_handle,"sql_handle"); /* specific */ HPM->share(atcommand->create,"addCommand"); HPM->share(script->addScript,"addScript"); @@ -5417,7 +5298,7 @@ void map_hp_symbols(void) { HPM->share(HPM_map_getFromMSD,"getFromMSD"); HPM->share(HPM_map_removeFromMSD,"removeFromMSD"); /* vars */ - HPM->share(maplist,"maplist"); + HPM->share(map->list,"map->list"); } void map_load_defaults(void) { @@ -5470,44 +5351,6 @@ int do_init(int argc, char *argv[]) map_defaults(); - map->map_num = 0; - - sprintf(map->db_path ,"db"); - sprintf(map->help_txt ,"conf/help.txt"); - sprintf(map->help2_txt ,"conf/help2.txt"); - sprintf(map->charhelp_txt ,"conf/charhelp.txt"); - - sprintf(map->wisp_server_name ,"Server"); // can be modified in char-server configuration file - - map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; - map->minsave_interval = 100; - map->save_settings = 0xFFFF; - map->agit_flag = 0; - map->agit2_flag = 0; - map->night_flag = 0; // 0=day, 1=night [Yor] - map->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] - - map->db_use_sql_item_db = 0; - map->db_use_sql_mob_db = 0; - map->db_use_sql_mob_skill_db = 0; - - sprintf(map->item_db_db, "item_db"); - sprintf(map->item_db2_db, "item_db2"); - sprintf(map->item_db_re_db, "item_db_re"); - sprintf(map->mob_db_db, "mob_db"); - sprintf(map->mob_db2_db, "mob_db2"); - sprintf(map->mob_skill_db_db, "mob_skill_db"); - sprintf(map->mob_skill_db2_db, "mob_skill_db2"); - sprintf(map->interreg_db, "interreg"); - - map->INTER_CONF_NAME="conf/inter-server.conf"; - map->LOG_CONF_NAME="conf/logs.conf"; - map->MAP_CONF_NAME = "conf/map-server.conf"; - map->BATTLE_CONF_FILENAME = "conf/battle.conf"; - map->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; - map->SCRIPT_CONF_NAME = "conf/script.conf"; - map->MSG_CONF_NAME = "conf/messages.conf"; - map->GRF_PATH_FILENAME = "conf/grf-files.txt"; rnd_init(); for( i = 1; i < argc ; i++ ) { @@ -5520,32 +5363,32 @@ int do_init(int argc, char *argv[]) arg++; if( strcmp(arg, "help") == 0 ) { - map_helpscreen(true); + map->helpscreen(true); } else if( strcmp(arg, "version") == 0 ) { - map_versionscreen(true); + map->versionscreen(true); } else if( strcmp(arg, "map-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->MAP_CONF_NAME = argv[++i]; } else if( strcmp(arg, "battle-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->BATTLE_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "atcommand-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->ATCOMMAND_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "script-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->SCRIPT_CONF_NAME = argv[++i]; } else if( strcmp(arg, "msg-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->MSG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "grf-path-file") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->GRF_PATH_FILENAME = argv[++i]; } else if( strcmp(arg, "inter-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->INTER_CONF_NAME = argv[++i]; } else if( strcmp(arg, "log-config") == 0 ) { - if( map_arg_next_value(arg, i, argc) ) + if( map->arg_next_value(arg, i, argc) ) map->LOG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest] runflag = CORE_ST_STOP; @@ -5553,32 +5396,33 @@ int do_init(int argc, char *argv[]) ShowError("Unknown option '%s'.\n", argv[i]); exit(EXIT_FAILURE); } - } else switch( arg[0] ) {// short option - case '?': - case 'h': - map_helpscreen(true); - break; - case 'v': - map_versionscreen(true); - break; - default: - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); + } else { + switch( arg[0] ) {// short option + case '?': + case 'h': + map->helpscreen(true); + break; + case 'v': + map->versionscreen(true); + break; + default: + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); + } } } - memset(&index2mapid, -1, sizeof(index2mapid)); map_load_defaults(); - map_config_read(map->MAP_CONF_NAME); - CREATE(maplist,struct map_data,map->map_num); - map->map_num = 0; - map_config_read_sub(map->MAP_CONF_NAME); + map->config_read(map->MAP_CONF_NAME); + CREATE(map->list,struct map_data,map->count); + map->count = 0; + map->config_read_sub(map->MAP_CONF_NAME); // loads npcs map->reloadnpc(false); chrif->checkdefaultlogin(); - if (!map_ip_set || !char_ip_set) { + if (!map->ip_set || !map->char_ip_set) { char ip_str[16]; ip2str(addr_[0], ip_str); @@ -5591,46 +5435,45 @@ int do_init(int argc, char *argv[]) ShowInfo("Defaulting to %s as our IP address\n", ip_str); - if (!map_ip_set) + if (!map->ip_set) clif->setip(ip_str); - if (!char_ip_set) + if (!map->char_ip_set) chrif->setip(ip_str); } battle->config_read(map->BATTLE_CONF_FILENAME); atcommand->msg_read(map->MSG_CONF_NAME); script->config_read(map->SCRIPT_CONF_NAME); - inter_config_read(map->INTER_CONF_NAME); + map->inter_config_read(map->INTER_CONF_NAME); logs->config_read(map->LOG_CONF_NAME); - id_db = idb_alloc(DB_OPT_BASE); - pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map->id2sd() use. [Skotlex] - mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] - bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search - map_db = uidb_alloc(DB_OPT_BASE); - nick_db = idb_alloc(DB_OPT_BASE); - charid_db = idb_alloc(DB_OPT_BASE); - regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing + map->id_db = idb_alloc(DB_OPT_BASE); + map->pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map->id2sd() use. [Skotlex] + map->mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] + map->bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search + map->map_db = uidb_alloc(DB_OPT_BASE); + map->nick_db = idb_alloc(DB_OPT_BASE); + map->charid_db = idb_alloc(DB_OPT_BASE); + map->regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing + map->iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls + map->zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); - iwall_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls - zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); + map->iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE); - map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE); - - map_sql_init(); + map->sql_init(); if (logs->config.sql_logs) - log_sql_init(); + logs->sql_init(); mapindex_init(); - if(enable_grf) + if(map->enable_grf) grfio_init(map->GRF_PATH_FILENAME); - map_readallmaps(); + map->readallmaps(); - timer->add_func_list(map_freeblock_timer, "map_freeblock_timer"); - timer->add_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - timer->add_func_list(map_removemobs_timer, "map_removemobs_timer"); - timer->add_interval(timer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + timer->add_func_list(map->freeblock_timer, "map_freeblock_timer"); + timer->add_func_list(map->clearflooritem_timer, "map_clearflooritem_timer"); + timer->add_func_list(map->removemobs_timer, "map_removemobs_timer"); + timer->add_interval(timer->gettick()+1000, map->freeblock_timer, 0, 0, 60*1000); HPM->load_sub = HPM_map_plugin_load_sub; HPM->symbol_defaults_sub = map_hp_symbols; @@ -5646,7 +5489,7 @@ int do_init(int argc, char *argv[]) script->init(); itemdb->init(); skill->init(); - read_map_zone_db();/* read after item and skill initalization */ + map->read_zone_db();/* read after item and skill initalization */ mob->init(); pc->init(); status->init(); @@ -5669,13 +5512,13 @@ int do_init(int argc, char *argv[]) if (battle_config.pk_mode) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); - Sql_HerculesUpdateCheck(mmysql_handle); + Sql_HerculesUpdateCheck(map->mysql_handle); #ifdef CONSOLE_INPUT - console->setSQL(mmysql_handle); + console->setSQL(map->mysql_handle); #endif - ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); + ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map->port); if( runflag != CORE_ST_STOP ) { shutdown_callback = map->do_shutdown; @@ -5697,6 +5540,89 @@ int do_init(int argc, char *argv[]) void map_defaults(void) { map = &map_s; + /* */ + map->count = 0; + + sprintf(map->db_path ,"db"); + sprintf(map->help_txt ,"conf/help.txt"); + sprintf(map->help2_txt ,"conf/help2.txt"); + sprintf(map->charhelp_txt ,"conf/charhelp.txt"); + + sprintf(map->wisp_server_name ,"Server"); // can be modified in char-server configuration file + + map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + map->minsave_interval = 100; + map->save_settings = 0xFFFF; + map->agit_flag = 0; + map->agit2_flag = 0; + map->night_flag = 0; // 0=day, 1=night [Yor] + map->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] + + map->db_use_sql_item_db = 0; + map->db_use_sql_mob_db = 0; + map->db_use_sql_mob_skill_db = 0; + + sprintf(map->item_db_db, "item_db"); + sprintf(map->item_db2_db, "item_db2"); + sprintf(map->item_db_re_db, "item_db_re"); + sprintf(map->mob_db_db, "mob_db"); + sprintf(map->mob_db2_db, "mob_db2"); + sprintf(map->mob_skill_db_db, "mob_skill_db"); + sprintf(map->mob_skill_db2_db, "mob_skill_db2"); + sprintf(map->interreg_db, "interreg"); + + map->INTER_CONF_NAME="conf/inter-server.conf"; + map->LOG_CONF_NAME="conf/logs.conf"; + map->MAP_CONF_NAME = "conf/map-server.conf"; + map->BATTLE_CONF_FILENAME = "conf/battle.conf"; + map->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; + map->SCRIPT_CONF_NAME = "conf/script.conf"; + map->MSG_CONF_NAME = "conf/messages.conf"; + map->GRF_PATH_FILENAME = "conf/grf-files.txt"; + + map->default_codepage[0] = '\0'; + map->server_port = 3306; + sprintf(map->server_ip,"127.0.0.1"); + sprintf(map->server_id,"ragnarok"); + sprintf(map->server_pw,"ragnarok"); + sprintf(map->server_db,"ragnarok"); + map->mysql_handle = NULL; + + map->port = 0; + map->users = 0; + map->ip_set = 0; + map->char_ip_set = 0; + map->enable_grf = 0; + + memset(&map->index2mapid, -1, sizeof(map->index2mapid)); + + map->id_db = NULL; + map->pc_db = NULL; + map->mobid_db = NULL; + map->bossid_db = NULL; + map->map_db = NULL; + map->nick_db = NULL; + map->charid_db = NULL; + map->regen_db = NULL; + map->zone_db = NULL; + map->iwall_db = NULL; + + //all in a big chunk, respects order + memset(map->block_free,0,sizeof(map->block_free) + + sizeof(map->block_free_count) + + sizeof(map->block_free_lock) + + sizeof(map->bl_list) + + sizeof(map->bl_list_count) + + sizeof(map->bl_head) + + sizeof(map->zone_all) + + sizeof(map->zone_pk) + ); + + map->cpsd = NULL; + map->list = NULL; + + map->iterator_ers = NULL; + map->cache_buffer = NULL; /* funcs */ map->zone_init = map_zone_init; map->zone_remove = map_zone_remove; @@ -5742,16 +5668,16 @@ void map_defaults(void) { map->charid2nick = map_charid2nick; map->charid2sd = map_charid2sd; - map->vmap_foreachpc = map_vmap_foreachpc; - map->map_foreachpc = map_map_foreachpc; - map->vmap_foreachmob = map_vmap_foreachmob; - map->map_foreachmob = map_map_foreachmob; - map->vmap_foreachnpc = map_vmap_foreachnpc; - map->map_foreachnpc = map_map_foreachnpc; - map->vmap_foreachregen = map_vmap_foreachregen; - map->map_foreachregen = map_map_foreachregen; - map->vmap_foreachiddb = map_vmap_foreachiddb; - map->map_foreachiddb = map_map_foreachiddb; + map->vforeachpc = map_vforeachpc; + map->foreachpc = map_foreachpc; + map->vforeachmob = map_vforeachmob; + map->foreachmob = map_foreachmob; + map->vforeachnpc = map_vforeachnpc; + map->foreachnpc = map_foreachnpc; + map->vforeachregen = map_vforeachregen; + map->foreachregen = map_foreachregen; + map->vforeachiddb = map_vforeachiddb; + map->foreachiddb = map_foreachiddb; map->vforeachinrange = map_vforeachinrange; map->foreachinrange = map_foreachinrange; @@ -5819,7 +5745,57 @@ void map_defaults(void) { map->do_shutdown = do_shutdown; - /* FIXME: temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ + map->freeblock_timer = map_freeblock_timer; + map->searchrandfreecell = map_searchrandfreecell; + map->count_sub = map_count_sub; + map->create_charid2nick = create_charid2nick; + map->removemobs_sub = map_removemobs_sub; + map->gat2cell = map_gat2cell; + map->cell2gat = map_cell2gat; + map->getcellp = map_getcellp; + map->setcell = map_setcell; + map->sub_getcellp = map_sub_getcellp; + map->sub_setcell = map_sub_setcell; + map->iwall_nextxy = map_iwall_nextxy; + map->create_map_data_other_server = create_map_data_other_server; + map->eraseallipport_sub = map_eraseallipport_sub; + map->init_mapcache = map_init_mapcache; + map->readfromcache = map_readfromcache; + map->addmap = map_addmap; + map->delmapid = map_delmapid; + map->zone_db_clear = map_zone_db_clear; + map->list_final = do_final_maps; + map->waterheight = map_waterheight; + map->readgat = map_readgat; + map->readallmaps = map_readallmaps; + map->config_read = map_config_read; + map->config_read_sub = map_config_read_sub; + map->reloadnpc_sub = map_reloadnpc_sub; + map->inter_config_read = inter_config_read; + map->sql_init = map_sql_init; + map->sql_close = map_sql_close; + map->zone_mf_cache = map_zone_mf_cache; + map->zone_str2itemid = map_zone_str2itemid; + map->zone_str2skillid = map_zone_str2skillid; + map->zone_bl_type = map_zone_bl_type; + map->read_zone_db = read_map_zone_db; + map->db_final = map_db_final; + map->nick_db_final = nick_db_final; + map->cleanup_db_sub = cleanup_db_sub; + map->abort_sub = map_abort_sub; + map->helpscreen = map_helpscreen; + map->versionscreen = map_versionscreen; + map->arg_next_value = map_arg_next_value; + +#ifdef CELL_NOSTACK + map->addblcell = map_addblcell; + map->delblcell = map_delblcell; +#endif + + /** + * mapit interface + **/ + mapit = &mapit_s; mapit->alloc = mapit_alloc; diff --git a/src/map/map.h b/src/map/map.h index 69152ec57..67fdfcf96 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -11,6 +11,7 @@ #include "../common/mapindex.h" #include "../common/db.h" #include "../config/core.h" +#include "../common/sql.h" #include "atcommand.h" #include <stdarg.h> @@ -40,6 +41,11 @@ enum E_MAPSERVER_ST { #define MAX_VENDING 12 #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] +#define BLOCK_SIZE 8 +#define block_free_max 1048576 +#define BL_LIST_MAX 1048576 + + // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { MOBID_EMPERIUM = 1288, @@ -67,10 +73,12 @@ enum MOBID { #define JOBL_UPPER 0x1000 //4096 #define JOBL_BABY 0x2000 //8192 #define JOBL_THIRD 0x4000 //16384 + // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK) + //First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type. @@ -215,13 +223,13 @@ enum { #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 // Specifies maps where players may hit each other -#define map_flag_vs(m) (maplist[m].flag.pvp || maplist[m].flag.gvg_dungeon || maplist[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle) || maplist[m].flag.battleground) +#define map_flag_vs(m) (map->list[m].flag.pvp || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) || map->list[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions -#define map_flag_gvg(m) (maplist[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && maplist[m].flag.gvg_castle)) +#define map_flag_gvg(m) (map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle)) // Specifies if the map is tagged as GvG/WoE (regardless of map->agit_flag status) -#define map_flag_gvg2(m) (maplist[m].flag.gvg || maplist[m].flag.gvg_castle) +#define map_flag_gvg2(m) (map->list[m].flag.gvg || map->list[m].flag.gvg_castle) // No Kill Steal Protection -#define map_flag_ks(m) (maplist[m].flag.town || maplist[m].flag.pvp || maplist[m].flag.gvg || maplist[m].flag.battleground) +#define map_flag_ks(m) (map->list[m].flag.town || map->list[m].flag.pvp || map->list[m].flag.gvg || map->list[m].flag.battleground) //This stackable implementation does not means a BL can be more than one type at a time, but it's // meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] @@ -460,19 +468,19 @@ typedef enum { struct mapcell { // terrain flags unsigned char -walkable : 1, -shootable : 1, -water : 1; + walkable : 1, + shootable : 1, + water : 1; // dynamic flags unsigned char -npc : 1, -basilica : 1, -landprotector : 1, -novending : 1, -nochat : 1, -maelstrom : 1, -icewall : 1; + npc : 1, + basilica : 1, + landprotector : 1, + novending : 1, + nochat : 1, + maelstrom : 1, + icewall : 1; #ifdef CELL_NOSTACK unsigned char cell_bl; //Holds amount of bls in this cell. @@ -525,9 +533,6 @@ struct map_zone_skill_damage_cap_entry { #define MAP_ZONE_PK_NAME "PK Mode" #define MAP_ZONE_MAPFLAG_LENGTH 50 -//TODO place it in the map interface -DBMap *zone_db;/* string => struct map_zone_data */ - struct map_zone_data { char name[MAP_ZONE_NAME_LENGTH];/* 20'd */ struct map_zone_disabled_skill_entry **disabled_skills; @@ -542,9 +547,6 @@ struct map_zone_data { int capped_skills_count; }; -struct map_zone_data map_zone_all;/* used as a base on all maps */ -struct map_zone_data map_zone_pk;/* used for (pk_mode) */ - struct map_drop_list { int drop_id; int drop_type; @@ -696,10 +698,7 @@ struct map_data_other_server { uint16 port; }; - -struct map_data *maplist; - -#define map_id2index(id) maplist[(id)].index +#define map_id2index(id) map->list[(id)].index /// Bitfield of flags for the iterator. enum e_mapitflags { @@ -718,7 +717,7 @@ struct mapit_interface { struct block_list* (*next) (struct s_mapiterator* iter); struct block_list* (*prev) (struct s_mapiterator* iter); bool (*exists) (struct s_mapiterator* iter); -} mapit_s; +}; struct mapit_interface *mapit; @@ -743,11 +742,29 @@ typedef struct elemental_data TBL_ELEM; #define BL_CAST(type_, bl) \ ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) -#include "../common/sql.h" +struct charid_request { + struct charid_request* next; + int charid;// who want to be notified of the nick +}; +struct charid2nick { + char nick[NAME_LENGTH]; + struct charid_request* requests;// requests of notification on this nick +}; +// This is the main header found at the very beginning of the map cache +struct map_cache_main_header { + uint32 file_size; + uint16 map_count; +}; + +// This is the header appended before every compressed map cells info in the map cache +struct map_cache_map_info { + char name[MAP_NAME_LENGTH]; + int16 xs; + int16 ys; + int32 len; +}; -extern Sql* mmysql_handle; -extern Sql* logmysql_handle; /*===================================== * Interface : map.h @@ -757,7 +774,7 @@ extern Sql* logmysql_handle; struct map_interface { /* vars */ - int map_num; + int count; int autosave_interval; int minsave_interval; @@ -796,6 +813,47 @@ struct map_interface { char mob_skill_db2_db[32]; char interreg_db[32]; + char default_codepage[32]; + + int server_port; + char server_ip[32]; + char server_id[32]; + char server_pw[32]; + char server_db[32]; + Sql* mysql_handle; + + int port; + int users; + int enable_grf; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] + int ip_set; + int char_ip_set; + + int16 index2mapid[MAX_MAPINDEX]; + /* */ + DBMap* id_db; // int id -> struct block_list* + DBMap* pc_db; // int id -> struct map_session_data* + DBMap* mobid_db; // int id -> struct mob_data* + DBMap* bossid_db; // int id -> struct mob_data* (MVP db) + DBMap* map_db; // unsigned int mapindex -> struct map_data_other_server* + DBMap* nick_db; // int char_id -> struct charid2nick* (requested names of offline characters) + DBMap* charid_db; // int char_id -> struct map_session_data* + DBMap* regen_db; // int id -> struct block_list* (status_natural_heal processing) + DBMap* zone_db; // string => struct map_zone_data + DBMap* iwall_db; + /* order respected by map_defaults() in order to zero */ + /* from block_free until zone_pk */ + struct block_list *block_free[block_free_max]; + int block_free_count, block_free_lock; + struct block_list *bl_list[BL_LIST_MAX]; + int bl_list_count; + struct block_list bl_head; + struct map_zone_data zone_all;/* used as a base on all maps */ + struct map_zone_data zone_pk;/* used for (pk_mode) */ + struct map_session_data *cpsd; + struct map_data *list; + /* [Ind/Hercules] */ + struct eri *iterator_ers; + char *cache_buffer; // Has the uncompressed gat data of all maps, so just one allocation has to be made /* funcs */ void (*zone_init) (void); void (*zone_remove) (int m); @@ -818,17 +876,17 @@ struct map_interface { // blocklist manipulation int (*addblock) (struct block_list* bl); int (*delblock) (struct block_list* bl); - int (*moveblock) (struct block_list *, int, int, unsigned int); + int (*moveblock) (struct block_list *bl, int x1, int y1, unsigned int tick); //blocklist nb in one cell int (*count_oncell) (int16 m,int16 x,int16 y,int type); - struct skill_unit * (*find_skill_unit_oncell) (struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); + struct skill_unit * (*find_skill_unit_oncell) (struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag); // search and creation int (*get_new_object_id) (void); int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); // - int (*quit) (struct map_session_data *); + int (*quit) (struct map_session_data *sd); // npc - bool (*addnpc) (int16 m,struct npc_data *); + bool (*addnpc) (int16 m,struct npc_data *nd); // map item int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data); int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data); @@ -841,16 +899,16 @@ struct map_interface { const char* (*charid2nick) (int charid); struct map_session_data* (*charid2sd) (int charid); - void (*vmap_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), va_list args); - void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); - void (*vmap_foreachmob) (int (*func)(struct mob_data* md, va_list args), va_list args); - void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); - void (*vmap_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), va_list args); - void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); - void (*vmap_foreachregen) (int (*func)(struct block_list* bl, va_list args), va_list args); - void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); - void (*vmap_foreachiddb) (int (*func)(struct block_list* bl, va_list args), va_list args); - void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); + void (*vforeachpc) (int (*func)(struct map_session_data* sd, va_list args), va_list args); + void (*foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); + void (*vforeachmob) (int (*func)(struct mob_data* md, va_list args), va_list args); + void (*foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); + void (*vforeachnpc) (int (*func)(struct npc_data* nd, va_list args), va_list args); + void (*foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); + void (*vforeachregen) (int (*func)(struct block_list* bl, va_list args), va_list args); + void (*foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); + void (*vforeachiddb) (int (*func)(struct block_list* bl, va_list args), va_list args); + void (*foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); int (*vforeachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap); int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); @@ -887,10 +945,10 @@ struct map_interface { int (*setipport) (unsigned short mapindex, uint32 ip, uint16 port); int (*eraseipport) (unsigned short mapindex, uint32 ip, uint16 port); int (*eraseallipport) (void); - void (*addiddb) (struct block_list *); + void (*addiddb) (struct block_list *bl); void (*deliddb) (struct block_list *bl); /* */ - struct map_session_data * (*nick2sd) (const char*); + struct map_session_data * (*nick2sd) (const char *nick); struct mob_data * (*getmob_boss) (int16 m); struct mob_data * (*id2boss) (int id); // reload config file looking only for npcs @@ -918,6 +976,52 @@ struct map_interface { void (*clean) (int i); void (*do_shutdown) (void); + + int (*freeblock_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*searchrandfreecell) (int16 m, int16 *x, int16 *y, int stack); + int (*count_sub) (struct block_list *bl, va_list ap); + DBData (*create_charid2nick) (DBKey key, va_list args); + int (*removemobs_sub) (struct block_list *bl, va_list ap); + struct mapcell (*gat2cell) (int gat); + int (*cell2gat) (struct mapcell cell); + int (*getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk); + void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); + int (*sub_getcellp) (struct map_data *m, int16 x, int16 y, cell_chk cellchk); + void (*sub_setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); + void (*iwall_nextxy) (int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1); + DBData (*create_map_data_other_server) (DBKey key, va_list args); + int (*eraseallipport_sub) (DBKey key, DBData *data, va_list va); + char* (*init_mapcache) (FILE *fp); + int (*readfromcache) (struct map_data *m, char *buffer); + int (*addmap) (char *mapname); + void (*delmapid) (int id); + void (*zone_db_clear) (void); + void (*list_final) (void); + int (*waterheight) (char *mapname); + int (*readgat) (struct map_data *m); + int (*readallmaps) (void); + int (*config_read) (char *cfgName); + int (*config_read_sub) (char *cfgName); + void (*reloadnpc_sub) (char *cfgName); + int (*inter_config_read) (char *cfgName); + int (*sql_init) (void); + int (*sql_close) (void); + bool (*zone_mf_cache) (int m, char *flag, char *params); + unsigned short (*zone_str2itemid) (const char *name); + unsigned short (*zone_str2skillid) (const char *name); + enum bl_type (*zone_bl_type) (const char *entry, enum map_zone_skill_subtype *subtype); + void (*read_zone_db) (void); + int (*db_final) (DBKey key, DBData *data, va_list ap); + int (*nick_db_final) (DBKey key, DBData *data, va_list args); + int (*cleanup_db_sub) (DBKey key, DBData *data, va_list va); + int (*abort_sub) (struct map_session_data *sd, va_list ap); + void (*helpscreen) (bool do_exit); + void (*versionscreen) (bool do_exit); + bool (*arg_next_value) (const char *option, int i, int argc); +#ifdef CELL_NOSTACK + void (*addblcell) (struct block_list *bl); + void (*delblcell) (struct block_list *bl); +#endif }; struct map_interface *map; diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c index 0a0b8f75f..902b7c39b 100644 --- a/src/map/mapreg_sql.c +++ b/src/map/mapreg_sql.c @@ -10,7 +10,7 @@ #include "../common/sql.h" #include "../common/strlib.h" #include "../common/timer.h" -#include "map.h" // mmysql_handle +#include "map.h" // map->mysql_handle #include "script.h" #include "mapreg.h" #include <stdlib.h> @@ -55,9 +55,9 @@ bool mapreg_setreg(int uid, int val) { if(name[1] != '@') {// write new variable to database char tmp_str[32*2+1]; - SQL->EscapeStringLen(mmysql_handle, tmp_str, name, strnlen(name, 32)); - if( SQL_ERROR == SQL->Query(mmysql_handle, "INSERT INTO `%s`(`varname`,`index`,`value`) VALUES ('%s','%d','%d')", mapreg->table, tmp_str, i, val) ) - Sql_ShowDebug(mmysql_handle); + SQL->EscapeStringLen(map->mysql_handle, tmp_str, name, strnlen(name, 32)); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "INSERT INTO `%s`(`varname`,`index`,`value`) VALUES ('%s','%d','%d')", mapreg->table, tmp_str, i, val) ) + Sql_ShowDebug(map->mysql_handle); } idb_put(mapreg->db, uid, m); } @@ -68,8 +68,8 @@ bool mapreg_setreg(int uid, int val) { idb_remove(mapreg->db,uid); if( name[1] != '@' ) {// Remove from database because it is unused. - if( SQL_ERROR == SQL->Query(mmysql_handle, "DELETE FROM `%s` WHERE `varname`='%s' AND `index`='%d'", mapreg->table, name, i) ) - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `varname`='%s' AND `index`='%d'", mapreg->table, name, i) ) + Sql_ShowDebug(map->mysql_handle); } } @@ -85,8 +85,8 @@ bool mapreg_setregstr(int uid, const char* str) { if( str == NULL || *str == 0 ) { if(name[1] != '@') { - if( SQL_ERROR == SQL->Query(mmysql_handle, "DELETE FROM `%s` WHERE `varname`='%s' AND `index`='%d'", mapreg->table, name, i) ) - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "DELETE FROM `%s` WHERE `varname`='%s' AND `index`='%d'", mapreg->table, name, i) ) + Sql_ShowDebug(map->mysql_handle); } if( (m = idb_get(mapreg->str_db,uid)) ) { if( m->u.str != NULL ) @@ -113,10 +113,10 @@ bool mapreg_setregstr(int uid, const char* str) { if(name[1] != '@') { //put returned null, so we must insert. char tmp_str[32*2+1]; char tmp_str2[255*2+1]; - SQL->EscapeStringLen(mmysql_handle, tmp_str, name, strnlen(name, 32)); - SQL->EscapeStringLen(mmysql_handle, tmp_str2, str, strnlen(str, 255)); - if( SQL_ERROR == SQL->Query(mmysql_handle, "INSERT INTO `%s`(`varname`,`index`,`value`) VALUES ('%s','%d','%s')", mapreg->table, tmp_str, i, tmp_str2) ) - Sql_ShowDebug(mmysql_handle); + SQL->EscapeStringLen(map->mysql_handle, tmp_str, name, strnlen(name, 32)); + SQL->EscapeStringLen(map->mysql_handle, tmp_str2, str, strnlen(str, 255)); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "INSERT INTO `%s`(`varname`,`index`,`value`) VALUES ('%s','%d','%s')", mapreg->table, tmp_str, i, tmp_str2) ) + Sql_ShowDebug(map->mysql_handle); } idb_put(mapreg->str_db, uid, m); } @@ -133,7 +133,7 @@ void script_load_mapreg(void) { | varname | index | value | +-------------------------+ */ - SqlStmt* stmt = SQL->StmtMalloc(mmysql_handle); + SqlStmt* stmt = SQL->StmtMalloc(map->mysql_handle); char varname[32+1]; int index; char value[255+1]; @@ -199,8 +199,8 @@ void script_save_mapreg(void) { int i = (m->uid & 0xff000000) >> 24; const char* name = script->get_str(num); - if( SQL_ERROR == SQL->Query(mmysql_handle, "UPDATE `%s` SET `value`='%d' WHERE `varname`='%s' AND `index`='%d' LIMIT 1", mapreg->table, m->u.i, name, i) ) - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "UPDATE `%s` SET `value`='%d' WHERE `varname`='%s' AND `index`='%d' LIMIT 1", mapreg->table, m->u.i, name, i) ) + Sql_ShowDebug(map->mysql_handle); m->save = false; } } @@ -217,9 +217,9 @@ void script_save_mapreg(void) { const char* name = script->get_str(num); char tmp_str2[2*255+1]; - SQL->EscapeStringLen(mmysql_handle, tmp_str2, m->u.str, safestrnlen(m->u.str, 255)); - if( SQL_ERROR == SQL->Query(mmysql_handle, "UPDATE `%s` SET `value`='%s' WHERE `varname`='%s' AND `index`='%d' LIMIT 1", mapreg->table, tmp_str2, name, i) ) - Sql_ShowDebug(mmysql_handle); + SQL->EscapeStringLen(map->mysql_handle, tmp_str2, m->u.str, safestrnlen(m->u.str, 255)); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "UPDATE `%s` SET `value`='%s' WHERE `varname`='%s' AND `index`='%d' LIMIT 1", mapreg->table, tmp_str2, name, i) ) + Sql_ShowDebug(map->mysql_handle); m->save = false; } } diff --git a/src/map/mob.c b/src/map/mob.c index 7d04937e7..7023bcb9d 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -173,11 +173,11 @@ void mvptomb_destroy(struct mob_data *md) { map->delblock(&nd->bl); - ARR_FIND( 0, maplist[m].npc_num, i, maplist[m].npc[i] == nd ); - if( !(i == maplist[m].npc_num) ) { - maplist[m].npc_num--; - maplist[m].npc[i] = maplist[m].npc[maplist[m].npc_num]; - maplist[m].npc[maplist[m].npc_num] = NULL; + ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd ); + if( !