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-rw-r--r--src/char/char.c2
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/mob.c68
-rw-r--r--src/map/mob.h12
-rw-r--r--src/map/pc.c9
-rw-r--r--src/map/unit.c9
6 files changed, 54 insertions, 47 deletions
diff --git a/src/char/char.c b/src/char/char.c
index fc8631c88..527a68ac6 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -2562,7 +2562,7 @@ int parse_frommap(int fd) {
if (max_account_id != DEFAULT_MAX_ACCOUNT_ID || max_char_id != DEFAULT_MAX_CHAR_ID)
mapif_send_maxid(max_account_id, max_char_id); //Send the current max ids to the server to keep in sync [Skotlex]
}
- WFIFOHEAD(fd, 3 + NAME_LENGTH);
+ WFIFOHEAD(fd, 3 + NAME_LENGTH);
WFIFOW(fd,0) = 0x2afb;
WFIFOB(fd,2) = 0;
memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player
diff --git a/src/map/map.h b/src/map/map.h
index f8685109e..4fa89f7aa 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -875,6 +875,7 @@ struct mob_data {
int master_id,master_dist;
struct npc_data *nd;
+ unsigned char callback_flag;
short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
diff --git a/src/map/mob.c b/src/map/mob.c
index 65331f343..a12b0fcb0 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -772,11 +772,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
return 0;
if(md->nd){
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)2, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)bl->type, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)bl->id, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
+ mob_script_callback(md, bl, CALLBACK_DETECT);
return 1; // We have script handling the work.
}
@@ -951,11 +947,8 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
}
if (tbl && status_check_skilluse(&md->bl, tbl, 0, 0)) {
if(md->nd){
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)4, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)tbl->type, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)tbl->id, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
+ mob_script_callback(md, bl, CALLBACK_ASSIST);
+ return 0;
}
md->target_id=tbl->id;
md->min_chase=md->db->range3+distance_bl(&md->bl, tbl);
@@ -975,14 +968,8 @@ int mob_unlocktarget(struct mob_data *md,int tick)
{
nullpo_retr(0, md);
- if(md->nd){
- struct block_list *tbl = map_id2bl(md->target_id);
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)6, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)(tbl?tbl->type:0), &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)(tbl?tbl->id:0), &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
- }
+ if(md->nd)
+ mob_script_callback(md, map_id2bl(md->target_id), CALLBACK_UNLOCK);
md->target_id=0;
md->state.skillstate=MSS_IDLE;
@@ -1604,13 +1591,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
md->attacked_players++;
if(md->nd)
- {
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)1, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)src->type, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)src->id, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
- }
+ mob_script_callback(md, src, CALLBACK_ATTACK);
switch (src->type) {
case BL_PC:
@@ -2112,22 +2093,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(src && src->type == BL_MOB){
struct mob_data *smd = (struct mob_data *)src;
- if(smd->nd){
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)5, &smd->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)md->bl.type, &smd->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)md->bl.id, &smd->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)smd->bl.id, &smd->nd->u.scr.script->script_vars);
- run_script(smd->nd->u.scr.script, 0, 0, smd->nd->bl.id);
- }
+ if(smd->nd)
+ mob_script_callback(smd, &md->bl, CALLBACK_KILL);
}
- if(md->nd){
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)3, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)(src?src->type:0), &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)(src?src->id:0), &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
- } else if(md->npc_event[0]){
+ if(md->nd)
+ mob_script_callback(md, src, CALLBACK_DEAD);
+ else if(md->npc_event[0]){
if(src && src->type == BL_PET)
sd = ((struct pet_data *)src)->msd;
if(sd && battle_config.mob_npc_event_type)
@@ -2449,6 +2421,10 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1);
}
+
+ if(md2->nd)
+ mob_convertslave(md2);
+
return 0;
}
@@ -3012,6 +2988,20 @@ int mob_clone_delete(int class_)
return 0;
}
+void mob_script_callback(struct mob_data *md, struct block_list *target, unsigned char action_type)
+{
+ // I will not add any protection here since I assume everything is checked before coming here.
+ if(md->callback_flag&action_type){
+ setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)action_type, &md->nd->u.scr.script->script_vars);
+ if(target){
+ setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)target->type, &md->nd->u.scr.script->script_vars);
+ setd_sub(NULL, NULL, ".ai_action", 2, (void *)target->id, &md->nd->u.scr.script->script_vars);
+ }
+ setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
+ run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
+ }
+}
+
//
// ‰Šú‰»
//
diff --git a/src/map/mob.h b/src/map/mob.h
index 4bfc76603..34b3988ad 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -25,6 +25,18 @@
#define MOB_CLONE_START 9001
#define MOB_CLONE_END 10000
+// Scripted Mob AI Constants
+#define CALLBACK_ATTACK 0x80
+#define CALLBACK_DETECT 0x40
+#define CALLBACK_DEAD 0x20
+#define CALLBACK_ASSIST 0x10
+#define CALLBACK_KILL 0x08
+#define CALLBACK_UNLOCK 0x04
+#define CALLBACK_WALKACK 0x02
+#define CALLBACK_WARPACK 0x01
+
+void mob_script_callback(struct mob_data *md, struct block_list *target, unsigned char action_type);
+
struct mob_skill {
short state;
short skill_id,skill_lv;
diff --git a/src/map/pc.c b/src/map/pc.c
index c3e533a21..e42aa454f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4663,13 +4663,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
status_calc_mob(md, 0);
status_percent_heal(src,10,0);
}
- if(md->nd){
- setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)5, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 1, (void *)(int)sd->bl.type, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 2, (void *)sd->bl.id, &md->nd->u.scr.script->script_vars);
- setd_sub(NULL, NULL, ".ai_action", 3, (void *)md->bl.id, &md->nd->u.scr.script->script_vars);
- run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id);
- }
+ if(md->nd)
+ mob_script_callback(md, &sd->bl, CALLBACK_KILL);
}
break;
case BL_PC:
diff --git a/src/map/unit.c b/src/map/unit.c
index 5ec465d43..249b1db71 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -27,6 +27,7 @@
#include "party.h"
#include "intif.h"
#include "chrif.h"
+#include "script.h"
static int dirx[8]={0,-1,-1,-1,0,1,1,1};
static int diry[8]={1,1,0,-1,-1,-1,0,1};
@@ -244,6 +245,8 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
} else { //Stopped walking. Update to_x and to_y to current location [Skotlex]
ud->to_x = bl->x;
ud->to_y = bl->y;
+ if(md && md->nd) // Tell the script engine we've finished walking (for AI pathfinding)
+ mob_script_callback(md, NULL, CALLBACK_WALKACK);
}
return 0;
}
@@ -530,6 +533,12 @@ int unit_warp(struct block_list *bl,int m,short x,short y,int type)
map_addblock(bl);
clif_spawn(bl);
skill_unit_move(bl,gettick(),1);
+
+ if(bl->type == BL_MOB){
+ TBL_MOB *md = (TBL_MOB *)bl;
+ if(md->nd) // Tell the script engine we've warped
+ mob_script_callback(md, NULL, CALLBACK_WARPACK);
+ }
return 0;
}