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-rw-r--r--src/map/pc.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index e38a7f01f..db4bca617 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1498,7 +1498,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
int skill_point, novice_skills;
int c = sd->class_;
- if (!battle_config.skillup_limit)
+ if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL))
return c;
skill_point = pc_calc_skillpoint(sd);
@@ -5585,7 +5585,8 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
clif_skillup(sd,skill_num);
clif_updatestatus(sd,SP_SKILLPOINT);
- clif_skillinfoblock(sd);
+ if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
+ clif_skillinfoblock(sd);
}
return 0;
@@ -5609,7 +5610,6 @@ int pc_allskillup(struct map_session_data *sd)
}
}
- //pc_calc_skilltree takes care of setting the ID to valid skills. [Skotlex]
if (pc_has_permission(sd, PC_PERM_ALL_SKILL))
{ //Get ALL skills except npc/guild ones. [Skotlex]
//and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
@@ -5621,7 +5621,8 @@ int pc_allskillup(struct map_session_data *sd)
continue;
default:
if( !(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) )
- sd->status.skill[i].lv=skill_get_max(i);//Nonexistant skills should return a max of 0 anyway.
+ if (sd->status.skill[i].lv=skill_get_max(i))//Nonexistant skills should return a max of 0 anyway.
+ sd->status.skill[i].id = i;
}
}
} else {
@@ -5634,6 +5635,8 @@ int pc_allskillup(struct map_session_data *sd)
id==SG_DEVIL
)
continue; //Cannot be learned normally.
+
+ sd->status.skill[id].id = id;
sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest
}
}
@@ -5858,12 +5861,9 @@ int pc_resetskill(struct map_session_data* sd, int flag)
continue;
}
+ // do not reset basic skill
if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
- { // Official server does not include Basic Skill to be resetted. [Jobbie]
- sd->status.skill[i].lv = 9;
- sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
continue;
- }
if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
{ //Only handle quest skills in a special way when you can't learn them manually