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-rw-r--r--src/map/atcommand.c221
-rw-r--r--src/map/skill.c41
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c6
-rw-r--r--src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc8
-rw-r--r--src/plugins/HPMHooking/HPMHooking.HookingPoints.inc2
-rw-r--r--src/plugins/HPMHooking/HPMHooking.Hooks.inc60
7 files changed, 197 insertions, 143 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 4a183ded4..a7e4cef39 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1721,67 +1721,63 @@ ACMD(hair_color)
/*==========================================
* @go [city_number or city_name] - Updated by Harbin
*------------------------------------------*/
-ACMD(go)
-{
+ACMD(go) {
int i;
- int town;
+ int town = INT_MAX; // Initialized to INT_MAX instead of -1 to avoid conflicts with those who map [-3:-1] to @memo locations.
char map_name[MAP_NAME_LENGTH];
- int16 m;
const struct {
char map[MAP_NAME_LENGTH];
int x, y;
+ int min_match; ///< Minimum string length to match
} data[] = {
- { MAP_PRONTERA, 156, 191 }, // 0=Prontera
- { MAP_MORROC, 156, 93 }, // 1=Morroc
- { MAP_GEFFEN, 119, 59 }, // 2=Geffen
- { MAP_PAYON, 162, 233 }, // 3=Payon
- { MAP_ALBERTA, 192, 147 }, // 4=Alberta
+ { MAP_PRONTERA, 156, 191, 3 }, // 0 = Prontera
+ { MAP_MORROC, 156, 93, 4 }, // 1 = Morroc
+ { MAP_GEFFEN, 119, 59, 3 }, // 2 = Geffen
+ { MAP_PAYON, 162, 233, 3 }, // 3 = Payon
+ { MAP_ALBERTA, 192, 147, 3 }, // 4 = Alberta
#ifdef RENEWAL
- { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal)
+ { MAP_IZLUDE, 128, 146, 3 }, // 5 = Izlude (Renewal)
#else
- { MAP_IZLUDE, 128, 114 }, // 5=Izlude
+ { MAP_IZLUDE, 128, 114, 3 }, // 5 = Izlude
#endif
- { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran
- { MAP_LUTIE, 147, 134 }, // 7=Lutie
- { MAP_COMODO, 209, 143 }, // 8=Comodo
- { MAP_YUNO, 157, 51 }, // 9=Yuno
- { MAP_AMATSU, 198, 84 }, // 10=Amatsu
- { MAP_GONRYUN, 160, 120 }, // 11=Gonryun
- { MAP_UMBALA, 89, 157 }, // 12=Umbala
- { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim
- { MAP_LOUYANG, 217, 40 }, // 14=Louyang
- { MAP_NOVICE, 53, 111 }, // 15=Training Grounds
- { MAP_JAIL, 23, 61 }, // 16=Prison
- { MAP_JAWAII, 249, 127 }, // 17=Jawaii
- { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya
- { MAP_EINBROCH, 64, 200 }, // 19=Einbroch
- { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen
- { MAP_EINBECH, 70, 95 }, // 21=Einbech
- { MAP_HUGEL, 96, 145 }, // 22=Hugel
- { MAP_RACHEL, 130, 110 }, // 23=Rachel
- { MAP_VEINS, 216, 123 }, // 24=Veins
- { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia
- { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp
- { MAP_MANUK, 282, 138 }, // 27=Manuk
- { MAP_SPLENDIDE, 197, 176 }, // 28=Splendide
- { MAP_BRASILIS, 182, 239 }, // 29=Brasilis
- { MAP_DICASTES, 198, 187 }, // 30=El Dicastes
- { MAP_MORA, 44, 151 }, // 31=Mora
- { MAP_DEWATA, 200, 180 }, // 32=Dewata
- { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island
- { MAP_MALAYA, 242, 211 }, // 34=Malaya Port
- { MAP_ECLAGE, 110, 39 }, // 35=Eclage
+ { MAP_ALDEBARAN, 140, 131, 3 }, // 6 = Aldebaran
+ { MAP_LUTIE, 147, 134, 3 }, // 7 = Lutie
+ { MAP_COMODO, 209, 143, 3 }, // 8 = Comodo
+ { MAP_YUNO, 157, 51, 3 }, // 9 = Juno
+ { MAP_AMATSU, 198, 84, 3 }, // 10 = Amatsu
