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-rw-r--r--src/map/mob.c169
-rw-r--r--src/map/mob.h2
2 files changed, 85 insertions, 86 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index fcabdf8a7..ee9c60e66 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3095,12 +3095,12 @@ static int mob_readdb(void)
}
while(fgets(line,1020,fp)){
double exp, maxhp;
- char *str[60], *p, *np; // 55->60 Lupus
+ char *str[38+2*MAX_MOB_DROP], *p, *np;
if(line[0] == '/' && line[1] == '/')
continue;
- for(i=0,p=line;i<60;i++){
+ for(i=0,p=line;i<38+2*MAX_MOB_DROP;i++){
if((np=strchr(p,','))!=NULL){
str[i]=p;
*np=0;
@@ -3127,8 +3127,8 @@ static int mob_readdb(void)
mob_db_data[class_]->vd.class_ = class_;
memcpy(mob_db_data[class_]->sprite, str[1], NAME_LENGTH-1);
- memcpy(mob_db_data[class_]->name, str[2], NAME_LENGTH-1);
- memcpy(mob_db_data[class_]->jname, str[3], NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->jname, str[2], NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->name, str[3], NAME_LENGTH-1);
mob_db_data[class_]->lv = atoi(str[4]);
mob_db_data[class_]->max_hp = atoi(str[5]);
mob_db_data[class_]->max_sp = atoi(str[6]);
@@ -3171,11 +3171,49 @@ static int mob_readdb(void)
mob_db_data[class_]->amotion=atoi(str[28]);
mob_db_data[class_]->dmotion=atoi(str[29]);
+ // MVP EXP Bonus, Chance: MEXP,ExpPer
+ mob_db_data[class_]->mexp=atoi(str[30])*battle_config.mvp_exp_rate/100;
+ mob_db_data[class_]->mexpper=atoi(str[31]);
+ //Now that we know if it is an mvp or not,
+ //apply battle_config modifiers [Skotlex]
+ maxhp = (double)mob_db_data[class_]->max_hp;
+ if (mob_db_data[class_]->mexp > 0)
+ { //Mvp
+ if (battle_config.mvp_hp_rate != 100)
+ maxhp = maxhp * (double)battle_config.mvp_hp_rate /100.;
+ } else if (battle_config.monster_hp_rate != 100) //Normal mob
+ maxhp = maxhp * (double)battle_config.monster_hp_rate /100.;
+ if (maxhp < 1) maxhp = 1;
+ else if (maxhp > INT_MAX) maxhp = INT_MAX;
+ mob_db_data[class_]->max_hp = (int)maxhp;
+
+ // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
+ for(i=0;i<3;i++){
+ struct item_data *id;
+ mob_db_data[class_]->mvpitem[i].nameid=atoi(str[32+i*2]);
+ if (!mob_db_data[class_]->mvpitem[i].nameid) {
+ //No item....
+ mob_db_data[class_]->mvpitem[i].p = 0;
+ continue;
+ }
+ mob_db_data[class_]->mvpitem[i].p= mob_drop_adjust(atoi(str[33+i*2]), battle_config.item_rate_mvp,
+ battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+
+ //calculate and store Max available drop chance of the MVP item
+ if (mob_db_data[class_]->mvpitem[i].p) {
+ id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
+ if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->mvpitem[i].p/10+1) ) {
+ //item has bigger drop chance or sold in shops
+ id->maxchance = mob_db_data[class_]->mvpitem[i].p/10+1; //reduce MVP drop info to not spoil common drop rate
+ }
+ }
+ }
+
for(i=0;i<MAX_MOB_DROP;i++){
int rate = 0,rate_adjust,type;
unsigned short ratemin,ratemax;
struct item_data *id;
- k=30+i*2;
+ k=38+i*2;
mob_db_data[class_]->dropitem[i].nameid=atoi(str[k]);
if (!mob_db_data[class_]->dropitem[i].nameid) {
//No drop.
