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-rw-r--r--src/map/battle.c8
-rw-r--r--src/map/map.h1
-rw-r--r--src/map/pc.c12
-rw-r--r--src/map/pc.h1
-rw-r--r--src/map/skill.c111
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c2
7 files changed, 68 insertions, 69 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index fb3bb0e25..205d6c4f6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2279,14 +2279,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
{ //Calc base damage according to skill
case AL_HEAL:
case PR_BENEDICTIO:
- ad.damage = skill_calc_heal(src, target, skill_lv)/2;
+ case PR_SANCTUARY:
+ ad.damage = skill_calc_heal(src, target, skill_num, skill_lv)/2;
break;
case PR_ASPERSIO:
ad.damage = 40;
break;
- case PR_SANCTUARY:
- ad.damage = (skill_lv>6)?388:skill_lv*50;
- break;
case ALL_RESURRECTION:
case PR_TURNUNDEAD:
//Undead check is on skill_castend_damageid code.
@@ -2673,7 +2671,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.dmotion = 0; //No flinch animation.
break;
case NPC_EVILLAND:
- md.damage = (skill_lv>6)?666:skill_lv*100;
+ md.damage = skill_calc_heal(src,target,skill_num,skill_lv);
break;
}
diff --git a/src/map/map.h b/src/map/map.h
index 6f1703167..56f71e845 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -308,6 +308,7 @@ enum _sp {
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
+ SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
diff --git a/src/map/pc.c b/src/map/pc.c
index 720c252d8..5606eb7ae 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2179,6 +2179,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(!sd->state.lr_flag)
sd->hp_gain_value += val;
break;
+ case SP_ADD_HEAL_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->add_heal_rate += val;
+ break;
+ case SP_ADD_HEAL2_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->add_heal2_rate += val;
+ break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
break;
@@ -5235,7 +5243,7 @@ int pc_skillatk_bonus(struct map_session_data *sd, int skill_num)
int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
{
- int i, bonus = 0;
+ int i, bonus = sd->add_heal_rate;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num);
if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val;
@@ -5245,7 +5253,7 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num)
{
- int i, bonus = 0;
+ int i, bonus = sd->add_heal2_rate;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num);
if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val;
diff --git a/src/map/pc.h b/src/map/pc.h
index b846b4e66..3b4ae9193 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -267,6 +267,7 @@ struct map_session_data {
short splash_range, splash_add_range;
short add_steal_rate;
+ short add_heal_rate, add_heal2_rate;
short sp_gain_value, hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
diff --git a/src/map/skill.c b/src/map/skill.c
index 6a4e846c4..3bfd03866 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -269,32 +269,59 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
return range;
}
-int skill_calc_heal (struct block_list *src, struct block_list *target, int skill_lv)
+int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv)
{
int skill, heal;
+ struct map_session_data *sd = map_id2sd(src->id);
+ struct map_session_data *tsd = map_id2sd(target->id);
struct status_change* sc;
- if (skill_lv >= battle_config.max_heal_lv)
- return battle_config.max_heal;
-
- heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
- if(src->type == BL_PC && ((skill = pc_checkskill((TBL_PC*)src, HP_MEDITATIO)) > 0))
- heal += heal * skill * 2 / 100;
+ switch( skill_id )
+ {
+ case BA_APPLEIDUN:
+ heal = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
+ if( sd )
+ heal += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+ break;
+ case PR_SANCTUARY:
+ heal = (skill_lv>6)?777:skill_lv*100;
+ break;
+ case NPC_EVILLAND:
+ heal = (skill_lv>6)?666:skill_lv*100;
+ break;
+ default:
+ if (skill_lv >= battle_config.max_heal_lv)
+ return battle_config.max_heal;
- if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0)
- heal += heal * skill * 2 / 100;
+ heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
+ if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
+ heal += heal * skill * 2 / 100;
+ else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
+ heal += heal * skill * 2 / 100;
+ break;
+ }
- if(target && target->type == BL_MER)
+ //FIXME: Is NPC_EVILLAND or BA_APPLEIDUN really an exception or we failed to add them to the original code? [Inkfish]
+ if( target && target->type == BL_MER && skill_id != NPC_EVILLAND )
heal >>= 1;
+ if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
+ heal += heal*skill/100;
+
+ if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
+ heal += heal*skill/100;
+
+ //FIXME: Is offensive heal affected by the following status? [Inkfish]
+ //According to the original code, HEAL is but SANCTUARY isn't. Is that true?
