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-rw-r--r--src/map/mob.c3
-rw-r--r--src/map/mob.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index f2c400581..1e1e5d702 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3629,7 +3629,8 @@ static int mob_read_randommonster(void)
const char* mobfile[] = {
"mob_branch.txt",
"mob_poring.txt",
- "mob_boss.txt" };
+ "mob_boss.txt"
+ "mob_pouch.txt"};
for(i=0;i<MAX_RANDOMMONSTER;i++){
mob_db_data[0]->summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
diff --git a/src/map/mob.h b/src/map/mob.h
index 6acc282fc..190cf799b 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -7,7 +7,7 @@
#include "unit.h"
#include "map.h"
-#define MAX_RANDOMMONSTER 3
+#define MAX_RANDOMMONSTER 4
#define MAX_MOB_RACE_DB 6
/* Change this to increase the table size in your mob_db to accomodate
a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.