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-rw-r--r--src/map/map.h4
-rw-r--r--src/map/pc.c77
-rw-r--r--src/map/pc.h7
3 files changed, 14 insertions, 74 deletions
diff --git a/src/map/map.h b/src/map/map.h
index 7238974fd..91e296f69 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -159,8 +159,6 @@ struct map_session_data {
unsigned no_weapon_damage : 1;
unsigned no_gemstone : 1;
unsigned infinite_endure : 1;
- unsigned unbreakable_weapon : 1;
- unsigned unbreakable_armor : 1;
unsigned infinite_autospell : 1;
} special_state;
int char_id, login_id1, login_id2, sex;
@@ -169,6 +167,7 @@ struct map_session_data {
struct item_data *inventory_data[MAX_INVENTORY];
short equip_index[11];
unsigned short unbreakable_equip;
+ unsigned short unbreakable; // chance to prevent equipment breaking [celest]
int weight,max_weight;
int cart_weight,cart_max_weight,cart_num,cart_max_num;
char mapname[24];
@@ -282,7 +281,6 @@ struct map_session_data {
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int perfect_hiding; // [Valaris]
- int unbreakable;
int classchange; // [Valaris]
int die_counter;
diff --git a/src/map/pc.c b/src/map/pc.c
index 9134b40f6..af2297083 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -583,10 +583,11 @@ int pc_break_equip(struct map_session_data *sd, unsigned short where)
int sc;
char output[255];
- if(sd == NULL)
- return -1;
+ nullpo_retr(-1, sd);
if(sd->unbreakable_equip & where)
return 0;
+ if(sd->unbreakable >= rand()%100)
+ return 0;
switch (where) {
case EQP_WEAPON:
sc = SC_CP_WEAPON;
@@ -603,88 +604,26 @@ int pc_break_equip(struct map_session_data *sd, unsigned short where)
default:
return 0;
}
- if( sd->sc_data && sd->sc_data[sc].timer != -1 )
+ if(sd->sc_count && sd->sc_data[sc].timer != -1)
return 0;
for (i=0;i<MAX_INVENTORY;i++) {
- if (sd->status.inventory[i].equip & where) {
+ if (sd->status.inventory[i].equip & where &&
+ !sd->status.inventory[i].attribute == 1) {
item=sd->inventory_data[i];
sd->status.inventory[i].attribute = 1;
- pc_unequipitem(sd,i,0);
- sprintf(output, "%s has broken.",item->jname);
- clif_emotion(&sd->bl,23);
- clif_displaymessage(sd->fd, output);
- clif_equiplist(sd);
- break;
- }
- }
-
- return 0;
-}
-
-/*==========================================
- * Weapon Breaking [Valaris]
- *------------------------------------------
- */
-int pc_breakweapon(struct map_session_data *sd)
-{
- struct item_data* item;
- char output[255];
- int i;
-
- if(sd==NULL)
- return -1;
- if(sd->unbreakable>=rand()%100)
- return 0;
- if(sd->sc_count && sd->sc_data[SC_CP_WEAPON].timer != -1)
- return 0;
-
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
- item=sd->inventory_data[i];
- sd->status.inventory[i].attribute=1;
pc_unequipitem(sd,i,3);
sprintf(output, "%s has broken.",item->jname);
clif_emotion(&sd->bl,23);
clif_displaymessage(sd->fd, output);
clif_equiplist(sd);
- return 1;
+ break;
}
}
- return 0;
+ return 1;
}
-/*==========================================
- * Armor Breaking [Valaris]
- *------------------------------------------
- */
-int pc_breakarmor(struct map_session_data *sd)
-{
- struct item_data* item;
- char output[255];
- int i;
- if(sd==NULL)
- return -1;
- if(sd->unbreakable>=rand()%100)
- return 0;
- if(sd->sc_count && sd->sc_data[SC_CP_ARMOR].timer != -1)
- return 0;
-
- for(i=0;i<MAX_INVENTORY;i++){
- if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
- item=sd->inventory_data[i];
- sd->status.inventory[i].attribute=1;
- pc_unequipitem(sd,i,3);
- sprintf(output, "%s has broken.",item->jname);
- clif_emotion(&sd->bl,23);
- clif_displaymessage(sd->fd, output);
- clif_equiplist(sd);
- }
- }
-
- return 0;
-}
/*==========================================
* session idに問題無し
* char鯖から送られてきたステ?タスを設定
diff --git a/src/map/pc.h b/src/map/pc.h
index 8c28e299a..17fea9c13 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -40,8 +40,11 @@ int pc_authfail(int);
int pc_isequip(struct map_session_data *sd,int n);
int pc_equippoint(struct map_session_data *sd,int n);
-int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris]
-int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris]
+int pc_break_equip(struct map_session_data *, unsigned short);
+#define pc_breakweapon(sd) (pc_break_equip(sd, EQP_WEAPON))
+#define pc_breakarmor(sd) (pc_break_equip(sd, EQP_ARMOR))
+#define pc_breakshield(sd) (pc_break_equip(sd, EQP_SHIELD))
+#define pc_breakhelm(sd) (pc_break_equip(sd, EQP_HELM))
int pc_checkskill(struct map_session_data *sd,int skill_id);
int pc_checkallowskill(struct map_session_data *sd);