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-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/itemdb.h10
2 files changed, 7 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index bbbd75f82..5df3bdc0b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2530,7 +2530,8 @@ struct Damage battle_calc_magic_attack(
skillratio += (100+skill_lv*10)*2/3-100;
break;
case WZ_FIREPILLAR:
- skillratio -= 80;
+ if (skill_lv <= 10)
+ skillratio -= 80;
break;
case WZ_SIGHTRASHER:
skillratio += 20*skill_lv;
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 6e977766c..35ca82972 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -12,15 +12,11 @@ struct item_data {
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
char cardillustname[64];
+ //Do not add stuff between value_buy and wlv (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
- struct {
- unsigned short chance;
- int id;
- } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
-
int sex;
int equip;
int weight;
@@ -35,6 +31,10 @@ struct item_data {
// some script commands should be revised as well...
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
+ struct {
+ unsigned short chance;
+ int id;
+ } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
unsigned char *script; //Default script for everything.
unsigned char *equip_script; //Script executed once when equipping.
unsigned char *unequip_script;//Script executed once when unequipping.