@@ -3241,45 +3279,6 @@ static int mob_readdb(void)
id->mob[k].id = class_;
}
}
- //Since MAX_MOB_DROP can change, we use k as base for the rest of fields. [Skotlex]
- k=30+i*2;
- // MVP EXP Bonus, Chance: MEXP,ExpPer
- mob_db_data[class_]->mexp=atoi(str[k])*battle_config.mvp_exp_rate/100;
- mob_db_data[class_]->mexpper=atoi(str[k+1]);
- //Now that we know if it is an mvp or not,
- //apply battle_config modifiers [Skotlex]
- maxhp = (double)mob_db_data[class_]->max_hp;
- if (mob_db_data[class_]->mexp > 0)
- { //Mvp
- if (battle_config.mvp_hp_rate != 100)
- maxhp = maxhp * (double)battle_config.mvp_hp_rate /100.;
- } else if (battle_config.monster_hp_rate != 100) //Normal mob
- maxhp = maxhp * (double)battle_config.monster_hp_rate /100.;
- if (maxhp < 1) maxhp = 1;
- else if (maxhp > INT_MAX) maxhp = INT_MAX;
- mob_db_data[class_]->max_hp = (int)maxhp;
-
- // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
- for(i=0;i<3;i++){
- struct item_data *id;
- mob_db_data[class_]->mvpitem[i].nameid=atoi(str[k+2+i*2]);
- if (!mob_db_data[class_]->mvpitem[i].nameid) {
- //No item....
- mob_db_data[class_]->mvpitem[i].p = 0;
- continue;
- }
- mob_db_data[class_]->mvpitem[i].p= mob_drop_adjust(atoi(str[k+3+i*2]), battle_config.item_rate_mvp,
- battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
-
- //calculate and store Max available drop chance of the MVP item
- if (mob_db_data[class_]->mvpitem[i].p) {
- id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
- if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->mvpitem[i].p/10+1) ) {
- //item has bigger drop chance or sold in shops
- id->maxchance = mob_db_data[class_]->mvpitem[i].p/10+1; //reduce MVP drop info to not spoil common drop rate
- }
- }
- }
if (mob_db_data[class_]->max_hp <= 0) {
ShowWarning ("Mob %d (%s) has no HP, using poring data for it\n", class_, mob_db_data[class_]->name);
@@ -3757,8 +3756,8 @@ static int mob_read_sqldb(void)
mob_db_data[class_]->vd.class_ = class_;
memcpy(mob_db_data[class_]->sprite, TO_STR(1), NAME_LENGTH-1);
- memcpy(mob_db_data[class_]->name, TO_STR(2), NAME_LENGTH-1);
- memcpy(mob_db_data[class_]->jname, TO_STR(3), NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->jname, TO_STR(2), NAME_LENGTH-1);
+ memcpy(mob_db_data[class_]->name, TO_STR(3), NAME_LENGTH-1);
mob_db_data[class_]->lv = TO_INT(4);
mob_db_data[class_]->max_hp = TO_INT(5);
mob_db_data[class_]->max_sp = TO_INT(6);
@@ -3801,11 +3800,49 @@ static int mob_read_sqldb(void)
mob_db_data[class_]->amotion = TO_INT(28);
mob_db_data[class_]->dmotion = TO_INT(29);
+ // MVP EXP Bonus, Chance: MEXP,ExpPer
+ mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100;
+ mob_db_data[class_]->mexpper = TO_INT(31);
+ //Now that we know if it is an mvp or not,
+ //apply battle_config modifiers [Skotlex]
+ maxhp = (double)mob_db_data[class_]->max_hp;
+ if (mob_db_data[class_]->mexp > 0)
+ { //Mvp
+ if (battle_config.mvp_hp_rate != 100)
+ maxhp = maxhp * (double)battle_config.mvp_hp_rate /100.;
+ } else if (battle_config.monster_hp_rate != 100) //Normal mob
+ maxhp = maxhp * (double)battle_config.monster_hp_rate /100.;
+ if (maxhp < 0) maxhp = 1;
+ else if (maxhp > INT_MAX) maxhp = INT_MAX;
+ mob_db_data[class_]->max_hp = (int)maxhp;
+
+ // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
+ for (i=0; i<3; i++) {
+ struct item_data *id;
+ mob_db_data[class_]->mvpitem[i].nameid = TO_INT(32+i*2);
+ if (!mob_db_data[class_]->mvpitem[i].nameid) {
+ //No item....
