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-rw-r--r--src/map/clif.c24
-rw-r--r--src/map/unit.c12
2 files changed, 32 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 6c693297d..66533a6fc 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -12706,6 +12706,14 @@ static void clif_useSkillToIdReal(int fd, struct map_session_data *sd, int skill
{
int64 tick = timer->gettick();
+ /**
+ * According to Skotlex' comment below, the client sometimes passes 0 for the skill level.
+ * Even though this seems to only affect guild skills, sd->autocast.skill_lv is used
+ * for the auto-cast data validation if skill_lv is 0.
+ *
+ **/
+ skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->autocast.skill_lv : skill_lv);
+
if (skill_lv < 1)
skill_lv = 1; //No clue, I have seen the client do this with guild skills :/ [Skotlex]
@@ -12847,6 +12855,16 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uin
int64 tick = timer->gettick();
nullpo_retv(sd);
+
+ /**
+ * When using clif_item_skill() to initiate the execution of ground skills,
+ * the client sometimes passes 0 for the skill level in packet 0x0af4.
+ * In that case sd->autocast.skill_lv is used for the auto-cast data validation,
+ * since clif_item_skill() is only used for auto-cast skills.
+ *
+ **/
+ skill->validate_autocast_data(sd, skill_id, (skill_lv == 0) ? sd->autocast.skill_lv : skill_lv);
+
if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) )
return; //Using a target skill on the ground? WRONG.
@@ -12985,6 +13003,12 @@ static void clif_parse_UseSkillMap(int fd, struct map_session_data *sd)
return;
}
+ /**
+ * Since no skill level was passed use 0 to notify skill_validate_autocast_data() of this special case.
+ *
+ **/
+ skill->validate_autocast_data(sd, skill_id, 0);
+
pc->delinvincibletimer(sd);
skill->castend_map(sd,skill_id,map_name);
pc->autocast_clear(sd);
diff --git a/src/map/unit.c b/src/map/unit.c
index 984cc6802..c1da2c72b 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1145,8 +1145,10 @@ static int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_
int ret = unit->skilluse_id2(src, target_id, skill_id, skill_lv, casttime, castcancel);
struct map_session_data *sd = BL_CAST(BL_PC, src);
- if (sd != NULL && (ret == 0 || !skill->is_item_skill(sd, skill_id, skill_lv)))
- pc->autocast_clear(sd);
+ if (sd != NULL && ret == 0)
+ pc->autocast_clear(sd); // Error in unit_skilluse_id2().
+ else if (sd != NULL && ret != 0 && skill_id != SA_ABRACADABRA && skill_id != WM_RANDOMIZESPELL)
+ skill->validate_autocast_data(sd, skill_id, skill_lv);
return ret;
}
@@ -1782,8 +1784,10 @@ static int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_
int ret = unit->skilluse_pos2(src, skill_x, skill_y, skill_id, skill_lv, casttime, castcancel);
struct map_session_data *sd = BL_CAST(BL_PC, src);
- if (sd != NULL && (ret == 0 || !skill->is_item_skill(sd, skill_id, skill_lv)))
- pc->autocast_clear(sd);
+ if (sd != NULL && ret == 0)
+ pc->autocast_clear(sd); // Error in unit_skilluse_pos2().
+ else if (sd != NULL && ret != 0 && skill_id != SA_ABRACADABRA && skill_id != WM_RANDOMIZESPELL)
+ skill->validate_autocast_data(sd, skill_id, skill_lv);
return ret;
}