(i == map->list[m].npc_num) ) { + map->list[m].npc_num--; + map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num]; + map->list[m].npc[map->list[m].npc_num] = NULL; } map->deliddb(&nd->bl); @@ -363,7 +363,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) t_sd = BL_CAST(BL_PC,s_bl); do { - if( maplist[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) + if( map->list[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) return false; // Ignores GVG, PVP and AllowKS map flags if( md->db->mexp || md->master_id ) @@ -638,12 +638,12 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if( !has_index ) { guardian = -1; } else if( guardian < 0 || guardian >= MAX_GUARDIANS ) { - ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, maplist[m].name); + ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map->list[m].name); return 0; } if((x<=0 || y<=0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1)) { - ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, maplist[m].name); + ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map->list[m].name); return 0; } data.x = x; @@ -653,13 +653,13 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if (!mob->parse_dataset(&data)) return 0; - gc=guild->mapname2gc(maplist[m].name); + gc=guild->mapname2gc(map->list[m].name); if (gc == NULL) { - ShowError("mob_spawn_guardian: No castle set at map %s\n", maplist[m].name); + ShowError("mob_spawn_guardian: No castle set at map %s\n", map->list[m].name); return 0; } if (!gc->guild_id) - ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, maplist[m].name); + ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map->list[m].name); else g = guild->search(gc->guild_id); @@ -670,7 +670,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam && md2->guardian_data && md2->guardian_data->number == guardian ) { - ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, maplist[m].name); + ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map->list[m].name); return 0; } } @@ -732,7 +732,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int data.class_ = class_; if( (x <= 0 || y <= 0) && !map->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { - ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, maplist[m].name); + ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map->list[m].name); return 0; } @@ -963,7 +963,7 @@ int mob_spawn (struct mob_data *md) mob->mvptomb_destroy(md); map->addblock(&md->bl); - if( maplist[md->bl.m].users ) + if( map->list[md->bl.m].users ) clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mob->skill_use(md, tick, MSC_SPAWN); @@ -1068,7 +1068,7 @@ int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) battle->check_range(&md->bl,bl,md->db->range2) ) { //Pick closest target? - if( maplist[bl->m].icewall_num && + if( map->list[bl->m].icewall_num && !path->search_long(NULL,bl->m,md->bl.x,md->bl.y,bl->x,bl->y,CELL_CHKICEWALL) ) { if( !check_distance_bl(&md->bl, bl, status_get_range(&md->bl) ) ) @@ -1337,7 +1337,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) if(i==retrycount){ md->move_fail_count++; if(md->move_fail_count>1000){ - ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,maplist[md->bl.m].name, md->bl.x, md->bl.y); + ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map->list[md->bl.m].name, md->bl.x, md->bl.y); md->move_fail_count=0; mob->spawn(md); } @@ -1683,7 +1683,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) tick = va_arg(args,unsigned int); - if (battle_config.mob_ai&0x20 && maplist[md->bl.m].users>0) + if (battle_config.mob_ai&0x20 && map->list[md->bl.m].users>0) return (int)mob->ai_sub_hard(md, tick); if (md->bl.prev==NULL || md->status.hp == 0) @@ -1720,7 +1720,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) } if( DIFF_TICK(md->next_walktime,tick) < 0 && (status_get_mode(&md->bl)&MD_CANMOVE) && unit->can_move(&md->bl) ) { - if( maplist[md->bl.m].users > 0 ) + if( map->list[md->bl.m].users > 0 ) { if( rnd()%1000 < MOB_LAZYMOVEPERC(md) ) mob->randomwalk(md, tick); @@ -1741,7 +1741,7 @@ int mob_ai_sub_lazy(struct mob_data *md, va_list args) * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------*/ int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { - map->map_foreachmob(mob->ai_sub_lazy,tick); + map->foreachmob(mob->ai_sub_lazy,tick); return 0; } @@ -1751,9 +1751,9 @@ int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) - map->map_foreachmob(mob->ai_sub_lazy,tick); + map->foreachmob(mob->ai_sub_lazy,tick); else - map->map_foreachpc(mob->ai_sub_foreachclient,tick); + map->foreachpc(mob->ai_sub_foreachclient,tick); return 0; } @@ -2145,9 +2145,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { } if( !(type&2) //No exp - && (!maplist[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr] + && (!map->list[m].flag.pvp || battle_config.pvp_exp) //Pvp no exp rule [MouseJstr] && (!md->master_id || !md->special_state.ai) //Only player-summoned mobs do not give exp. [Skotlex] - && (!maplist[m].flag.nobaseexp || !maplist[m].flag.nojobexp) //Gives Exp + && (!map->list[m].flag.nobaseexp || !map->list[m].flag.nojobexp) //Gives Exp ) { //Experience calculation. int bonus = 100; //Bonus on top of your share (common to all attackers). if (md->sc.data[SC_RICHMANKIM]) @@ -2209,15 +2209,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { zeny*=rnd()%250; } - if (maplist[m].flag.nobaseexp || !md->db->base_exp) + if (map->list[m].flag.nobaseexp || !md->db->base_exp) base_exp = 0; else - base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * maplist[m].bexp/100., 1, UINT_MAX); + base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map->list[m].bexp/100., 1, UINT_MAX); - if (maplist[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. + if (map->list[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag == MDLF_HOMUN) //Homun earned job-exp is always lost. job_exp = 0; else - job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * maplist[m].jexp/100., 1, UINT_MAX); + job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map->list[m].jexp/100., 1, UINT_MAX); if ( (temp = tmpsd[i]->status.party_id) > 0 ) { int j; @@ -2271,7 +2271,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { } //End EXP giving. - if( !(type&1) && !maplist[m].flag.nomobloot && !md->state.rebirth && ( + if( !(type&1) && !map->list[m].flag.nomobloot && !md->state.rebirth && ( !md->special_state.ai || //Non special mob battle_config.alchemist_summon_reward == 2 || //All summoned give drops (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. @@ -2439,7 +2439,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { double exp; //mapflag: noexp check [Lorky] - if (maplist[m].flag.nobaseexp || type&2) + if (map->list[m].flag.nobaseexp || type&2) exp =1; else { exp = md->db->mexp; @@ -2454,7 +2454,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { pc->gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; - if( !(maplist[m].flag.nomvploot || type&1) ) { + if( !(map->list[m].flag.nomvploot || type&1) ) { /* pose them randomly in the list -- so on 100% drop servers it wont always drop the same item */ int mdrop_id[MAX_MVP_DROP]; int mdrop_p[MAX_MVP_DROP]; @@ -2598,7 +2598,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { return 5; // Note: Actually, it's 4. Oh well... // MvP tomb [GreenBox] - if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && maplist[md->bl.m].flag.notomb != 1) + if (battle_config.mvp_tomb_enabled && md->spawn->state.boss && map->list[md->bl.m].flag.notomb != 1) mob->mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL)); if( !rebirth ) { @@ -3354,12 +3354,12 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons (skill->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) continue; - for(h = 0; h < maplist[sd->bl.m].zone->disabled_skills_count; h++) { - if( skill_id == maplist[sd->bl.m].zone->disabled_skills[h]->nameid && maplist[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { + for(h = 0; h < map->list[sd->bl.m].zone->disabled_skills_count; h++) { + if( skill_id == map->list[sd->bl.m].zone->disabled_skills[h]->nameid && map->list[sd->bl.m].zone->disabled_skills[h]->subtype == MZS_CLONE ) { break; } } - if( h < maplist[sd->bl.m].zone->disabled_skills_count ) + if( h < map->list[sd->bl.m].zone->disabled_skills_count ) continue; //Normal aggressive mob, disable skills that cannot help them fight //against players (those with flags UF_NOMOB and UF_NOPC are specific @@ -3890,13 +3890,13 @@ int mob_read_sqldb(void) { uint32 lines = 0, count = 0; // retrieve all rows from the mob database - if( SQL_ERROR == SQL->Query(mmysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) { - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) { + Sql_ShowDebug(map->mysql_handle); continue; } // process rows one by one - while( SQL_SUCCESS == SQL->NextRow(mmysql_handle) ) { + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { // wrap the result into a TXT-compatible format char line[1024]; char* str[31+2*MAX_MVP_DROP+2*MAX_MOB_DROP]; @@ -3908,7 +3908,7 @@ int mob_read_sqldb(void) { { char* data; size_t len; - SQL->GetData(mmysql_handle, i, &data, &len); + SQL->GetData(map->mysql_handle, i, &data, &len); strcpy(p, data); str[i] = p; @@ -3922,7 +3922,7 @@ int mob_read_sqldb(void) { } // free the query result - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]); } @@ -4454,13 +4454,13 @@ int mob_read_sqlskilldb(void) { uint32 lines = 0, count = 0; // retrieve all rows from the mob skill database - if( SQL_ERROR == SQL->Query(mmysql_handle, "SELECT * FROM `%s`", mob_skill_db_name[fi]) ) { - Sql_ShowDebug(mmysql_handle); + if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", mob_skill_db_name[fi]) ) { + Sql_ShowDebug(map->mysql_handle); continue; } // process rows one by one - while( SQL_SUCCESS == SQL->NextRow(mmysql_handle) ) { + while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { // wrap the result into a TXT-compatible format char* str[19]; char* dummy = ""; @@ -4468,7 +4468,7 @@ int mob_read_sqlskilldb(void) { ++lines; for( i = 0; i < 19; ++i ) { - SQL->GetData(mmysql_handle, i, &str[i], NULL); + SQL->GetData(map->mysql_handle, i, &str[i], NULL); if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns } @@ -4479,7 +4479,7 @@ int mob_read_sqlskilldb(void) { } // free the query result - SQL->FreeResult(mmysql_handle); + SQL->FreeResult(map->mysql_handle); ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_skill_db_name[fi]); } diff --git a/src/map/mob.h b/src/map/mob.h index f4cbd77c6..210983675 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -245,8 +245,8 @@ struct item_drop_list { #define mob_stop_walking(md, type) unit->stop_walking(&(md)->bl, type) #define mob_stop_attack(md) unit->stop_attack(&(md)->bl) -#define mob_is_battleground(md) ( maplist[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) ) -#define mob_is_gvg(md) (maplist[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) +#define mob_is_battleground(md) ( map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) ) +#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) #define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) struct mob_interface { diff --git a/src/map/npc.c b/src/map/npc.c index 21e4221da..a28724238 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -881,53 +881,53 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) //if(sd->npc_id) // return 1; - for(i=0;i<maplist[m].npc_num;i++) { - if (maplist[m].npc[i]->option&OPTION_INVISIBLE) { + for(i=0;i<map->list[m].npc_num;i++) { + if (map->list[m].npc[i]->option&OPTION_INVISIBLE) { f=0; // a npc was found, but it is disabled; don't print warning continue; } - switch(maplist[m].npc[i]->subtype) { + switch(map->list[m].npc[i]->subtype) { case WARP: - xs=maplist[m].npc[i]->u.warp.xs; - ys=maplist[m].npc[i]->u.warp.ys; + xs=map->list[m].npc[i]->u.warp.xs; + ys=map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: - xs=maplist[m].npc[i]->u.scr.xs; - ys=maplist[m].npc[i]->u.scr.ys; + xs=map->list[m].npc[i]->u.scr.xs; + ys=map->list[m].npc[i]->u.scr.ys; break; default: continue; } - if( x >= maplist[m].npc[i]->bl.x-xs && x <= maplist[m].npc[i]->bl.x+xs - && y >= maplist[m].npc[i]->bl.y-ys && y <= maplist[m].npc[i]->bl.y+ys ) + if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs + && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) break; } - if( i == maplist[m].npc_num ) { + if( i == map->list[m].npc_num ) { if( f == 1 ) // no npc found - ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", maplist[m].name, x, y); + ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map->list[m].name, x, y); return 1; } - switch(maplist[m].npc[i]->subtype) { + switch(map->list[m].npc[i]->subtype) { case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - pc->setpos(sd,maplist[m].npc[i]->u.warp.mapindex,maplist[m].npc[i]->u.warp.x,maplist[m].npc[i]->u.warp.y,CLR_OUTSIGHT); + pc->setpos(sd,map->list[m].npc[i]->u.warp.mapindex,map->list[m].npc[i]->u.warp.x,map->list[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: - for (j = i; j < maplist[m].npc_num; j++) { - if (maplist[m].npc[j]->subtype != WARP) { + for (j = i; j < map->list[m].npc_num; j++) { + if (map->list[m].npc[j]->subtype != WARP) { continue; } - if ((sd->bl.x >= (maplist[m].npc[j]->bl.x - maplist[m].npc[j]->u.warp.xs) - && sd->bl.x <= (maplist[m].npc[j]->bl.x + maplist[m].npc[j]->u.warp.xs)) - && (sd->bl.y >= (maplist[m].npc[j]->bl.y - maplist[m].npc[j]->u.warp.ys) - && sd->bl.y <= (maplist[m].npc[j]->bl.y + maplist[m].npc[j]->u.warp.ys)) + if ((sd->bl.x >= (map->list[m].npc[j]->bl.x - map->list[m].npc[j]->u.warp.xs) + && sd->bl.x <= (map->list[m].npc[j]->bl.x + map->list[m].npc[j]->u.warp.xs)) + && (sd->bl.y >= (map->list[m].npc[j]->bl.y - map->list[m].npc[j]->u.warp.ys) + && sd->bl.y <= (map->list[m].npc[j]->bl.y + map->list[m].npc[j]->u.warp.ys)) ) { if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - pc->setpos(sd,maplist[m].npc[j]->u.warp.mapindex,maplist[m].npc[j]->u.warp.x,maplist[m].npc[j]->u.warp.y,CLR_OUTSIGHT); + pc->setpos(sd,map->list[m].npc[j]->u.warp.mapindex,map->list[m].npc[j]->u.warp.x,map->list[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } @@ -937,7 +937,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) break; } - if( npc->ontouch_event(sd,maplist[m].npc[i]) > 0 && npc->ontouch2_event(sd,maplist[m].npc[i]) > 0 ) + if( npc->ontouch_event(sd,map->list[m].npc[i]) > 0 && npc->ontouch2_event(sd,map->list[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc struct unit_data *ud = unit->bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) @@ -945,8 +945,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) clif->fixpos(&sd->bl); ud->walkpath.path_pos = ud->walkpath.path_len; } - sd->areanpc_id = maplist[m].npc[i]->bl.id; - npc->click(sd,maplist[m].npc[i]); + sd->areanpc_id = map->list[m].npc[i]->bl.id; + npc->click(sd,map->list[m].npc[i]); } break; } @@ -962,42 +962,42 @@ int npc_touch_areanpc2(struct mob_data *md) struct event_data* ev; int xs, ys; - for( i = 0; i < maplist[m].npc_num; i++ ) { - if( maplist[m].npc[i]->option&OPTION_INVISIBLE ) + for( i = 0; i < map->list[m].npc_num; i++ ) { + if( map->list[m].npc[i]->option&OPTION_INVISIBLE ) continue; - switch( maplist[m].npc[i]->subtype ) { + switch( map->list[m].npc[i]->subtype ) { case WARP: if( !( battle_config.mob_warp&1 ) ) continue; - xs = maplist[m].npc[i]->u.warp.xs; - ys = maplist[m].npc[i]->u.warp.ys; + xs = map->list[m].npc[i]->u.warp.xs; + ys = map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: - xs = maplist[m].npc[i]->u.scr.xs; - ys = maplist[m].npc[i]->u.scr.ys; + xs = map->list[m].npc[i]->u.scr.xs; + ys = map->list[m].npc[i]->u.scr.ys; break; default: continue; // Keep Searching } - if( x >= maplist[m].npc[i]->bl.x-xs && x <= maplist[m].npc[i]->bl.x+xs && y >= maplist[m].npc[i]->bl.y-ys && y <= maplist[m].npc[i]->bl.y+ys ) { + if( x >= map->list[m].npc[i]->bl.x-xs && x <= map->list[m].npc[i]->bl.x+xs && y >= map->list[m].npc[i]->bl.y-ys && y <= map->list[m].npc[i]->bl.y+ys ) { // In the npc touch area - switch( maplist[m].npc[i]->subtype ) { + switch( map->list[m].npc[i]->subtype ) { case WARP: - xs = map->mapindex2mapid(maplist[m].npc[i]->u.warp.mapindex); + xs = map->mapindex2mapid(map->list[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers - if( unit->warp(&md->bl, xs, maplist[m].npc[i]->u.warp.x, maplist[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) + if( unit->warp(&md->bl, xs, map->list[m].npc[i]->u.warp.x, map->list[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) return 1; // Warped break; case SCRIPT: - if( maplist[m].npc[i]->bl.id == md->areanpc_id ) + if( map->list[m].npc[i]->bl.id == md->areanpc_id ) break; // Already touch this NPC - snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", maplist[m].npc[i]->exname); + snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map->list[m].npc[i]->exname); if( (ev = (struct event_data*)strdb_get(npc->ev_db, eventname)) == NULL || ev->nd == NULL ) break; // No OnTouchNPC Event - md->areanpc_id = maplist[m].npc[i]->bl.id; + md->areanpc_id = map->list[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID script->run(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); if( map->id2md(id) == NULL ) return 1; // Not Warped, but killed @@ -1023,8 +1023,8 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { if (range < 0) return 0; x0 = max(x-range, 0); y0 = max(y-range, 0); - x1 = min(x+range, maplist[m].xs-1); - y1 = min(y+range, maplist[m].ys-1); + x1 = min(x+range, map->list[m].xs-1); + y1 = min(y+range, map->list[m].ys-1); //First check for npc_cells on the range given i = 0; @@ -1037,35 +1037,35 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) { if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. - for(i=0;i<maplist[m].npc_num;i++) { - if (maplist[m].npc[i]->option&OPTION_INVISIBLE) + for(i=0;i<map->list[m].npc_num;i++) { + if (map->list[m].npc[i]->option&OPTION_INVISIBLE) continue; - switch(maplist[m].npc[i]->subtype) { + switch(map->list[m].npc[i]->subtype) { case WARP: if (!(flag&1)) continue; - xs=maplist[m].npc[i]->u.warp.xs; - ys=maplist[m].npc[i]->u.warp.ys; + xs=map->list[m].npc[i]->u.warp.xs; + ys=map->list[m].npc[i]->u.warp.ys; break; case SCRIPT: if (!(flag&2)) continue; - xs=maplist[m].npc[i]->u.scr.xs; - ys=maplist[m].npc[i]->u.scr.ys; + xs=map->list[m].npc[i]->u.scr.xs; + ys=map->list[m].npc[i]->u.scr.ys; break; default: continue; } - if( x1 >= maplist[m].npc[i]->bl.x-xs && x0 <= maplist[m].npc[i]->bl.x+xs - && y1 >= maplist[m].npc[i]->bl.y-ys && y0 <= maplist[m].npc[i]->bl.y+ys ) + if( x1 >= map->list[m].npc[i]->bl.x-xs && x0 <= map->list[m].npc[i]->bl.x+xs + && y1 >= map->list[m].npc[i]->bl.y-ys && y0 <= map->list[m].npc[i]->bl.y+ys ) break; // found a npc } - if (i==maplist[m].npc_num) + if (i==map->list[m].npc_num) return 0; - return (maplist[m].npc[i]->bl.id); + return (map->list[m].npc[i]->bl.id); } /*========================================== @@ -1410,7 +1410,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX ) { ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid); ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n", - nd->exname, maplist[nd->bl.m].name, nd->bl.x, nd->bl.y, + nd->exname, map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount); return 5; @@ -1707,13 +1707,13 @@ int npc_remove_map(struct npc_data* nd) { clif->clearunit_area(&nd->bl,CLR_RESPAWN); npc->unsetcells(nd); map->delblock(&nd->bl); - //Remove npc from maplist[].npc list. [Skotlex] - ARR_FIND( 0, maplist[m].npc_num, i, maplist[m].npc[i] == nd ); - if( i == maplist[m].npc_num ) return 2; //failed to find it? + //Remove npc from map->list[].npc list. [Skotlex] + ARR_FIND( 0, map->list[m].npc_num, i, map->list[m].npc[i] == nd ); + if( i == map->list[m].npc_num ) return 2; //failed to find it? - maplist[m].npc_num--; - maplist[m].npc[i] = maplist[m].npc[maplist[m].npc_num]; - maplist[m].npc[maplist[m].npc_num] = NULL; + map->list[m].npc_num--; + map->list[m].npc[i] = map->list[m].npc[map->list[m].npc_num]; + map->list[m].npc[map->list[m].npc_num] = NULL; return 0; } @@ -1759,7 +1759,7 @@ int npc_unload_dup_sub(struct npc_data* nd, va_list args) //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { - map->map_foreachnpc(npc->unload_dup_sub,nd->bl.id); + map->foreachnpc(npc->unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. @@ -2054,7 +2054,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short map->addblock(&nd->bl); status->set_viewdata(&nd->bl, nd->class_); nd->ud = &npc->base_ud; - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); strdb_put(npc->name_db, nd->exname, nd); @@ -2086,8 +2086,8 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s return strchr(start,'\n');// skip and continue } - if( m != -1 && ( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) ) { - ShowError("npc_parse_warp: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", maplist[m].name, x, y, maplist[m].xs, maplist[m].ys,filepath,strline(buffer,start-buffer)); + if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { + ShowError("npc_parse_warp: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); return strchr(start,'\n');;//try next } @@ -2119,7 +2119,7 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s map->addblock(&nd->bl); status->set_viewdata(&nd->bl, nd->class_); nd->ud = &npc->base_ud; - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); strdb_put(npc->name_db, nd->exname, nd); @@ -2152,8 +2152,8 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s m = map->mapname2mapid(mapname); } - if( m != -1 && ( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) ) { - ShowError("npc_parse_shop: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", maplist[m].name, x, y, maplist[m].xs, maplist[m].ys,filepath,strline(buffer,start-buffer)); + if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { + ShowError("npc_parse_shop: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); return strchr(start,'\n');;//try next } @@ -2232,7 +2232,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s status->set_viewdata(&nd->bl, nd->class_); nd->ud = &npc->base_ud; nd->dir = dir; - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } else {// 'floating' shop? map->addiddb(&nd->bl); @@ -2419,7 +2419,7 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* map->addblock(&nd->bl); if( class_ >= 0 ) { status->set_viewdata(&nd->bl, nd->class_); - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { @@ -2509,8 +2509,8 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch m = map->mapname2mapid(mapname); } - if( m != -1 && ( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) ) { - ShowError("npc_parse_duplicate: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", maplist[m].name, x, y, maplist[m].xs, maplist[m].ys,filepath,strline(buffer,start-buffer)); + if( m != -1 && ( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) ) { + ShowError("npc_parse_duplicate: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d, in file '%s', line '%d'\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys,filepath,strline(buffer,start-buffer)); return end;//try next } @@ -2575,7 +2575,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch map->addblock(&nd->bl); if( class_ >= 0 ) { status->set_viewdata(&nd->bl, nd->class_); - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { @@ -2605,12 +2605,12 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch int npc_duplicate4instance(struct npc_data *snd, int16 m) { char newname[NAME_LENGTH]; - if( m == -1 || maplist[m].instance_id == -1 ) + if( m == -1 || map->list[m].instance_id == -1 ) return 1; - snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", maplist[m].instance_id, snd->bl.id); + snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map->list[m].instance_id, snd->bl.id); if( npc->name2id(newname) != NULL ) { // Name already in use - ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, maplist[m].instance_id); + ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map->list[m].instance_id); return 1; } @@ -2619,8 +2619,8 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { int dm = map->mapindex2mapid(snd->u.warp.mapindex), im; if( dm < 0 ) return 1; - if( ( im = instance->mapid2imapid(dm, maplist[m].instance_id) ) == -1 ) { - ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", maplist[dm].name, snd->exname); + if( ( im = instance->mapid2imapid(dm, map->list[m].instance_id) ) == -1 ) { + ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map->list[dm].name, snd->exname); return 1; } @@ -2646,14 +2646,14 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { map->addblock(&wnd->bl); status->set_viewdata(&wnd->bl, wnd->class_); wnd->ud = &npc->base_ud; - if( maplist[wnd->bl.m].users ) + if( map->list[wnd->bl.m].users ) clif->spawn(&wnd->bl); strdb_put(npc->name_db, wnd->exname, wnd); } else { static char w1[50], w2[50], w3[50], w4[50]; const char* stat_buf = "- call from instancing subsystem -\n"; - snprintf(w1, sizeof(w1), "%s,%d,%d,%d", maplist[m].name, snd->bl.x, snd->bl.y, snd->dir); + snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map->list[m].name, snd->bl.x, snd->bl.y, snd->dir); snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname); snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname); @@ -2686,14 +2686,14 @@ void npc_setcells(struct npc_data* nd) { return; // Other types doesn't have touch area } - if (m < 0 || xs < 0 || ys < 0 || maplist[m].cell == (struct mapcell *)0xdeadbeaf) //invalid range or map + if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) //invalid range or map return; for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { if (map->getcell(m, j, i, CELL_CHKNOPASS)) continue; - maplist[m].setcell(m, j, i, CELL_NPC, true); + map->list[m].setcell(m, j, i, CELL_NPC, true); } } } @@ -2718,20 +2718,20 @@ void npc_unsetcells(struct npc_data* nd) { ys = nd->u.scr.ys; } - if (m < 0 || xs < 0 || ys < 0 || maplist[m].cell == (struct mapcell *)0xdeadbeaf) + if (m < 0 || xs < 0 || ys < 0 || map->list[m].cell == (struct mapcell *)0xdeadbeaf) return; //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] for(x0 = x-xs; x0 > 0 && map->getcell(m, x0, y, CELL_CHKNPC); x0--); - for(x1 = x+xs; x1 < maplist[m].xs-1 && map->getcell(m, x1, y, CELL_CHKNPC); x1++); + for(x1 = x+xs; x1 < map->list[m].xs-1 && map->getcell(m, x1, y, CELL_CHKNPC); x1++); for(y0 = y-ys; y0 > 0 && map->getcell(m, x, y0, CELL_CHKNPC); y0--); - for(y1 = y+ys; y1 < maplist[m].ys-1 && map->getcell(m, x, y1, CELL_CHKNPC); y1++); + for(y1 = y+ys; y1 < map->list[m].ys-1 && map->getcell(m, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) for (j = x-xs; j <= x+xs; j++) - maplist[m].setcell(m, j, i, CELL_NPC, false); + map->list[m].setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. map->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); @@ -2742,8 +2742,8 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y) const int16 m = nd->bl.m; if (m < 0 || nd->bl.prev == NULL) return; //Not on a map. - x = cap_value(x, 0, maplist[m].xs-1); - y = cap_value(y, 0, maplist[m].ys-1); + x = cap_value(x, 0, map->list[m].xs-1); + y = cap_value(y, 0, map->list[m].ys-1); map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map->moveblock(&nd->bl, x, y, timer->gettick()); @@ -2759,7 +2759,7 @@ void npc_setdisplayname(struct npc_data* nd, const char* newname) nullpo_retv(nd); safestrncpy(nd->name, newname, sizeof(nd->name)); - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->charnameack(0, &nd->bl); } @@ -2773,11 +2773,11 @@ void npc_setclass(struct npc_data* nd, short class_) { if( nd->class_ == class_ ) return; - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out nd->class_ = class_; status->set_viewdata(&nd->bl, class_); - if( maplist[nd->bl.m].users ) + if( map->list[nd->bl.m].users ) clif->spawn(&nd->bl);// fade in } @@ -2931,8 +2931,8 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st return strchr(start,'\n');// skip and continue mobspawn.m = (unsigned short)m; - if( x < 0 || x >= maplist[mobspawn.m].xs || y < 0 || y >= maplist[mobspawn.m].ys ) { - ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", maplist[mobspawn.m].name, x, y, (maplist[mobspawn.m].xs-1), (maplist[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); + if( x < 0 || x >= map->list[mobspawn.m].xs || y < 0 || y >= map->list[mobspawn.m].ys ) { + ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map->list[mobspawn.m].name, x, y, (map->list[mobspawn.m].xs-1), (map->list[mobspawn.