+ mob_db_data[class_]->mvpitem[i].p = 0;
+ continue;
+ }
+ mob_db_data[class_]->mvpitem[i].p = mob_drop_adjust(TO_INT(33+i*2),
+ battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
+
+ //calculate and store Max available drop chance of the MVP item
+ id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
+ if (mob_db_data[class_]->mvpitem[i].p) {
+ if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->mvpitem[i].p/10+1) ) {
+ //item has bigger drop chance or sold in shops
+ id->maxchance = mob_db_data[class_]->mvpitem[i].p/10+1; //reduce MVP drop info to not spoil common drop rate
+ }
+ }
+ }
+
for (i = 0; i < MAX_MOB_DROP; i++){ // 8 -> 10 Lupus
int rate = 0, rate_adjust, type;
unsigned short ratemin, ratemax;
struct item_data *id;
- k=30+i*2;
+ k=38+i*2;
mob_db_data[class_]->dropitem[i].nameid=TO_INT(k);
if (!mob_db_data[class_]->dropitem[i].nameid) {
//No drop.
@@ -3871,44 +3908,6 @@ static int mob_read_sqldb(void)
id->mob[k].id = class_;
}
}
- k=30+i*2;
- // MVP EXP Bonus, Chance: MEXP,ExpPer
- mob_db_data[class_]->mexp = TO_INT(k) * battle_config.mvp_exp_rate / 100;
- mob_db_data[class_]->mexpper = TO_INT(k+1);
- //Now that we know if it is an mvp or not,
- //apply battle_config modifiers [Skotlex]
- maxhp = (double)mob_db_data[class_]->max_hp;
- if (mob_db_data[class_]->mexp > 0)
- { //Mvp
- if (battle_config.mvp_hp_rate != 100)
- maxhp = maxhp * (double)battle_config.mvp_hp_rate /100.;
- } else if (battle_config.monster_hp_rate != 100) //Normal mob
- maxhp = maxhp * (double)battle_config.monster_hp_rate /100.;
- if (maxhp < 0) maxhp = 1;
- else if (maxhp > INT_MAX) maxhp = INT_MAX;
- mob_db_data[class_]->max_hp = (int)maxhp;
-
- // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
- for (i=0; i<3; i++) {
- struct item_data *id;
- mob_db_data[class_]->mvpitem[i].nameid = TO_INT(k+2+i*2);
- if (!mob_db_data[class_]->mvpitem[i].nameid) {
- //No item....
- mob_db_data[class_]->mvpitem[i].p = 0;
- continue;
- }
- mob_db_data[class_]->mvpitem[i].p = mob_drop_adjust(TO_INT(k+3+i*2),
- battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
-
- //calculate and store Max available drop chance of the MVP item
- id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
- if (mob_db_data[class_]->mvpitem[i].p) {
- if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->mvpitem[i].p/10+1) ) {
- //item has bigger drop chance or sold in shops
- id->maxchance = mob_db_data[class_]->mvpitem[i].p/10+1; //reduce MVP drop info to not spoil common drop rate
- }
- }
- }
if (mob_db_data[class_]->max_hp <= 0) {
ShowWarning ("Mob %d (%s) has no HP, using poring data for it\n", class_, mob_db_data[class_]->sprite);
mob_makedummymobdb(class_);
diff --git a/src/map/mob.h b/src/map/mob.h
index 3eea67ec4..26fbb4875 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -10,7 +10,7 @@
#define MAX_RANDOMMONSTER 3
#define MAX_MOB_RACE_DB 6
#define MAX_MOB_DB 10000
-#define MAX_MOB_DROP 10
+#define MAX_MOB_DROP 15
/* Change this to increase the table size in your mob_db to accomodate
a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
*/