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-rw-r--r--src/map/status.c13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/map/status.c b/src/map/status.c
index a76c03a6c..fdcf1c2a3 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1715,6 +1715,10 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->aspd_rate = 1000;
status->ele_lv = 1;
status->race = RC_DEMIHUMAN;
+ //Set base Max-Hp/Sp (required here for negative Hp/Sp bonuses to work properly)
+ //We hold the standard Max HP here to make it faster to recalculate on vit changes.
+ sd->status.max_hp = status->max_hp = status_base_pc_maxhp(sd,status);
+ sd->status.max_sp = status->max_sp = status_base_pc_maxsp(sd,status);
//zero up structures...
memset(&sd->autospell,0,sizeof(sd->autospell)
@@ -2032,11 +2036,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
// ----- HP MAX CALCULATION -----
- // Basic MaxHP value
- //We hold the standard Max HP here to make it faster to recalculate on vit changes.
- sd->status.max_hp = status_base_pc_maxhp(sd,status);
- status->max_hp += sd->status.max_hp;
-
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,CR_TRUST))>0)
status->max_hp += skill*200;
@@ -2056,10 +2055,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
// ----- SP MAX CALCULATION -----
- // Basic MaxSP value
- sd->status.max_sp = status_base_pc_maxsp(sd,status);
- status->max_sp += sd->status.max_sp;
-
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,SL_KAINA))>0)
status->max_sp += 30*skill;