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-rw-r--r--src/map/script.c155
1 files changed, 95 insertions, 60 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 2182e5c74..b2dfda578 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3772,6 +3772,7 @@ int buildin_callshop(struct script_state *st); // [Skotlex]
int buildin_npcshopitem(struct script_state *st); // [Lance]
int buildin_npcshopadditem(struct script_state *st);
int buildin_npcshopdelitem(struct script_state *st);
+int buildin_npcshopattach(struct script_state *st);
int buildin_equip(struct script_state *st);
int buildin_autoequip(struct script_state *st);
int buildin_setbattleflag(struct script_state *st);
@@ -4109,6 +4110,7 @@ struct script_function buildin_func[] = {
{buildin_npcshopitem,"npcshopitem","sii*"}, // [Lance]
{buildin_npcshopadditem,"npcshopadditem","sii*"},
{buildin_npcshopdelitem,"npcshopdelitem","si*"},
+ {buildin_npcshopattach,"npcshopattach","s?"},
{buildin_equip,"equip","i"},
{buildin_autoequip,"autoequip","ii"},
{buildin_setbattleflag,"setbattleflag","ss"},
@@ -11891,32 +11893,33 @@ int buildin_npcshopitem(struct script_state *st)
char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
nd = npc_name2id(npcname);
- if(nd && nd->bl.subtype==SHOP){
- amount = ((st->end-2)/2)+1;
- // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * amount);
+ if(!nd || nd->bl.subtype!=SHOP)
+ { //Not found.
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
- // Reset sell list.
- memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
+ // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
+ amount = ((st->end-2)/2)+1;
- n = 0;
+ //Reinsert as realloc could change the pointer address.
+ map_deliddb(&nd->bl);
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * amount);
+ map_addiddb(&nd->bl);
- while (st->end > st->start + i) {
- nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- n++;
- }
+ // Reset sell list.
+ memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
- map_addiddb(&nd->bl);
+ n = 0;
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- } else {
- ShowError("buildin_npcshopitem: shop not found.\n");
+ while (st->end > st->start + i) {
+ nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ i++;
+ nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ i++;
+ n++;
}
-
return 0;
}
@@ -11929,32 +11932,35 @@ int buildin_npcshopadditem(struct script_state *st) {
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
nd = npc_name2id(npcname);
- if (nd && nd->bl.subtype==SHOP){
- amount = ((st->end-2)/2)+1;
- while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
- n++;
-
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (amount+n));
+ if (!nd || nd->bl.subtype!=SHOP)
+ { //Not found.
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+ amount = ((st->end-2)/2)+1;
+ while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
+ n++;
- while(st->end > st->start + i){
- nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
- i++;
- n++;
- }
- // Marks the last of our stuff..
- nd->u.shop_item[n].value = 0;
- nd->u.shop_item[n].nameid = 0;
+ //Reinsert as realloc could change the pointer address.
+ map_deliddb(&nd->bl);
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (amount+n));
+ map_addiddb(&nd->bl);
- map_addiddb(&nd->bl);
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- } else {
- ShowError("buildin_npcshopadditem: shop not found.\n");
+ while(st->end > st->start + i){
+ nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ i++;
+ nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ i++;
+ n++;
}
+ // Marks the last of our stuff..
+ nd->u.shop_item[n].value = 0;
+ nd->u.shop_item[n].nameid = 0;
+
+ push_val(st->stack,C_INT,1);
return 0;
}
@@ -11968,34 +11974,63 @@ int buildin_npcshopdelitem(struct script_state *st)
char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
nd = npc_name2id(npcname);
- if (nd && nd->bl.subtype==SHOP) {
- while (nd->u.shop_item[size].nameid)
- size++;
+ if (!nd || nd->bl.subtype!=SHOP)
+ { //Not found.
+ push_val(st->stack,C_INT,0);
+ return 0;
+ }
+
+ while (nd->u.shop_item[size].nameid)
+ size++;
- while (st->end > st->start+i) {
- for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
- if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
- // We're moving 1 extra empty block. Junk data is eliminated later.
- memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
- }
+ while (st->end > st->start+i) {
+ for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
+ if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
+ // We're moving 1 extra empty block. Junk data is eliminated later.
+ memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
}
- i++;
}
+ i++;
+ }
- size = 0;
+ size = 0;
- while (nd->u.shop_item[size].nameid)
- size++;
+ while (nd->u.shop_item[size].nameid)
+ size++;
- nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- sizeof(nd->u.shop_item[0]) * (size+1));
+ //Reinsert as realloc could change the pointer address.
+ map_deliddb(&nd->bl);
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (size+1));
+ map_addiddb(&nd->bl);
- map_addiddb(&nd->bl);
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
- } else {
- ShowError("buildin_npcshopdelitem: shop not found.\n");
+ push_val(st->stack,C_INT,1);
+ return 0;
+}
+
+//Sets a script to attach to an npc.
+int buildin_npcshopattach(struct script_state *st)
+{
+ struct npc_data *nd=NULL;
+ char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
+ int flag = 1;
+
+ if( script_hasdata(st,2) )
+ flag = conv_num(st, script_getdata(st,2));
+
+ nd = npc_name2id(npcname);
+
+ if (!nd || nd->bl.subtype!=SHOP)
+ { //Not found.
+ push_val(st->stack,C_INT,0);
+ return 0;
}
+ if (flag)
+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ else
+ nd->master_nd = NULL;
+ push_val(st->stack,C_INT,1);
return 0;
}