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } @@ -3044,7 +3044,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript - if( maplist[data->m].users > 0 ) { + if( map->list[data->m].users > 0 ) { npc->parse_mob2(data); } } else { @@ -3088,68 +3088,68 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char if (state == 0) ; //Map flag disabled. else if (!strcmpi(w4, "SavePoint")) { - maplist[m].save.map = 0; - maplist[m].save.x = -1; - maplist[m].save.y = -1; + map->list[m].save.map = 0; + map->list[m].save.x = -1; + map->list[m].save.y = -1; } else if (sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { - maplist[m].save.map = mapindex_name2id(savemap); - maplist[m].save.x = savex; - maplist[m].save.y = savey; - if (!maplist[m].save.map) { + map->list[m].save.map = mapindex_name2id(savemap); + map->list[m].save.x = savex; + map->list[m].save.y = savey; + if (!map->list[m].save.map) { ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); - maplist[m].save.x = -1; - maplist[m].save.y = -1; + map->list[m].save.x = -1; + map->list[m].save.y = -1; } } - maplist[m].flag.nosave = state; + map->list[m].flag.nosave = state; } else if (!strcmpi(w3,"autotrade")) - maplist[m].flag.autotrade=state; + map->list[m].flag.autotrade=state; else if (!strcmpi(w3,"allowks")) - maplist[m].flag.allowks=state; // [Kill Steal Protection] + map->list[m].flag.allowks=state; // [Kill Steal Protection] else if (!strcmpi(w3,"town")) - maplist[m].flag.town=state; + map->list[m].flag.town=state; else if (!strcmpi(w3,"nomemo")) - maplist[m].flag.nomemo=state; + map->list[m].flag.nomemo=state; else if (!strcmpi(w3,"noteleport")) - maplist[m].flag.noteleport=state; + map->list[m].flag.noteleport=state; else if (!strcmpi(w3,"nowarp")) - maplist[m].flag.nowarp=state; + map->list[m].flag.nowarp=state; else if (!strcmpi(w3,"nowarpto")) - maplist[m].flag.nowarpto=state; + map->list[m].flag.nowarpto=state; else if (!strcmpi(w3,"noreturn")) - maplist[m].flag.noreturn=state; + map->list[m].flag.noreturn=state; else if (!strcmpi(w3,"monster_noteleport")) - maplist[m].flag.monster_noteleport=state; + map->list[m].flag.monster_noteleport=state; else if (!strcmpi(w3,"nobranch")) - maplist[m].flag.nobranch=state; + map->list[m].flag.nobranch=state; else if (!strcmpi(w3,"nopenalty")) { - maplist[m].flag.noexppenalty=state; - maplist[m].flag.nozenypenalty=state; + map->list[m].flag.noexppenalty=state; + map->list[m].flag.nozenypenalty=state; } else if (!strcmpi(w3,"pvp")) { struct map_zone_data *zone; - maplist[m].flag.pvp = state; - if( state && (maplist[m].flag.gvg || maplist[m].flag.gvg_dungeon || maplist[m].flag.gvg_castle) ) { - maplist[m].flag.gvg = 0; - maplist[m].flag.gvg_dungeon = 0; - maplist[m].flag.gvg_castle = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); - } - if( state && maplist[m].flag.battleground ) { - maplist[m].flag.battleground = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); - } - if( state && (zone = strdb_get(zone_db, MAP_ZONE_PVP_NAME)) && maplist[m].zone != zone ) { + map->list[m].flag.pvp = state; + if( state && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { + map->list[m].flag.gvg = 0; + map->list[m].flag.gvg_dungeon = 0; + map->list[m].flag.gvg_castle = 0; + ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + } + if( state && map->list[m].flag.battleground ) { + map->list[m].flag.battleground = 0; + ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); + } + if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } else if ( !state ) { - maplist[m].zone = &map_zone_pk; + map->list[m].zone = &map->zone_pk; } } else if (!strcmpi(w3,"pvp_noparty")) - maplist[m].flag.pvp_noparty=state; + map->list[m].flag.pvp_noparty=state; else if (!strcmpi(w3,"pvp_noguild")) - maplist[m].flag.pvp_noguild=state; + map->list[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; int drop_per = 0; @@ -3167,145 +3167,145 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char drop_type = 3; if (drop_id != 0) { - RECREATE(maplist[m].drop_list, struct map_drop_list, ++maplist[m].drop_list_count); - maplist[m].drop_list[maplist[m].drop_list_count-1].drop_id = drop_id; - maplist[m].drop_list[maplist[m].drop_list_count-1].drop_type = drop_type; - maplist[m].drop_list[maplist[m].drop_list_count-1].drop_per = drop_per; - maplist[m].flag.pvp_nightmaredrop = 1; + RECREATE(map->list[m].drop_list, struct map_drop_list, ++map->list[m].drop_list_count); + map->list[m].drop_list[map->list[m].drop_list_count-1].drop_id = drop_id; + map->list[m].drop_list[map->list[m].drop_list_count-1].drop_type = drop_type; + map->list[m].drop_list[map->list[m].drop_list_count-1].drop_per = drop_per; + map->list[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable - maplist[m].flag.pvp_nightmaredrop = 0; + map->list[m].flag.pvp_nightmaredrop = 0; } else if (!strcmpi(w3,"pvp_nocalcrank")) - maplist[m].flag.pvp_nocalcrank=state; + map->list[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { struct map_zone_data *zone; - maplist[m].flag.gvg = state; - if( state && maplist[m].flag.pvp ) { - maplist[m].flag.pvp = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); + map->list[m].flag.gvg = state; + if( state && map->list[m].flag.pvp ) { + map->list[m].flag.pvp = 0; + ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } - if( state && maplist[m].flag.battleground ) { - maplist[m].flag.battleground = 0; - ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); + if( state && map->list[m].flag.battleground ) { + map->list[m].flag.battleground = 0; + ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } - if( state && (zone = strdb_get(zone_db, MAP_ZONE_GVG_NAME)) && maplist[m].zone != zone ) { + if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"gvg_noparty")) - maplist[m].flag.gvg_noparty=state; + map->list[m].flag.gvg_noparty=state; else if (!strcmpi(w3,"gvg_dungeon")) { - maplist[m].flag.gvg_dungeon=state; - if (state) maplist[m].flag.pvp=0; + map->list[m].flag.gvg_dungeon=state; + if (state) map->list[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_castle")) { - maplist[m].flag.gvg_castle=state; - if (state) maplist[m].flag.pvp=0; + map->list[m].flag.gvg_castle=state; + if (state) map->list[m].flag.pvp=0; } else if (!strcmpi(w3,"battleground")) { struct map_zone_data *zone; if( state ) { if( sscanf(w4, "%d", &state) == 1 ) - maplist[m].flag.battleground = state; + map->list[m].flag.battleground = state; else - maplist[m].flag.battleground = 1; // Default value + map->list[m].flag.battleground = 1; // Default value } else - maplist[m].flag.battleground = 0; + map->list[m].flag.battleground = 0; - if( maplist[m].flag.battleground && maplist[m].flag.pvp ) { - maplist[m].flag.pvp = 0; - ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); + if( map->list[m].flag.battleground && map->list[m].flag.pvp ) { + map->list[m].flag.pvp = 0; + ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } - if( maplist[m].flag.battleground && (maplist[m].flag.gvg || maplist[m].flag.gvg_dungeon || maplist[m].flag.gvg_castle) ) { - maplist[m].flag.gvg = 0; - maplist[m].flag.gvg_dungeon = 0; - maplist[m].flag.gvg_castle = 0; - ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); + if( map->list[m].flag.battleground && (map->list[m].flag.gvg || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg_castle) ) { + map->list[m].flag.gvg = 0; + map->list[m].flag.gvg_dungeon = 0; + map->list[m].flag.gvg_castle = 0; + ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } - if( state && (zone = strdb_get(zone_db, MAP_ZONE_BG_NAME)) && maplist[m].zone != zone ) { + if( state && (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) && map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"noexppenalty")) - maplist[m].flag.noexppenalty=state; + map->list[m].flag.noexppenalty=state; else if (!strcmpi(w3,"nozenypenalty")) - maplist[m].flag.nozenypenalty=state; + map->list[m].flag.nozenypenalty=state; else if (!strcmpi(w3,"notrade")) - maplist[m].flag.notrade=state; + map->list[m].flag.notrade=state; else if (!strcmpi(w3,"novending")) - maplist[m].flag.novending=state; + map->list[m].flag.novending=state; else if (!strcmpi(w3,"nodrop")) - maplist[m].flag.nodrop=state; + map->list[m].flag.nodrop=state; else if (!strcmpi(w3,"noskill")) - maplist[m].flag.noskill=state; + map->list[m].flag.noskill=state; else if (!strcmpi(w3,"noicewall")) - maplist[m].flag.noicewall=state; + map->list[m].flag.noicewall=state; else if (!strcmpi(w3,"snow")) - maplist[m].flag.snow=state; + map->list[m].flag.snow=state; else if (!strcmpi(w3,"clouds")) - maplist[m].flag.clouds=state; + map->list[m].flag.clouds=state; else if (!strcmpi(w3,"clouds2")) - maplist[m].flag.clouds2=state; + map->list[m].flag.clouds2=state; else if (!strcmpi(w3,"fog")) - maplist[m].flag.fog=state; + map->list[m].flag.fog=state; else if (!strcmpi(w3,"fireworks")) - maplist[m].flag.fireworks=state; + map->list[m].flag.fireworks=state; else if (!strcmpi(w3,"sakura")) - maplist[m].flag.sakura=state; + map->list[m].flag.sakura=state; else if (!strcmpi(w3,"leaves")) - maplist[m].flag.leaves=state; + map->list[m].flag.leaves=state; else if (!strcmpi(w3,"nightenabled")) - maplist[m].flag.nightenabled=state; + map->list[m].flag.nightenabled=state; else if (!strcmpi(w3,"noexp")) { - maplist[m].flag.nobaseexp=state; - maplist[m].flag.nojobexp=state; + map->list[m].flag.nobaseexp=state; + map->list[m].flag.nojobexp=state; } else if (!strcmpi(w3,"nobaseexp")) - maplist[m].flag.nobaseexp=state; + map->list[m].flag.nobaseexp=state; else if (!strcmpi(w3,"nojobexp")) - maplist[m].flag.nojobexp=state; + map->list[m].flag.nojobexp=state; else if (!strcmpi(w3,"noloot")) { - maplist[m].flag.nomobloot=state; - maplist[m].flag.nomvploot=state; + map->list[m].flag.nomobloot=state; + map->list[m].flag.nomvploot=state; } else if (!strcmpi(w3,"nomobloot")) - maplist[m].flag.nomobloot=state; + map->list[m].flag.nomobloot=state; else if (!strcmpi(w3,"nomvploot")) - maplist[m].flag.nomvploot=state; + map->list[m].flag.nomvploot=state; else if (!strcmpi(w3,"nocommand")) { if (state) { if (sscanf(w4, "%d", &state) == 1) - maplist[m].nocommand =state; + map->list[m].nocommand =state; else //No level specified, block everyone. - maplist[m].nocommand =100; + map->list[m].nocommand =100; } else - maplist[m].nocommand=0; + map->list[m].nocommand=0; } else if (!strcmpi(w3,"jexp")) { - maplist[m].jexp = (state) ? atoi(w4) : 100; - if( maplist[m].jexp < 0 ) maplist[m].jexp = 100; - maplist[m].flag.nojobexp = (maplist[m].jexp==0)?1:0; + map->list[m].jexp = (state) ? atoi(w4) : 100; + if( map->list[m].jexp < 0 ) map->list[m].jexp = 100; + map->list[m].flag.nojobexp = (map->list[m].jexp==0)?1:0; } else if (!strcmpi(w3,"bexp")) { - maplist[m].bexp = (state) ? atoi(w4) : 100; - if( maplist[m].bexp < 0 ) maplist[m].bexp = 100; - maplist[m].flag.nobaseexp = (maplist[m].bexp==0)?1:0; + map->list[m].bexp = (state) ? atoi(w4) : 100; + if( map->list[m].bexp < 0 ) map->list[m].bexp = 100; + map->list[m].flag.nobaseexp = (map->list[m].bexp==0)?1:0; } else if (!strcmpi(w3,"loadevent")) - maplist[m].flag.loadevent=state; + map->list[m].flag.loadevent=state; else if (!strcmpi(w3,"nochat")) - maplist[m].flag.nochat=state; + map->list[m].flag.nochat=state; else if (!strcmpi(w3,"partylock")) - maplist[m].flag.partylock=state; + map->list[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) - maplist[m].flag.guildlock=state; + map->list[m].flag.guildlock=state; else if (!strcmpi(w3,"reset")) - maplist[m].flag.reset=state; + map->list[m].flag.reset=state; else if (!strcmpi(w3,"notomb")) - maplist[m].flag.notomb=state; + map->list[m].flag.notomb=state; else if (!strcmpi(w3,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; @@ -3323,41 +3323,41 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } if( modifier[0] == '\0' ) { - ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } else if( !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) ) { - ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n",skill_name, maplist[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n",skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { - ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n", atoi(modifier), skill_name, maplist[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_unit_duration' flag! removing flag from %s (file '%s', line '%d').\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else { - int idx = maplist[m].unit_count; + int idx = map->list[m].unit_count; - ARR_FIND(0, idx, k, maplist[m].units[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != 100 ) - maplist[m].units[k]->modifier = (unsigned short)atoi(modifier); + map->list[m].units[k]->modifier = (unsigned short)atoi(modifier); else { /* remove */ int cursor = 0; - aFree(maplist[m].units[k]); - maplist[m].units[k] = NULL; + aFree(map->list[m].units[k]); + map->list[m].units[k] = NULL; for( k = 0; k < idx; k++ ) { - if( maplist[m].units[k] == NULL ) + if( map->list[m].units[k] == NULL ) continue; - maplist[m].units[cursor] = maplist[m].units[k]; + map->list[m].units[cursor] = map->list[m].units[k]; cursor++; } - if( !( maplist[m].unit_count = cursor ) ) { - aFree(maplist[m].units); - maplist[m].units = NULL; + if( !( map->list[m].unit_count = cursor ) ) { + aFree(map->list[m].units); + map->list[m].units = NULL; } } } else if( atoi(modifier) != 100 ) { - RECREATE(maplist[m].units, struct mapflag_skill_adjust*, ++maplist[m].unit_count); - CREATE(maplist[m].units[idx],struct mapflag_skill_adjust,1); - maplist[m].units[idx]->skill_id = (unsigned short)skill_id; - maplist[m].units[idx]->modifier = (unsigned short)atoi(modifier); + RECREATE(map->list[m].units, struct mapflag_skill_adjust*, ++map->list[m].unit_count); + CREATE(map->list[m].units[idx],struct mapflag_skill_adjust,1); + map->list[m].units[idx]->skill_id = (unsigned short)skill_id; + map->list[m].units[idx]->modifier = (unsigned short)atoi(modifier); } } } else if (!strcmpi(w3,"adjust_skill_damage")) { @@ -3377,68 +3377,68 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } if( modifier[0] == '\0' ) { - ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Missing 5th param for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", map->list[m].name, filepath, strline(buffer,start-buffer)); } else if( !( skill_id = skill->name2id(skill_name) ) ) { - ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", skill_name, maplist[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Unknown skill (%s) for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else if ( atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { - ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", atoi(modifier), skill_name, maplist[m].name, filepath, strline(buffer,start-buffer)); + ShowWarning("npc_parse_mapflag: Invalid modifier '%d' for skill '%s' for 'adjust_skill_damage' flag! removing flag from %s (file '%s', line '%d').\n", atoi(modifier), skill_name, map->list[m].name, filepath, strline(buffer,start-buffer)); } else { - int idx = maplist[m].skill_count; + int idx = map->list[m].skill_count; - ARR_FIND(0, idx, k, maplist[m].skills[k]->skill_id == skill_id); + ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != 100 ) - maplist[m].skills[k]->modifier = (unsigned short)atoi(modifier); + map->list[m].skills[k]->modifier = (unsigned short)atoi(modifier); else { /* remove */ int cursor = 0; - aFree(maplist[m].skills[k]); - maplist[m].skills[k] = NULL; + aFree(map->list[m].skills[k]); + map->list[m].skills[k] = NULL; for( k = 0; k < idx; k++ ) { - if( maplist[m].skills[k] == NULL ) + if( map->list[m].skills[k] == NULL ) continue; - maplist[m].skills[cursor] = maplist[m].skills[k]; + map->list[m].skills[cursor] = map->list[m].skills[k]; cursor++; } - if( !( maplist[m].skill_count = cursor ) ) { - aFree(maplist[m].skills); - maplist[m].skills = NULL; + if( !( map->list[m].skill_count = cursor ) ) { + aFree(map->list[m].skills); + map->list[m].skills = NULL; } } } else if( atoi(modifier) != 100 ) { - RECREATE(maplist[m].skills, struct mapflag_skill_adjust*, ++maplist[m].skill_count); - CREATE(maplist[m].skills[idx],struct mapflag_skill_adjust,1); - maplist[m].skills[idx]->skill_id = (unsigned short)skill_id; - maplist[m].skills[idx]->modifier = (unsigned short)atoi(modifier); + RECREATE(map->list[m].skills, struct mapflag_skill_adjust*, ++map->list[m].skill_count); + CREATE(map->list[m].skills[idx],struct mapflag_skill_adjust,1); + map->list[m].skills[idx]->skill_id = (unsigned short)skill_id; + map->list[m].skills[idx]->modifier = (unsigned short)atoi(modifier); } } } else if (!strcmpi(w3,"zone")) { struct map_zone_data *zone; - if( !(zone = strdb_get(zone_db, w4)) ) { - ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, maplist[m].name, filepath, strline(buffer,start-buffer)); - } else if( maplist[m].zone != zone ) { + if( !(zone = strdb_get(map->zone_db, w4)) ) { + ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, map->list[m].name, filepath, strline(buffer,start-buffer)); + } else if( map->list[m].zone != zone ) { map->zone_change(m,zone,start,buffer,filepath); } } else if ( !strcmpi(w3,"nomapchannelautojoin") ) { - maplist[m].flag.chsysnolocalaj = state; + map->list[m].flag.chsysnolocalaj = state; } else if ( !strcmpi(w3,"invincible_time_inc") ) { - maplist[m].invincible_time_inc = (state) ? atoi(w4) : 0; + map->list[m].invincible_time_inc = (state) ? atoi(w4) : 0; } else if ( !strcmpi(w3,"noknockback") ) { - maplist[m].flag.noknockback = state; + map->list[m].flag.noknockback = state; } else if ( !strcmpi(w3,"weapon_damage_rate") ) { - maplist[m].weapon_damage_rate = (state) ? atoi(w4) : 100; + map->list[m].weapon_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"magic_damage_rate") ) { - maplist[m].magic_damage_rate = (state) ? atoi(w4) : 100; + map->list[m].magic_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"misc_damage_rate") ) { - maplist[m].misc_damage_rate = (state) ? atoi(w4) : 100; + map->list[m].misc_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"short_damage_rate") ) { - maplist[m].short_damage_rate = (state) ? atoi(w4) : 100; + map->list[m].short_damage_rate = (state) ? atoi(w4) : 100; } else if ( !strcmpi(w3,"long_damage_rate") ) { - maplist[m].long_damage_rate = (state) ? atoi(w4) : 100; + map->list[m].long_damage_rate = (state) ? atoi(w4) : 100; } else ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer)); @@ -3560,7 +3560,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) p = strchr(p,'\n');// next line continue; } - if (x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys) { + if (x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys) { ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer)); if( strcasecmp(w2,"script") == 0 && count > 3 ) { @@ -3742,20 +3742,20 @@ int npc_reload(void) { mapit->free(iter); if(battle_config.dynamic_mobs) {// dynamic check by [random] - for (m = 0; m < map->map_num; m++) { + for (m = 0; m < map->count; m++) { for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { - if (maplist[m].moblist[i] != NULL) { - aFree(maplist[m].moblist[i]); - maplist[m].moblist[i] = NULL; + if (map->list[m].moblist[i] != NULL) { + aFree(map->list[m].moblist[i]); + map->list[m].moblist[i] = NULL; } - if( maplist[m].mob_delete_timer != INVALID_TIMER ) + if( map->list[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] - timer->delete(maplist[m].mob_delete_timer, map->removemobs_timer); - maplist[m].mob_delete_timer = INVALID_TIMER; + timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); + map->list[m].mob_delete_timer = INVALID_TIMER; } } - if (maplist[m].npc_num > 0) - ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", maplist[m].npc_num, maplist[m].name); + if (map->list[m].npc_num > 0) + ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map->list[m].npc_num, map->list[m].name); } } @@ -3865,24 +3865,24 @@ void npc_debug_warps_sub(struct npc_data* nd) { if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, - maplist[nd->bl.m].name, nd->bl.x, nd->bl.y, - maplist[m].name, nd->u.warp.x, nd->u.warp.y + map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, + map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, - maplist[nd->bl.m].name, nd->bl.x, nd->bl.y, - maplist[m].name, nd->u.warp.x, nd->u.warp.y + map->list[nd->bl.m].name, nd->bl.x, nd->bl.y, + map->list[m].name, nd->u.warp.x, nd->u.warp.y ); } } static void npc_debug_warps(void) { int16 m, i; - for (m = 0; m < map->map_num; m++) - for (i = 0; i < maplist[m].npc_num; i++) - npc->debug_warps_sub(maplist[m].npc[i]); + for (m = 0; m < map->count; m++) + for (i = 0; i < map->list[m].npc_num; i++) + npc->debug_warps_sub(map->list[m].npc[i]); } /*========================================== diff --git a/src/map/packets.h b/src/map/packets.h index 326d436a8..3ae52cba8 100644 --- a/src/map/packets.h +++ b/src/map/packets.h @@ -2118,7 +2118,11 @@ packet(0x020d,-1); packet(0x035F,6,clif->pReqClickBuyingStore,2); packet(0x0886,2,clif->pReqCloseBuyingStore,0); packet(0x0938,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x085D,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x085D,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE //packet(0x095A,8); // unknown usage packet(0x0868,-1,clif->pItemListWindowSelected,2,4,8); packet(0x0888,19,clif->pWantToConnection,2,6,10,14,18); @@ -2159,7 +2163,11 @@ packet(0x020d,-1); packet(0x0360,6,clif->pReqClickBuyingStore,2); packet(0x0817,2,clif->pReqCloseBuyingStore,0); packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x092D,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x092D,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE //packet(0x08AA,8); // CZ_JOIN_BATTLE_FIELD packet(0x0963,-1,clif->pItemListWindowSelected,2,4,8); packet(0x0943,19,clif->pWantToConnection,2,6,10,14,18); @@ -2194,7 +2202,11 @@ packet(0x020d,-1); packet(0x0368,6,clif->pReqClickBuyingStore,2); packet(0x086E,2,clif->pReqCloseBuyingStore,0); packet(0x0874,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x089B,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x089B,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE //packet(0x0965,8); // CZ_JOIN_BATTLE_FIELD packet(0x086A,-1,clif->pItemListWindowSelected,2,4,8); packet(0x08A9,19,clif->pWantToConnection,2,6,10,14,18); @@ -2228,7 +2240,11 @@ packet(0x020d,-1); packet(0x0892,6,clif->pReqClickBuyingStore,2); packet(0x0964,2,clif->pReqCloseBuyingStore,0); packet(0x0869,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x0874,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x0874,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE // packet(0x088E,8); // CZ_JOIN_BATTLE_FIELD packet(0x0958,-1,clif->pItemListWindowSelected,2,4,8); packet(0x0919,19,clif->pWantToConnection,2,6,10,14,18); @@ -2261,7 +2277,11 @@ packet(0x020d,-1); packet(0x0360,6,clif->pReqClickBuyingStore,2); packet(0x0817,2,clif->pReqCloseBuyingStore,0); packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x0365,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x0365,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE // packet(0x0363,8); // CZ_JOIN_BATTLE_FIELD packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8); packet(0x022D,19,clif->pWantToConnection,2,6,10,14,18); @@ -2303,7 +2323,11 @@ packet(0x020d,-1); packet(0x0862,6,clif->pReqClickBuyingStore,2); packet(0x085A,2,clif->pReqCloseBuyingStore,0); packet(0x0932,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x08A7,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x08A7,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE // packet(0x087A,8); // CZ_JOIN_BATTLE_FIELD packet(0x0942,-1,clif->pItemListWindowSelected,2,4,8); packet(0x095B,19,clif->pWantToConnection,2,6,10,14,18); @@ -2336,7 +2360,11 @@ packet(0x020d,-1); packet(0x0360,6,clif->pReqClickBuyingStore,2); packet(0x0365,2,clif->pReqCloseBuyingStore,0); packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x0894,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x0894,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE // packet(0x0860,8); // CZ_JOIN_BATTLE_FIELD packet(0x08A5,-1,clif->pItemListWindowSelected,2,4,8); packet(0x088C,19,clif->pWantToConnection,2,6,10,14,18); @@ -2357,7 +2385,11 @@ packet(0x020d,-1); packet(0x0202,6,clif->pReqClickBuyingStore,2); packet(0x0817,2,clif->pReqCloseBuyingStore,0); packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x0365,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x0365,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE // packet(0x0363,8); // CZ_JOIN_BATTLE_FIELD packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8); packet(0x022D,19,clif->pWantToConnection,2,6,10,14,18); @@ -2391,7 +2423,11 @@ packet(0x020d,-1); packet(0x0360,6,clif->pReqClickBuyingStore,2); packet(0x0817,2,clif->pReqCloseBuyingStore,0); packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89); +#ifdef PACKETVER_RE packet(0x0365,41,clif->pPartyBookingRegisterReq,2,4); +#else // not PACKETVER_RE + packet(0x0365,18,clif->pPartyBookingRegisterReq,2,4); +#endif // PACKETVER_RE // packet(0x0363,8); // CZ_JOIN_BATTLE_FIELD packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8); packet(0x022D,19,clif->pWantToConnection,2,6,10,14,18); diff --git a/src/map/party.c b/src/map/party.c index a3fd5019f..1694adf2c 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -630,7 +630,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts return false; } - if( maplist[sd->bl.m].flag.partylock ) { + if( map->list[sd->bl.m].flag.partylock ) { clif->message(sd->fd, msg_txt(287)); return false; } diff --git a/src/map/path.c b/src/map/path.c index 79e004601..a47677cf5 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -68,9 +68,9 @@ int path_blownpos(int16 m,int16 x0,int16 y0,int16 dx,int16 dy,int count) { struct map_data *md; - if( !maplist[m].cell ) + if( !map->list[m].cell ) return -1; - md = &maplist[m]; + md = &map->list[m]; if( count>25 ){ //Cap to prevent too much processing...? ShowWarning("path_blownpos: count too many %d !\n",count); @@ -121,9 +121,9 @@ bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16 if( spd == NULL ) spd = &s_spd; // use dummy output variable - if (!maplist[m].cell) + if (!map->list[m].cell) return false; - md = &maplist[m]; + md = &map->list[m]; dx = (x1 - x0); if (dx < 0) { @@ -255,9 +255,9 @@ bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x if (wpd == NULL) wpd = &s_wpd; // use dummy output variable - if (!maplist[m].cell) + if (!map->list[m].cell) return false; - md = &maplist[m]; + md = &map->list[m]; #ifdef CELL_NOSTACK //Do not check starting cell as that would get you stuck. diff --git a/src/map/pc.c b/src/map/pc.c index 17734dfe8..58972a204 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -136,7 +136,7 @@ int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data) { void pc_setinvincibletimer(struct map_session_data* sd, int val) { nullpo_retv(sd); - val += maplist[sd->bl.m].invincible_time_inc; + val += map->list[sd->bl.m].invincible_time_inc; if( sd->invincible_timer != INVALID_TIMER ) timer->delete(sd->invincible_timer,pc->invincible_timer); @@ -547,8 +547,8 @@ int pc_makesavestatus(struct map_session_data *sd) sd->status.last_point.y = sd->bl.y; } - if(maplist[sd->bl.m].flag.nosave || maplist[sd->bl.m].instance_id >= 0) { - struct map_data *m=&maplist[sd->bl.m]; + if(map->list[sd->bl.m].flag.nosave || map->list[sd->bl.m].instance_id >= 0) { + struct map_data *m=&map->list[sd->bl.m]; if(m->save.map) memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); else @@ -1273,9 +1273,9 @@ int pc_reg_received(struct map_session_data *sd) sd->vd.class_ = INVISIBLE_CLASS; clif->message(sd->fd, msg_txt(11)); // Invisible: On // decrement the number of pvp players on the map - maplist[sd->bl.m].users_pvp--; + map->list[sd->bl.m].users_pvp--; - if( maplist[sd->bl.m].flag.pvp && !maplist[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking + if( map->list[sd->bl.m].flag.pvp && !map->list[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking timer->delete( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } @@ -3998,7 +3998,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) ) return 0; - if( maplist[sd->bl.m].flag.nodrop ) { + if( map->list[sd->bl.m].flag.nodrop ) { clif->message (sd->fd, msg_txt(271)); return 0; //Can't drop items in nodrop mapflag maps. } @@ -4126,7 +4126,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) break; case 601: // Fly Wing case 12212: // Giant Fly Wing - if( maplist[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) ) { + if( map->list[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) ) { clif->skill_mapinfomessage(sd,0); return 0; } @@ -4143,14 +4143,14 @@ int pc_isUseitem(struct map_session_data *sd,int n) clif->message(sd->fd, msg_txt(663)); return 0; } - if( nameid != 601 && nameid != 12212 && maplist[sd->bl.m].flag.noreturn ) + if( nameid != 601 && nameid != 12212 && map->list[sd->bl.m].flag.noreturn ) return 0; break; case 604: // Dead Branch case 12024: // Red Pouch case 12103: // Bloody Branch case 12109: // Poring Box - if( maplist[sd->bl.m].flag.nobranch || map_flag_gvg2(sd->bl.m) ) + if( map->list[sd->bl.m].flag.nobranch || map_flag_gvg2(sd->bl.m) ) return 0; break; case 12210: // Bubble Gum @@ -4191,7 +4191,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) break; case 12213: //Neuralizer - if( !maplist[sd->bl.m].flag.reset ) + if( !map->list[sd->bl.m].flag.reset ) return 0; break; } @@ -4365,8 +4365,8 @@ int pc_useitem(struct map_session_data *sd,int n) { } /* on restricted maps the item is consumed but the effect is not used */ - for(i = 0; i < maplist[sd->bl.m].zone->disabled_items_count; i++) { - if( maplist[sd->bl.m].zone->disabled_items[i] == nameid ) { + for(i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++) { + if( map->list[sd->bl.m].zone->disabled_items[i] == nameid ) { clif->msg(sd, ITEM_CANT_USE_AREA); // This item cannot be used within this area if( battle_config.item_restricted_consumption_type ) { clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); @@ -4636,7 +4636,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil md_status= status->get_status_data(bl); if( md->master_id || md_status->mode&MD_BOSS || mob_is_treasure(md) || - maplist[bl->m].flag.nomobloot || // check noloot map flag [Lorky] + map->list[bl->m].flag.nomobloot || // check noloot map flag [Lorky] (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] md->state.steal_flag++ >= battle_config.skill_steal_max_tries) ) { //Can't steal from @@ -4744,7 +4744,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y pc->setrestartvalue(sd,1); } - if( maplist[m].flag.src4instance ) { + if( map->list[m].flag.src4instance ) { struct party_data *p; bool stop = false; int i = 0, j = 0; @@ -4752,7 +4752,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if( sd->instances ) { for( i = 0; i < sd->instances; i++ ) { if( sd->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, maplist[instance->list[sd->instance[i]].map[j]].instance_src_map == m && !maplist[instance->list[sd->instance[i]].map[j]].custom_name); + ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, map->list[instance->list[sd->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[sd->instance[i]].map[j]].custom_name); if( j != instance->list[sd->instance[i]].num_map ) break; } @@ -4766,7 +4766,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if ( !stop && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) { for( i = 0; i < p->instances; i++ ) { if( p->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[p->instance[i]].num_map, j, maplist[instance->list[p->instance[i]].map[j]].instance_src_map == m && !maplist[instance->list[p->instance[i]].map[j]].custom_name); + ARR_FIND(0, instance->list[p->instance[i]].num_map, j, map->list[instance->list[p->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[p->instance[i]].map[j]].custom_name); if( j != instance->list[p->instance[i]].num_map ) break; } @@ -4780,7 +4780,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if ( !stop && sd->status.guild_id && sd->guild && sd->guild->instances ) { for( i = 0; i < sd->guild->instances; i++ ) { if( sd->guild->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, maplist[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m && !maplist[instance->list[sd->guild->instance[i]].map[j]].custom_name); + ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, map->list[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m && !map->list[instance->list[sd->guild->instance[i]].map[j]].custom_name); if( j != instance->list[sd->guild->instance[i]].num_map ) break; } @@ -4803,13 +4803,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { - pc->setregstr(sd, script->add_str("QMapChangeTo"), maplist[m].name); + pc->setregstr(sd, script->add_str("QMapChangeTo"), map->list[m].name); npc->event(sd, queue->onMapChange, 0); } } - if( maplist[m].cell == (struct mapcell *)0xdeadbeaf ) - map->cellfromcache(&maplist[m]); + if( map->list[m].cell == (struct mapcell *)0xdeadbeaf ) + map->cellfromcache(&map->list[m]); if (sd->sc.count) { // Cancel some map related stuff. if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! @@ -4842,13 +4842,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->regen.state.gc) sd->regen.state.gc = 0; // make sure vending is allowed here - if (sd->state.vending && maplist[m].flag.novending) { + if (sd->state.vending && map->list[m].flag.novending) { clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map" vending->close(sd); } - if( hChSys.local && maplist[sd->bl.m].channel && idb_exists(maplist[sd->bl.m].channel->users, sd->status.char_id) ) { - clif->chsys_left(maplist[sd->bl.m].channel,sd); + if( hChSys.local && map->list[sd->bl.m].channel && idb_exists(map->list[sd->bl.m].channel->users, sd->status.char_id) ) { + clif->chsys_left(map->list[sd->bl.m].channel,sd); } } @@ -4877,15 +4877,15 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y return 0; } - if( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) { + if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); x = y = 0; // make it random } if( x == 0 && y == 0 ) {// pick a random walkable cell do { - x=rnd()%(maplist[m].xs-2)+1; - y=rnd()%(maplist[m].ys-2)+1; + x=rnd()%(map->list[m].xs-2)+1; + y=rnd()%(map->list[m].ys-2)+1; } while(map->getcell(m,x,y,CELL_CHKNOPASS)); } @@ -4906,7 +4906,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->bl.x = sd->ud.to_x = x; sd->bl.y = sd->ud.to_y = y; - if( sd->status.guild_id > 0 && maplist[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris] + if( sd->status.guild_id > 0 && map->list[m].flag.gvg_castle ) { // Increased guild castle regen [Valaris] struct guild_castle *gc = guild->mapindex2gc(sd->mapindex); if(gc && gc->guild_id == sd->status.guild_id) sd->regen.state.gc = 1; @@ -4951,12 +4951,12 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) { m=sd->bl.m; - if (maplist[sd->bl.m].flag.noteleport) //Teleport forbidden + if (map->list[sd->bl.m].flag.noteleport) //Teleport forbidden return 0; do { - x=rnd()%(maplist[m].xs-2)+1; - y=rnd()%(maplist[m].ys-2)+1; + x=rnd()%(map->list[m].xs-2)+1; + y=rnd()%(map->list[m].ys-2)+1; } while( map->getcell(m,x,y,CELL_CHKNOPASS) && (i++) < 1000 ); if (i < 1000) @@ -4975,7 +4975,7 @@ int pc_memo(struct map_session_data* sd, int pos) { nullpo_ret(sd); // check mapflags - if( sd->bl.m >= 0 && (maplist[sd->bl.m].flag.nomemo || maplist[sd->bl.m].flag.nowarpto) && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { + if( sd->bl.m >= 0 && (map->list[sd->bl.m].flag.nomemo || map->list[sd->bl.m].flag.nowarpto) && !pc->has_permission(sd, PC_PERM_WARP_ANYWHERE) ) { clif->skill_mapinfomessage(sd, 1); // "Saved point cannot be memorized." return 0; } @@ -5833,7 +5833,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int if(sd->bl.prev == NULL || pc_isdead(sd)) return 0; - if(!battle_config.pvp_exp && maplist[sd->bl.m].flag.pvp) // [MouseJstr] + if(!battle_config.pvp_exp && map->list[sd->bl.m].flag.pvp) // [MouseJstr] return 0; // no exp on pvp maps if(sd->status.guild_id>0) @@ -6651,7 +6651,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if(sd->status.pet_id > 0 && sd->pd) { struct pet_data *pd = sd->pd; - if( !maplist[sd->bl.m].flag.noexppenalty ) { + if( !map->list[sd->bl.m].flag.noexppenalty ) { pet->set_intimate(pd, pd->pet.intimate - pd->petDB->die); if( pd->pet.intimate < 0 ) pd->pet.intimate = 0; @@ -6809,7 +6809,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if( battle_config.bone_drop==2 - || (battle_config.bone_drop==1 && maplist[sd->bl.m].flag.pvp) + || (battle_config.bone_drop==1 && map->list[sd->bl.m].flag.pvp) ) { struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); @@ -6843,7 +6843,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { // changed penalty options, added death by player if pk_mode [Valaris] if( battle_config.death_penalty_type && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty - && !maplist[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) + && !map->list[sd->bl.m].flag.noexppenalty && !map_flag_gvg2(sd->bl.m) && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_CASH_DEATHPENALTY] ) { unsigned int base_penalty =0; @@ -6881,7 +6881,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { clif->updatestatus(sd,SP_JOBEXP); } } - if(battle_config.zeny_penalty > 0 && !maplist[sd->bl.m].flag.nozenypenalty) + if(battle_config.zeny_penalty > 0 && !map->list[sd->bl.m].flag.nozenypenalty) { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) @@ -6889,12 +6889,12 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } } - if(maplist[sd->bl.m].flag.pvp_nightmaredrop) { + if(map->list[sd->bl.m].flag.pvp_nightmaredrop) { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] - for(j=0;j<maplist[sd->bl.m].drop_list_count;j++){ - int id = maplist[sd->bl.m].drop_list[j].drop_id; - int type = maplist[sd->bl.m].drop_list[j].drop_type; - int per = maplist[sd->bl.m].drop_list[j].drop_per; + for(j=0;j<map->list[sd->bl.m].drop_list_count;j++){ + int id = map->list[sd->bl.m].drop_list[j].drop_id; + int type = map->list[sd->bl.m].drop_list[j].drop_type; + int per = map->list[sd->bl.m].drop_list[j].drop_per; if(id == 0) continue; if(id == -1){ @@ -6940,7 +6940,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } // pvp // disable certain pvp functions on pk_mode [Valaris] - if( maplist[sd->bl.m].flag.pvp && !battle_config.pk_mode && !maplist[sd->bl.m].flag.pvp_nocalcrank ) { + if( map->list[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map->list[sd->bl.m].flag.pvp_nocalcrank ) { sd->pvp_point -= 5; sd->pvp_lost++; if( src && src->type == BL_PC ) @@ -8992,7 +8992,7 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) int pc_calc_pvprank(struct map_session_data *sd) { int old; struct map_data *m; - m=&maplist[sd->bl.m]; + m=&map->list[sd->bl.m]; old=sd->pvp_rank; sd->pvp_rank=1; map->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); @@ -9259,7 +9259,7 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) } int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != map->night_flag && maplist[sd->bl.m].flag.nightenabled) { //Night/day state does not match. + if (sd->state.night != map->night_flag && map->list[sd->bl.m].flag.nightenabled) { //Night/day state does not match. clif->status_change(&sd->bl, SI_SKE, map->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] sd->state.night = map->night_flag; return 1; @@ -9280,7 +9280,7 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) { return 0; //Already day. map->night_flag = 0; // 0=day, 1=night [Yor] - map->map_foreachpc(pc->daynight_timer_sub); + map->foreachpc(pc->daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! intif->broadcast(tmp_soutput, strlen(tmp_soutput) + 1, BC_DEFAULT); return 0; @@ -9300,7 +9300,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) { return 0; //Already nigth. map->night_flag = 1; // 0=day, 1=night [Yor] - map->map_foreachpc(pc->daynight_timer_sub); + map->foreachpc(pc->daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... intif->broadcast(tmp_soutput, strlen(tmp_soutput) + 1, BC_DEFAULT); return 0; diff --git a/src/map/pc.h b/src/map/pc.h index d2866b9a9..bf2f9d7c5 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -524,56 +524,6 @@ struct map_session_data { }; -//Total number of classes (for data storage) -#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) - -enum weapon_type { - W_FIST, //Bare hands - W_DAGGER, //1 - W_1HSWORD, //2 - W_2HSWORD, //3 - W_1HSPEAR, //4 - W_2HSPEAR, //5 - W_1HAXE, //6 - W_2HAXE, //7 - W_MACE, //8 - W_2HMACE, //9 (unused) - W_STAFF, //10 - W_BOW, //11 - W_KNUCKLE, //12 - W_MUSICAL, //13 - W_WHIP, //14 - W_BOOK, //15 - W_KATAR, //16 - W_REVOLVER, //17 - W_RIFLE, //18 - W_GATLING, //19 - W_SHOTGUN, //20 - W_GRENADE, //21 - W_HUUMA, //22 - W_2HSTAFF, //23 - MAX_WEAPON_TYPE, - // dual-wield constants - W_DOUBLE_DD, // 2 daggers - W_DOUBLE_SS, // 2 swords - W_DOUBLE_AA, // 2 axes - W_DOUBLE_DS, // dagger + sword - W_DOUBLE_DA, // dagger + axe - W_DOUBLE_SA, // sword + axe -}; - -enum ammo_type { - A_ARROW = 1, - A_DAGGER, //2 - A_BULLET, //3 - A_SHELL, //4 - A_GRENADE, //5 - A_SHURIKEN, //6 - A_KUNAI, //7 - A_CANNONBALL, //8 - A_THROWWEAPON //9 -}; - //Equip position constants enum equip_pos { EQP_HEAD_LOW = 0x0001, diff --git a/src/map/pet.c b/src/map/pet.c index 811ac9f09..023059a6b 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -934,7 +934,7 @@ int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) } int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { - map->map_foreachpc(pet->ai_sub_foreachclient,tick); + map->foreachpc(pet->ai_sub_foreachclient,tick); return 0; } diff --git a/src/map/script.c b/src/map/script.c index 875ecd841..879ca8c84 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -172,13 +172,13 @@ void script_reportsrc(struct script_state *st) { switch( bl->type ) { case BL_NPC: if( bl->m >= 0 ) - ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, maplist[bl->m].name, bl->x, bl->y); + ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map->list[bl->m].name, bl->x, bl->y); else ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name); break; default: if( bl->m >= 0 ) - ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status->get_name(bl), maplist[bl->m].name, bl->x, bl->y); + ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status->get_name(bl), map->list[bl->m].name, bl->x, bl->y); else ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status->get_name(bl)); break; @@ -3285,7 +3285,7 @@ void run_script_main(struct script_state *st) { nd = map->id2nd(st->oid); if( nd && nd->bl.m >= 0 ) - st->instance_id = maplist[nd->bl.m].instance_id; + st->instance_id = map->list[nd->bl.m].instance_id; else st->instance_id = -1; @@ -4623,7 +4623,7 @@ BUILDIN(warpparty) if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) continue; - if( str2 && strcmp(str2, maplist[pl_sd->bl.m].name) != 0 ) + if( str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0 ) continue; if( pc_isdead(pl_sd) ) @@ -4632,20 +4632,20 @@ BUILDIN(warpparty) switch( type ) { case 0: // Random - if(!maplist[pl_sd->bl.m].flag.nowarp) + if(!map->list[pl_sd->bl.m].flag.nowarp) pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll - if(!maplist[pl_sd->bl.m].flag.noreturn) + if(!map->list[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint - if(!maplist[pl_sd->bl.m].flag.noreturn) + if(!map->list[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // Leader case 4: // m,x,y - if(!maplist[pl_sd->bl.m].flag.noreturn && !maplist[pl_sd->bl.m].flag.nowarp) + if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) pc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); break; } @@ -4693,19 +4693,19 @@ BUILDIN(warpguild) switch( type ) { case 0: // Random - if(!maplist[pl_sd->bl.m].flag.nowarp) + if(!map->list[pl_sd->bl.m].flag.nowarp) pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll - if(!maplist[pl_sd->bl.m].flag.noreturn) + if(!map->list[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint - if(!maplist[pl_sd->bl.m].flag.noreturn) + if(!map->list[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // m,x,y - if(!maplist[pl_sd->bl.m].flag.noreturn && !maplist[pl_sd->bl.m].flag.nowarp) + if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) pc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); break; } @@ -6715,7 +6715,7 @@ BUILDIN(strcharinfo) } break; case 3: - script_pushconststr(st,maplist[sd->bl.m].name); + script_pushconststr(st,map->list[sd->bl.m].name); break; default: ShowWarning("buildin_strcharinfo: unknown parameter.\n"); @@ -6767,7 +6767,7 @@ BUILDIN(strnpcinfo) { name = aStrdup(nd->exname); break; case 4: // map name - name = aStrdup(maplist[nd->bl.m].name); + name = aStrdup(map->list[nd->bl.m].name); break; } @@ -8314,7 +8314,7 @@ BUILDIN(monster) return false; } - if (maplist[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map + if (map->list[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return false; @@ -8412,7 +8412,7 @@ BUILDIN(areamonster) ShowWarning("buildin_areamonster: Attempted to spawn monster class %d on non-existing map '%s'\n",class_, mapn); return false; } - if (maplist[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map + if (map->list[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); return false; @@ -8474,7 +8474,7 @@ BUILDIN(killmonster) { if( (m=map->mapname2mapid(mapname))<0 ) return true; - if( maplist[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) + if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; if( script_hasdata(st,4) ) { @@ -8514,7 +8514,7 @@ BUILDIN(killmonsterall) { if( (m = map->mapname2mapid(mapname))<0 ) return true; - if( maplist[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) + if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; if( script_hasdata(st,3) ) { @@ -9085,7 +9085,7 @@ BUILDIN(getusers) { } if(bl) { - val = maplist[bl->m].users; + val = map->list[bl->m].users; } break; case 1: @@ -9168,7 +9168,7 @@ BUILDIN(getmapusers) { script_pushint(st,-1); return true; } - script_pushint(st,maplist[m].users); + script_pushint(st,map->list[m].users); return true; } /*========================================== @@ -9988,7 +9988,7 @@ BUILDIN(warpwaitingpc) { for( i = 0; i < n && cd->users > 0; i++ ) { sd = cd->usersd[0]; - if( strcmp(map_name,"SavePoint") == 0 && maplist[sd->bl.m].flag.noteleport ) { + if( strcmp(map_name,"SavePoint") == 0 && map->list[sd->bl.m].flag.noteleport ) { // can't teleport on this map break; } @@ -10082,10 +10082,10 @@ BUILDIN(setmapflagnosave) { mapindex = mapindex_name2id(str2); if(m >= 0 && mapindex) { - maplist[m].flag.nosave=1; - maplist[m].save.map=mapindex; - maplist[m].save.x=x; - maplist[m].save.y=y; + map->list[m].flag.nosave=1; + map->list[m].save.map=mapindex; + map->list[m].save.x=x; + map->list[m].save.y=y; } return true; @@ -10102,56 +10102,56 @@ BUILDIN(getmapflag) m = map->mapname2mapid(str); if(m >= 0) { switch(i) { - case MF_NOMEMO: script_pushint(st,maplist[m].flag.nomemo); break; - case MF_NOTELEPORT: script_pushint(st,maplist[m].flag.noteleport); break; - case MF_NOSAVE: script_pushint(st,maplist[m].flag.nosave); break; - case MF_NOBRANCH: script_pushint(st,maplist[m].flag.nobranch); break; - case MF_NOPENALTY: script_pushint(st,maplist[m].flag.noexppenalty); break; - case MF_NOZENYPENALTY: script_pushint(st,maplist[m].flag.nozenypenalty); break; - case MF_PVP: script_pushint(st,maplist[m].flag.pvp); break; - case MF_PVP_NOPARTY: script_pushint(st,maplist[m].flag.pvp_noparty); break; - case MF_PVP_NOGUILD: script_pushint(st,maplist[m].flag.pvp_noguild); break; - case MF_GVG: script_pushint(st,maplist[m].flag.gvg); break; - case MF_GVG_NOPARTY: script_pushint(st,maplist[m].flag.gvg_noparty); break; - case MF_NOTRADE: script_pushint(st,maplist[m].flag.notrade); break; - case MF_NOSKILL: script_pushint(st,maplist[m].flag.noskill); break; - case MF_NOWARP: script_pushint(st,maplist[m].flag.nowarp); break; - case MF_PARTYLOCK: script_pushint(st,maplist[m].flag.partylock); break; - case MF_NOICEWALL: script_pushint(st,maplist[m].flag.noicewall); break; - case MF_SNOW: script_pushint(st,maplist[m].flag.snow); break; - case MF_FOG: script_pushint(st,maplist[m].flag.fog); break; - case MF_SAKURA: script_pushint(st,maplist[m].flag.sakura); break; - case MF_LEAVES: script_pushint(st,maplist[m].flag.leaves); break; - case MF_CLOUDS: script_pushint(st,maplist[m].flag.clouds); break; - case MF_CLOUDS2: script_pushint(st,maplist[m].flag.clouds2); break; - case MF_FIREWORKS: script_pushint(st,maplist[m].flag.fireworks); break; - case MF_GVG_CASTLE: script_pushint(st,maplist[m].flag.gvg_castle); break; - case MF_GVG_DUNGEON: script_pushint(st,maplist[m].flag.gvg_dungeon); break; - case MF_NIGHTENABLED: script_pushint(st,maplist[m].flag.nightenabled); break; - case MF_NOBASEEXP: script_pushint(st,maplist[m].flag.nobaseexp); break; - case MF_NOJOBEXP: script_pushint(st,maplist[m].flag.nojobexp); break; - case MF_NOMOBLOOT: script_pushint(st,maplist[m].flag.nomobloot); break; - case MF_NOMVPLOOT: script_pushint(st,maplist[m].flag.nomvploot); break; - case MF_NORETURN: script_pushint(st,maplist[m].flag.noreturn); break; - case MF_NOWARPTO: script_pushint(st,maplist[m].flag.nowarpto); break; - case MF_NIGHTMAREDROP: script_pushint(st,maplist[m].flag.pvp_nightmaredrop); break; - case MF_NOCOMMAND: script_pushint(st,maplist[m].nocommand); break; - case MF_NODROP: script_pushint(st,maplist[m].flag.nodrop); break; - case MF_JEXP: script_pushint(st,maplist[m].jexp); break; - case MF_BEXP: script_pushint(st,maplist[m].bexp); break; - case MF_NOVENDING: script_pushint(st,maplist[m].flag.novending); break; - case MF_LOADEVENT: script_pushint(st,maplist[m].flag.loadevent); break; - case MF_NOCHAT: script_pushint(st,maplist[m].flag.nochat); break; - case MF_NOEXPPENALTY: script_pushint(st,maplist[m].flag.noexppenalty ); break; - case MF_GUILDLOCK: script_pushint(st,maplist[m].flag.guildlock); break; - case MF_TOWN: script_pushint(st,maplist[m].flag.town); break; - case MF_AUTOTRADE: script_pushint(st,maplist[m].flag.autotrade); break; - case MF_ALLOWKS: script_pushint(st,maplist[m].flag.allowks); break; - case MF_MONSTER_NOTELEPORT: script_pushint(st,maplist[m].flag.monster_noteleport); break; - case MF_PVP_NOCALCRANK: script_pushint(st,maplist[m].flag.pvp_nocalcrank); break; - case MF_BATTLEGROUND: script_pushint(st,maplist[m].flag.battleground); break; - case MF_RESET: script_pushint(st,maplist[m].flag.reset); break; - case MF_NOTOMB: script_pushint(st,maplist[m].flag.notomb); break; + case MF_NOMEMO: script_pushint(st,map->list[m].flag.nomemo); break; + case MF_NOTELEPORT: script_pushint(st,map->list[m].flag.noteleport); break; + case MF_NOSAVE: script_pushint(st,map->list[m].flag.nosave); break; + case MF_NOBRANCH: script_pushint(st,map->list[m].flag.nobranch); break; + case MF_NOPENALTY: script_pushint(st,map->list[m].flag.noexppenalty); break; + case MF_NOZENYPENALTY: script_pushint(st,map->list[m].flag.nozenypenalty); break; + case MF_PVP: script_pushint(st,map->list[m].flag.pvp); break; + case MF_PVP_NOPARTY: script_pushint(st,map->list[m].flag.pvp_noparty); break; + case MF_PVP_NOGUILD: script_pushint(st,map->list[m].flag.pvp_noguild); break; + case MF_GVG: script_pushint(st,map->list[m].flag.gvg); break; + case MF_GVG_NOPARTY: script_pushint(st,map->list[m].flag.gvg_noparty); break; + case MF_NOTRADE: script_pushint(st,map->list[m].flag.notrade); break; + case MF_NOSKILL: script_pushint(st,map->list[m].flag.noskill); break; + case MF_NOWARP: script_pushint(st,map->list[m].flag.nowarp); break; + case MF_PARTYLOCK: script_pushint(st,map->list[m].flag.partylock); break; + case MF_NOICEWALL: script_pushint(st,map->list[m].flag.noicewall); break; + case MF_SNOW: script_pushint(st,map->list[m].flag.snow); break; + case MF_FOG: script_pushint(st,map->list[m].flag.fog); break; + case MF_SAKURA: script_pushint(st,map->list[m].flag.sakura); break; + case MF_LEAVES: script_pushint(st,map->list[m].flag.leaves); break; + case MF_CLOUDS: script_pushint(st,map->list[m].flag.clouds); break; + case MF_CLOUDS2: script_pushint(st,map->list[m].flag.clouds2); break; + case MF_FIREWORKS: script_pushint(st,map->list[m].flag.fireworks); break; + case MF_GVG_CASTLE: script_pushint(st,map->list[m].flag.gvg_castle); break; + case MF_GVG_DUNGEON: script_pushint(st,map->list[m].flag.gvg_dungeon); break; + case MF_NIGHTENABLED: script_pushint(st,map->list[m].flag.nightenabled); break; + case MF_NOBASEEXP: script_pushint(st,map->list[m].flag.nobaseexp); break; + case MF_NOJOBEXP: script_pushint(st,map->list[m].flag.nojobexp); break; + case MF_NOMOBLOOT: script_pushint(st,map->list[m].flag.nomobloot); break; + case MF_NOMVPLOOT: script_pushint(st,map->list[m].flag.nomvploot); break; + case MF_NORETURN: script_pushint(st,map->list[m].flag.noreturn); break; + case MF_NOWARPTO: script_pushint(st,map->list[m].flag.nowarpto); break; + case MF_NIGHTMAREDROP: script_pushint(st,map->list[m].flag.pvp_nightmaredrop); break; + case MF_NOCOMMAND: script_pushint(st,map->list[m].nocommand); break; + case MF_NODROP: script_pushint(st,map->list[m].flag.nodrop); break; + case MF_JEXP: script_pushint(st,map->list[m].jexp); break; + case MF_BEXP: script_pushint(st,map->list[m].bexp); break; + case MF_NOVENDING: script_pushint(st,map->list[m].flag.novending); break; + case MF_LOADEVENT: script_pushint(st,map->list[m].flag.loadevent); break; + case MF_NOCHAT: script_pushint(st,map->list[m].flag.nochat); break; + case MF_NOEXPPENALTY: script_pushint(st,map->list[m].flag.noexppenalty ); break; + case MF_GUILDLOCK: script_pushint(st,map->list[m].flag.guildlock); break; + case MF_TOWN: script_pushint(st,map->list[m].flag.town); break; + case MF_AUTOTRADE: script_pushint(st,map->list[m].flag.autotrade); break; + case MF_ALLOWKS: script_pushint(st,map->list[m].flag.allowks); break; + case MF_MONSTER_NOTELEPORT: script_pushint(st,map->list[m].flag.monster_noteleport); break; + case MF_PVP_NOCALCRANK: script_pushint(st,map->list[m].flag.pvp_nocalcrank); break; + case MF_BATTLEGROUND: script_pushint(st,map->list[m].flag.battleground); break; + case MF_RESET: script_pushint(st,map->list[m].flag.reset); break; + case MF_NOTOMB: script_pushint(st,map->list[m].flag.notomb); break; } } @@ -10197,77 +10197,77 @@ BUILDIN(setmapflag) { if(m >= 0) { switch(i) { - case MF_NOMEMO: maplist[m].flag.nomemo = 1; break; - case MF_NOTELEPORT: maplist[m].flag.noteleport = 1; break; - case MF_NOSAVE: maplist[m].flag.nosave = 1; break; - case MF_NOBRANCH: maplist[m].flag.nobranch = 1; break; - case MF_NOPENALTY: maplist[m].flag.noexppenalty = 1; maplist[m].flag.nozenypenalty = 1; break; - case MF_NOZENYPENALTY: maplist[m].flag.nozenypenalty = 1; break; + case MF_NOMEMO: map->list[m].flag.nomemo = 1; break; + case MF_NOTELEPORT: map->list[m].flag.noteleport = 1; break; + case MF_NOSAVE: map->list[m].flag.nosave = 1; break; + case MF_NOBRANCH: map->list[m].flag.nobranch = 1; break; + case MF_NOPENALTY: map->list[m].flag.noexppenalty = 1; map->list[m].flag.nozenypenalty = 1; break; + case MF_NOZENYPENALTY: map->list[m].flag.nozenypenalty = 1; break; case MF_PVP: - maplist[m].flag.pvp = 1; + map->list[m].flag.pvp = 1; if( !battle_config.pk_mode ) { map->foreachinmap(script->mapflag_pvp_sub,m,BL_PC); } break; - case MF_PVP_NOPARTY: maplist[m].flag.pvp_noparty = 1; break; - case MF_PVP_NOGUILD: maplist[m].flag.pvp_noguild = 1; break; + case MF_PVP_NOPARTY: map->list[m].flag.pvp_noparty = 1; break; + case MF_PVP_NOGUILD: map->list[m].flag.pvp_noguild = 1; break; case MF_GVG: { struct block_list bl; - maplist[m].flag.gvg = 1; + map->list[m].flag.gvg = 1; clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); bl.type = BL_NUL; bl.m = m; clif->maptypeproperty2(&bl,ALL_SAMEMAP); } break; - case MF_GVG_NOPARTY: maplist[m].flag.gvg_noparty = 1; break; - case MF_NOTRADE: maplist[m].flag.notrade = 1; break; - case MF_NOSKILL: maplist[m].flag.noskill = 1; break; - case MF_NOWARP: maplist[m].flag.nowarp = 1; break; - case MF_PARTYLOCK: maplist[m].flag.partylock = 1; break; - case MF_NOICEWALL: maplist[m].flag.noicewall = 1; break; - case MF_SNOW: maplist[m].flag.snow = 1; break; - case MF_FOG: maplist[m].flag.fog = 1; break; - case MF_SAKURA: maplist[m].flag.sakura = 1; break; - case MF_LEAVES: maplist[m].flag.leaves = 1; break; - case MF_CLOUDS: maplist[m].flag.clouds = 1; break; - case MF_CLOUDS2: maplist[m].flag.clouds2 = 1; break; - case MF_FIREWORKS: maplist[m].flag.fireworks = 1; break; - case MF_GVG_CASTLE: maplist[m].flag.gvg_castle = 1; break; - case MF_GVG_DUNGEON: maplist[m].flag.gvg_dungeon = 1; break; - case MF_NIGHTENABLED: maplist[m].flag.nightenabled = 1; break; - case MF_NOBASEEXP: maplist[m].flag.nobaseexp = 1; break; - case MF_NOJOBEXP: maplist[m].flag.nojobexp = 1; break; - case MF_NOMOBLOOT: maplist[m].flag.nomobloot = 1; break; - case MF_NOMVPLOOT: maplist[m].flag.nomvploot = 1; break; - case MF_NORETURN: maplist[m].flag.noreturn = 1; break; - case MF_NOWARPTO: maplist[m].flag.nowarpto = 1; break; - case MF_NIGHTMAREDROP: maplist[m].flag.pvp_nightmaredrop = 1; break; + case MF_GVG_NOPARTY: map->list[m].flag.gvg_noparty = 1; break; + case MF_NOTRADE: map->list[m].flag.notrade = 1; break; + case MF_NOSKILL: map->list[m].flag.noskill = 1; break; + case MF_NOWARP: map->list[m].flag.nowarp = 1; break; + case MF_PARTYLOCK: map->list[m].flag.partylock = 1; break; + case MF_NOICEWALL: map->list[m].flag.noicewall = 1; break; + case MF_SNOW: map->list[m].flag.snow = 1; break; + case MF_FOG: map->list[m].flag.fog = 1; break; + case MF_SAKURA: map->list[m].flag.sakura = 1; break; + case MF_LEAVES: map->list[m].flag.leaves = 1; break; + case MF_CLOUDS: map->list[m].flag.clouds = 1; break; + case MF_CLOUDS2: map->list[m].flag.clouds2 = 1; break; + case MF_FIREWORKS: map->list[m].flag.fireworks = 1; break; + case MF_GVG_CASTLE: map->list[m].flag.gvg_castle = 1; break; + case MF_GVG_DUNGEON: map->list[m].flag.gvg_dungeon = 1; break; + case MF_NIGHTENABLED: map->list[m].flag.nightenabled = 1; break; + case MF_NOBASEEXP: map->list[m].flag.nobaseexp = 1; break; + case MF_NOJOBEXP: map->list[m].flag.nojobexp = 1; break; + case MF_NOMOBLOOT: map->list[m].flag.nomobloot = 1; break; + case MF_NOMVPLOOT: map->list[m].flag.nomvploot = 1; break; + case MF_NORETURN: map->list[m].flag.noreturn = 1; break; + case MF_NOWARPTO: map->list[m].flag.nowarpto = 1; break; + case MF_NIGHTMAREDROP: map->list[m].flag.pvp_nightmaredrop = 1; break; case MF_ZONE: { char zone[6] = "zone\0"; char empty[1] = "\0"; char params[MAP_ZONE_MAPFLAG_LENGTH]; memcpy(params, val2, MAP_ZONE_MAPFLAG_LENGTH); - npc->parse_mapflag(maplist[m].name, empty, zone, params, empty, empty, empty); + npc->parse_mapflag(map->list[m].name, empty, zone, params, empty, empty, empty); } break; - case MF_NOCOMMAND: maplist[m].nocommand = (val <= 0) ? 100 : val; break; - case MF_NODROP: maplist[m].flag.nodrop = 1; break; - case MF_JEXP: maplist[m].jexp = (val <= 0) ? 100 : val; break; - case MF_BEXP: maplist[m].bexp = (val <= 0) ? 100 : val; break; - case MF_NOVENDING: maplist[m].flag.novending = 1; break; - case MF_LOADEVENT: maplist[m].flag.loadevent = 1; break; - case MF_NOCHAT: maplist[m].flag.nochat = 1; break; - case MF_NOEXPPENALTY: maplist[m].flag.noexppenalty = 1; break; - case MF_GUILDLOCK: maplist[m].flag.guildlock = 1; break; - case MF_TOWN: maplist[m].flag.town = 1; break; - case MF_AUTOTRADE: maplist[m].flag.autotrade = 1; break; - case MF_ALLOWKS: maplist[m].flag.allowks = 1; break; - case MF_MONSTER_NOTELEPORT: maplist[m].flag.monster_noteleport = 1; break; - case MF_PVP_NOCALCRANK: maplist[m].flag.pvp_nocalcrank = 1; break; - case MF_BATTLEGROUND: maplist[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break; - case MF_RESET: maplist[m].flag.reset = 1; break; - case MF_NOTOMB: maplist[m].flag.notomb = 1; break; + case MF_NOCOMMAND: map->list[m].nocommand = (val <= 0) ? 100 : val; break; + case MF_NODROP: map->list[m].flag.nodrop = 1; break; + case MF_JEXP: map->list[m].jexp = (val <= 0) ? 100 : val; break; + case MF_BEXP: map->list[m].bexp = (val <= 0) ? 100 : val; break; + case MF_NOVENDING: map->list[m].flag.novending = 1; break; + case MF_LOADEVENT: map->list[m].flag.loadevent = 1; break; + case MF_NOCHAT: map->list[m].flag.nochat = 1; break; + case MF_NOEXPPENALTY: map->list[m].flag.noexppenalty = 1; break; + case MF_GUILDLOCK: map->list[m].flag.guildlock = 1; break; + case MF_TOWN: map->list[m].flag.town = 1; break; + case MF_AUTOTRADE: map->list[m].flag.autotrade = 1; break; + case MF_ALLOWKS: map->list[m].flag.allowks = 1; break; + case MF_MONSTER_NOTELEPORT: map->list[m].flag.monster_noteleport = 1; break; + case MF_PVP_NOCALCRANK: map->list[m].flag.pvp_nocalcrank = 1; break; + case MF_BATTLEGROUND: map->list[m].flag.battleground = (val <= 0 || val > 2) ? 1 : val; break; + case MF_RESET: map->list[m].flag.reset = 1; break; + case MF_NOTOMB: map->list[m].flag.notomb = 1; break; } } @@ -10284,75 +10284,75 @@ BUILDIN(removemapflag) { m = map->mapname2mapid(str); if(m >= 0) { switch(i) { - case MF_NOMEMO: maplist[m].flag.nomemo = 0; break; - case MF_NOTELEPORT: maplist[m].flag.noteleport = 0; break; - case MF_NOSAVE: maplist[m].flag.nosave = 0; break; - case MF_NOBRANCH: maplist[m].flag.nobranch = 0; break; - case MF_NOPENALTY: maplist[m].flag.noexppenalty = 0; maplist[m].flag.nozenypenalty = 0; break; - case MF_NOZENYPENALTY: maplist[m].flag.nozenypenalty = 0; break; + case MF_NOMEMO: map->list[m].flag.nomemo = 0; break; + case MF_NOTELEPORT: map->list[m].flag.noteleport = 0; break; + case MF_NOSAVE: map->list[m].flag.nosave = 0; break; + case MF_NOBRANCH: map->list[m].flag.nobranch = 0; break; + case MF_NOPENALTY: map->list[m].flag.noexppenalty = 0; map->list[m].flag.nozenypenalty = 0; break; + case MF_NOZENYPENALTY: map->list[m].flag.nozenypenalty = 0; break; case MF_PVP: { struct block_list bl; bl.type = BL_NUL; bl.m = m; - maplist[m].flag.pvp = 0; + map->list[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&bl,ALL_SAMEMAP); } break; - case MF_PVP_NOPARTY: maplist[m].flag.pvp_noparty = 0; break; - case MF_PVP_NOGUILD: maplist[m].flag.pvp_noguild = 0; break; + case MF_PVP_NOPARTY: map->list[m].flag.pvp_noparty = 0; break; + case MF_PVP_NOGUILD: map->list[m].flag.pvp_noguild = 0; break; case MF_GVG: { struct block_list bl; bl.type = BL_NUL; bl.m = m; - maplist[m].flag.gvg = 0; + map->list[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&bl,ALL_SAMEMAP); } break; - case MF_GVG_NOPARTY: maplist[m].flag.gvg_noparty = 0; break; - case MF_NOTRADE: maplist[m].flag.notrade = 0; break; - case MF_NOSKILL: maplist[m].flag.noskill = 0; break; - case MF_NOWARP: maplist[m].flag.nowarp = 0; break; - case MF_PARTYLOCK: maplist[m].flag.partylock = 0; break; - case MF_NOICEWALL: maplist[m].flag.noicewall = 0; break; - case MF_SNOW: maplist[m].flag.snow = 0; break; - case MF_FOG: maplist[m].flag.fog = 0; break; - case MF_SAKURA: maplist[m].flag.sakura = 0; break; - case MF_LEAVES: maplist[m].flag.leaves = 0; break; - case MF_CLOUDS: maplist[m].flag.clouds = 0; break; - case MF_CLOUDS2: maplist[m].flag.clouds2 = 0; break; - case MF_FIREWORKS: maplist[m].flag.fireworks = 0; break; - case MF_GVG_CASTLE: maplist[m].flag.gvg_castle = 0; break; - case MF_GVG_DUNGEON: maplist[m].flag.gvg_dungeon = 0; break; - case MF_NIGHTENABLED: maplist[m].flag.nightenabled = 0; break; - case MF_NOBASEEXP: maplist[m].flag.nobaseexp = 0; break; - case MF_NOJOBEXP: maplist[m].flag.nojobexp = 0; break; - case MF_NOMOBLOOT: maplist[m].flag.nomobloot = 0; break; - case MF_NOMVPLOOT: maplist[m].flag.nomvploot = 0; break; - case MF_NORETURN: maplist[m].flag.noreturn = 0; break; - case MF_NOWARPTO: maplist[m].flag.nowarpto = 0; break; - case MF_NIGHTMAREDROP: maplist[m].flag.pvp_nightmaredrop = 0; break; + case MF_GVG_NOPARTY: map->list[m].flag.gvg_noparty = 0; break; + case MF_NOTRADE: map->list[m].flag.notrade = 0; break; + case MF_NOSKILL: map->list[m].flag.noskill = 0; break; + case MF_NOWARP: map->list[m].flag.nowarp = 0; break; + case MF_PARTYLOCK: map->list[m].flag.partylock = 0; break; + case MF_NOICEWALL: map->list[m].flag.noicewall = 0; break; + case MF_SNOW: map->list[m].flag.snow = 0; break; + case MF_FOG: map->list[m].flag.fog = 0; break; + case MF_SAKURA: map->list[m].flag.sakura = 0; break; + case MF_LEAVES: map->list[m].flag.leaves = 0; break; + case MF_CLOUDS: map->list[m].flag.clouds = 0; break; + case MF_CLOUDS2: map->list[m].flag.clouds2 = 0; break; + case MF_FIREWORKS: map->list[m].flag.fireworks = 0; break; + case MF_GVG_CASTLE: map->list[m].flag.gvg_castle = 0; break; + case MF_GVG_DUNGEON: map->list[m].flag.gvg_dungeon = 0; break; + case MF_NIGHTENABLED: map->list[m].flag.nightenabled = 0; break; + case MF_NOBASEEXP: map->list[m].flag.nobaseexp = 0; break; + case MF_NOJOBEXP: map->list[m].flag.nojobexp = 0; break; + case MF_NOMOBLOOT: map->list[m].flag.nomobloot = 0; break; + case MF_NOMVPLOOT: map->list[m].flag.nomvploot = 0; break; + case MF_NORETURN: map->list[m].flag.noreturn = 0; break; + case MF_NOWARPTO: map->list[m].flag.nowarpto = 0; break; + case MF_NIGHTMAREDROP: map->list[m].flag.pvp_nightmaredrop = 0; break; case MF_ZONE: - map->zone_change2(m, maplist[m].prev_zone); + map->zone_change2(m, map->list[m].prev_zone); break; - case MF_NOCOMMAND: maplist[m].nocommand = 0; break; - case MF_NODROP: maplist[m].flag.nodrop = 0; break; - case MF_JEXP: maplist[m].jexp = 0; break; - case MF_BEXP: maplist[m].bexp = 0; break; - case MF_NOVENDING: maplist[m].flag.novending = 0; break; - case MF_LOADEVENT: maplist[m].flag.loadevent = 0; break; - case MF_NOCHAT: maplist[m].flag.nochat = 0; break; - case MF_NOEXPPENALTY: maplist[m].flag.noexppenalty = 0; break; - case MF_GUILDLOCK: maplist[m].flag.guildlock = 0; break; - case MF_TOWN: maplist[m].flag.town = 0; break; - case MF_AUTOTRADE: maplist[m].flag.autotrade = 0; break; - case MF_ALLOWKS: maplist[m].flag.allowks = 0; break; - case MF_MONSTER_NOTELEPORT: maplist[m].flag.monster_noteleport = 0; break; - case MF_PVP_NOCALCRANK: maplist[m].flag.pvp_nocalcrank = 0; break; - case MF_BATTLEGROUND: maplist[m].flag.battleground = 0; break; - case MF_RESET: maplist[m].flag.reset = 0; break; - case MF_NOTOMB: maplist[m].flag.notomb = 0; break; + case MF_NOCOMMAND: map->list[m].nocommand = 0; break; + case MF_NODROP: map->list[m].flag.nodrop = 0; break; + case MF_JEXP: map->list[m].jexp = 0; break; + case MF_BEXP: map->list[m].bexp = 0; break; + case MF_NOVENDING: map->list[m].flag.novending = 0; break; + case MF_LOADEVENT: map->list[m].flag.loadevent = 0; break; + case MF_NOCHAT: map->list[m].flag.nochat = 0; break; + case MF_NOEXPPENALTY: map->list[m].flag.noexppenalty = 0; break; + case MF_GUILDLOCK: map->list[m].flag.guildlock = 0; break; + case MF_TOWN: map->list[m].flag.town = 0; break; + case MF_AUTOTRADE: map->list[m].flag.autotrade = 0; break; + case MF_ALLOWKS: map->list[m].flag.allowks = 0; break; + case MF_MONSTER_NOTELEPORT: map->list[m].flag.monster_noteleport = 0; break; + case MF_PVP_NOCALCRANK: map->list[m].flag.pvp_nocalcrank = 0; break; + case MF_BATTLEGROUND: map->list[m].flag.battleground = 0; break; + case MF_RESET: map->list[m].flag.reset = 0; break; + case MF_NOTOMB: map->list[m].flag.notomb = 0; break; } } @@ -10368,11 +10368,16 @@ BUILDIN(pvpon) { str = script_getstr(st,2); m = map->mapname2mapid(str); - if( m < 0 || maplist[m].flag.pvp ) + if( m < 0 || map->list[m].flag.pvp ) return true; // nothing to do - map->zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); - maplist[m].flag.pvp = 1; + if( !strdb_exists(map->zone_db,MAP_ZONE_PVP_NAME) ) { + ShowError("buildin_pvpon: zone_db missing '%s'\n",MAP_ZONE_PVP_NAME); + return true; + } + + map->zone_change2(m, strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)); + map->list[m].flag.pvp = 1; clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); bl.type = BL_NUL; bl.m = m; @@ -10418,11 +10423,11 @@ BUILDIN(pvpoff) { str=script_getstr(st,2); m = map->mapname2mapid(str); - if(m < 0 || !maplist[m].flag.pvp) + if(m < 0 || !map->list[m].flag.pvp) return true; //fixed Lupus - map->zone_change2(m, maplist[m].prev_zone); - maplist[m].flag.pvp = 0; + map->zone_change2(m, map->list[m].prev_zone); + map->list[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; bl.m = m; @@ -10441,10 +10446,16 @@ BUILDIN(gvgon) { str=script_getstr(st,2); m = map->mapname2mapid(str); - if(m >= 0 && !maplist[m].flag.gvg) { + if(m >= 0 && !map->list[m].flag.gvg) { struct block_list bl; - map->zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME)); - maplist[m].flag.gvg = 1; + + if( !strdb_exists(map->zone_db,MAP_ZONE_GVG_NAME) ) { + ShowError("buildin_gvgon: zone_db missing '%s'\n",MAP_ZONE_GVG_NAME); + return true; + } + + map->zone_change2(m, strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)); + map->list[m].flag.gvg = 1; clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); bl.type = BL_NUL; bl.m = m; @@ -10459,10 +10470,10 @@ BUILDIN(gvgoff) { str=script_getstr(st,2); m = map->mapname2mapid(str); - if(m >= 0 && maplist[m].flag.gvg) { + if(m >= 0 && map->list[m].flag.gvg) { struct block_list bl; - map->zone_change2(m, maplist[m].prev_zone); - maplist[m].flag.gvg = 0; + map->zone_change2(m, map->list[m].prev_zone); + map->list[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; bl.m = m; @@ -10542,7 +10553,7 @@ BUILDIN(maprespawnguildid) { return true; //Catch ALL players (in case some are 'between maps' on execution time) - map->map_foreachpc(script->buildin_maprespawnguildid_sub_pc,m,g_id,flag); + map->foreachpc(script->buildin_maprespawnguildid_sub_pc,m,g_id,flag); if (flag&4) //Remove script mobs. map->foreachinmap(script->buildin_maprespawnguildid_sub_mob,m,BL_MOB); return true; @@ -10969,7 +10980,7 @@ BUILDIN(mobcount) { return true; } - if( maplist[m].flag.src4instance && maplist[m].instance_id == -1 && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) { + if( map->list[m].flag.src4instance && map->list[m].instance_id == -1 && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) { script_pushint(st,-1); return true; } @@ -11690,7 +11701,7 @@ BUILDIN(playBGMall) { map->foreachinmap(script->playBGM_sub, m, BL_PC, name); } else { // entire server - map->map_foreachpc(script->playBGM_foreachpc_sub, name); + map->foreachpc(script->playBGM_foreachpc_sub, name); } return true; @@ -12565,7 +12576,7 @@ BUILDIN(getmapxy) x= bl->x; y= bl->y; - safestrncpy(mapname, maplist[bl->m].name, MAP_NAME_LENGTH); + safestrncpy(mapname, map->list[bl->m].name, MAP_NAME_LENGTH); //Set MapName$ num=st->stack->stack_data[st->start+2].u.num; @@ -14003,16 +14014,16 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle) return true; } BUILDIN(query_sql) { - return script->buildin_query_sql_sub(st, mmysql_handle); + return script->buildin_query_sql_sub(st, map->mysql_handle); } BUILDIN(query_logsql) { - if( !logs->config.sql_logs ) {// logmysql_handle == NULL + if( !logs->config.sql_logs ) {// logs->mysql_handle == NULL ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2)); script_pushint(st,-1); return false; } - return script->buildin_query_sql_sub(st, logmysql_handle); + return script->buildin_query_sql_sub(st, logs->mysql_handle); } //Allows escaping of a given string. @@ -14025,7 +14036,7 @@ BUILDIN(escape_sql) str = script_getstr(st,2); len = strlen(str); esc_str = (char*)aMalloc(len*2+1); - SQL->EscapeStringLen(mmysql_handle, esc_str, str, len); + SQL->EscapeStringLen(map->mysql_handle, esc_str, str, len); script_pushstr(st, esc_str); return true; } @@ -15125,7 +15136,7 @@ BUILDIN(setcell) { for( y = y1; y <= y2; ++y ) for( x = x1; x <= x2; ++x ) - maplist[m].setcell(m, x, y, type, flag); + map->list[m].setcell(m, x, y, type, flag); return true; } @@ -15597,8 +15608,8 @@ BUILDIN(bg_updatescore) { if( (m = map->mapname2mapid(str)) < 0 ) return true; - maplist[m].bgscore_lion = script_getnum(st,3); - maplist[m].bgscore_eagle = script_getnum(st,4); + map->list[m].bgscore_lion = script_getnum(st,3); + map->list[m].bgscore_eagle = script_getnum(st,4); clif->bg_updatescore(m); return true; @@ -15704,7 +15715,7 @@ BUILDIN(instance_attachmap) { script_pushconststr(st, ""); return true; } - script_pushconststr(st, maplist[m].name); + script_pushconststr(st, map->list[m].name); return true; } @@ -15859,7 +15870,7 @@ BUILDIN(has_instance) { if( sd->instances ) { for( i = 0; i < sd->instances; i++ ) { if( sd->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, maplist[instance->list[sd->instance[i]].map[j]].instance_src_map == m); + ARR_FIND(0, instance->list[sd->instance[i]].num_map, j, map->list[instance->list[sd->instance[i]].map[j]].instance_src_map == m); if( j != instance->list[sd->instance[i]].num_map ) break; } @@ -15870,7 +15881,7 @@ BUILDIN(has_instance) { if( instance_id == -1 && sd->status.party_id && (p = party->search(sd->status.party_id)) && p->instances ) { for( i = 0; i < p->instances; i++ ) { if( p->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[p->instance[i]].num_map, j, maplist[instance->list[p->instance[i]].map[j]].instance_src_map == m); + ARR_FIND(0, instance->list[p->instance[i]].num_map, j, map->list[instance->list[p->instance[i]].map[j]].instance_src_map == m); if( j != instance->list[p->instance[i]].num_map ) break; } @@ -15881,7 +15892,7 @@ BUILDIN(has_instance) { if( instance_id == -1 && sd->guild && sd->guild->instances ) { for( i = 0; i < sd->guild->instances; i++ ) { if( sd->guild->instance[i] >= 0 ) { - ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, maplist[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m); + ARR_FIND(0, instance->list[sd->guild->instance[i]].num_map, j, map->list[instance->list[sd->guild->instance[i]].map[j]].instance_src_map == m); if( j != instance->list[sd->guild->instance[i]].num_map ) break; } @@ -15896,7 +15907,7 @@ BUILDIN(has_instance) { return true; } - script_pushconststr(st, maplist[m].name); + script_pushconststr(st, map->list[m].name); return true; } int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) { @@ -15927,7 +15938,7 @@ BUILDIN(instance_warpall) { else return true; - if( (m = map->mapname2mapid(mapn)) < 0 || (maplist[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) + if( (m = map->mapname2mapid(mapn)) < 0 || (map->list[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) return true; mapindex = map_id2index(m); @@ -16065,7 +16076,7 @@ BUILDIN(areamobuseskill) { return true; } - if( maplist[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) + if( map->list[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) return true; center.m = m; diff --git a/src/map/skill.c b/src/map/skill.c index 148f2bccf..82480cc46 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -475,7 +475,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case AL_WARP: case RETURN_TO_ELDICASTES: case ALL_GUARDIAN_RECALL: - if(maplist[m].flag.nowarp) { + if(map->list[m].flag.nowarp) { clif->skill_mapinfomessage(sd,0); return 1; } @@ -483,7 +483,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case AL_TELEPORT: case SC_FATALMENACE: case SC_DIMENSIONDOOR: - if(maplist[m].flag.noteleport) { + if(map->list[m].flag.noteleport) { clif->skill_mapinfomessage(sd,0); return 1; } @@ -491,7 +491,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) case WE_CALLPARTNER: case WE_CALLPARENT: case WE_CALLBABY: - if (maplist[m].flag.nomemo) { + if (map->list[m].flag.nomemo) { clif->skill_mapinfomessage(sd,1); return 1; } @@ -510,7 +510,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) return 0; // always allowed case WZ_ICEWALL: // noicewall flag [Valaris] - if (maplist[m].flag.noicewall) { + if (map->list[m].flag.noicewall) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; } @@ -523,8 +523,8 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) break; case GD_EMERGENCYCALL: if( !(battle_config.emergency_call&((map->agit_flag || map->agit2_flag)?2:1)) - || !(battle_config.emergency_call&(maplist[m].flag.gvg || maplist[m].flag.gvg_castle?8:4)) - || (battle_config.emergency_call&16 && maplist[m].flag.nowarpto && !maplist[m].flag.gvg_castle) + || !(battle_config.emergency_call&(map->list[m].flag.gvg || map->list[m].flag.gvg_castle?8:4)) + || (battle_config.emergency_call&16 && map->list[m].flag.nowarpto && !map->list[m].flag.gvg_castle) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; @@ -560,7 +560,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) break; } - return (maplist[m].flag.noskill); + return (map->list[m].flag.noskill); } int skillnotok_hom(uint16 skill_id, struct homun_data *hd) @@ -2015,7 +2015,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in nullpo_ret(src); - if (src != target && maplist[src->m].flag.noknockback) + if (src != target && map->list[src->m].flag.noknockback) return 0; //No knocking if (count == 0) return 0; //Actual knockback distance is 0. @@ -3526,7 +3526,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint uint8 dir = map->calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) - if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) ) + if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 0, 1) ) clif->slide(src, bl->x, bl->y); // cause damage and knockback if the path to target was a straight one @@ -3634,7 +3634,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( dir > 2 && dir < 6 ) y = -i; else if( dir == 7 || dir < 2 ) y = i; else y = 0; - if( (mbl == src || (!map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG + if( (mbl == src || (!map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground) ) // only NJ_ISSEN don't have slide effect in GVG && unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1) ) { clif->slide(src, src->x, src->y); @@ -4011,7 +4011,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint sc_start(src,SC_HIDING,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; case NJ_KIRIKAGE: - if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground ) { + if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground ) { //You don't move on GVG grounds. short x, y; map->search_freecell(bl, 0, &x, &y, 1, 1, 0); @@ -4284,7 +4284,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } break; case LG_PINPOINTATTACK: - if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) + if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) clif->slide(src,bl->x,bl->y); skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -4309,7 +4309,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case SR_KNUCKLEARROW: - if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) { + if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground && unit->movepos(src, bl->x, bl->y, 1, 1) ) { clif->slide(src,bl->x,bl->y); clif->fixpos(src); // Aegis send this packet too. } @@ -5044,7 +5044,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; } skill->area_temp[0] = 5 - skill->area_temp[0]; // The actual penalty... - if (skill->area_temp[0] > 0 && !maplist[src->m].flag.noexppenalty) { //Apply penalty + if (skill->area_temp[0] > 0 && !map->list[src->m].flag.noexppenalty) { //Apply penalty sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * skill->area_temp[0] * 2/1000); //0.2% penalty per each. sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * skill->area_temp[0] * 2/1000); clif->updatestatus(sd,SP_BASEEXP); @@ -5060,7 +5060,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case ALL_RESURRECTION: - if(sd && (map_flag_gvg2(bl->m) || maplist[bl->m].flag.battleground)) { + if(sd && (map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground)) { //No reviving in WoE grounds! clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; @@ -5072,7 +5072,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsc && tsc->data[SC_HELLPOWER]) break; - if (maplist[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0) + if (map->list[bl->m].flag.pvp && dstsd && dstsd->pvp_point < 0) break; switch(skill_lv){ @@ -6258,7 +6258,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AL_TELEPORT: if(sd) { - if (maplist[bl->m].flag.noteleport && skill_lv <= 2) { + if (map->list[bl->m].flag.noteleport && skill_lv <= 2) { clif->skill_mapinfomessage(sd,0); break; } @@ -6631,8 +6631,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int x,y, dir = unit->getdir(src); //Fails on noteleport maps, except for GvG and BG maps [Skotlex] - if( maplist[src->m].flag.noteleport - && !(maplist[src->m].flag.battleground || map_flag_gvg2(src->m)) + if( map->list[src->m].flag.noteleport + && !(map->list[src->m].flag.battleground || map_flag_gvg2(src->m)) ) { x = src->x; y = src->y; @@ -7442,7 +7442,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui for(i = 0; i < g->max_member; i++, j++) { if (j>8) j=0; if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) { - if (maplist[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) + if (map->list[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; if(map->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) dx[j] = dy[j] = 0; @@ -8452,7 +8452,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case LG_INSPIRATION: - if( sd && !maplist[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) { + if( sd && !map->list[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) { sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * 1 / 100); // 1% penalty. sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * 1 / 100); clif->updatestatus(sd,SP_BASEEXP); @@ -9892,7 +9892,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui } break; case NJ_SHADOWJUMP: - if( !map_flag_gvg2(src->m) && !maplist[src->m].flag.battleground ) { //You don't move on GVG grounds. + if( !map_flag_gvg2(src->m) && !map->list[src->m].flag.battleground ) { //You don't move on GVG grounds. unit->movepos(src, x, y, 1, 0); clif->slide(src,x,y); } @@ -10427,11 +10427,11 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ unit_flag = skill->get_unit_flag(skill_id); layout = skill->get_unit_layout(skill_id,skill_lv,src,x,y); - if( maplist[src->m].unit_count ) { - ARR_FIND(0, maplist[src->m].unit_count, i, maplist[src->m].units[i]->skill_id == skill_id ); + if( map->list[src->m].unit_count ) { + ARR_FIND(0, map->list[src->m].unit_count, i, map->list[src->m].units[i]->skill_id == skill_id ); - if( i < maplist[src->m].unit_count ) { - limit = limit * maplist[src->m].units[i]->modifier / 100; + if( i < map->list[src->m].unit_count ) { + limit = limit * map->list[src->m].units[i]->modifier / 100; } } @@ -10528,7 +10528,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_ ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_TRAP || req.itemid[i] == ITEMID_TRAP_ALLOY)); if( req.itemid[i] ) req_item = req.itemid[i]; - if( map_flag_gvg2(src->m) || maplist[src->m].flag.battleground ) + if( map_flag_gvg2(src->m) || map->list[src->m].flag.battleground ) limit *= 4; // longer trap times in WOE [celest] if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) ) target = BCT_ALL; @@ -11618,7 +11618,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case UNT_DIMENSIONDOOR: - if( tsd && !maplist[bl->m].flag.noteleport ) + if( tsd && !map->list[bl->m].flag.noteleport ) pc->randomwarp(tsd,3); else if( bl->type == BL_MOB && battle_config.mob_warp&8 ) unit->warp(bl,-1,-1,-1,3); @@ -13981,7 +13981,7 @@ int skill_delay_fix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { time /= 2; break; case AS_SONICBLOW: - if (!map_flag_gvg2(bl->m) && !maplist[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN) + if (!map_flag_gvg2(bl->m) && !map->list[bl->m].flag.battleground && sc->data[SC_SOULLINK]->val2 == SL_ASSASIN) time /= 2; break; } @@ -14509,7 +14509,7 @@ void skill_unitsetmapcell (struct skill_unit *src, uint16 skill_id, uint16 skill for( y = src->bl.y - range; y <= src->bl.y + range; ++y ) for( x = src->bl.x - range; x <= src->bl.x + range; ++x ) - maplist[src->bl.m].setcell(src->bl.m, x, y, cell, flag); + map->list[src->bl.m].setcell(src->bl.m, x, y, cell, flag); } /*========================================== @@ -15063,7 +15063,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int map->setgatcell(su->bl.m,su->bl.x,su->bl.y,5); clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,5,AREA); skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true); - maplist[su->bl.m].icewall_num++; + map->list[su->bl.m].icewall_num++; break; case SA_LANDPROTECTOR: skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true); @@ -15118,7 +15118,7 @@ int skill_delunit (struct skill_unit* su) { map->setgatcell(su->bl.m,su->bl.x,su->bl.y,su->val2); clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); - maplist[su->bl.m].icewall_num--; + map->list[su->bl.m].icewall_num--; break; case SA_LANDPROTECTOR: skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false); @@ -15543,13 +15543,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { if(group->val1) { sd = map->charid2sd(group->val1); group->val1 = 0; - if (sd && !maplist[sd->bl.m].flag.nowarp) + if (sd && !map->list[sd->bl.m].flag.nowarp) pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT); } if(group->val2) { sd = map->charid2sd(group->val2); group->val2 = 0; - if (sd && !maplist[sd->bl.m].flag.nowarp) + if (sd && !map->list[sd->bl.m].flag.nowarp) pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT); } skill->delunit(su); diff --git a/src/map/status.c b/src/map/status.c index bb2efb505..28699d06a 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -40,39 +40,7 @@ #include <string.h> #include <math.h> -//Regen related flags. -enum e_regen -{ - RGN_HP = 0x01, - RGN_SP = 0x02, - RGN_SHP = 0x04, - RGN_SSP = 0x08, -}; - -static int max_weight_base[CLASS_COUNT]; -static int hp_coefficient[CLASS_COUNT]; -static int hp_coefficient2[CLASS_COUNT]; -static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1]; -static int sp_coefficient[CLASS_COUNT]; -#ifdef RENEWAL_ASPD -static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1]; -#else -static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89] -#endif - -// bonus values and upgrade chances for refining equipment -static struct { - int chance[MAX_REFINE]; // success chance - int bonus[MAX_REFINE]; // cumulative fixed bonus damage - int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage -} refine_info[REFINE_TYPE_MAX]; - -static int atkmods[3][MAX_WEAPON_TYPE]; //ATK weapon modification for size (size_fix.txt) -static char job_bonus[CLASS_COUNT][MAX_LEVEL]; -static sc_conf_type sc_conf[SC_MAX]; - -static struct eri *sc_data_ers; //For sc_data entries -static struct status_data dummy_status; +struct status_interface status_s; /** * Returns the status change associated with a skill. @@ -85,7 +53,7 @@ sc_type status_skill2sc(int skill_id) { ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id); return SC_NONE; } - return SkillStatusChangeTable[idx]; + return status->Skill2SCTable[idx]; } /** @@ -101,7 +69,7 @@ int status_sc2skill(sc_type sc) return 0; } - return StatusSkillChangeTable[sc]; + return status->SkillChangeTable[sc]; } /** @@ -116,7 +84,7 @@ unsigned int status_sc2scb_flag(sc_type sc) return SCB_NONE; } - return StatusChangeFlagTable[sc]; + return status->ChangeFlagTable[sc]; } /** @@ -131,12 +99,12 @@ int status_type2relevant_bl_types(int type) return SI_BLANK; } - return StatusRelevantBLTypes[type]; + return status->RelevantBLTypes[type]; } #define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) // indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units -#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT +#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { uint16 idx; @@ -149,31 +117,31 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { return; } - if( StatusSkillChangeTable[sc] == 0 ) - StatusSkillChangeTable[sc] = skill_id; - if( StatusIconChangeTable[sc] == SI_BLANK ) - StatusIconChangeTable[sc] = icon; - StatusChangeFlagTable[sc] |= flag; + if( status->SkillChangeTable[sc] == 0 ) + status->SkillChangeTable[sc] = skill_id; + if( status->IconChangeTable[sc] == SI_BLANK ) + status->IconChangeTable[sc] = icon; + status->ChangeFlagTable[sc] |= flag; - if( SkillStatusChangeTable[idx] == SC_NONE ) - SkillStatusChangeTable[idx] = sc; + if( status->Skill2SCTable[idx] == SC_NONE ) + status->Skill2SCTable[idx] = sc; } void initChangeTables(void) { int i; for (i = 0; i < SC_MAX; i++) - StatusIconChangeTable[i] = SI_BLANK; + status->IconChangeTable[i] = SI_BLANK; for (i = 0; i < MAX_SKILL; i++) - SkillStatusChangeTable[i] = SC_NONE; + status->Skill2SCTable[i] = SC_NONE; for (i = 0; i < SI_MAX; i++) - StatusRelevantBLTypes[i] = BL_PC; + status->RelevantBLTypes[i] = BL_PC; - memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); - memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); - memset(StatusDisplayType, 0, sizeof(StatusDisplayType)); + memset(status->SkillChangeTable, 0, sizeof(status->SkillChangeTable)); + memset(status->ChangeFlagTable, 0, sizeof(status->ChangeFlagTable)); + memset(status->DisplayType, 0, sizeof(status->DisplayType)); //First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); @@ -780,303 +748,303 @@ void initChangeTables(void) { set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT ); // Storing the target job rather than simply SC_SOULLINK simplifies code later on. - SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, - SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK, - SkillStatusChangeTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, - SkillStatusChangeTable[SL_SAGE] = (sc_type)MAPID_SAGE, - SkillStatusChangeTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, - SkillStatusChangeTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, - SkillStatusChangeTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, - SkillStatusChangeTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, - SkillStatusChangeTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, - SkillStatusChangeTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, - SkillStatusChangeTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, - SkillStatusChangeTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, - SkillStatusChangeTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, - SkillStatusChangeTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, - SkillStatusChangeTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, - - //Status that don't have a skill associated. - StatusIconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; - StatusIconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; - StatusIconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; - StatusIconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; - StatusIconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; - StatusIconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; - StatusIconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; - StatusIconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; - StatusIconChangeTable[SC_CHASEWALK2] = SI_INCSTR; - StatusIconChangeTable[SC_MIRACLE] = SI_SOULLINK; - StatusIconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; - StatusIconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; - StatusIconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; - StatusIconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; - StatusIconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; - StatusIconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; - StatusIconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; - StatusIconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; - StatusIconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; - StatusIconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; - StatusIconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; - StatusIconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; - StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; - StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; - StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; - StatusIconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; - StatusIconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; + status->Skill2SCTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, + status->Skill2SCTable[SL_MONK] = (sc_type)MAPID_MONK, + status->Skill2SCTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, + status->Skill2SCTable[SL_SAGE] = (sc_type)MAPID_SAGE, + status->Skill2SCTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, + status->Skill2SCTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, + status->Skill2SCTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, + status->Skill2SCTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, + status->Skill2SCTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, + status->Skill2SCTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, + status->Skill2SCTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, + status->Skill2SCTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, + status->Skill2SCTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, + status->Skill2SCTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, + status->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, + + //Status that don't have a skill associated. + status->IconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50; + status->IconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90; + status->IconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1; + status->IconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2; + status->IconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3; + status->IconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY; + status->IconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE; + status->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY; + status->IconChangeTable[SC_CHASEWALK2] = SI_INCSTR; + status->IconChangeTable[SC_MIRACLE] = SI_SOULLINK; + status->IconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE; + status->IconChangeTable[SC_FOOD_STR] = SI_FOOD_STR; + status->IconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI; + status->IconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT; + status->IconChangeTable[SC_FOOD_INT] = SI_FOOD_INT; + status->IconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX; + status->IconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK; + status->IconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE; + status->IconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT; + status->IconChangeTable[SC_MANU_ATK] = SI_MANU_ATK; + status->IconChangeTable[SC_MANU_DEF] = SI_MANU_DEF; + status->IconChangeTable[SC_SPL_ATK] = SI_SPL_ATK; + status->IconChangeTable[SC_SPL_DEF] = SI_SPL_DEF; + status->IconChangeTable[SC_MANU_MATK] = SI_MANU_MATK; + status->IconChangeTable[SC_SPL_MATK] = SI_SPL_MATK; + status->IconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER; + status->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER; //Cash Items - StatusIconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; - StatusIconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; - StatusIconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH; - StatusIconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; - StatusIconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; - StatusIconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; - StatusIconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; - StatusIconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; - StatusIconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; - StatusIconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; - StatusIconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; - StatusIconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; - StatusIconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; - StatusIconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; - StatusIconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; - StatusIconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; - StatusIconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; - StatusIconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; - StatusIconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; - StatusIconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; + status->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH; + status->IconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH; + status->IconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH; + status->IconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH; + status->IconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH; + status->IconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH; + status->IconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP; + status->IconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM; + status->IconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP; + status->IconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY; + status->IconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM; + status->IconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF; + status->IconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF; + status->IconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT; + status->IconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE; + status->IconChangeTable[SC_HEALPLUS] = SI_HEALPLUS; + status->IconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; + status->IconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; + status->IconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD; + status->IconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD; // Mercenary Bonus Effects - StatusIconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; - StatusIconChangeTable[SC_MER_ATK] = SI_MER_ATK; - StatusIconChangeTable[SC_MER_HP] = SI_MER_HP; - StatusIconChangeTable[SC_MER_SP] = SI_MER_SP; - StatusIconChangeTable[SC_MER_HIT] = SI_MER_HIT; + status->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE; + status->IconChangeTable[SC_MER_ATK] = SI_MER_ATK; + status->IconChangeTable[SC_MER_HP] = SI_MER_HP; + status->IconChangeTable[SC_MER_SP] = SI_MER_SP; + status->IconChangeTable[SC_MER_HIT] = SI_MER_HIT; // Warlock Spheres - StatusIconChangeTable[SC_SUMMON1] = SI_SPHERE_1; - StatusIconChangeTable[SC_SUMMON2] = SI_SPHERE_2; - StatusIconChangeTable[SC_SUMMON3] = SI_SPHERE_3; - StatusIconChangeTable[SC_SUMMON4] = SI_SPHERE_4; - StatusIconChangeTable[SC_SUMMON5] = SI_SPHERE_5; + status->IconChangeTable[SC_SUMMON1] = SI_SPHERE_1; + status->IconChangeTable[SC_SUMMON2] = SI_SPHERE_2; + status->IconChangeTable[SC_SUMMON3] = SI_SPHERE_3; + status->IconChangeTable[SC_SUMMON4] = SI_SPHERE_4; + status->IconChangeTable[SC_SUMMON5] = SI_SPHERE_5; // Warlock Preserved spells - StatusIconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; - StatusIconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; - StatusIconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3; - StatusIconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; - StatusIconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; - StatusIconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; - StatusIconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; - - StatusIconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; - StatusIconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; - StatusIconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; - StatusIconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; - - StatusIconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; - StatusIconChangeTable[SC_TOXIN] = SI_TOXIN; - StatusIconChangeTable[SC_PARALYSE] = SI_PARALYSE; - StatusIconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED; - StatusIconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM; - StatusIconChangeTable[SC_DEATHHURT] = SI_DEATHHURT; - StatusIconChangeTable[SC_PYREXIA] = SI_PYREXIA; - StatusIconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; - StatusIconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; - - StatusIconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; - StatusIconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; - StatusIconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; - StatusIconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; - - StatusIconChangeTable[SC_GLOOMYDAY_SK] = SI_GLOOMYDAY; - - StatusIconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; - - StatusIconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; - StatusIconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; - StatusIconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; - StatusIconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; - StatusIconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; + status->IconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1; + status->IconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2; + status->IconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3; + status->IconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4; + status->IconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5; + status->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6; + status->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7; + + status->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER; + status->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER; + status->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT; + status->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT; + + status->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY; + status->IconChangeTable[SC_TOXIN] = SI_TOXIN; + status->IconChangeTable[SC_PARALYSE] = SI_PARALYSE; + status->IconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED; + status->IconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM; + status->IconChangeTable[SC_DEATHHURT] = SI_DEATHHURT; + status->IconChangeTable[SC_PYREXIA] = SI_PYREXIA; + status->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE; + status->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND; + + status->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF; + status->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF; + status->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF; + status->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE; + + status->IconChangeTable[SC_GLOOMYDAY_SK] = SI_GLOOMYDAY; + + status->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER; + + status->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE; + status->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER; + status->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB; + status->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB; + status->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY; //Genetics New Food Items Status Icons - StatusIconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; - StatusIconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; - StatusIconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; - StatusIconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; - StatusIconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; - StatusIconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; - - StatusIconChangeTable[SC_BOOST500] |= SI_BOOST500; - StatusIconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; - StatusIconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; - StatusIconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M; - StatusIconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F; - StatusIconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; - StatusIconChangeTable[SC_VITATA_500] |= SI_VITATA_500; - StatusIconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; + status->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK; + status->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD; + status->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ; + status->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA; + status->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED; + status->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES; + + status->IconChangeTable[SC_BOOST500] |= SI_BOOST500; + status->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K; + status->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS; + status->IconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M; + status->IconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F; + status->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z; + status->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500; + status->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE; // Elemental Spirit's 'side' status change icons. - StatusIconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; - StatusIconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK; - StatusIconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN; - StatusIconChangeTable[SC_WATER_DROP] = SI_WATER_DROP; - StatusIconChangeTable[SC_WIND_STEP] = SI_WIND_STEP; - StatusIconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN; - StatusIconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN; - StatusIconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD; - StatusIconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC; - StatusIconChangeTable[SC_HEATER] = SI_HEATER; - StatusIconChangeTable[SC_TROPIC] = SI_TROPIC; - StatusIconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY; - StatusIconChangeTable[SC_COOLER] = SI_COOLER; - StatusIconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR; - StatusIconChangeTable[SC_GUST] = SI_GUST; - StatusIconChangeTable[SC_BLAST] = SI_BLAST; - StatusIconChangeTable[SC_WILD_STORM] = SI_WILD_STORM; - StatusIconChangeTable[SC_PETROLOGY] = SI_PETROLOGY; - StatusIconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; - StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; - StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; - StatusIconChangeTable[SC_REBOUND] = SI_REBOUND; - StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; - StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; + status->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE; + status->IconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK; + status->IconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN; + status->IconChangeTable[SC_WATER_DROP] = SI_WATER_DROP; + status->IconChangeTable[SC_WIND_STEP] = SI_WIND_STEP; + status->IconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN; + status->IconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN; + status->IconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD; + status->IconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC; + status->IconChangeTable[SC_HEATER] = SI_HEATER; + status->IconChangeTable[SC_TROPIC] = SI_TROPIC; + status->IconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY; + status->IconChangeTable[SC_COOLER] = SI_COOLER; + status->IconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR; + status->IconChangeTable[SC_GUST] = SI_GUST; + status->IconChangeTable[SC_BLAST] = SI_BLAST; + status->IconChangeTable[SC_WILD_STORM] = SI_WILD_STORM; + status->IconChangeTable[SC_PETROLOGY] = SI_PETROLOGY; + status->IconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL; + status->IconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL; + status->IconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART; + status->IconChangeTable[SC_REBOUND] = SI_REBOUND; + status->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING; + status->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM; //Other SC which are not necessarily associated to skills. - StatusChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; - StatusChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; - StatusChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; - StatusChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; - StatusChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; - StatusChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; - StatusChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; - StatusChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; - StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; - StatusChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; - StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; - StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT; - StatusChangeFlagTable[SC_INCINT] |= SCB_INT; - StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX; - StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK; - StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT; - StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; - StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; - StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; - StatusChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; - StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; - StatusChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; - StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; - StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; - StatusChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; - StatusChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; - StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; - StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; - StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; - StatusChangeFlagTable[SC_FOOD_STR] |= SCB_STR; - StatusChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; - StatusChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; - StatusChangeFlagTable[SC_FOOD_INT] |= SCB_INT; - StatusChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; - StatusChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; - StatusChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; - StatusChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; - StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; - StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; - StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; - StatusChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; - StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; - StatusChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; - StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; - StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; + status->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD; + status->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD; + status->ChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD; + status->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD; + status->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED; + status->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED; + status->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK; + status->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK; + status->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; + status->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR; + status->ChangeFlagTable[SC_INCAGI] |= SCB_AGI; + status->ChangeFlagTable[SC_INCVIT] |= SCB_VIT; + status->ChangeFlagTable[SC_INCINT] |= SCB_INT; + status->ChangeFlagTable[SC_INCDEX] |= SCB_DEX; + status->ChangeFlagTable[SC_INCLUK] |= SCB_LUK; + status->ChangeFlagTable[SC_INCHIT] |= SCB_HIT; + status->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; + status->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; + status->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; + status->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI; + status->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; + status->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2; + status->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; + status->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; + status->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP; + status->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP; + status->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; + status->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; + status->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; + status->ChangeFlagTable[SC_FOOD_STR] |= SCB_STR; + status->ChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI; + status->ChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT; + status->ChangeFlagTable[SC_FOOD_INT] |= SCB_INT; + status->ChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX; + status->ChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK; + status->ChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT; + status->ChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE; + status->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; + status->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; + status->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + status->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL; + status->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL; + status->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL; + status->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; + status->ChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL; // Cash Items - StatusChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; - StatusChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; - StatusChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; - StatusChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; - StatusChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; - StatusChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; + status->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR; + status->ChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI; + status->ChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT; + status->ChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX; + status->ChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT; + status->ChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK; // Mercenary Bonus Effects - StatusChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; - StatusChangeFlagTable[SC_MER_ATK] |= SCB_WATK; - StatusChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; - StatusChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; - StatusChangeFlagTable[SC_MER_HIT] |= SCB_HIT; + status->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE; + status->ChangeFlagTable[SC_MER_ATK] |= SCB_WATK; + status->ChangeFlagTable[SC_MER_HP] |= SCB_MAXHP; + status->ChangeFlagTable[SC_MER_SP] |= SCB_MAXSP; + status->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT; // Guillotine Cross Poison Effects - StatusChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED; - StatusChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; - StatusChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; - StatusChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; - - StatusChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; - StatusChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; - StatusChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; - StatusChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX; - StatusChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI; - StatusChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK; - StatusChangeFlagTable[SC_BOOST500] |= SCB_ASPD; - StatusChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK; - StatusChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK; - StatusChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; - StatusChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; - StatusChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; - StatusChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; - StatusChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; - StatusChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; - - StatusChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; - StatusChangeFlagTable[SC_WEDDING] = SCB_SPEED; - - - /* StatusDisplayType Table [Ind/Hercules] */ - StatusDisplayType[SC_ALL_RIDING] = true; - StatusDisplayType[SC_PUSH_CART] = true; - StatusDisplayType[SC_SUMMON1] = true; - StatusDisplayType[SC_SUMMON2] = true; - StatusDisplayType[SC_SUMMON3] = true; - StatusDisplayType[SC_SUMMON4] = true; - StatusDisplayType[SC_SUMMON5] = true; - StatusDisplayType[SC_CAMOUFLAGE] = true; - StatusDisplayType[SC_DUPLELIGHT] = true; - StatusDisplayType[SC_ORATIO] = true; - StatusDisplayType[SC_FROSTMISTY] = true; - StatusDisplayType[SC_VENOMIMPRESS] = true; - StatusDisplayType[SC_HALLUCINATIONWALK] = true; - StatusDisplayType[SC_ROLLINGCUTTER] = true; - StatusDisplayType[SC_BANDING] = true; - StatusDisplayType[SC_COLD] = true; - StatusDisplayType[SC_DEEP_SLEEP] = true; - StatusDisplayType[SC_CURSEDCIRCLE_ATKER]= true; - StatusDisplayType[SC_CURSEDCIRCLE_TARGET]= true; - StatusDisplayType[SC_BLOOD_SUCKER] = true; - StatusDisplayType[SC__SHADOWFORM] = true; - StatusDisplayType[SC__MANHOLE] = true; - StatusDisplayType[SC_MONSTER_TRANSFORM] = true; + status->ChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED; + status->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN; + status->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP; + status->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN; + + status->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR; + status->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT; + status->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT; + status->ChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX; + status->ChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI; + status->ChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK; + status->ChangeFlagTable[SC_BOOST500] |= SCB_ASPD; + status->ChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK; + status->ChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK; + status->ChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP; + status->ChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP; + status->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN; + status->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN; + status->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD; + status->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN; + + status->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED; + status->ChangeFlagTable[SC_WEDDING] = SCB_SPEED; + + + /* status->DisplayType Table [Ind/Hercules] */ + status->DisplayType[SC_ALL_RIDING] = true; + status->DisplayType[SC_PUSH_CART] = true; + status->DisplayType[SC_SUMMON1] = true; + status->DisplayType[SC_SUMMON2] = true; + status->DisplayType[SC_SUMMON3] = true; + status->DisplayType[SC_SUMMON4] = true; + status->DisplayType[SC_SUMMON5] = true; + status->DisplayType[SC_CAMOUFLAGE] = true; + status->DisplayType[SC_DUPLELIGHT] = true; + status->DisplayType[SC_ORATIO] = true; + status->DisplayType[SC_FROSTMISTY] = true; + status->DisplayType[SC_VENOMIMPRESS] = true; + status->DisplayType[SC_HALLUCINATIONWALK] = true; + status->DisplayType[SC_ROLLINGCUTTER] = true; + status->DisplayType[SC_BANDING] = true; + status->DisplayType[SC_COLD] = true; + status->DisplayType[SC_DEEP_SLEEP] = true; + status->DisplayType[SC_CURSEDCIRCLE_ATKER]= true; + status->DisplayType[SC_CURSEDCIRCLE_TARGET]= true; + status->DisplayType[SC_BLOOD_SUCKER] = true; + status->DisplayType[SC__SHADOWFORM] = true; + status->DisplayType[SC__MANHOLE] = true; + status->DisplayType[SC_MONSTER_TRANSFORM] = true; #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk - StatusChangeFlagTable[SC_EDP] |= SCB_WATK; + status->ChangeFlagTable[SC_EDP] |= SCB_WATK; #endif if( !battle_config.display_hallucination ) //Disable Hallucination. - StatusIconChangeTable[SC_ILLUSION] = SI_BLANK; + status->IconChangeTable[SC_ILLUSION] = SI_BLANK; } -static void initDummyData(void) +void initDummyData(void) { - memset(&dummy_status, 0, sizeof(dummy_status)); - dummy_status.hp = - dummy_status.max_hp = - dummy_status.max_sp = - dummy_status.str = - dummy_status.agi = - dummy_status.vit = - dummy_status.int_ = - dummy_status.dex = - dummy_status.luk = - dummy_status.hit = 1; - dummy_status.speed = 2000; - dummy_status.adelay = 4000; - dummy_status.amotion = 2000; - dummy_status.dmotion = 2000; - dummy_status.ele_lv = 1; //Min elemental level. - dummy_status.mode = MD_CANMOVE; + memset(&status->dummy, 0, sizeof(status->dummy)); + status->dummy.hp = + status->dummy.max_hp = + status->dummy.max_sp = + status->dummy.str = + status->dummy.agi = + status->dummy.vit = + status->dummy.int_ = + status->dummy.dex = + status->dummy.luk = + status->dummy.hit = 1; + status->dummy.speed = 2000; + status->dummy.adelay = 4000; + status->dummy.amotion = 2000; + status->dummy.dmotion = 2000; + status->dummy.ele_lv = 1; //Min elemental level. + status->dummy.mode = MD_CANMOVE; } @@ -1093,7 +1061,7 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag) { struct status_data *st; if (hp < 1) return 0; st = status->get_status_data(bl); - if (st == &dummy_status) + if (st == &status->dummy) return 0; if (hp > st->max_hp) hp = st->max_hp; @@ -1110,7 +1078,7 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) { struct status_data *st; st = status->get_status_data(bl); - if (st == &dummy_status) + if (st == &status->dummy) return 0; if (sp > st->max_sp) sp = st->max_sp; @@ -1157,7 +1125,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick()); st = status->get_status_data(target); - if( st == &dummy_status ) + if( st == &status->dummy ) return 0; if ((unsigned int)hp >= st->hp) { @@ -1204,7 +1172,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, if ((sce=sc->data[SC_ENDURE]) && !sce->val4 && !sc->data[SC_LKCONCENTRATION]) { //Endure count is only reduced by non-players on non-gvg maps. //val4 signals infinite endure. [Skotlex] - if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !maplist[target->m].flag.battleground && --(sce->val2) < 0) + if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !map->list[target->m].flag.battleground && --(sce->val2) < 0) status_change_end(target, SC_ENDURE, INVALID_TIMER); } if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) { @@ -1361,7 +1329,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { st = status->get_status_data(bl); - if (st == &dummy_status || !st->hp) + if (st == &status->dummy || !st->hp) return 0; /* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */ @@ -1496,7 +1464,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (!status->isdead(bl)) return 0; st = status->get_status_data(bl); - if (st == &dummy_status) + if (st == &status->dummy) return 0; //Invalid target. hp = (int64)st->max_hp * per_hp/100; @@ -1543,7 +1511,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin struct status_change *sc=NULL, *tsc; int hide_flag; - st = src ? status->get_status_data(src) : &dummy_status; + st = src ? status->get_status_data(src) : &status->dummy; if (src && src->type != BL_PC && status->isdead(src)) return 0; @@ -1564,12 +1532,12 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if( src && !(src->type == BL_PC && ((TBL_PC*)src)->skillitem)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db. int i; - for(i = 0; i < maplist[src->m].zone->disabled_skills_count; i++) { - if( skill_id == maplist[src->m].zone->disabled_skills[i]->nameid && (maplist[src->m].zone->disabled_skills[i]->type&src->type) ) { + for(i = 0; i < map->list[src->m].zone->disabled_skills_count; i++) { + if( skill_id == map->list[src->m].zone->disabled_skills[i]->nameid && (map->list[src->m].zone->disabled_skills[i]->type&src->type) ) { if( src->type == BL_PC ) clif->msg((TBL_PC*)src, SKILL_CANT_USE_AREA); // This skill cannot be used within this area - else if( src->type == BL_MOB && maplist[src->m].zone->disabled_skills[i]->subtype != MZS_NONE ) { - if( (st->mode&MD_BOSS) && !(maplist[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) + else if( src->type == BL_MOB && map->list[src->m].zone->disabled_skills[i]->subtype != MZS_NONE ) { + if( (st->mode&MD_BOSS) && !(map->list[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) ) break; } return 0; @@ -1864,21 +1832,21 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) - ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : ((aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield - + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod - - aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] - + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); + ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : ((status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield + + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod + - status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] + + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); if ( sd->status.shield ) - amotion += ( 2000 - aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) + - ( aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); + amotion += ( 2000 - status->aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) + + ( status->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) - ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : (aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield + ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : (status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4*st->agi + st->dex)/1000; @@ -1889,7 +1857,7 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st) return amotion; } -static unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) { +unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) { int flag = 0, str, dex, #ifdef RENEWAL rstr, @@ -1982,10 +1950,10 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) st->flee2 = 0; if (st->batk) { - int temp = st->batk + status_base_atk(bl, st); + int temp = st->batk + status->base_atk(bl, st); st->batk = cap_value(temp, 0, USHRT_MAX); } else - st->batk = status_base_atk(bl, st); + st->batk = status->base_atk(bl, st); if (st->cri) switch (bl->type) { case BL_MOB: @@ -2152,9 +2120,9 @@ int status_calc_mob_(struct mob_data* md, bool first) { if(flag&4) { // Strengthen Guardians - custom value +10% / lv struct guild_castle *gc; - gc=guild->mapname2gc(maplist[md->bl.m].name); + gc=guild->mapname2gc(map->list[md->bl.m].name); if (!gc) - ShowError("status_calc_mob: No castle set at map %s\n", maplist[md->bl.m].name); + ShowError("status_calc_mob: No castle set at map %s\n", map->list[md->bl.m].name); else if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) { #ifdef RENEWAL @@ -2249,23 +2217,23 @@ int status_calc_pet_(struct pet_data *pd, bool first) } /// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array -static void status_calc_sigma(void) +void status_calc_sigma(void) { int i,j; for(i = 0; i < CLASS_COUNT; i++) { unsigned int k = 0; - hp_sigma_val[i][0] = hp_sigma_val[i][1] = 0; + status->hp_sigma_val[i][0] = status->hp_sigma_val[i][1] = 0; for(j = 2; j <= MAX_LEVEL; j++) { - k += (hp_coefficient[i]*j + 50) / 100; - hp_sigma_val[i][j] = k; + k += (status->hp_coefficient[i]*j + 50) / 100; + status->hp_sigma_val[i][j] = k; if (k >= INT_MAX) break; //Overflow protection. [Skotlex] } for(; j <= MAX_LEVEL; j++) - hp_sigma_val[i][j] = INT_MAX; + status->hp_sigma_val[i][j] = INT_MAX; } } @@ -2274,9 +2242,9 @@ static void status_calc_sigma(void) /// f(0) = 35 | f(x+1) = f(x) + A + (x + B)*C/D /// which reduces to something close to /// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } -static unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) { +unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) { uint64 val = pc->class2idx(sd->status.class_); - val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; + val = 35 + sd->status.base_level*(int64)status->hp_coefficient2[val]/100 + status->hp_sigma_val[val][sd->status.base_level]; if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION) val += 100; //Since their HP can't be approximated well enough without this. @@ -2291,13 +2259,13 @@ static unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct sta val += val * 25/100; //Trans classes get a 25% hp bonus else if (sd->class_&JOBL_BABY) val -= val * 30/100; //Baby classes get a 30% hp penalty - return (unsigned int)val; + return (unsigned int)cap_value(val,0,UINT_MAX); } -static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) { +unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) { uint64 val; - val = 10 + sd->status.base_level*(int64)sp_coefficient[pc->class2idx(sd->status.class_)]/100; + val = 10 + sd->status.base_level*(int64)status->sp_coefficient[pc->class2idx(sd->status.class_)]/100; val += val * st->int_/100; if (sd->class_&JOBL_UPPER) @@ -2307,7 +2275,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max SP for top ranking Taekwons over level 90. - return (unsigned int)val; + return (unsigned int)cap_value(val,0,UINT_MAX); } //Calculates player data from scratch without counting SC adjustments. @@ -2332,7 +2300,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { pc->calc_skilltree(sd); // SkillTree calculation - sd->max_weight = max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; + sd->max_weight = status->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; if(first) { //Load Hp/SP from char-received data. @@ -2482,13 +2450,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { if(!sd->inventory_data[index]) continue; - for(k = 0; k < maplist[sd->bl.m].zone->disabled_items_count; k++) { - if( maplist[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) { + for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) { + if( map->list[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) { break; } } - if( k < maplist[sd->bl.m].zone->disabled_items_count ) + if( k < map->list[sd->bl.m].zone->disabled_items_count ) continue; bstatus->def += sd->inventory_data[index]->def; @@ -2519,18 +2487,18 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { } wa->atk += sd->inventory_data[index]->atk; if ( (r = sd->status.inventory[index].refine) ) - wa->atk2 = refine_info[wlv].bonus[r-1] / 100; + wa->atk2 = status->refine_info[wlv].bonus[r-1] / 100; #ifdef RENEWAL wa->matk += sd->inventory_data[index]->matk; wa->wlv = wlv; if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus - wa->matk += refine_info[wlv].bonus[r-1] / 100; + wa->matk += status->refine_info[wlv].bonus[r-1] / 100; #endif //Overrefine bonus. if (r) - wd->overrefine = refine_info[wlv].randombonus_max[r-1] / 100; + wd->overrefine = status->refine_info[wlv].randombonus_max[r-1] / 100; wa->range += sd->inventory_data[index]->range; if(sd->inventory_data[index]->script) { @@ -2558,7 +2526,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { else if(sd->inventory_data[index]->type == IT_ARMOR) { int r; if ( (r = sd->status.inventory[index].refine) ) - refinedef += refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; + refinedef += status->refine_info[REFINE_TYPE_ARMOR].bonus[r-1]; if(sd->inventory_data[index]->script) { if( i == EQI_HAND_L ) //Shield sd->state.lr_flag = 3; @@ -2627,13 +2595,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { if(!data) continue; - for(k = 0; k < maplist[sd->bl.m].zone->disabled_items_count; k++) { - if( maplist[sd->bl.m].zone->disabled_items[k] == data->nameid ) { + for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) { + if( map->list[sd->bl.m].zone->disabled_items[k] == data->nameid ) { break; } } - if( k < maplist[sd->bl.m].zone->disabled_items_count ) + if( k < map->list[sd->bl.m].zone->disabled_items_count ) continue; if(first && data->equip_script) {//Execute equip-script on login @@ -2682,12 +2650,12 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { sd->bonus.splash_range += sd->bonus.splash_add_range; // Damage modifiers from weapon type - sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1]; - sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1]; - sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1]; - sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2]; - sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2]; - sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2]; + sd->right_weapon.atkmods[0] = status->atkmods[0][sd->weapontype1]; + sd->right_weapon.atkmods[1] = status->atkmods[1][sd->weapontype1]; + sd->right_weapon.atkmods[2] = status->atkmods[2][sd->weapontype1]; + sd->left_weapon.atkmods[0] = status->atkmods[0][sd->weapontype2]; + sd->left_weapon.atkmods[1] = status->atkmods[1][sd->weapontype2]; + sd->left_weapon.atkmods[2] = status->atkmods[2][sd->weapontype2]; if( (pc_isriding(sd) || pc_isridingdragon(sd)) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)) @@ -2702,15 +2670,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Job bonuses index = pc->class2idx(sd->status.class_); for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ - if(!job_bonus[index][i]) + if(!status->job_bonus[index][i]) continue; - switch(job_bonus[index][i]) { - case 1: bstatus->str++; break; - case 2: bstatus->agi++; break; - case 3: bstatus->vit++; break; - case 4: bstatus->int_++; break; - case 5: bstatus->dex++; break; - case 6: bstatus->luk++; break; + switch(status->job_bonus[index][i]) { + case 1: bstatus->str++; break; + case 2: bstatus->agi++; break; + case 3: bstatus->vit++; break; + case 4: bstatus->int_++; break; + case 5: bstatus->dex++; break; + case 6: bstatus->luk++; break; } } @@ -2764,7 +2732,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Basic MaxHP value //We hold the standard Max HP here to make it faster to recalculate on vit changes. - sd->status.max_hp = status_base_pc_maxhp(sd,bstatus); + sd->status.max_hp = status->base_pc_maxhp(sd,bstatus); //This is done to handle underflows from negative Max HP bonuses i64 = sd->status.max_hp + (int)bstatus->max_hp; bstatus->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); @@ -2789,7 +2757,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // ----- SP MAX CALCULATION ----- // Basic MaxSP value - sd->status.max_sp = status_base_pc_maxsp(sd,bstatus); + sd->status.max_sp = status->base_pc_maxsp(sd,bstatus); //This is done to handle underflows from negative Max SP bonuses i64 = sd->status.max_sp + (int)bstatus->max_sp; bstatus->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); @@ -2952,7 +2920,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { // Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied // Basic ASPD value - i = status_base_amotion_pc(sd,bstatus); + i = status->base_amotion_pc(sd,bstatus); bstatus->amotion = cap_value(i,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); // Relative modifiers from passive skills @@ -3313,35 +3281,6 @@ int status_calc_npc_(struct npc_data *nd, bool first) { return 0; } -static unsigned short status_calc_str(struct block_list *,struct status_change *,int); -static unsigned short status_calc_agi(struct block_list *,struct status_change *,int); -static unsigned short status_calc_vit(struct block_list *,struct status_change *,int); -static unsigned short status_calc_int(struct block_list *,struct status_change *,int); -static unsigned short status_calc_dex(struct block_list *,struct status_change *,int); -static unsigned short status_calc_luk(struct block_list *,struct status_change *,int); -static unsigned short status_calc_watk(struct block_list *,struct status_change *,int,bool); -static unsigned short status_calc_matk(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_hit(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_critical(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_flee(struct block_list *,struct status_change *,int,bool); -static signed short status_calc_flee2(struct block_list *,struct status_change *,int,bool); -static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); -static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); -static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion); -#ifdef RENEWAL_ASPD -static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag); -#endif -static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int); -static unsigned int status_calc_maxhp(struct block_list *,struct status_change *, uint64); -static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int); -static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element); -static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv); -static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode); -#ifdef RENEWAL -static unsigned short status_calc_ematk(struct block_list *,struct status_change *,int); -#else -static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool); -#endif //Calculates base regen values. void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) { @@ -3543,14 +3482,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_STR) { - st->str = status_calc_str(bl, sc, bst->str); + st->str = status->calc_str(bl, sc, bst->str); flag|=SCB_BATK; if( bl->type&BL_HOM ) flag |= SCB_WATK; } if(flag&SCB_AGI) { - st->agi = status_calc_agi(bl, sc, bst->agi); + st->agi = status->calc_agi(bl, sc, bst->agi); flag|=SCB_FLEE #ifdef RENEWAL |SCB_DEF2 @@ -3561,7 +3500,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_VIT) { - st->vit = status_calc_vit(bl, sc, bst->vit); + st->vit = status->calc_vit(bl, sc, bst->vit); flag|=SCB_DEF2|SCB_MDEF2; if( bl->type&(BL_PC|BL_HOM|BL_MER|BL_ELEM) ) flag |= SCB_MAXHP; @@ -3570,7 +3509,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_INT) { - st->int_ = status_calc_int(bl, sc, bst->int_); + st->int_ = status->calc_int(bl, sc, bst->int_); flag|=SCB_MATK|SCB_MDEF2; if( bl->type&(BL_PC|BL_HOM|BL_MER|BL_ELEM) ) flag |= SCB_MAXSP; @@ -3579,7 +3518,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_DEX) { - st->dex = status_calc_dex(bl, sc, bst->dex); + st->dex = status->calc_dex(bl, sc, bst->dex); flag|=SCB_BATK|SCB_HIT #ifdef RENEWAL |SCB_MATK|SCB_MDEF2 @@ -3592,7 +3531,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_LUK) { - st->luk = status_calc_luk(bl, sc, bst->luk); + st->luk = status->calc_luk(bl, sc, bst->luk); flag|=SCB_BATK|SCB_CRI|SCB_FLEE2 #ifdef RENEWAL |SCB_MATK|SCB_HIT|SCB_FLEE @@ -3601,8 +3540,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_BATK && bst->batk) { - st->batk = status_base_atk(bl,st); - temp = bst->batk - status_base_atk(bl,bst); + st->batk = status->base_atk(bl,st); + temp = bst->batk - status->base_atk(bl,bst); if (temp) { temp += st->batk; st->batk = cap_value(temp, 0, USHRT_MAX); @@ -3611,18 +3550,18 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_WATK) { - st->rhw.atk = status_calc_watk(bl, sc, bst->rhw.atk, true); + st->rhw.atk = status->calc_watk(bl, sc, bst->rhw.atk, true); if (!sd) //Should not affect weapon refine bonus - st->rhw.atk2 = status_calc_watk(bl, sc, bst->rhw.atk2, true); + st->rhw.atk2 = status->calc_watk(bl, sc, bst->rhw.atk2, true); if(bst->lhw.atk) { if (sd) { sd->state.lr_flag = 1; - st->lhw.atk = status_calc_watk(bl, sc, bst->lhw.atk, true); + st->lhw.atk = status->calc_watk(bl, sc, bst->lhw.atk, true); sd->state.lr_flag = 0; } else { - st->lhw.atk = status_calc_watk(bl, sc, bst->lhw.atk, true); - st->lhw.atk2 = status_calc_watk(bl, sc, bst->lhw.atk2, true); + st->lhw.atk = status->calc_watk(bl, sc, bst->lhw.atk, true); + st->lhw.atk2 = status->calc_watk(bl, sc, bst->lhw.atk2, true); } } @@ -3640,9 +3579,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { && st->luk == bst->luk #endif ) - st->hit = status_calc_hit(bl, sc, bst->hit, true); + st->hit = status->calc_hit(bl, sc, bst->hit, true); else - st->hit = status_calc_hit(bl, sc, bst->hit + (st->dex - bst->dex) + st->hit = status->calc_hit(bl, sc, bst->hit + (st->dex - bst->dex) #ifdef RENEWAL + (st->luk/3 - bst->luk/3) #endif @@ -3655,9 +3594,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { && st->luk == bst->luk #endif ) - st->flee = status_calc_flee(bl, sc, bst->flee, true); + st->flee = status->calc_flee(bl, sc, bst->flee, true); else - st->flee = status_calc_flee(bl, sc, bst->flee +(st->agi - bst->agi) + st->flee = status->calc_flee(bl, sc, bst->flee +(st->agi - bst->agi) #ifdef RENEWAL + (st->luk/5 - bst->luk/5) #endif @@ -3714,7 +3653,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_SPEED) { struct unit_data *ud = unit->bl2ud(bl); - st->speed = status_calc_speed(bl, sc, bst->speed); + st->speed = status->calc_speed(bl, sc, bst->speed); //Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER //because if you step on something while walking, the moment this @@ -3733,9 +3672,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_CRI && bst->cri) { if (st->luk == bst->luk) - st->cri = status_calc_critical(bl, sc, bst->cri, true); + st->cri = status->calc_critical(bl, sc, bst->cri, true); else - st->cri = status_calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true); + st->cri = status->calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true); /** * after status_calc_critical so the bonus is applied despite if you have or not a sc bugreport:5240 **/ @@ -3746,9 +3685,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_FLEE2 && bst->flee2) { if (st->luk == bst->luk) - st->flee2 = status_calc_flee2(bl, sc, bst->flee2, true); + st->flee2 = status->calc_flee2(bl, sc, bst->flee2, true); else - st->flee2 = status_calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true); + st->flee2 = status->calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true); } if(flag&SCB_ATK_ELE) { @@ -3759,12 +3698,12 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { } if(flag&SCB_DEF_ELE) { - st->def_ele = status_calc_element(bl, sc, bst->def_ele); - st->ele_lv = status_calc_element_lv(bl, sc, bst->ele_lv); + st->def_ele = status->calc_element(bl, sc, bst->def_ele); + st->ele_lv = status->calc_element_lv(bl, sc, bst->ele_lv); } if(flag&SCB_MODE) { - st->mode = status_calc_mode(bl, sc, bst->mode); + st->mode = status->calc_mode(bl, sc, bst->mode); //Since mode changed, reset their state. if (!(st->mode&MD_CANATTACK)) unit->stop_attack(bl); @@ -3779,15 +3718,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXHP) { if( bl->type&BL_PC ) { - st->max_hp = status_base_pc_maxhp(sd,st); + st->max_hp = status->base_pc_maxhp(sd,st); st->max_hp += bst->max_hp - sd->status.max_hp; - st->max_hp = status_calc_maxhp(bl, sc, st->max_hp); + st->max_hp = status->calc_maxhp(bl, sc, st->max_hp); if( st->max_hp > (unsigned int)battle_config.max_hp ) st->max_hp = (unsigned int)battle_config.max_hp; } else { - st->max_hp = status_calc_maxhp(bl, sc, bst->max_hp); + st->max_hp = status->calc_maxhp(bl, sc, bst->max_hp); } if( st->hp > st->max_hp ) { @@ -3799,15 +3738,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_MAXSP) { if( bl->type&BL_PC ) { - st->max_sp = status_base_pc_maxsp(sd,st); + st->max_sp = status->base_pc_maxsp(sd,st); st->max_sp += bst->max_sp - sd->status.max_sp; - st->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, st->max_sp); + st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp); if( st->max_sp > (unsigned int)battle_config.max_sp ) st->max_sp = (unsigned int)battle_config.max_sp; } else { - st->max_sp = status_calc_maxsp(bl, sc, bst->max_sp); + st->max_sp = status->calc_maxsp(bl, sc, bst->max_sp); } if( st->sp > st->max_sp ) { @@ -3823,46 +3762,46 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if(flag&SCB_ASPD) { int amotion; if( bl->type&BL_PC ) { - amotion = status_base_amotion_pc(sd,st); + amotion = status->base_amotion_pc(sd,st); #ifndef RENEWAL_ASPD - st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate); + st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) amotion = amotion*st->aspd_rate/1000; #else // aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200)) - amotion -= (int)(sqrt( (pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5) ) / 4 + ((float)status_calc_aspd(bl, sc, 1) * st->agi / 200)) * 10; + amotion -= (int)(sqrt( (pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5) ) / 4 + ((float)status->calc_aspd(bl, sc, 1) * st->agi / 200)) * 10; - if( (status_calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier + if( (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier amotion -= (( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) ) - * (status_calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10; + * (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10; if(st->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * st->aspd_rate / 1000 ) * 10; #endif - amotion = status_calc_fix_aspd(bl, sc, amotion); + amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); st->adelay = 2*st->amotion; } else if( bl->type&BL_HOM ) { amotion = (1000 - 4*st->agi - st->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000; - st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate); + st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) amotion = amotion*st->aspd_rate/1000; - amotion = status_calc_fix_aspd(bl, sc, amotion); + amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion,battle_config.max_aspd,2000); st->adelay = st->amotion; } else { // mercenary and mobs amotion = bst->amotion; - st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate); + st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate); if(st->aspd_rate != 1000) amotion = amotion*st->aspd_rate/1000; - amotion = status_calc_fix_aspd(bl, sc, amotion); + amotion = status->calc_fix_aspd(bl, sc, amotion); st->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000); temp = bst->adelay*st->aspd_rate/1000; @@ -3874,21 +3813,21 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { int dmotion; if( bl->type&BL_PC ) { if (bst->agi == st->agi) - st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion); else { dmotion = 800-st->agi*4; st->dmotion = cap_value(dmotion, 400, 800); if(battle_config.pc_damage_delay_rate != 100) st->dmotion = st->dmotion*battle_config.pc_damage_delay_rate/100; //It's safe to ignore bst->dmotion since no bonus affects it. - st->dmotion = status_calc_dmotion(bl, sc, st->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, st->dmotion); } } else if( bl->type&BL_HOM ) { dmotion = 800-st->agi*4; st->dmotion = cap_value(dmotion, 400, 800); - st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion); } else { // mercenary and mobs - st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion); + st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion); } } @@ -3923,7 +3862,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break; case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break; - case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break; + case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), first); break; } } @@ -3933,7 +3872,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { if( first && bl->type == BL_MOB ) return; // assume there will be no statuses active - status_calc_bl_main(bl, flag); + status->calc_bl_main(bl, flag); if( first && bl->type == BL_HOM ) return; // client update handled by caller @@ -4076,7 +4015,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { /*========================================== * Apply shared stat mods from status changes [DracoRPG] *------------------------------------------*/ -static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) +unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) { if(!sc || !sc->count) return cap_value(str,0,USHRT_MAX); @@ -4133,7 +4072,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang return (unsigned short)cap_value(str,0,USHRT_MAX); } -static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi) +unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi) { if(!sc || !sc->count) return cap_value(agi,0,USHRT_MAX); @@ -4191,7 +4130,7 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang return (unsigned short)cap_value(agi,0,USHRT_MAX); } -static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit) +unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit) { if(!sc || !sc->count) return cap_value(vit,0,USHRT_MAX); @@ -4239,7 +4178,7 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang return (unsigned short)cap_value(vit,0,USHRT_MAX); } -static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) +unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) { if(!sc || !sc->count) return cap_value(int_,0,USHRT_MAX); @@ -4297,7 +4236,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang return (unsigned short)cap_value(int_,0,USHRT_MAX); } -static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) +unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) { if(!sc || !sc->count) return cap_value(dex,0,USHRT_MAX); @@ -4357,7 +4296,7 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang return (unsigned short)cap_value(dex,0,USHRT_MAX); } -static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) +unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) { if(!sc || !sc->count) return cap_value(luk,0,USHRT_MAX); @@ -4406,11 +4345,7 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang return (unsigned short)cap_value(luk,0,USHRT_MAX); } -#ifdef RENEWAL unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) -#else -static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable) -#endif { if(!sc || !sc->count) return cap_value(batk,0,USHRT_MAX); @@ -4490,7 +4425,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(batk,0,USHRT_MAX); } -static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) +unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable) { if(!sc || !sc->count) return cap_value(watk,0,USHRT_MAX); @@ -4580,7 +4515,7 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(watk,0,USHRT_MAX); } #ifdef RENEWAL -static unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) +unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk) { if (!sc || !sc->count) @@ -4606,7 +4541,7 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha return (unsigned short)cap_value(matk,0,USHRT_MAX); } #endif -static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) +unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable) { if(!sc || !sc->count) return cap_value(matk,0,USHRT_MAX); @@ -4655,7 +4590,7 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan return (unsigned short)cap_value(matk,0,USHRT_MAX); } -static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { +signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) { if(!sc || !sc->count) return cap_value(critical,10,SHRT_MAX); @@ -4690,7 +4625,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch return (short)cap_value(critical,10,SHRT_MAX); } -static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable) +signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable) { if(!sc || !sc->count) @@ -4736,11 +4671,11 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change return (short)cap_value(hit,1,SHRT_MAX); } -static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { +signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) { if( bl->type == BL_PC ) { if( map_flag_gvg2(bl->m) ) flee -= flee * battle_config.gvg_flee_penalty/100; - else if( maplist[bl->m].flag.battleground ) + else if( map->list[bl->m].flag.battleground ) flee -= flee * battle_config.bg_flee_penalty/100; } @@ -4821,7 +4756,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change return (short)cap_value(flee,1,SHRT_MAX); } -static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) +signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable) { if(!sc || !sc->count) return cap_value(flee2,10,SHRT_MAX); @@ -5082,7 +5017,7 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, #endif } -static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) +unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) { TBL_PC* sd = BL_CAST(BL_PC, bl); int speed_rate; @@ -5270,7 +5205,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha #ifdef RENEWAL_ASPD // flag&1 - fixed value [malufett] // flag&2 - percentage value -static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) +short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag) { int i, pots = 0, skills1 = 0, skills2 = 0; @@ -5386,7 +5321,7 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s } #endif -static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) { +short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) { if (!sc || !sc->count) return cap_value(aspd, 0, 2000); @@ -5406,7 +5341,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s /// Calculates an object's ASPD modifier (alters the base amotion value). /// Note that the scale of aspd_rate is 1000 = 100%. -static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) +short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) { int i; @@ -5543,8 +5478,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * return (short)cap_value(aspd_rate,0,SHRT_MAX); } -static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { - if( !sc || !sc->count || map_flag_gvg2(bl->m) || maplist[bl->m].flag.battleground ) +unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { + if( !sc || !sc->count || map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground ) return cap_value(dmotion,0,USHRT_MAX); /** * It has been confirmed on official servers that MvP mobs have no dmotion even without endure @@ -5557,7 +5492,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c return (unsigned short)cap_value(dmotion,0,USHRT_MAX); } -static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) +unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp) { if(!sc || !sc->count) return (unsigned int)cap_value(maxhp,1,UINT_MAX); @@ -5618,7 +5553,7 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang return (unsigned int)cap_value(maxhp,1,UINT_MAX); } -static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) +unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) { if(!sc || !sc->count) return cap_value(maxsp,1,UINT_MAX); @@ -5641,7 +5576,7 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang return cap_value(maxsp,1,UINT_MAX); } -static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) +unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) { if(!sc || !sc->count) return element; @@ -5662,7 +5597,7 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch return (unsigned char)cap_value(element,0,UCHAR_MAX); } -static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv) +unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv) { if(!sc || !sc->count) return lv; @@ -5719,7 +5654,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch return (unsigned char)cap_value(element,0,UCHAR_MAX); } -static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode) +unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode) { if(!sc || !sc->count) return mode; @@ -5737,11 +5672,11 @@ static unsigned short status_calc_mode(struct block_list *bl, struct status_chan const char* status_get_name(struct block_list *bl) { nullpo_ret(bl); switch (bl->type) { - case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name; - case BL_MOB: return ((TBL_MOB*)bl)->name; - case BL_PET: return ((TBL_PET*)bl)->pet.name; - case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name; - case BL_NPC: return ((TBL_NPC*)bl)->name; + case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name; + case BL_MOB: return ((TBL_MOB*)bl)->name; + case BL_PET: return ((TBL_PET*)bl)->pet.name; + case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name; + case BL_NPC: return ((TBL_NPC*)bl)->name; } return "Unknown"; } @@ -5755,13 +5690,13 @@ const char* status_get_name(struct block_list *bl) { int status_get_class(struct block_list *bl) { nullpo_ret(bl); switch( bl->type ) { - case BL_PC: return ((TBL_PC*)bl)->status.class_; - case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob. - case BL_PET: return ((TBL_PET*)bl)->pet.class_; - case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_; - case BL_MER: return ((TBL_MER*)bl)->mercenary.class_; - case BL_NPC: return ((TBL_NPC*)bl)->class_; - case BL_ELEM: return ((TBL_ELEM*)bl)->elemental.class_; + case BL_PC: return ((TBL_PC*)bl)->status.class_; + case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob. + case BL_PET: return ((TBL_PET*)bl)->pet.class_; + case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_; + case BL_MER: return ((TBL_MER*)bl)->mercenary.class_; + case BL_NPC: return ((TBL_NPC*)bl)->class_; + case BL_ELEM: return ((TBL_ELEM*)bl)->elemental.class_; } return 0; } @@ -5774,13 +5709,13 @@ int status_get_class(struct block_list *bl) { int status_get_lv(struct block_list *bl) { nullpo_ret(bl); switch (bl->type) { - case BL_PC: return ((TBL_PC*)bl)->status.base_level; - case BL_MOB: return ((TBL_MOB*)bl)->level; - case BL_PET: return ((TBL_PET*)bl)->pet.level; - case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level; - case BL_MER: return ((TBL_MER*)bl)->db->lv; - case BL_ELEM: return ((TBL_ELEM*)bl)->db->lv; - case BL_NPC: return ((TBL_NPC*)bl)->level; + case BL_PC: return ((TBL_PC*)bl)->status.base_level; + case BL_MOB: return ((TBL_MOB*)bl)->level; + case BL_PET: return ((TBL_PET*)bl)->pet.level; + case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level; + case BL_MER: return ((TBL_MER*)bl)->db->lv; + case BL_ELEM: return ((TBL_ELEM*)bl)->db->lv; + case BL_NPC: return ((TBL_NPC*)bl)->level; } return 1; } @@ -5789,29 +5724,29 @@ struct regen_data *status_get_regen_data(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->regen; - case BL_HOM: return &((TBL_HOM*)bl)->regen; - case BL_MER: return &((TBL_MER*)bl)->regen; - case BL_ELEM: return &((TBL_ELEM*)bl)->regen; - default: - return NULL; + case BL_PC: return &((TBL_PC*)bl)->regen; + case BL_HOM: return &((TBL_HOM*)bl)->regen; + case BL_MER: return &((TBL_MER*)bl)->regen; + case BL_ELEM: return &((TBL_ELEM*)bl)->regen; + default: + return NULL; } } struct status_data *status_get_status_data(struct block_list *bl) { - nullpo_retr(&dummy_status, bl); + nullpo_retr(&status->dummy, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->battle_status; - case BL_MOB: return &((TBL_MOB*)bl)->status; - case BL_PET: return &((TBL_PET*)bl)->status; - case BL_HOM: return &((TBL_HOM*)bl)->battle_status; - case BL_MER: return &((TBL_MER*)bl)->battle_status; - case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status; - case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status); - default: - return &dummy_status; + case BL_PC: return &((TBL_PC*)bl)->battle_status; + case BL_MOB: return &((TBL_MOB*)bl)->status; + case BL_PET: return &((TBL_PET*)bl)->status; + case BL_HOM: return &((TBL_HOM*)bl)->battle_status; + case BL_MER: return &((TBL_MER*)bl)->battle_status; + case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status; + case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &status->dummy); + default: + return &status->dummy; } } @@ -5819,15 +5754,15 @@ struct status_data *status_get_base_status(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->base_status; - case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status; - case BL_PET: return &((TBL_PET*)bl)->db->status; - case BL_HOM: return &((TBL_HOM*)bl)->base_status; - case BL_MER: return &((TBL_MER*)bl)->base_status; - case BL_ELEM: return &((TBL_ELEM*)bl)->base_status; - case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL); - default: - return NULL; + case BL_PC: return &((TBL_PC*)bl)->base_status; + case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status; + case BL_PET: return &((TBL_PET*)bl)->db->status; + case BL_HOM: return &((TBL_HOM*)bl)->base_status; + case BL_MER: return &((TBL_MER*)bl)->base_status; + case BL_ELEM: return &((TBL_ELEM*)bl)->base_status; + case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL); + default: + return NULL; } } defType status_get_def(struct block_list *bl) { @@ -6004,13 +5939,13 @@ struct view_data* status_get_viewdata(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((TBL_PC*)bl)->vd; - case BL_MOB: return ((TBL_MOB*)bl)->vd; - case BL_PET: return &((TBL_PET*)bl)->vd; - case BL_NPC: return ((TBL_NPC*)bl)->vd; - case BL_HOM: return ((TBL_HOM*)bl)->vd; - case BL_MER: return ((TBL_MER*)bl)->vd; - case BL_ELEM: return ((TBL_ELEM*)bl)->vd; + case BL_PC: return &((TBL_PC*)bl)->vd; + case BL_MOB: return ((TBL_MOB*)bl)->vd; + case BL_PET: return &((TBL_PET*)bl)->vd; + case BL_NPC: return ((TBL_NPC*)bl)->vd; + case BL_HOM: return ((TBL_HOM*)bl)->vd; + case BL_MER: return ((TBL_MER*)bl)->vd; + case BL_ELEM: return ((TBL_ELEM*)bl)->vd; } return NULL; } @@ -6039,24 +5974,24 @@ void status_set_viewdata(struct block_list *bl, int class_) if (pcdb_checkid(class_)) { if (sd->sc.option&OPTION_RIDING) { switch (class_) { //Adapt class to a Mounted one. - case JOB_KNIGHT: - class_ = JOB_KNIGHT2; - break; - case JOB_CRUSADER: - class_ = JOB_CRUSADER2; - break; - case JOB_LORD_KNIGHT: - class_ = JOB_LORD_KNIGHT2; - break; - case JOB_PALADIN: - class_ = JOB_PALADIN2; - break; - case JOB_BABY_KNIGHT: - class_ = JOB_BABY_KNIGHT2; - break; - case JOB_BABY_CRUSADER: - class_ = JOB_BABY_CRUSADER2; - break; + case JOB_KNIGHT: + class_ = JOB_KNIGHT2; + break; + case JOB_CRUSADER: + class_ = JOB_CRUSADER2; + break; + case JOB_LORD_KNIGHT: + class_ = JOB_LORD_KNIGHT2; + break; + case JOB_PALADIN: + class_ = JOB_PALADIN2; + break; + case JOB_BABY_KNIGHT: + class_ = JOB_BABY_KNIGHT2; + break; + case JOB_BABY_CRUSADER: + class_ = JOB_BABY_CRUSADER2; + break; } } sd->vd.class_ = class_; @@ -7274,7 +7209,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } vd = status->get_viewdata(bl); - calc_flag = StatusChangeFlagTable[type]; + calc_flag = status->ChangeFlagTable[type]; if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs switch(type) { case SC_DEC_AGI: @@ -7283,7 +7218,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_ENDURE: val2 = 7; // Hit-count [Celest] - if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !maplist[bl->m].flag.battleground && !val4 ) { + if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground && !val4 ) { struct map_session_data *tsd; if( sd ) { int i; @@ -7578,7 +7513,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE) val3 -= 40; val4 = 10+val1*2; //SP cost. - if (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground) val4 *= 5; + if (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground) val4 *= 5; break; case SC_CLOAKING: if (!sd) //Monsters should be able to walk with no penalties. [Skotlex] @@ -7776,7 +7711,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; enum sc_type type2; - int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3; + int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3; while( i >= 0 ) { type2 = types[i]; if( d_sc->data[type2] ) @@ -8729,7 +8664,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val_flag |= 1; break; default: - if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) + if( calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0 ) { //Status change with no calc, no icon, and no skill associated...? ShowError("UnknownStatusChange [%d]\n", type); return 0; @@ -8765,7 +8700,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } /* [Ind/Hercules] */ - if( sd && StatusDisplayType[type] ) { + if( sd && status->DisplayType[type] ) { int dval1 = 0, dval2 = 0, dval3 = 0; switch( type ) { case SC_ALL_RIDING: @@ -8775,7 +8710,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val dval1 = val1; break; } - status_display_add(sd,type,dval1,dval2,dval3); + status->display_add(sd,type,dval1,dval2,dval3); } //Those that make you stop attacking/walking.... @@ -9033,8 +8968,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val calc_flag&=~SCB_DYE; } - if( !(flag&4 && StatusDisplayType[type]) ) - clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); + if( !