+ { MAP_GONRYUN, 160, 120, 3 }, // 11 = Kunlun
+ { MAP_UMBALA, 89, 157, 3 }, // 12 = Umbala
+ { MAP_NIFLHEIM, 21, 153, 3 }, // 13 = Niflheim
+ { MAP_LOUYANG, 217, 40, 3 }, // 14 = Luoyang
+ { MAP_NOVICE, 53, 111, 3 }, // 15 = Training Grounds
+ { MAP_JAIL, 23, 61, 3 }, // 16 = Prison
+ { MAP_JAWAII, 249, 127, 3 }, // 17 = Jawaii
+ { MAP_AYOTHAYA, 151, 117, 3 }, // 18 = Ayothaya
+ { MAP_EINBROCH, 64, 200, 5 }, // 19 = Einbroch
+ { MAP_LIGHTHALZEN, 158, 92, 3 }, // 20 = Lighthalzen
+ { MAP_EINBECH, 70, 95, 5 }, // 21 = Einbech
+ { MAP_HUGEL, 96, 145, 3 }, // 22 = Hugel
+ { MAP_RACHEL, 130, 110, 3 }, // 23 = Rachel
+ { MAP_VEINS, 216, 123, 3 }, // 24 = Veins
+ { MAP_MOSCOVIA, 223, 184, 3 }, // 25 = Moscovia
+ { MAP_MIDCAMP, 180, 240, 3 }, // 26 = Midgard Camp
+ { MAP_MANUK, 282, 138, 3 }, // 27 = Manuk
+ { MAP_SPLENDIDE, 197, 176, 3 }, // 28 = Splendide
+ { MAP_BRASILIS, 182, 239, 3 }, // 29 = Brasilis
+ { MAP_DICASTES, 198, 187, 3 }, // 30 = El Dicastes
+ { MAP_MORA, 44, 151, 4 }, // 31 = Mora
+ { MAP_DEWATA, 200, 180, 3 }, // 32 = Dewata
+ { MAP_MALANGDO, 140, 114, 5 }, // 33 = Malangdo Island
+ { MAP_MALAYA, 242, 211, 5 }, // 34 = Malaya Port
+ { MAP_ECLAGE, 110, 39, 3 }, // 35 = Eclage
};
memset(map_name, '\0', sizeof(map_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
- // get the number
- town = atoi(message);
-
- if (!message || !*message || sscanf(message, "%11s", map_name) < 1 || town < 0 || town >= ARRAYLENGTH(data))
- {// no value matched so send the list of locations
+ if (!message || !*message || sscanf(message, "%11s", map_name) < 1) {
+ // no value matched so send the list of locations
const char* text;
// attempt to find the text help string
@@ -1795,98 +1791,49 @@ ACMD(go)
return false;
}
-
- // get possible name of the city
- map_name[MAP_NAME_LENGTH-1] = '\0';
- for (i = 0; map_name[i]; i++)
- map_name[i] = TOLOWER(map_name[i]);
- // try to identify the map name
- if (strncmp(map_name, "prontera", 3) == 0) {
- town = 0;
- } else if (strncmp(map_name, "morocc", 4) == 0 ||
- strncmp(map_name, "morroc", 4) == 0) {
- town = 1;
- } else if (strncmp(map_name, "geffen", 3) == 0) {
- town = 2;
- } else if (strncmp(map_name, "payon", 3) == 0) {
- town = 3;
- } else if (strncmp(map_name, "alberta", 3) == 0) {
- town = 4;
- } else if (strncmp(map_name, "izlude", 3) == 0) {
- town = 5;
- } else if (strncmp(map_name, "aldebaran", 3) == 0) {
- town = 6;
- } else if (strncmp(map_name, "lutie", 3) == 0 ||
- strcmp(map_name, "christmas") == 0 ||
- strncmp(map_name, "xmas", 3) == 0 ||
- strncmp(map_name, "x-mas", 3) == 0) {
- town = 7;
- } else if (strncmp(map_name, "comodo", 3) == 0) {
- town = 8;
- } else if (strncmp(map_name, "juno", 3) == 0 ||
- strncmp(map_name, "yuno", 3) == 0) {
- town = 9;
- } else if (strncmp(map_name, "amatsu", 3) == 0) {
- town = 10;
- } else if (strncmp(map_name, "kunlun", 3) == 0 ||
- strncmp(map_name, "gonryun", 3) == 0) {
- town = 11;
- } else if (strncmp(map_name, "umbala", 3) == 0) {
- town = 12;
- } else if (strncmp(map_name, "niflheim", 3) == 0) {
- town = 13;
- } else if (strncmp(map_name, "louyang", 3) == 0) {
- town = 14;
- } else if (strncmp(map_name, "new_1-1", 3) == 0 ||
- strncmp(map_name, "startpoint", 3) == 0 ||
- strncmp(map_name, "beginning", 3) == 0) {
- town = 15;
