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-rw-r--r--src/map/atcommand.c52
-rw-r--r--src/map/battle.c58
-rw-r--r--src/map/battleground.c12
-rw-r--r--src/map/chrif.c28
-rw-r--r--src/map/clif.c86
-rw-r--r--src/map/elemental.c22
-rw-r--r--src/map/guild.c8
-rw-r--r--src/map/homunculus.c12
-rw-r--r--src/map/instance.c18
-rw-r--r--src/map/irc-bot.c18
-rw-r--r--src/map/map.c22
-rw-r--r--src/map/mapreg_sql.c4
-rw-r--r--src/map/mercenary.c8
-rw-r--r--src/map/mob.c60
-rw-r--r--src/map/npc.c50
-rw-r--r--src/map/party.c4
-rw-r--r--src/map/pc.c126
-rw-r--r--src/map/pet.c64
-rw-r--r--src/map/script.c62
-rw-r--r--src/map/skill.c126
-rw-r--r--src/map/status.c66
-rw-r--r--src/map/unit.c116
22 files changed, 511 insertions, 511 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 2466c2cca..23653f803 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -912,7 +912,7 @@ ACMD(hide)
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank )
{// register the player for ranking calculations
- sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 );
+ sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 );
}
//bugreport:2266
iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
@@ -926,7 +926,7 @@ ACMD(hide)
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER )
{// unregister the player for ranking
- iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer );
+ timer->delete( sd->pvp_timer, pc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
}
@@ -1096,7 +1096,7 @@ ACMD(heal)
if ( hp < 0 && sp <= 0 ) {
iStatus->damage(NULL, &sd->bl, -hp, -sp, 0, 0);
- clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0);
clif->message(fd, msg_txt(156)); // HP or/and SP modified.
return true;
}
@@ -1107,7 +1107,7 @@ ACMD(heal)
iStatus->heal(&sd->bl, hp, 0, 0);
else {
iStatus->damage(NULL, &sd->bl, -hp, 0, 0, 0);
- clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0);
}
}
@@ -1470,7 +1470,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
TBL_PC* sd = (TBL_PC*)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
- iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer);
+ timer->delete(sd->pvp_timer, pc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
@@ -1505,7 +1505,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -4206,7 +4206,7 @@ ACMD(nuke)
if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) {
if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level
- skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0);
+ skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, timer->gettick(), 0);
clif->message(fd, msg_txt(109)); // Player has been nuked!
} else {
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
@@ -4419,25 +4419,25 @@ ACMD(servertime)
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
} else if (battle_config.night_duration == 0)
if (iMap->night_flag == 1) { // we start with night
- timer_data = iTimer->get_timer(pc->day_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s.
+ timer_data = timer->get(pc->day_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
} else
clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else if (battle_config.day_duration == 0)
if (iMap->night_flag == 0) { // we start with day
- timer_data = iTimer->get_timer(pc->night_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ timer_data = timer->get(pc->night_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
} else
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
else {
if (iMap->night_flag == 0) {
- timer_data = iTimer->get_timer(pc->night_timer_tid);
- timer_data2 = iTimer->get_timer(pc->day_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ timer_data = timer->get(pc->night_timer_tid);
+ timer_data2 = timer->get(pc->day_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
@@ -4447,9 +4447,9 @@ ACMD(servertime)
sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif->message(fd, temp);
} else {
- timer_data = iTimer->get_timer(pc->day_timer_tid);
- timer_data2 = iTimer->get_timer(pc->night_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
+ timer_data = timer->get(pc->day_timer_tid);
+ timer_data2 = timer->get(pc->night_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
@@ -5131,7 +5131,7 @@ ACMD(npcmove)
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- iMap->moveblock(&nd->bl, x, y, iTimer->gettick());
+ iMap->moveblock(&nd->bl, x, y, timer->gettick());
iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
clif->message(fd, msg_txt(1155)); // NPC moved.
@@ -5455,7 +5455,7 @@ ACMD(displayskill)
return false;
}
status = iStatus->get_status_data(&sd->bl);
- tick = iTimer->gettick();
+ tick = timer->gettick();
clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5);
clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1);
clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick);
@@ -6216,9 +6216,9 @@ ACMD(pettalk)
nullpo_retr(-1, sd);
if ( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return true;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
if(!sd->status.pet_id || !(pd=sd->pd))
@@ -6339,7 +6339,7 @@ ACMD(summon)
int mob_id = 0;
int duration = 0;
struct mob_data *md;
- unsigned int tick=iTimer->gettick();
+ unsigned int tick=timer->gettick();
nullpo_retr(-1, sd);
@@ -6369,7 +6369,7 @@ ACMD(summon)
md->master_id=sd->bl.id;
md->special_state.ai=1;
- md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
+ md->deletetimer=timer->add(tick+(duration*60000),mob->timer_delete,md->bl.id,0);
clif->specialeffect(&md->bl,344,AREA);
mob->spawn(md);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
@@ -6492,7 +6492,7 @@ ACMD(uptime)
minute = 60, days = 0, hours = 0, minutes = 0;
nullpo_retr(-1, sd);
- seconds = iTimer->get_uptime();
+ seconds = timer->get_uptime();
days = seconds/day;
seconds -= (seconds/day>0)?(seconds/day)*day:0;
hours = seconds/hour;
@@ -7044,9 +7044,9 @@ ACMD(homtalk)
nullpo_retr(-1, sd);
if ( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return true;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
if (sd->sc.count && //no "chatting" while muted.
