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-rw-r--r--src/map/battle.c18
-rw-r--r--src/map/pc.h14
-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/status.c67
4 files changed, 80 insertions, 25 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 27f67ee3b..3bbdcc210 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -502,7 +502,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
}
break;
case BF_WEAPON:
- if( sd && !(nk&NK_NO_CARDFIX_ATK) )
+ if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) )
{
short cardfix_ = 1000;
if(sd->state.arrow_atk)
@@ -550,7 +550,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
if( tstatus->race != RC_DEMIHUMAN )
cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100;
- if( left )
+ if( left&1 )
{
cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX)) {
@@ -610,7 +610,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
}
}
- if( left )
+ if( left&1 )
{
for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ )
{
@@ -630,7 +630,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
cardfix_ = cardfix_ * (100 + sd->sc.data[SC_EDP]->val1 * 60 ) / 100;
}
#endif
- if( left && cardfix_ != 1000 )
+ if( (left&1) && cardfix_ != 1000 )
damage = damage * cardfix_ / 1000;
else if( cardfix != 1000 )
damage = damage * cardfix / 1000;
@@ -649,7 +649,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
ele_fix += tsd->subele2[i].rate;
}
cardfix=cardfix*(100-ele_fix)/100;
- if( left && s_ele_ != s_ele )
+ if( left&1 && s_ele_ != s_ele )
{
int ele_fix_lh = tsd->subele[s_ele_];
for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
@@ -3311,9 +3311,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
//Card Fix, sd side
- wd.damage = battle_calc_cardfix(BF_WEAPON, src, (tsd?NULL:target), nk, s_ele, s_ele_, wd.damage, 0, wd.flag);
+ wd.damage = battle_calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 2, wd.flag);
if( flag.lh )
- wd.damage2 = battle_calc_cardfix(BF_WEAPON, src, (tsd?NULL:target), nk, s_ele, s_ele_, wd.damage2, 1, wd.flag);
+ wd.damage2 = battle_calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 3, wd.flag);
if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) {
//Refine bonus applies after cards and elements.
@@ -3323,9 +3323,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
} //if (sd)
- //Card Fix, tsd sid
+ //Card Fix, tsd side
if(tsd)
- wd.damage = battle_calc_cardfix(BF_WEAPON, (sd?NULL:src), target, nk, s_ele, s_ele_, wd.damage, flag.lh, wd.flag);
+ wd.damage = battle_calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, flag.lh, wd.flag);
if (flag.infdef) {
//Plants receive 1 damage when hit
diff --git a/src/map/pc.h b/src/map/pc.h
index 8d74b8953..971fce1d2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -654,8 +654,18 @@ enum equip_index {
#define pc_rightside_def(sd) ((sd)->battle_status.def2)
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef)
#define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
-#define pc_leftside_matk(sd) ((sd)->battle_status.matk_min)
-#define pc_rightside_matk(sd) ((sd)->battle_status.matk_max)
+#define pc_leftside_matk(sd) \
+ (\
+ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
+ ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
+ :(sd)->battle_status.matk_min \
+ )
+#define pc_rightside_matk(sd) \
+ (\
+ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \
+ ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \
+ :(sd)->battle_status.matk_max \
+ )
#endif
int pc_class2idx(int class_);
diff --git a/src/map/skill.c b/src/map/skill.c
index 2fe20e2ec..f599ed63d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -16611,6 +16611,12 @@ static void skill_toggle_magicpower(struct block_list *bl, short skillid)
} else {
sc->data[SC_MAGICPOWER]->val4 = 1;
status_calc_bl(bl, status_sc2scb_flag(SC_MAGICPOWER));
+#ifndef RENEWAL
+ if(bl->type == BL_PC){// update current display.
+ clif_updatestatus(((TBL_PC *)bl),SP_MATK1);
+ clif_updatestatus(((TBL_PC *)bl),SP_MATK2);
+ }
+#endif
}
}
}
diff --git a/src/map/status.c b/src/map/status.c
index fcefedbbe..c534233f8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3296,6 +3296,9 @@ static unsigned int status_calc_maxsp(struct block_list *,struct status_change *
static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv);
static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode);
+#ifdef RENEWAL
+static unsigned short status_calc_ematk(struct block_list *,struct status_change *,int);
+#endif
//Calculates base regen values.
void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen)
@@ -3786,10 +3789,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
**/
status->matk_min = status->matk_max = status_base_matk(status, status_get_lv(bl));
if( bl->type&BL_PC ){
+ // Any +MATK you get from skills and cards, including cards in weapon, is added here.
if( sd->bonus.ematk > 0 ){
status->matk_max += sd->bonus.ematk;
status->matk_min += sd->bonus.ematk;
}
+ status->matk_min = status_calc_ematk(bl, sc, status->matk_min);
+ status->matk_max = status_calc_ematk(bl, sc, status->matk_max);
+ //This is the only portion in MATK that varies depending on the weapon level and refinement rate.
if( status->rhw.matk > 0 ){
int wMatk = status->rhw.matk;
int variance = wMatk * status->rhw.wlv / 10;
@@ -3807,7 +3814,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
status->matk_max = status_calc_matk(bl, sc, status->matk_max);
if ((bl->type&BL_HOM && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk
- || ( sc && sc->data[SC_RECOGNIZEDSPELL] ))
+ || sc->data[SC_RECOGNIZEDSPELL])
status->matk_min = status->matk_max;
#ifdef RENEWAL
@@ -4540,28 +4547,44 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
return (unsigned short)cap_value(watk,0,USHRT_MAX);
}
+#ifdef RENEWAL
+static unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk)
+{
+
+ if (!sc || !sc->count)
+ return cap_value(matk,0,USHRT_MAX);
+ if (sc->data[SC_MATKPOTION])
+ matk += sc->data[SC_MATKPOTION]->val1;
+ if (sc->data[SC_MATKFOOD])
+ matk += sc->data[SC_MATKFOOD]->val1;
+ if (sc->data[SC_MANA_PLUS])
+ matk += sc->data[SC_MANA_PLUS]->val1;
+ if (sc->data[SC_AQUAPLAY_OPTION])
+ matk += sc->data[SC_AQUAPLAY_OPTION]->val2;
+ if (sc->data[SC_CHILLY_AIR_OPTION])
+ matk += sc->data[SC_CHILLY_AIR_OPTION]->val2;
+ if (sc->data[SC_WATER_BARRIER])
+ matk -= sc->data[SC_WATER_BARRIER]->val3;
+ if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3)
+ matk += 50;
+ if (sc->data[SC_ODINS_POWER])
+ matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2
+ if (sc->data[SC_IZAYOI])
+ matk += 50 * sc->data[SC_IZAYOI]->val1;
+ return (unsigned short)cap_value(matk,0,USHRT_MAX);
+}
+#endif
static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk)
{
if (!sc || !sc->count)
return cap_value(matk,0,USHRT_MAX);
-
+#ifndef RENEWAL
+ // take note fixed value first before % modifiers
if (sc->data[SC_MATKPOTION])
matk += sc->data[SC_MATKPOTION]->val1;
if (sc->data[SC_MATKFOOD])
matk += sc->data[SC_MATKFOOD]->val1;
- if (sc->data[SC_MAGICPOWER] && sc->data[SC_MAGICPOWER]->val4)
- matk += matk * sc->data[SC_MAGICPOWER]->val3/100;
- if (sc->data[SC_MINDBREAKER])
- matk += matk * sc->data[SC_MINDBREAKER]->val2/100;
- if (sc->data[SC_INCMATKRATE])
- matk += matk * sc->data[SC_INCMATKRATE]->val1/100;
- if (sc->data[SC_MOONLITSERENADE])
- matk += matk * sc->data[SC_MOONLITSERENADE]->val2/100;
- if (sc->data[SC_MELODYOFSINK])
- matk += matk * sc->data[SC_MELODYOFSINK]->val3/100;
- if (sc->data[SC_BEYONDOFWARCRY])
- matk -= matk * sc->data[SC_BEYONDOFWARCRY]->val3/100;
if (sc->data[SC_MANA_PLUS])
matk += sc->data[SC_MANA_PLUS]->val1;
if (sc->data[SC_AQUAPLAY_OPTION])
@@ -4576,6 +4599,19 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; //70 lvl1, 100lvl2
if (sc->data[SC_IZAYOI])
matk += 50 * sc->data[SC_IZAYOI]->val1;
+#endif
+ if (sc->data[SC_MAGICPOWER])
+ matk += matk * sc->data[SC_MAGICPOWER]->val3/100;
+ if (sc->data[SC_MINDBREAKER])
+ matk += matk * sc->data[SC_MINDBREAKER]->val2/100;
+ if (sc->data[SC_INCMATKRATE])
+ matk += matk * sc->data[SC_INCMATKRATE]->val1/100;
+ if (sc->data[SC_MOONLITSERENADE])
+ matk += matk * sc->data[SC_MOONLITSERENADE]->val2/100;
+ if (sc->data[SC_MELODYOFSINK])
+ matk += matk * sc->data[SC_MELODYOFSINK]->val3/100;
+ if (sc->data[SC_BEYONDOFWARCRY])
+ matk -= matk * sc->data[SC_BEYONDOFWARCRY]->val3/100;
if (sc->data[SC_ZANGETSU])
matk += matk * sc->data[SC_ZANGETSU]->val2 / 100;
@@ -6988,6 +7024,9 @@ int status_change_start(struct block_list *bl,enum sc_type type,int rate,int val
case SC_INVINCIBLEOFF:
status_change_end(bl, SC_INVINCIBLE, INVALID_TIMER);
break;
+ case SC_MAGICPOWER:
+ status_change_end(bl, type, INVALID_TIMER);
+ break;
}
//Check for overlapping fails