sc = status_get_sc(target);
if( sc && sc->count )
{
if( sc->data[SC_CRITICALWOUND] )
heal -= heal * sc->data[SC_CRITICALWOUND]->val2/100;
- if( sc->data[SC_INCHEALRATE] )
+ if( sc->data[SC_INCHEALRATE] ) //FIXME: BA_APPLEIDUN not affected by this one? [Inkfish]
heal += heal * sc->data[SC_INCHEALRATE]->val1/100;
}
+
return heal;
}
@@ -3146,22 +3173,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HLIF_HEAL: //[orn]
case AL_HEAL:
{
- int heal = skill_calc_heal(src, bl, skilllv);
+ int heal = skill_calc_heal(src, bl, skillid, skilllv);
int heal_get_jobexp;
if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) )
heal=0;
- if( sd )
- {
- if( (i = pc_skillheal_bonus(sd, skillid)) )
- heal += heal * i / 100;
- if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
- heal = heal*2;
- }
-
- if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) )
- heal += heal * i / 100;
+ if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
+ heal = heal*2;
if( tsc && tsc->count )
{
@@ -5174,12 +5193,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
int hp = potion_hp, sp = potion_sp;
hp = hp * (100 + (tstatus->vit<<1))/100;
sp = sp * (100 + (tstatus->int_<<1))/100;
-
if (dstsd) {
if (hp)
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
+ hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
if (sp)
- sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10)/100;
+ sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
}
if (tsc && tsc->data[SC_CRITICALWOUND])
{
@@ -5541,11 +5559,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
bl = map_id2bl(battle_gettarget(src));
if (!bl) bl = src;
- i = skill_calc_heal( src, bl, 1+rand()%skilllv);
- if (sd && (rnd = pc_skillheal_bonus(sd, skillid)) > 0)
- i += i * rnd / 100;
- if (dstsd && (rnd = pc_skillheal2_bonus(dstsd, skillid)) > 0)
- i += i * rnd / 100;
+ i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv);
//Eh? why double skill packet?
clif_skill_nodamage(src,bl,AL_HEAL,i,1);
clif_skill_nodamage(src,bl,skillid,i,1);
@@ -6307,8 +6321,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if (sd) {
int i = skilllv%11 - 1;
int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]);
- if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL ||
- sd->status.inventory[j].amount < skill_db[skillid].amount[i]) {
+ if( j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skillid].amount[i] )
+ {
clif_skill_fail(sd,skillid,0,0);
return 1;
}
@@ -6743,9 +6757,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case PR_SANCTUARY:
case NPC_EVILLAND:
val1=(skilllv+3)*2;
- val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100;
- if (sd && (i = pc_skillheal_bonus(sd, skillid)))
- val2 += val2 * i / 100;
break;
case WZ_FIREPILLAR:
@@ -6839,13 +6850,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
break;
case BA_APPLEIDUN:
val1 = 5+2*skilllv+status->vit/10; // MaxHP percent increase
- val2 = 30+5*skilllv+5*(status->vit/10); // HP recovery
- if(sd){
+ if(sd)
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
- val2 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
- if ((i = pc_skillheal_bonus(sd, skillid)))
- val2 += val2 * i / 100;
- }
break;
case DC_SERVICEFORYOU:
val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
@@ -7309,27 +7315,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
else
{
- int heal = sg->val2;
+ int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
struct mob_data *md = BL_CAST(BL_MOB, bl);
if( md && mob_is_battleground(md) )
break;
if( tstatus->hp >= tstatus->max_hp )
break;
- if( tsc )
- {
- if( tsc->data[SC_INCHEALRATE] )
- heal += heal * tsc->data[SC_INCHEALRATE]->val1 / 100;
- if( tsc->data[SC_CRITICALWOUND] )
- heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
- }
- if( tsd )
- heal += heal * pc_skillheal2_bonus(tsd, sg->skill_id) / 100;
-
- if( bl->type == BL_MER )
- heal /= 2;
if( status_isimmune(bl) )
heal = 0;
-
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
if( diff >= 500 )
@@ -7346,11 +7339,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
} else {
- int heal = sg->val2;
+ int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
if (tstatus->hp >= tstatus->max_hp)
break;
- if (tsc && tsc->data[SC_CRITICALWOUND])
- heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
if (status_isimmune(bl))
heal = 0;
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
@@ -7509,9 +7500,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int heal;
if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) )
break; // affects self only when soullinked
- heal = sg->val2;
- if(tsc && tsc->data[SC_CRITICALWOUND])
- heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
+ heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv);
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
break;
diff --git a/src/map/skill.h b/src/map/skill.h
index c5aa25eb8..03c87c180 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -318,7 +318,7 @@ void skill_identify(struct map_session_data *sd,int idx);
void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest]
int skill_autospell(struct map_session_data *md,int skillid);
-int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv);
+int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv);
bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce);
diff --git a/src/map/status.c b/src/map/status.c
index a71164736..75387b9af 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1806,6 +1806,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->splash_range)
+ sizeof(sd->splash_add_range)
+ sizeof(sd->add_steal_rate)
+ + sizeof(sd->add_heal_rate)
+ + sizeof(sd->add_heal2_rate)
+ sizeof(sd->hp_gain_value)
+ sizeof(sd->sp_gain_value)
+ sizeof(sd->sp_vanish_rate)