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-rw-r--r--src/map/battle.c7
-rw-r--r--src/map/skill.c15
-rw-r--r--src/map/status.c2
3 files changed, 12 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 36f158ff8..565f6e312 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -403,10 +403,11 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
skill_num == WL_SOULEXPANSION ||
(skill_num && skill_get_ele(skill_num, skill_lv) == ELE_GHOST) ||
(!skill_num && (status_get_status_data(src))->rhw.ele == ELE_GHOST)
- )
+ ){
+ if( skill_num == WL_SOULEXPANSION )
+ damage <<= 1; // If used against a player in White Imprison, the skill deals double damage.
status_change_end(bl,SC_WHITEIMPRISON,INVALID_TIMER); // Those skills do damage and removes effect
- else
- {
+ }else{
d->dmg_lv = ATK_BLOCK;
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index eaa2b3331..1331e2064 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4031,16 +4031,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
case WL_DRAINLIFE:
{
- int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
- int rate = 70 + 4 * skilllv + ( sd ? sd->status.job_level : 50 ) / 5;
+ int heal = skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, flag);
+ int rate = 70 + 5 * skilllv;
- heal = 8 * skilllv;
- if( status_get_lv(src) > 100 ) heal = heal * status_get_lv(src) / 100; // Base level bonus.
+ heal = heal * (5 + 5 * skilllv) / 100;
- if( bl->type == BL_SKILL )
- heal = 0; // Don't absorb heal from Ice Walls or other skill units.
+ if( bl->type == BL_SKILL )
+ heal = 0; // Don't absorb heal from Ice Walls or other skill units.
- if( heal && rnd()%100 < rate )
+ if( heal && rnd()%100 < rate )
{
status_heal(src, heal, 0, 0);
clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
@@ -7568,7 +7567,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case WL_WHITEIMPRISON:
- if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) )
+ if( !(tsc && tsc->data[type]) && (src == bl || battle_check_target(src, bl, BCT_ENEMY)) && !is_boss(bl) )// Should not work with bosses.
{
int rate = 50 + 3 * skilllv + ( sd? sd->status.job_level : 50 ) / 4;
i = sc_start2(bl,type,rate,skilllv,src->id,(src == bl)?skill_get_time2(skillid,skilllv):skill_get_time(skillid, skilllv));
diff --git a/src/map/status.c b/src/map/status.c
index b375a5240..2da269239 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6249,7 +6249,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_MARSHOFABYSS:
case SC_ADORAMUS:
- // Exploid prevention - kRO Fix
+ // Exploit prevention - kRO Fix
case SC_PYREXIA:
case SC_DEATHHURT:
case SC_TOXIN: