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-rw-r--r--src/map/status.c4
-rw-r--r--src/map/status.h2
-rw-r--r--src/map/unit.c9
3 files changed, 8 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 397319d72..802a16473 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1633,7 +1633,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
//FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex]
status->speed = DEFAULT_WALK_SPEED;
- status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR_MELEE|MD_CASTSENSOR_CHASE;
+ //Give them all modes except these (useful for clones)
+ status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY);
+
status->size = (sd->class_&JOBL_BABY)?0:1;
if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]
if (sd->class_&JOBL_BABY) {
diff --git a/src/map/status.h b/src/map/status.h
index 9986ad9a0..fd73b98af 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -412,7 +412,7 @@ extern int percentrefinery[5][MAX_REFINE+1]; //The last slot always has a 0% suc
#define MD_LOOTER 0x0002
#define MD_AGGRESSIVE 0x0004
#define MD_ASSIST 0x0008
-#define MD_CASTSENSOR_MELEE 0x0010
+#define MD_CASTSENSOR_IDLE 0x0010
#define MD_BOSS 0x0020
#define MD_PLANT 0x0040
#define MD_CANATTACK 0x0080
diff --git a/src/map/unit.c b/src/map/unit.c
index ef60579b6..f48f4a951 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -951,7 +951,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
TBL_MOB *md = (TBL_MOB*)target;
mobskill_event(md, src, tick, -1); //Cast targetted skill event.
//temp: used to store mob's mode now.
- if (tstatus->mode&(MD_CASTSENSOR_MELEE|MD_CASTSENSOR_CHASE) &&
+ if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
battle_check_target(target, src, BCT_ENEMY) > 0)
{
switch (md->state.skillstate) {
@@ -963,15 +963,14 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
md->state.aggressive = (temp&MD_ANGRY)?1:0;
md->min_chase = md->db->range3;
break;
- case MSS_ANGRY:
- case MSS_BERSERK:
- if (!(tstatus->mode&MD_CASTSENSOR_MELEE))
- break;
case MSS_IDLE:
case MSS_WALK:
+ if (!(tstatus->mode&MD_CASTSENSOR_IDLE))
+ break;
md->target_id = src->id;
md->state.aggressive = (temp&MD_ANGRY)?1:0;
md->min_chase = md->db->range3;
+ break;
}
}
}