(flag&4 && status->DisplayType[type]) ) + clif->status_change(bl,status->IconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0); /** * used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first. @@ -9048,7 +8983,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val timer->delete(sce->timer, status->change_timer); } else {// new sc ++(sc->count); - sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); + sce = sc->data[type] = ers_alloc(status->data_ers, struct status_change_entry); } sce->val1 = val1; sce->val2 = val2; @@ -9201,7 +9136,7 @@ int status_change_clear(struct block_list* bl, int type) { (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) timer->delete(sc->data[i]->timer, status->change_timer); - ers_free(sc_data_ers, sc->data[i]); + ers_free(status->data_ers, sc->data[i]); sc->data[i] = NULL; } } @@ -9275,12 +9210,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sc->data[type] = NULL; - if( sd && StatusDisplayType[type] ) { - status_display_remove(sd,type); + if( sd && status->DisplayType[type] ) { + status->display_remove(sd,type); } vd = status->get_viewdata(bl); - calc_flag = StatusChangeFlagTable[type]; + calc_flag = status->ChangeFlagTable[type]; switch(type) { case SC_GRANITIC_ARMOR: { @@ -9883,7 +9818,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const } //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. - clif->sc_end(bl,bl->id,AREA,StatusIconChangeTable[type]); + clif->sc_end(bl,bl->id,AREA,status->IconChangeTable[type]); if( opt_flag&8 ) //bugreport:681 clif->changeoption2(bl); @@ -9907,7 +9842,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if(opt_flag&2 && sd && map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. - ers_free(sc_data_ers, sce); + ers_free(status->data_ers, sce); return 1; } @@ -10056,7 +9991,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { sc->opt1 = OPT1_STONE; clif->changeoption(bl); sc_timer_next(1000+tick, status->change_timer, bl->id, data ); - status_calc_bl(bl, StatusChangeFlagTable[type]); + status_calc_bl(bl, status->ChangeFlagTable[type]); return 0; } if(--(sce->val3) > 0) { @@ -10862,7 +10797,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0 && !(flag&2) ) max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1; - max = status_calc_watk(bl, sc, max, false); + max = status->calc_watk(bl, sc, max, false); return max; } @@ -10908,7 +10843,7 @@ int status_get_matk(struct block_list *bl, int flag) { if( sd && sd->bonus.ematk > 0 && flag != 3 ) st->matk_min += sd->bonus.ematk; if( flag != 3 ) - st->matk_min = status_calc_ematk(bl, sc, st->matk_min); + st->matk_min = status->calc_ematk(bl, sc, st->matk_min); st->matk_max = st->matk_min; @@ -10946,8 +10881,8 @@ int status_get_matk(struct block_list *bl, int flag) { if( flag ) // get unmodified from sc matk GETRANDMATK(st); - st->matk_min = status_calc_matk(bl, sc, st->matk_min, true); - st->matk_max = status_calc_matk(bl, sc, st->matk_max, true); + st->matk_min = status->calc_matk(bl, sc, st->matk_min, true); + st->matk_max = status->calc_matk(bl, sc, st->matk_max, true); return 0; } @@ -11103,8 +11038,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { } //Natural regen related stuff. -static unsigned int natural_heal_prev_tick,natural_heal_diff_tick; -static int status_natural_heal(struct block_list* bl, va_list args) { +int status_natural_heal(struct block_list* bl, va_list args) { struct regen_data *regen; struct status_data *st; struct status_change *sc; @@ -11137,9 +11071,9 @@ static int status_natural_heal(struct block_list* bl, va_list args) { if (sd) { if (sd->hp_loss.value || sd->sp_loss.value) - pc->bleeding(sd, natural_heal_diff_tick); + pc->bleeding(sd, status->natural_heal_diff_tick); if (sd->hp_regen.value || sd->sp_regen.value) - pc->regen(sd, natural_heal_diff_tick); + pc->regen(sd, status->natural_heal_diff_tick); } if (flag&(RGN_SHP|RGN_SSP) @@ -11151,7 +11085,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { sregen = regen->ssregen; if(flag&(RGN_SHP)) { //Sitting HP regen - val = natural_heal_diff_tick * sregen->rate.hp; + val = status->natural_heal_diff_tick * sregen->rate.hp; if (regen->state.overweight) val>>=1; //Half as fast when overweight. sregen->tick.hp += val; @@ -11166,7 +11100,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } if(flag&(RGN_SSP)) { //Sitting SP regen - val = natural_heal_diff_tick * sregen->rate.sp; + val = status->natural_heal_diff_tick * sregen->rate.sp; if (regen->state.overweight) val>>=1; //Half as fast when overweight. sregen->tick.sp += val; @@ -11205,7 +11139,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { //Natural Hp regen if (flag&RGN_HP) { - rate = natural_heal_diff_tick*(regen->rate.hp+bonus); + rate = status->natural_heal_diff_tick*(regen->rate.hp+bonus); if (ud && ud->walktimer != INVALID_TIMER) rate/=2; // Homun HP regen fix (they should regen as if they were sitting (twice as fast) @@ -11226,7 +11160,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { //Natural SP regen if(flag&RGN_SP) { - rate = natural_heal_diff_tick*(regen->rate.sp+bonus); + rate = status->natural_heal_diff_tick*(regen->rate.sp+bonus); // Homun SP regen fix (they should regen as if they were sitting (twice as fast) if(bl->type==BL_HOM) rate *=2; @@ -11251,7 +11185,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { if(flag&RGN_SHP) { //Skill HP regen - sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp; + sregen->tick.hp += status->natural_heal_diff_tick * sregen->rate.hp; while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) { sregen->tick.hp -= battle_config.natural_heal_skill_interval; @@ -11261,7 +11195,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } if(flag&RGN_SSP) { //Skill SP regen - sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp; + sregen->tick.sp += status->natural_heal_diff_tick * sregen->rate.sp; while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) { val = sregen->sp; if (sd && sd->state.doridori) { @@ -11288,10 +11222,10 @@ static int status_natural_heal(struct block_list* bl, va_list args) { } //Natural heal main timer. -static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { - natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick); - map->map_foreachregen(status_natural_heal); - natural_heal_prev_tick = tick; +int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { + status->natural_heal_diff_tick = DIFF_TICK(tick,status->natural_heal_prev_tick); + map->foreachregen(status->natural_heal); + status->natural_heal_prev_tick = tick; return 0; } @@ -11306,7 +11240,7 @@ int status_get_refine_chance(enum refine_type wlv, int refine) { if ( refine < 0 || refine >= MAX_REFINE) return 0; - return refine_info[wlv].chance[refine]; + return status->refine_info[wlv].chance[refine]; } int status_get_sc_type(sc_type type) { @@ -11314,7 +11248,7 @@ int status_get_sc_type(sc_type type) { if( type <= SC_NONE || type >= SC_MAX ) return 0; - return sc_conf[type]; + return status->sc_conf[type]; } /*------------------------------------------ @@ -11324,7 +11258,7 @@ int status_get_sc_type(sc_type type) { * size_fix.txt - size adjustment table for weapons * refine_db.txt - refining data table *------------------------------------------*/ -static bool status_readdb_job1(char* fields[], int columns, int current) +bool status_readdb_job1(char* fields[], int columns, int current) {// Job-specific values (weight, HP, SP, ASPD) int idx, class_; unsigned int i; @@ -11338,22 +11272,22 @@ static bool status_readdb_job1(char* fields[], int columns, int current) } idx = pc->class2idx(class_); - max_weight_base[idx] = atoi(fields[1]); - hp_coefficient[idx] = atoi(fields[2]); - hp_coefficient2[idx] = atoi(fields[3]); - sp_coefficient[idx] = atoi(fields[4]); + status->max_weight_base[idx] = atoi(fields[1]); + status->hp_coefficient[idx] = atoi(fields[2]); + status->hp_coefficient2[idx] = atoi(fields[3]); + status->sp_coefficient[idx] = atoi(fields[4]); #ifdef RENEWAL_ASPD for(i = 0; i <= MAX_WEAPON_TYPE; i++) #else for(i = 0; i < MAX_WEAPON_TYPE; i++) #endif { - aspd_base[idx][i] = atoi(fields[i+5]); + status->aspd_base[idx][i] = atoi(fields[i+5]); } return true; } -static bool status_readdb_job2(char* fields[], int columns, int current) +bool status_readdb_job2(char* fields[], int columns, int current) { int idx, class_, i; @@ -11368,23 +11302,23 @@ static bool status_readdb_job2(char* fields[], int columns, int current) for(i = 1; i < columns; i++) { - job_bonus[idx][i-1] = atoi(fields[i]); + status->job_bonus[idx][i-1] = atoi(fields[i]); } return true; } -static bool status_readdb_sizefix(char* fields[], int columns, int current) +bool status_readdb_sizefix(char* fields[], int columns, int current) { unsigned int i; for(i = 0; i < MAX_WEAPON_TYPE; i++) { - atkmods[current][i] = atoi(fields[i]); + status->atkmods[current][i] = atoi(fields[i]); } return true; } -static bool status_readdb_refine(char* fields[], int columns, int current) +bool status_readdb_refine(char* fields[], int columns, int current) { int i, bonus_per_level, random_bonus, random_bonus_start_level; @@ -11406,19 +11340,19 @@ static bool status_readdb_refine(char* fields[], int columns, int current) *delim = '\0'; - refine_info[current].chance[i] = atoi(fields[4+i]); + status->refine_info[current].chance[i] = atoi(fields[4+i]); if (i >= random_bonus_start_level - 1) - refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2); + status->refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2); - refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1); + status->refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1); if (i > 0) - refine_info[current].bonus[i] += refine_info[current].bonus[i-1]; + status->refine_info[current].bonus[i] += status->refine_info[current].bonus[i-1]; } return true; } -static bool status_readdb_scconfig(char* fields[], int columns, int current) { +bool status_readdb_scconfig(char* fields[], int columns, int current) { int val = 0; char* type = fields[0]; @@ -11427,46 +11361,44 @@ static bool status_readdb_scconfig(char* fields[], int columns, int current) { return false; } - sc_conf[val] = (int)strtol(fields[1], NULL, 0); + status->sc_conf[val] = (int)strtol(fields[1], NULL, 0); return true; } -/* -* Read status db -* job1.txt -* job2.txt -* size_fixe.txt -* refine_db.txt -*/ +/** + * Read status db + * job1.txt + * job2.txt + * size_fixe.txt + * refine_db.txt + **/ int status_readdb(void) { int i, j; // initialize databases to default // - - // reset job_db1.txt data - memset(max_weight_base, 0, sizeof(max_weight_base)); - memset(hp_coefficient, 0, sizeof(hp_coefficient)); - memset(hp_coefficient2, 0, sizeof(hp_coefficient2)); - memset(sp_coefficient, 0, sizeof(sp_coefficient)); - memset(aspd_base, 0, sizeof(aspd_base)); - // reset job_db2.txt data - memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus - + if( runflag == MAPSERVER_ST_RUNNING ) {//not necessary during boot + // reset job_db1.txt data + memset(status->max_weight_base, 0, sizeof(status->max_weight_base)); + memset(status->hp_coefficient, 0, sizeof(status->hp_coefficient)); + memset(status->hp_coefficient2, 0, sizeof(status->hp_coefficient2)); + memset(status->sp_coefficient, 0, sizeof(status->sp_coefficient)); + memset(status->aspd_base, 0, sizeof(status->aspd_base)); + // reset job_db2.txt data + memset(status->job_bonus,0,sizeof(status->job_bonus)); // Job-specific stats bonus + } // size_fix.txt - for(i=0;i<ARRAYLENGTH(atkmods);i++) - for(j=0;j<MAX_WEAPON_TYPE;j++) - atkmods[i][j]=100; + for(i = 0; i < ARRAYLENGTH(status->atkmods); i++) + for(j = 0; j < MAX_WEAPON_TYPE; j++) + status->atkmods[i][j] = 100; // refine_db.txt - for(i=0;i<ARRAYLENGTH(refine_info);i++) - { - for(j=0;j<MAX_REFINE; j++) - { - refine_info[i].chance[j] = 100; - refine_info[i].bonus[j] = 0; - refine_info[i].randombonus_max[j] = 0; + for(i=0;i<ARRAYLENGTH(status->refine_info);i++) { + for(j=0;j<MAX_REFINE; j++) { + status->refine_info[i].chance[j] = 100; + status->refine_info[i].bonus[j] = 0; + status->refine_info[i].randombonus_max[j] = 0; } } @@ -11475,14 +11407,14 @@ int status_readdb(void) #ifdef RENEWAL_ASPD - sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, status->readdb_job1); #else - sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, status->readdb_job1); #endif - sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2); - sv->readdb(map->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); - sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine); - sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, &status_readdb_scconfig); + sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, status->readdb_job2); + sv->readdb(map->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(status->atkmods), status->readdb_sizefix); + sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(status->refine_info), status->readdb_refine); + sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, status->readdb_scconfig); return 0; } @@ -11492,19 +11424,19 @@ int status_readdb(void) *------------------------------------------*/ int do_init_status(void) { timer->add_func_list(status->change_timer,"status_change_timer"); - timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer"); - timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer"); - initChangeTables(); - initDummyData(); + timer->add_func_list(status->kaahi_heal_timer,"status_kaahi_heal_timer"); + timer->add_func_list(status->natural_heal_timer,"status_natural_heal_timer"); + status->initChangeTables(); + status->initDummyData(); status->readdb(); - status_calc_sigma(); - natural_heal_prev_tick = timer->gettick(); - sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE); - timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); + status->calc_sigma(); + status->natural_heal_prev_tick = timer->gettick(); + status->data_ers = ers_new(sizeof(struct status_change_entry),"status.c::data_ers",ERS_OPT_NONE); + timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } void do_final_status(void) { - ers_destroy(sc_data_ers); + ers_destroy(status->data_ers); } /*===================================== @@ -11516,14 +11448,34 @@ void status_defaults(void) { status = &status_s; /* vars */ - - status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] - status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only //to avoid cards exploits + status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] + status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex] + memset(status->max_weight_base,0,sizeof(status->max_weight_base) + + sizeof(status->hp_coefficient) + + sizeof(status->hp_coefficient2) + + sizeof(status->hp_sigma_val) + + sizeof(status->sp_coefficient) + + sizeof(status->aspd_base) + + sizeof(status->Skill2SCTable) + + sizeof(status->IconChangeTable) + + sizeof(status->ChangeFlagTable) + + sizeof(status->SkillChangeTable) + + sizeof(status->RelevantBLTypes) + + sizeof(status->DisplayType) + + sizeof(status->refine_info) + + sizeof(status->atkmods) + + sizeof(status->job_bonus) + + sizeof(status->sc_conf) + ); + + status->data_ers = NULL; + memset(&status->dummy, 0, sizeof(status->dummy)); + status->natural_heal_prev_tick = 0; + status->natural_heal_diff_tick = 0; /* funcs */ - status->get_refine_chance = status_get_refine_chance; // for looking up associated data status->skill2sc = status_skill2sc; @@ -11609,4 +11561,50 @@ void status_defaults(void) { status->readdb = status_readdb; status->init = do_init_status; status->final = do_final_status; + + status->initChangeTables = initChangeTables; + status->initDummyData = initDummyData; + status->base_amotion_pc = status_base_amotion_pc; + status->base_atk = status_base_atk; + status->calc_sigma = status_calc_sigma; + status->base_pc_maxhp = status_base_pc_maxhp; + status->base_pc_maxsp = status_base_pc_maxsp; + status->calc_npc_ = status_calc_npc_; + status->calc_str = status_calc_str; + status->calc_agi = status_calc_agi; + status->calc_vit = status_calc_vit; + status->calc_int = status_calc_int; + status->calc_dex = status_calc_dex; + status->calc_luk = status_calc_luk; + status->calc_watk = status_calc_watk; + status->calc_matk = status_calc_matk; + status->calc_hit = status_calc_hit; + status->calc_critical = status_calc_critical; + status->calc_flee = status_calc_flee; + status->calc_flee2 = status_calc_flee2; + status->calc_speed = status_calc_speed; + status->calc_aspd_rate = status_calc_aspd_rate; + status->calc_dmotion = status_calc_dmotion; +#ifdef RENEWAL_ASPD + status->calc_aspd = status_calc_aspd; +#endif + status->calc_fix_aspd = status_calc_fix_aspd; + status->calc_maxhp = status_calc_maxhp; + status->calc_maxsp = status_calc_maxsp; + status->calc_element = status_calc_element; + status->calc_element_lv = status_calc_element_lv; + status->calc_mode = status_calc_mode; +#ifdef RENEWAL + status->calc_ematk = status_calc_ematk; +#endif + status->calc_bl_main = status_calc_bl_main; + status->display_add = status_display_add; + status->display_remove = status_display_remove; + status->natural_heal = status_natural_heal; + status->natural_heal_timer = status_natural_heal_timer; + status->readdb_job1 = status_readdb_job1; + status->readdb_job2 = status_readdb_job2; + status->readdb_sizefix = status_readdb_sizefix; + status->readdb_refine = status_readdb_refine; + status->readdb_scconfig = status_readdb_scconfig; } diff --git a/src/map/status.h b/src/map/status.h index 16a9be081..d1e78b0b7 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1,8 +1,12 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder +// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams + #ifndef _STATUS_H_ #define _STATUS_H_ +#include "../common/mmo.h" + struct block_list; struct mob_data; struct pet_data; @@ -1580,6 +1584,14 @@ enum scb_flag SCB_ALL = 0x3FFFFFFF }; +//Regen related flags. +enum e_regen { + RGN_HP = 0x01, + RGN_SP = 0x02, + RGN_SHP = 0x04, + RGN_SSP = 0x08, +}; + //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] #define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM) //Define to determine who has regen @@ -1598,15 +1610,7 @@ typedef struct weapon_atk { unsigned short matk; unsigned char wlv; #endif -}weapon_atk; - -sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status -int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) -unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags -int StatusSkillChangeTable[SC_MAX]; // status -> skill -int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets) -bool StatusDisplayType[SC_MAX]; - +} weapon_atk; //For holding basic status (which can be modified by status changes) struct status_data { @@ -1780,6 +1784,13 @@ struct status_change { #define status_calc_elemental(ed, first) status->calc_bl_(&(ed)->bl, SCB_ALL, first) #define status_calc_npc(nd, first) status->calc_bl_(&(nd)->bl, SCB_ALL, first) +// bonus values and upgrade chances for refining equipment +struct s_refine_info { + int chance[MAX_REFINE]; // success chance + int bonus[MAX_REFINE]; // cumulative fixed bonus damage + int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage +}; + /*===================================== * Interface : status.h * Generated by HerculesInterfaceMaker @@ -1788,12 +1799,38 @@ struct status_change { struct status_interface { /* vars */ - int current_equip_item_index; int current_equip_card_id; - + /* */ + int max_weight_base[CLASS_COUNT]; + int hp_coefficient[CLASS_COUNT]; + int hp_coefficient2[CLASS_COUNT]; + int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1]; + int sp_coefficient[CLASS_COUNT]; +#ifdef RENEWAL_ASPD + int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1]; +#else + int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89] +#endif + sc_type Skill2SCTable[MAX_SKILL]; // skill -> status + int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) + unsigned int ChangeFlagTable[SC_MAX]; // status -> flags + int SkillChangeTable[SC_MAX]; // status -> skill + int RelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif->status_change to identify for which bl types to send packets) + bool DisplayType[SC_MAX]; + /* */ + struct s_refine_info refine_info[REFINE_TYPE_MAX]; + /* */ + int atkmods[3][MAX_WEAPON_TYPE];//ATK weapon modification for size (size_fix.txt) + char job_bonus[CLASS_COUNT][MAX_LEVEL]; + sc_conf_type sc_conf[SC_MAX]; + struct eri *data_ers; //For sc_data entries + struct status_data dummy; + unsigned int natural_heal_prev_tick,natural_heal_diff_tick; + /* */ + int (*init) (void); + void (*final) (void); /* funcs */ - int (*get_refine_chance) (enum refine_type wlv, int refine); // for looking up associated data sc_type (*skill2sc) (int skill_id); @@ -1801,7 +1838,6 @@ struct status_interface { unsigned int (*sc2scb_flag) (sc_type sc); int (*type2relevant_bl_types) (int type); int (*get_sc_type) (sc_type idx); - int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag); //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) int (*charge) (struct block_list* bl, int64 hp, int64 sp); @@ -1811,7 +1847,6 @@ struct status_interface { int (*set_sp) (struct block_list *bl, unsigned int sp, int flag); int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag); int (*revive) (struct block_list *bl, unsigned char per_hp, unsigned char per_sp); - struct regen_data * (*get_regen_data) (struct block_list *bl); struct status_data * (*get_status_data) (struct block_list *bl); struct status_data * (*get_base_status) (struct block_list *bl); @@ -1826,17 +1861,13 @@ struct status_interface { int (*get_emblem_id) (struct block_list *bl); int (*get_mexp) (struct block_list *bl); int (*get_race2) (struct block_list *bl); - struct view_data * (*get_viewdata) (struct block_list *bl); void (*set_viewdata) (struct block_list *bl, int class_); void (*change_init) (struct block_list *bl); struct status_change * (*get_sc) (struct block_list *bl); - int (*isdead) (struct block_list *bl); int (*isimmune) (struct block_list *bl); - int (*get_sc_def) (struct block_list *bl, enum sc_type type, int rate, int tick, int flag); - int (*change_start) (struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); int (*change_end_) (struct block_list* bl, enum sc_type type, int tid, const char* file, int line); int (*kaahi_heal_timer) (int tid, unsigned int tick, int id, intptr_t data); @@ -1844,7 +1875,6 @@ struct status_interface { int (*change_timer_sub) (struct block_list* bl, va_list ap); int (*change_clear) (struct block_list* bl, int type); int (*change_clear_buffs) (struct block_list* bl, int type); - void (*calc_bl_) (struct block_list *bl, enum scb_flag flag, bool first); int (*calc_mob_) (struct mob_data* md, bool first); int (*calc_pet_) (struct pet_data* pd, bool first); @@ -1852,35 +1882,72 @@ struct status_interface { int (*calc_homunculus_) (struct homun_data *hd, bool first); int (*calc_mercenary_) (struct mercenary_data *md, bool first); int (*calc_elemental_) (struct elemental_data *ed, bool first); - void (*calc_misc) (struct block_list *bl, struct status_data *status, int level); void (*calc_regen) (struct block_list *bl, struct status_data *st, struct regen_data *regen); void (*calc_regen_rate) (struct block_list *bl, struct regen_data *regen, struct status_change *sc); - int (*check_skilluse) (struct block_list *src, struct block_list *target, uint16 skill_id, int flag); // [Skotlex] int (*check_visibility) (struct block_list *src, struct block_list *target); //[Skotlex] - int (*change_spread) (struct block_list *src, struct block_list *bl); - - defType (*calc_def) (struct block_list *bl, struct status_change *sc, int, bool); - short (*calc_def2) (struct block_list *, struct status_change *, int, bool); - defType (*calc_mdef) (struct block_list *bl, struct status_change *sc, int, bool); - short (*calc_mdef2) (struct block_list *, struct status_change *, int, bool); - unsigned short (*calc_batk) (struct block_list *, struct status_change *, int, bool); - + defType (*calc_def) (struct block_list *bl, struct status_change *sc, int def, bool viewable); + short (*calc_def2) (struct block_list *bl, struct status_change *sc, int def2, bool viewable); + defType (*calc_mdef) (struct block_list *bl, struct status_change *sc, int mdef, bool viewable); + short (*calc_mdef2) (struct block_list *bl, struct status_change *sc, int mdef2, bool viewable); + unsigned short (*calc_batk)(struct block_list *bl, struct status_change *sc, int batk, bool viewable); #ifdef RENEWAL unsigned short (*base_matk) (const struct status_data *st, int level); int (*get_weapon_atk) (struct block_list *src, struct weapon_atk *watk, int flag); #endif int (*get_total_mdef) (struct block_list *src); int (*get_total_def) (struct block_list *src); - int (*get_matk) (struct block_list *src, int flag); - int (*readdb) (void); - int (*init) (void); - void (*final) (void); -} status_s; + + void (*initChangeTables) (void); + void (*initDummyData) (void); + int (*base_amotion_pc) (struct map_session_data *sd, struct status_data *st); + unsigned short (*base_atk) (const struct block_list *bl, const struct status_data *st); + void (*calc_sigma) (void); + unsigned int (*base_pc_maxhp) (struct map_session_data *sd, struct status_data *st); + unsigned int (*base_pc_maxsp) (struct map_session_data *sd, struct status_data *st); + int (*calc_npc_) (struct npc_data *nd, bool first); + unsigned short (*calc_str) (struct block_list *bl, struct status_change *sc, int str); + unsigned short (*calc_agi) (struct block_list *bl, struct status_change *sc, int agi); + unsigned short (*calc_vit) (struct block_list *bl, struct status_change *sc, int vit); + unsigned short (*calc_int) (struct block_list *bl, struct status_change *sc, int int_); + unsigned short (*calc_dex) (struct block_list *bl, struct status_change *sc, int dex); + unsigned short (*calc_luk) (struct block_list *bl, struct status_change *sc, int luk); + unsigned short (*calc_watk) (struct block_list *bl, struct status_change *sc, int watk, bool viewable); + unsigned short (*calc_matk) (struct block_list *bl, struct status_change *sc, int matk, bool viewable); + signed short (*calc_hit) (struct block_list *bl, struct status_change *sc, int hit, bool viewable); + signed short (*calc_critical) (struct block_list *bl, struct status_change *sc, int critical, bool viewable); + signed short (*calc_flee) (struct block_list *bl, struct status_change *sc, int flee, bool viewable); + signed short (*calc_flee2) (struct block_list *bl, struct status_change *sc, int flee2, bool viewable); + unsigned short (*calc_speed) (struct block_list *bl, struct status_change *sc, int speed); + short (*calc_aspd_rate) (struct block_list *bl, struct status_change *sc, int aspd_rate); + unsigned short (*calc_dmotion) (struct block_list *bl, struct status_change *sc, int dmotion); +#ifdef RENEWAL_ASPD + short (*calc_aspd) (struct block_list *bl, struct status_change *sc, short flag); +#endif + short (*calc_fix_aspd) (struct block_list *bl, struct status_change *sc, int aspd); + unsigned int (*calc_maxhp) (struct block_list *bl, struct status_change *sc, uint64 maxhp); + unsigned int (*calc_maxsp) (struct block_list *bl, struct status_change *sc, unsigned int maxsp); + unsigned char (*calc_element) (struct block_list *bl, struct status_change *sc, int element); + unsigned char (*calc_element_lv) (struct block_list *bl, struct status_change *sc, int lv); + unsigned short (*calc_mode) (struct block_list *bl, struct status_change *sc, int mode); +#ifdef RENEWAL + unsigned short (*calc_ematk) (struct block_list *bl, struct status_change *sc, int matk); +#endif + void (*calc_bl_main) (struct block_list *bl, int flag); + void (*display_add) (struct map_session_data *sd, enum sc_type type, int dval1, int dval2, int dval3); + void (*display_remove) (struct map_session_data *sd, enum sc_type type); + int (*natural_heal) (struct block_list *bl, va_list args); + int (*natural_heal_timer) (int tid, unsigned int tick, int id, intptr_t data); + bool (*readdb_job1) (char *fields[], int columns, int current); + bool (*readdb_job2) (char *fields[], int columns, int current); + bool (*readdb_sizefix) (char *fields[], int columns, int current); + bool (*readdb_refine) (char *fields[], int columns, int current); + bool (*readdb_scconfig) (char *fields[], int columns, int current); +}; struct status_interface *status; diff --git a/src/map/trade.c b/src/map/trade.c index b3082515a..8dd30371b 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -31,7 +31,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta { nullpo_retv(sd); - if (maplist[sd->bl.m].flag.notrade) { + if (map->list[sd->bl.m].flag.notrade) { clif->message (sd->fd, msg_txt(272)); return; //Can't trade in notrade mapflag maps. } diff --git a/src/map/unit.c b/src/map/unit.c index 85d00515c..a7aca10b9 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -792,13 +792,13 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) switch (bl->type) { case BL_MOB: - if (maplist[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0) + if (map->list[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0) return 1; - if (m != bl->m && maplist[m].flag.nobranch && battle_config.mob_warp&4 && !(((TBL_MOB *)bl)->master_id)) + if (m != bl->m && map->list[m].flag.nobranch && battle_config.mob_warp&4 && !(((TBL_MOB *)bl)->master_id)) return 1; break; case BL_PC: - if (maplist[bl->m].flag.noteleport) + if (map->list[bl->m].flag.noteleport) return 1; break; } @@ -806,17 +806,17 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (x<0 || y<0) { //Random map position. if (!map->search_freecell(NULL, m, &x, &y, -1, -1, 1)) { - ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, maplist[m].name, x, y); + ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map->list[m].name, x, y); return 2; } } else if (map->getcell(m,x,y,CELL_CHKNOREACH)) { //Invalid target cell - ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, maplist[m].name, x,y); + ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map->list[m].name, x,y); if (!map->search_freecell(NULL, m, &x, &y, 4, 4, 1)) { //Can't find a nearby cell - ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, maplist[m].name, x, y); + ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map->list[m].name, x, y); return 2; } } @@ -1955,7 +1955,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) return 0; if (sd && (sd->special_state.no_castcancel2 || - ((sd->sc.data[SC_UNLIMITED_HUMMING_VOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !maplist[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] + ((sd->sc.data[SC_UNLIMITED_HUMMING_VOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] return 0; } @@ -2174,7 +2174,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i guild->send_dot_remove(sd); bg->send_dot_remove(sd); - if( maplist[bl->m].users <= 0 || sd->state.debug_remove_map ) { + if( map->list[bl->m].users <= 0 || sd->state.debug_remove_map ) { // this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS] if( sd->debug_file == NULL || !(sd->state.debug_remove_map) ) { sd->debug_file = ""; @@ -2188,17 +2188,17 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i " Please report this!!!\n", sd->status.account_id, sd->status.char_id, sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, - maplist[bl->m].name, maplist[bl->m].users, + map->list[bl->m].name, map->list[bl->m].users, sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); - } else if (--maplist[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] + } else if (--map->list[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] map->removemobs(bl->m); if( !(sd->sc.option&OPTION_INVISIBLE) ) { // decrement the number of active pvp players on the map - --maplist[bl->m].users_pvp; + --map->list[bl->m].users_pvp; } - if( maplist[bl->m].instance_id >= 0 ) { - instance->list[maplist[bl->m].instance_id].users--; - instance->check_idle(maplist[bl->m].instance_id); + if( map->list[bl->m].instance_id >= 0 ) { + instance->list[map->list[bl->m].instance_id].users--; + instance->check_idle(map->list[bl->m].instance_id); } sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] sd->debug_file = file; @@ -2340,7 +2340,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) { duel->reject(sd->duel_invite, sd); // Notify friends that this char logged out. [Skotlex] - map->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + map->foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); party->send_logout(sd); guild->send_memberinfoshort(sd,0); pc->cleareventtimer(sd); |