- } else if (strncmp(map_name, "sec_pri", 3) == 0 ||
- strncmp(map_name, "prison", 3) == 0 ||
- strncmp(map_name, "jail", 3) == 0) {
- town = 16;
- } else if (strncmp(map_name, "jawaii", 3) == 0) {
- town = 17;
- } else if (strncmp(map_name, "ayothaya", 3) == 0) {
- town = 18;
- } else if (strncmp(map_name, "einbroch", 5) == 0) {
- town = 19;
- } else if (strncmp(map_name, "lighthalzen", 3) == 0) {
- town = 20;
- } else if (strncmp(map_name, "einbech", 5) == 0) {
- town = 21;
- } else if (strncmp(map_name, "hugel", 3) == 0) {
- town = 22;
- } else if (strncmp(map_name, "rachel", 3) == 0) {
- town = 23;
- } else if (strncmp(map_name, "veins", 3) == 0) {
- town = 24;
- } else if (strncmp(map_name, "moscovia", 3) == 0) {
- town = 25;
- } else if (strncmp(map_name, "mid_camp", 3) == 0) {
- town = 26;
- } else if (strncmp(map_name, "manuk", 3) == 0) {
- town = 27;
- } else if (strncmp(map_name, "splendide", 3) == 0) {
- town = 28;
- } else if (strncmp(map_name, "brasilis", 3) == 0) {
- town = 29;
- } else if (strncmp(map_name, "dicastes01", 3) == 0) {
- town = 30;
- } else if (strcmp(map_name, "mora") == 0) {
- town = 31;
- } else if (strncmp(map_name, "dewata", 3) == 0) {
- town = 32;
- } else if (strncmp(map_name, "malangdo", 5) == 0) {
- town = 33;
- } else if (strncmp(map_name, "malaya", 5) == 0) {
- town = 34;
- } else if (strncmp(map_name, "eclage", 3) == 0) {
- town = 35;
+
+ // Numeric entry
+ if (ISDIGIT(*message) || (message[0] == '-' && ISDIGIT(message[1]))) {
+ town = atoi(message);
}
-
+
+ if (town < 0 || town >= ARRAYLENGTH(data)) {
+ map_name[MAP_NAME_LENGTH-1] = '\0';
+
+ // Match maps on the list
+ for (i = 0; i < ARRAYLENGTH(data); i++) {
+ if (strncmpi(map_name, data[i].map, data[i].min_match) == 0) {
+ town = i;
+ break;
+ }
+ }
+ }
+
+ if (town < 0 || town >= ARRAYLENGTH(data)) {
+ // Alternate spellings
+ if (strncmpi(map_name, "morroc", 4) == 0) { // Correct town name for 'morocc'
+ town = 1;
+ } else if (strncmpi(map_name, "lutie", 3) == 0) { // Correct town name for 'xmas'
+ town = 7;
+ } else if (strncmpi(map_name, "juno", 3) == 0) { // Correct town name for 'yuno'
+ town = 9;
+ } else if (strncmpi(map_name, "kunlun", 3) == 0) { // Original town name for 'gonryun'
+ town = 11;
+ } else if (strncmpi(map_name, "luoyang", 3) == 0) { // Original town name for 'louyang'
+ town = 14;
+ } else if (strncmpi(map_name, "startpoint", 3) == 0 // Easy to remember alternatives to 'new_1-1'
+ || strncmpi(map_name, "beginning", 3) == 0) {
+ town = 15;
+ } else if (strncmpi(map_name, "prison", 3) == 0 // Easy to remember alternatives to 'sec_pri'
+ || strncmpi(map_name, "jail", 3) == 0) {
+ town = 16;
+ } else if (strncmpi(map_name, "rael", 3) == 0) { // Original town name for 'rachel'
+ town = 23;
+ }
+ }
+
if (town >= 0 && town < ARRAYLENGTH(data)) {
- m = map->mapname2mapid(data[town].map);
+ int16 m = map->mapname2mapid(data[town].map);
if (m >= 0 && map->list[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
clif->message(fd, msg_txt(247));
return false;
@@ -1901,7 +1848,7 @@ ACMD(go)
clif->message(fd, msg_txt(1)); // Map not found.
return false;
}
- } else { // if you arrive here, you have an error in town variable when reading of names
+ } else {
clif->message(fd, msg_txt(38)); // Invalid location number or name.
