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-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index ad0efe30c..098101f65 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -10575,8 +10575,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in
clif_misceffect(&sd->bl,2);
} else {
switch (skill_id) {
- case ASC_CDP: //50% Damage yourself, and display same effect as failed potion.
- status_percent_damage(NULL, &sd->bl, -50, 0);
+ case ASC_CDP: //25% Damage yourself, and display same effect as failed potion.
+ status_percent_damage(NULL, &sd->bl, -25, 0);
case AM_PHARMACY:
case AM_TWILIGHT1:
case AM_TWILIGHT2:
diff --git a/src/map/status.c b/src/map/status.c
index 5969cf7c9..7aeaa39ae 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -108,7 +108,7 @@ void initChangeTables(void) {
//These are the status-change flags for the common ailments.
StatusChangeFlagTable[SC_STONE] = SCB_DEF_ELE;
- StatusChangeFlagTable[SC_FREEZE] = SCB_DEF_ELE;
+ StatusChangeFlagTable[SC_FREEZE] = SCB_DEF_ELE|SCB_DEF|SCB_MDEF;
// StatusChangeFlagTable[SC_STUN] = SCB_NONE;
// StatusChangeFlagTable[SC_SLEEP] = SCB_NONE;
StatusChangeFlagTable[SC_POISON] = SCB_DEF2;