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-rw-r--r--src/map/chrif.c8
-rw-r--r--src/map/map.c9
-rw-r--r--src/map/skill.h6
-rw-r--r--src/map/status.c2
4 files changed, 2 insertions, 23 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c
index eaedb8a4d..505405424 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -1501,13 +1501,7 @@ int send_users_tochar(void)
chrif_check(-1);
- // get user count (TODO: improve this)
- iter = mapit_getallusers();
- for( mapit_first(iter); mapit_exists(iter); mapit_next(iter) )
- users++;
- mapit_free(iter);
-
- // build the packet
+ users = map_usercount();
WFIFOHEAD(char_fd, 6+8*users);
WFIFOW(char_fd,0) = 0x2aff;
iter = mapit_getallusers();
diff --git a/src/map/map.c b/src/map/map.c
index ebeea67a1..b58033f1f 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -179,15 +179,6 @@ int map_getusers(void)
*------------------------------------------*/
int map_usercount(void)
{
-/*
- int count = 0;
- struct s_mapiterator* iter = mapit_getallusers();
- for( mapit_first(iter); mapit_exists(iter); mapit_next(iter) )
- count++;
- mapit_free(iter);
- return count;
-*/
- // since pc_db now only holds fully authed players, this approach is equivalent:
return pc_db->size(pc_db);
}
diff --git a/src/map/skill.h b/src/map/skill.h
index d8a0f5f64..6c8ac178e 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -99,12 +99,6 @@ struct s_skill_db {
};
extern struct s_skill_db skill_db[MAX_SKILL_DB];
-struct skill_name_db {
- int id; // skill id
- char *name; // search strings
- char *desc; // description that shows up for searches
-};
-
#define MAX_SKILL_UNIT_LAYOUT 50
#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
diff --git a/src/map/status.c b/src/map/status.c
index 20335d8ed..4a7201947 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6218,7 +6218,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
if( opt_flag&2 && sd && sd->touching_id )
- npc_touchnext_areanpc(sd,false);
+ npc_touchnext_areanpc(sd,false); // run OnTouch_ on next char in range
return 1;
}