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-rw-r--r--src/map/npc.c3
-rw-r--r--src/map/script.c180
-rw-r--r--src/map/script.h12
3 files changed, 100 insertions, 95 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index f4027096c..46e6d0fd2 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1867,6 +1867,7 @@ int npc_unload(struct npc_data* nd, bool single) {
aFree(nd->u.scr.timer_event);
if (nd->src_id == 0) {
if(nd->u.scr.script) {
+ script_stop_instances(nd->bl.id);
script_free_code(nd->u.scr.script);
nd->u.scr.script = NULL;
}
@@ -1885,8 +1886,6 @@ int npc_unload(struct npc_data* nd, bool single) {
nd->ud = NULL;
}
- script_stop_sleeptimers(nd->bl.id);
-
aFree(nd);
return 0;
diff --git a/src/map/script.c b/src/map/script.c
index cccf5a7d2..15870aaa7 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -181,8 +181,6 @@ int potion_target=0;
c_op get_com(unsigned char *script,int *pos);
int get_num(unsigned char *script,int *pos);
-static struct linkdb_node* sleep_db;// int oid -> struct script_state*
-
/*==========================================
* (Only those needed) local declaration prototype
*------------------------------------------*/
@@ -2746,19 +2744,18 @@ void script_free_code(struct script_code* code)
/// @param rid Who is running the script (attached player)
/// @param oid Where the code is being run (npc 'object')
/// @return Script state
-struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid)
-{
+struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid) {
struct script_state* st;
- CREATE(st, struct script_state, 1);
- st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack));
+
+ st = ers_alloc(script->st_ers, struct script_state);
+ st->stack = ers_alloc(script->stack_ers, struct script_stack);
st->stack->sp = 0;
st->stack->sp_max = 64;
CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
st->stack->defsp = st->stack->sp;
st->stack->var_function = idb_alloc(DB_OPT_RELEASE_DATA);
st->state = RUN;
- st->script = script;
- //st->scriptroot = script;
+ st->script = rootscript;
st->pos = pos;
st->rid = rid;
st->oid = oid;
@@ -2768,6 +2765,11 @@ struct script_state* script_alloc_state(struct script_code* script, int pos, int
if( !st->script->script_vars )
st->script->script_vars = idb_alloc(DB_OPT_RELEASE_DATA);
+ st->id = script->next_id++;
+ script->active_scripts++;
+
+ idb_put(script->st_db, st->id, st);
+
return st;
}
@@ -2785,14 +2787,18 @@ void script_free_state(struct script_state* st)
script_free_vars(st->stack->var_function);
script->pop_stack(st, 0, st->stack->sp);
aFree(st->stack->stack_data);
- aFree(st->stack);
+ ers_free(script->stack_ers, st->stack);
if( st->script && st->script->script_vars && !db_size(st->script->script_vars) ) {
script_free_vars(st->script->script_vars);
st->script->script_vars = NULL;
}
st->stack = NULL;
st->pos = -1;
- aFree(st);
+ idb_remove(script->st_db, st->id);
+ ers_free(script->st_ers, st);
+ if( --script->active_scripts == 0 ) {
+ script->next_id = 0;
+ }
}
//
@@ -3270,60 +3276,36 @@ void run_script(struct script_code *rootscript,int pos,int rid,int oid) {
run_script_main(st);
}
-void script_stop_sleeptimers(int id)
-{
+void script_stop_instances(int id) {
+ DBIterator *iter;
struct script_state* st;
- for(;;)
- {
- st = (struct script_state*)linkdb_erase(&sleep_db,(void*)__64BPTRSIZE(id));
- if( st == NULL )
- break; // no more sleep timers
- script_free_state(st);
+
+ if( !script->active_scripts )
+ return;//dont even bother.
