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-rw-r--r--src/map/pc.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index f1dd19df4..9761ad811 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1081,14 +1081,17 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) {
int skill_point;
int c = sd->class_;
- if (!battle_config.skillup_limit || !(sd->class_&JOBL_2) || (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
- return c; //Only Normalize non-first classes (and non-super novice)
+ if (!battle_config.skillup_limit)
+ return c;
skill_point = pc_calc_skillpoint(sd);
if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you don't have NV_BASIC maxed.
c = MAPID_NOVICE;
- else if (sd->status.skill_point >= (int)sd->status.job_level
- && ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
+ else
+ //Do not send S. Novices to first class (Novice)
+ if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE &&
+ sd->status.skill_point >= (int)sd->status.job_level &&
+ ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
//Send it to first class.
c &= MAPID_BASEMASK;
}