return false;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 94bcd1d1b..383720361 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8122,7 +8122,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( dstsd && dstsd->special_state.no_magic_damage )
break;
- if ( sd && sd->status.party_id == 0 )
+ if ( sd == NULL || (sd && sd->status.party_id == 0 ) )
count = 1;
else
count = party->foreachsamemap(party->sub_count, sd, 0);
@@ -15285,6 +15285,36 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce
return wall;
}
+
+/**
+ * Verifies if an user can use SC_CLOAKING
+ **/
+bool skill_can_cloak(struct map_session_data *sd) {
+ nullpo_retr(false, sd);
+
+ //Avoid cloaking with no wall and low skill level. [Skotlex]
+ //Due to the cloaking card, we have to check the wall versus to known
+ //skill level rather than the used one. [Skotlex]
+ //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
+ if (pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(&sd->bl,NULL))
+ return false;
+
+ return true;
+}
+
+/**
+ * Verifies if an user can still be cloaked (AS_CLOAKING)
+ * Is called via map->foreachinrange when any kind of wall disapears
+ **/
+int skill_check_cloaking_end(struct block_list *bl, va_list ap) {
+ TBL_PC *sd = BL_CAST(BL_PC, bl);
+
+ if (sd && sd->sc.data[SC_CLOAKING] && !skill->can_cloak(sd))
+ status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
+
+ return 0;
+}
+
bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce)
{
static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1};
@@ -15433,6 +15463,13 @@ int skill_delunit (struct skill_unit* su) {
clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug
skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false);
map->list[su->bl.m].icewall_num--;
+ // AS_CLOAKING in low levels requires a wall to be cast, thus it needs to be
+ // checked again when a wall disapears! issue:8182 [Panikon]
+ map->foreachinarea(skill->check_cloaking_end, su->bl.m,
+ // Use 3x3 area to check for users near cell
+ su->bl.x - 1, su->bl.y - 1,
+ su->bl.x + 1, su->bl.x + 1,
+ BL_PC);
break;
case SA_LANDPROTECTOR:
skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false);
@@ -18535,6 +18572,8 @@ void skill_defaults(void) {
skill->autospell = skill_autospell;
skill->calc_heal = skill_calc_heal;
skill->check_cloaking = skill_check_cloaking;
+ skill->check_cloaking_end = skill_check_cloaking_end;
+ skill->can_cloak = skill_can_cloak;
skill->enchant_elemental_end = skill_enchant_elemental_end;
skill->not_ok = skillnotok;
skill->not_ok_hom = skillnotok_hom;
diff --git a/src/map/skill.h b/src/map/skill.h
index 66d6dc39e..6666fbbf2 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1918,6 +1918,8 @@ struct skill_interface {
int (*autospell) (struct map_session_data *md,uint16 skill_id);
int (*calc_heal) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal);
bool (*check_cloaking) (struct block_list *bl, struct status_change_entry *sce);
+ int (*check_cloaking_end) (struct block_list *bl, va_list ap);
+ bool (*can_cloak) (struct map_session_data *sd);
int (*enchant_elemental_end) (struct block_list *bl, int type);
int (*not_ok) (uint16 skill_id, struct map_session_data *sd);
int (*not_ok_hom) (uint16 skill_id, struct homun_data *hd);
diff --git a/src/map/status.c b/src/map/status.c
index 316dce8e6..a1a7e1969 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6944,11 +6944,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
return 0;
break;
case SC_CLOAKING:
- //Avoid cloaking with no wall and low skill level. [Skotlex]
- //Due to the cloaking card, we have to check the wall versus to known
- //skill level rather than the used one. [Skotlex]
- //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
- if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
+ if (sd && !skill->can_cloak(sd))
return 0;
break;
case SC_MODECHANGE:
diff --git a/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc
index b6202d687..57c34db0d 100644
--- a/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc
+++ b/src/plugins/HPMHooking/HPMHooking.HPMHooksCore.inc
@@ -4493,6 +4493,10 @@ struct {
struct HPMHookPoint *HP_skill_calc_heal_post;
struct HPMHookPoint *HP_skill_check_cloaking_pre;
struct HPMHookPoint *HP_skill_check_cloaking_post;
+ struct HPMHookPoint *HP_skill_check_cloaking_end_pre;
+ struct HPMHookPoint *HP_skill_check_cloaking_end_post;
+ struct HPMHookPoint *HP_skill_can_cloak_pre;
+ struct HPMHookPoint *HP_skill_can_cloak_post;
struct HPMHookPoint *HP_skill_enchant_elemental_end_pre;
struct HPMHookPoint *HP_skill_enchant_elemental_end_post;
struct HPMHookPoint *HP_skill_not_ok_pre;
@@ -9534,6 +9538,10 @@ struct {
int HP_skill_calc_heal_post;
int HP_skill_check_cloaking_pre;
int HP_skill_check_cloaking_post;
+ int HP_skill_check_cloaking_end_pre;
+ int HP_skill_check_cloaking_end_post;
+ int HP_skill_can_cloak_pre;
+ int HP_skill_can_cloak_post;
int HP_skill_enchant_elemental_end_pre;
int HP_skill_enchant_elemental_end_post;
int HP_skill_not_ok_pre;
diff --git a/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc
index 47a651a49..7cccaeb22 100644
--- a/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc
+++ b/src/plugins/HPMHooking/HPMHooking.HookingPoints.inc
@@ -2282,6 +2282,8 @@ struct HookingPointData HookingPoints[] = {
{ HP_POP(skill->autospell, HP_skill_autospell) },
{ HP_POP(skill->calc_heal, HP_skill_calc_heal) },
{ HP_POP(skill->check_cloaking, HP_skill_check_cloaking) },
+ { HP_POP(skill->check_cloaking_end, HP_skill_check_cloaking_end) },
+ { HP_POP(skill->can_cloak, HP_skill_can_cloak) },
{ HP_POP(skill->enchant_elemental_end, HP_skill_enchant_elemental_end) },
{ HP_POP(skill->not_ok, HP_skill_not_ok) },
{ HP_POP(skill->not_ok_hom, HP_skill_not_ok_hom) },
diff --git a/src/plugins/HPMHooking/HPMHooking.Hooks.inc b/src/plugins/HPMHooking/HPMHooking.Hooks.inc
index cbd822239..f16f7406b 100644
--- a/src/plugins/HPMHooking/HPMHooking.Hooks.inc
+++ b/src/plugins/HPMHooking/HPMHooking.Hooks.inc
@@ -60303,6 +60303,66 @@ bool HP_skill_check_cloaking(struct block_list *bl, struct status_change_entry *
}
return retVal___;
}
+int HP_skill_check_cloaking_end(struct block_list *bl, va_list ap) {
+ int hIndex = 0;
+ int retVal___ = 0;
+ if( HPMHooks.count.HP_skill_check_cloaking_end_pre ) {
+ int (*preHookFunc) (struct block_list *bl, va_list ap);
+ *HPMforce_return = false;
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_check_cloaking_end_pre; hIndex++ ) {
+ va_list ap___copy; va_copy(ap___copy, ap);
+ preHookFunc = HPMHooks.list.HP_skill_check_cloaking_end_pre[hIndex].func;
+ retVal___ = preHookFunc(bl, ap___copy);
+ va_end(ap___copy);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ va_list ap___copy; va_copy(ap___copy, ap);
+ retVal___ = HPMHooks.source.skill.check_cloaking_end(bl, ap___copy);
+ va_end(ap___copy);
+ }
+ if( HPMHooks.count.HP_skill_check_cloaking_end_post ) {
+ int (*postHookFunc) (int retVal___, struct block_list *bl, va_list ap);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_check_cloaking_end_post; hIndex++ ) {
+ va_list ap___copy; va_copy(ap___copy, ap);
+ postHookFunc = HPMHooks.list.HP_skill_check_cloaking_end_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, bl, ap___copy);
+ va_end(ap___copy);
+ }
+ }
+ return retVal___;
+}
+bool HP_skill_can_cloak(struct map_session_data *sd) {
+ int hIndex = 0;
+ bool retVal___ = false;
+ if( HPMHooks.count.HP_skill_can_cloak_pre ) {
+ bool (*preHookFunc) (struct map_session_data *sd);
+ *HPMforce_return = false;
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_can_cloak_pre; hIndex++ ) {
+ preHookFunc = HPMHooks.list.HP_skill_can_cloak_pre[hIndex].func;
+ retVal___ = preHookFunc(sd);
+ }
+ if( *HPMforce_return ) {
+ *HPMforce_return = false;
+ return retVal___;
+ }
+ }
+ {
+ retVal___ = HPMHooks.source.skill.can_cloak(sd);
+ }
+ if( HPMHooks.count.HP_skill_can_cloak_post ) {
+ bool (*postHookFunc) (bool retVal___, struct map_session_data *sd);
+ for(hIndex = 0; hIndex < HPMHooks.count.HP_skill_can_cloak_post; hIndex++ ) {
+ postHookFunc = HPMHooks.list.HP_skill_can_cloak_post[hIndex].func;
+ retVal___ = postHookFunc(retVal___, sd);
+ }
+ }
+ return retVal___;
+}
int HP_skill_enchant_elemental_end(struct block_list *bl, int type) {
int hIndex = 0;
int retVal___ = 0;