+
+ iter = db_iterator(script->st_db);
+
+ for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) {
+ if( st->oid == id ) {
+ script_free_state(st);
+ }
}
-}
-
-/*==========================================
- * Delete the specified node from sleep_db
- *------------------------------------------*/
-struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
-{
- struct linkdb_node *retnode;
-
- if( n == NULL)
- return NULL;
- if( n->prev == NULL )
- sleep_db = n->next;
- else
- n->prev->next = n->next;
- if( n->next )
- n->next->prev = n->prev;
- retnode = n->next;
- aFree( n );
- return retnode; // The following; return retnode
+
+ dbi_destroy(iter);
}
/*==========================================
* Timer function for sleep
*------------------------------------------*/
-int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
-{
+int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct script_state *st = (struct script_state *)data;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
TBL_PC *sd = iMap->id2sd(st->rid);
- if((sd && sd->status.char_id != id) || (st->rid && !sd))
- { //Character mismatch. Cancel execution.
+ if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution.
st->rid = 0;
st->state = END;
}
- while( node && st->sleep.timer != INVALID_TIMER ) {
- if( (int)__64BPTRSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
- script_erase_sleepdb(node);
- st->sleep.timer = INVALID_TIMER;
- break;
- }
- node = node->next;
- }
+ st->sleep.timer = INVALID_TIMER;
if(st->state != RERUNLINE)
st->sleep.tick = 0;
run_script_main(st);
@@ -3523,9 +3505,7 @@ void run_script_main(struct script_state *st)
st->sleep.charid = sd?sd->status.char_id:0;
st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (intptr_t)st);
- linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st);
- }
- else if(st->state != END && st->rid){
+ } else if(st->state != END && st->rid){
//Resume later (st is already attached to player).
if(st->bk_st) {
ShowWarning("Unable to restore stack! Double continuation!\n");
@@ -3711,6 +3691,9 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8
*------------------------------------------*/
void do_final_script(void) {
int i;
+ DBIterator *iter;
+ struct script_state *st;
+
#ifdef DEBUG_HASH
if (battle_config.etc_log)
{
@@ -3771,16 +3754,15 @@ void do_final_script(void) {
db_destroy(scriptlabel_db);
userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
- if(sleep_db) {
- struct linkdb_node *n = (struct linkdb_node *)sleep_db;
- while(n) {
- struct script_state *st = (struct script_state *)n->data;
- script_free_state(st);
- n = n->next;
- }
- linkdb_final(&sleep_db);
- }
+ iter = db_iterator(script->st_db);
+
+ for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) {
+ script_free_state(st);
+ }
+
+ dbi_destroy(iter);
+
if (script->str_data)
aFree(script->str_data);
if (script->str_buf)
@@ -3820,14 +3802,27 @@ void do_final_script(void) {
aFree(script->hqi);
if( script->word_buf != NULL )
aFree(script->word_buf);
+
+ ers_destroy(script->st_ers);
+ ers_destroy(script->stack_ers);
+
+ db_destroy(script->st_db);
}
/*==========================================
* Initialization
*------------------------------------------*/
void do_init_script(void) {
+ script->st_db = idb_alloc(DB_OPT_BASE);
userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0);
scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50);
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
+
+ script->st_ers = ers_new(sizeof(struct script_state), "script.c::st_ers", ERS_OPT_NONE);
+ script->stack_ers = ers_new(sizeof(struct script_stack), "script.c::script_stack", ERS_OPT_NONE);
+
+ ers_chunk_size(script->st_ers, 10);
+ ers_chunk_size(script->stack_ers, 10);
+
script->parse_builtin();
read_constdb();
mapreg_init();
@@ -3835,6 +3830,8 @@ void do_init_script(void) {
int script_reload() {
int i;
+ DBIterator *iter;
+ struct script_state *st;
