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-rw-r--r--src/map/battle.c6
-rw-r--r--src/map/script.c6
-rw-r--r--src/map/skill.c18
3 files changed, 19 insertions, 11 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index acd5d547d..bbee2fe24 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -198,11 +198,11 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
ratio = attr_fix_table[def_lv-1][atk_elem][def_type];
if (sc && sc->count)
{
- if(sc->data[SC_VOLCANO].timer!=-1 && status_get_element(src) == ELE_FIRE)
+ if(sc->data[SC_VOLCANO].timer!=-1 && atk_elem == ELE_FIRE)
ratio += enchant_eff[sc->data[SC_VOLCANO].val1-1];
- if(sc->data[SC_VIOLENTGALE].timer!=-1 && status_get_element(src) == ELE_WIND)
+ if(sc->data[SC_VIOLENTGALE].timer!=-1 && atk_elem == ELE_WIND)
ratio += enchant_eff[sc->data[SC_VIOLENTGALE].val1-1];
- if(sc->data[SC_DELUGE].timer!=-1 && status_get_element(src) == ELE_WATER)
+ if(sc->data[SC_DELUGE].timer!=-1 && atk_elem == ELE_WATER)
ratio += enchant_eff[sc->data[SC_DELUGE].val1-1];
}
if (tsc && tsc->count)
diff --git a/src/map/script.c b/src/map/script.c
index d17b84fdd..3b1fbfe23 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -3054,15 +3054,9 @@ int buildin_warp(struct script_state *st)
if(strcmp(str,"Random")==0)
pc_randomwarp(sd,3);
else if(strcmp(str,"SavePoint")==0){
- if(map[sd->bl.m].flag.noreturn) // ’±‹ΦŽ~
- return 0;
-
pc_setpos(sd,sd->status.save_point.map,
sd->status.save_point.x,sd->status.save_point.y,3);
}else if(strcmp(str,"Save")==0){
- if(map[sd->bl.m].flag.noreturn) // ’±‹ΦŽ~
- return 0;
-
pc_setpos(sd,sd->status.save_point.map,
sd->status.save_point.x,sd->status.save_point.y,3);
}else
diff --git a/src/map/skill.c b/src/map/skill.c
index 46280601e..230b35e55 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2194,6 +2194,20 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
if(g_skillid != MG_SAFETYWALL && g_skillid != AL_PNEUMA)
return 0;
break;
+ //Cannot stack among themselves.
+ case SA_VOLCANO:
+ case SA_DELUGE:
+ case SA_VIOLENTGALE:
+ switch (g_skillid)
+ {
+ case SA_VOLCANO:
+ case SA_DELUGE:
+ case SA_VIOLENTGALE:
+ break;
+ default:
+ return 0;
+ }
+ break;
case AL_WARP:
case HT_SKIDTRAP:
case HT_LANDMINE:
@@ -5831,7 +5845,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
break;
}
- if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv,1)) /* 使用村仢チェック */
+ if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv,1))
break;
if(hd && !skill_check_condition_hom(hd,ud->skillid, ud->skilllv,1)) //[orn]
@@ -7683,7 +7697,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
if(pc_isdead(tsd))
return 0;
- if (tsd->sc.count && (tsd->sc.data[SC_SILENCE].timer != -1 || tsd->sc.data[SC_STUN].timer != -1))
+ if (tsd->sc.count && (tsd->sc.data[SC_SILENCE].timer != -1 || tsd->sc.opt1))
return 0;
switch(skillid)