userfunc_db->clear(userfunc_db, db_script_free_code_sub);
db_clear(scriptlabel_db);
@@ -3848,15 +3845,16 @@ int script_reload() {
atcommand->binding_count = 0;
- if(sleep_db) {
- struct linkdb_node *n = (struct linkdb_node *)sleep_db;
- while(n) {
- struct script_state *st = (struct script_state *)n->data;
- script_free_state(st);
- n = n->next;
- }
- linkdb_final(&sleep_db);
+ iter = db_iterator(script->st_db);
+
+ for( st = dbi_first(iter); dbi_exists(iter); st = dbi_next(iter) ) {
+ script_free_state(st);
}
+
+ dbi_destroy(iter);
+
+ db_clear(script->st_db);
+
mapreg_reload();
return 0;
}
@@ -15137,47 +15135,41 @@ BUILDIN(sleep2)
/// Awakes all the sleep timers of the target npc
///
/// awake "<npc name>";
-BUILDIN(awake)
-{
+BUILDIN(awake) {
+ DBIterator *iter;
+ struct script_state *tst;
struct npc_data* nd;
- struct linkdb_node *node = (struct linkdb_node *)sleep_db;
- nd = npc_name2id(script_getstr(st, 2));
- if( nd == NULL ) {
+ if( ( nd = npc_name2id(script_getstr(st, 2)) ) == NULL ) {
ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
return false;
}
- while( node )
- {
- if( (int)__64BPTRSIZE(node->key) == nd->bl.id )
- {// sleep timer for the npc
- struct script_state* tst = (struct script_state*)node->data;
+ iter = db_iterator(script->st_db);
+
+ for( tst = dbi_first(iter); dbi_exists(iter); tst = dbi_next(iter) ) {
+ if( tst->oid == nd->bl.id ) {
TBL_PC* sd = iMap->id2sd(tst->rid);
- if( tst->sleep.timer == INVALID_TIMER )
- {// already awake ???
- node = node->next;
+ if( tst->sleep.timer == INVALID_TIMER ) {// already awake ???
continue;
}
- if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
- {// char not online anymore / another char of the same account is online - Cancel execution
+ if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) {
+ // char not online anymore / another char of the same account is online - Cancel execution
tst->state = END;
tst->rid = 0;
}
iTimer->delete_timer(tst->sleep.timer, run_script_timer);
- node = script_erase_sleepdb(node);
tst->sleep.timer = INVALID_TIMER;
if(tst->state != RERUNLINE)
tst->sleep.tick = 0;
run_script_main(tst);
}
- else
- {
- node = node->next;
- }
}
+
+ dbi_destroy(iter);
+
return true;
}
@@ -17843,6 +17835,12 @@ void script_parse_builtin(void) {
void script_defaults(void) {
script = &script_s;
+ script->st_db = NULL;
+ script->active_scripts = 0;
+ script->next_id = 0;
+ script->st_ers = NULL;
+ script->stack_ers = NULL;
+
script->hq = NULL;
script->hqi = NULL;
script->hqs = script->hqis = 0;
diff --git a/src/map/script.h b/src/map/script.h
index 92a083556..3cfcd9de4 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -9,6 +9,7 @@
#define NUM_WHISPER_VAR 10
struct map_session_data;
+struct eri;
extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
@@ -160,6 +161,7 @@ struct script_state {
unsigned freeloop : 1;// used by buildin_freeloop
unsigned op2ref : 1;// used by op_2
unsigned npc_item_flag : 1;
+ unsigned int id;
};
struct script_reg {
@@ -189,11 +191,11 @@ int set_var(struct map_session_data *sd, char *name, void *val);
int run_script_timer(int tid, unsigned int tick, int id, intptr_t data);
void run_script_main(struct script_state *st);
-void script_stop_sleeptimers(int id);
+void script_stop_instances(int id);
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
void script_free_code(struct script_code* code);
void script_free_vars(struct DBMap *storage);
-struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid);
+struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid);
void script_free_state(struct script_state* st);
struct DBMap* script_get_label_db(void);
@@ -334,6 +336,12 @@ struct str_data_struct {
/* script.c interface (incomplete) */
struct script_interface {
/* */
+ DBMap *st_db;
+ unsigned int active_scripts;
+ unsigned int next_id;
+ struct eri *st_ers;
+ struct eri *stack_ers;
+ /* */
struct hQueue *hq;
struct hQueueIterator *hqi;
int hqs, hqis;