diff --git a/src/map/battle.c b/src/map/battle.c
index 85fa2cb98..a8022ea84 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -277,9 +277,9 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
iMap->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
if( attack_type && !iStatus->isdead(target) && additional_effects )
- skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick());
+ skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, timer->gettick());
if( dmg_lv > ATK_BLOCK && attack_type )
- skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick());
+ skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, timer->gettick());
iMap->freeblock_unlock();
return 0;
}
@@ -302,7 +302,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
((TBL_PC*)src)->delayed_damage++;
}
- iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
+ timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
return 0;
}
@@ -365,7 +365,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
y = sg->val3 & 0xffff;
skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1);
sg->val3 = -1;
- sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300;
+ sg->limit = DIFF_TICK(timer->gettick(),sg->tick)+300;
}
}
}
@@ -2664,7 +2664,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
delay = 200;
else
delay = 100;
- unit->set_walkdelay(bl, iTimer->gettick(), delay, 1);
+ unit->set_walkdelay(bl, timer->gettick(), delay, 1);
if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1)
skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0);
@@ -2734,9 +2734,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if (((sce=sc->data[SC_NJ_UTSUSEMI]) || sc->data[SC_NJ_BUNSINJYUTSU])
&& flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {
- skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() );
+ skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, timer->gettick() );
if( !iStatus->isdead(src) )
- skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() );
+ skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, timer->gettick() );
if (sce) {
clif->specialeffect(bl, 462, AREA);
skill->blown(src,bl,sce->val3,-1,0);
@@ -2873,7 +2873,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100;
}
if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
- skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0);
+ skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,timer->gettick(),0);
}
if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) {
@@ -2970,7 +2970,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( s_bl->type == BL_PC )
((TBL_PC*)s_bl)->shadowform_id = 0;
} else {
- iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0);
+ iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, timer->gettick(), 500, 500, damage, -1, 0, 0), 0);
return ATK_NONE;
}
}
@@ -3052,9 +3052,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
if( bl->type == BL_MOB && !iStatus->isdead(bl) && src != bl) {
if (damage > 0 )
- mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
+ mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),flag);
if (skill_id)
- mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
+ mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
@@ -5054,7 +5054,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
change = true;
if( change )
sd->state.autocast = 1;
- iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,iTimer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race);
+ iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race);
if( change )
sd->state.autocast = 0;
}
@@ -5062,8 +5062,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
if( tsd && src != target )
battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
- battle->delay_damage(iTimer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true);
- skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,iTimer->gettick());
+ battle->delay_damage(timer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true);
+ skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,timer->gettick());
}
}
}
@@ -5113,7 +5113,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
rnd()%100 < tsc->data[SC_SWORDREJECT]->val2
) {
ATK_RATER(50)
- status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0));
+ status_fix_damage(target,src,wd.damage,clif->damage(target,src,timer->gettick(),0,0,wd.damage,0,0,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1);
if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 )
status_change_end(target, SC_SWORDREJECT, INVALID_TIMER);
@@ -5200,9 +5200,9 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0);
- clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage,
+ clif->skill_damage(bl, src, timer->gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
- clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
+ clif->damage(src, bl, timer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
iStatus->damage(src, bl, iStatus->damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER);
return 0; // Just put here to minimize redundancy
@@ -5210,18 +5210,18 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if( flag & BF_SHORT) {//Bounces back part of the damage.
if ( sd && sd->bonus.short_weapon_damage_return ){
NORMALIZE_RDAMAGE(damage * sd->bonus.short_weapon_damage_return / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
if( sc && sc->count ) {
if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ){
NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100);
- *delay = clif->skill_damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4);
+ *delay = clif->skill_damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4);
}
if( sc->data[SC_LG_REFLECTDAMAGE] && rand()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) {
if( skill_id != HT_LANDMINE && skill_id != HT_CLAYMORETRAP
&& skill_id != RA_CLUSTERBOMB && (skill_id <= RA_VERDURETRAP || skill_id > RA_ICEBOUNDTRAP) && skill_id != MA_LANDMINE ){
NORMALIZE_RDAMAGE((*dmg) * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) {
@@ -5231,22 +5231,22 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
if( !iMap->check_dir(dir,t_dir) ) {
int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended.
- clif->skill_damage(src, bl, iTimer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
+ clif->skill_damage(src, bl, timer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6);
skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit->getdir(src), 0);
if( skill_id )
status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !is_boss(src) ){
NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
} else {
if (sd && sd->bonus.long_weapon_damage_return){
NORMALIZE_RDAMAGE(damage * sd->bonus.long_weapon_damage_return / 100);
- *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
+ *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0);
}
}
@@ -5503,7 +5503,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
- tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
+ tsc->data[SC_KAAHI]->val4 = timer->add(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag);
@@ -5563,7 +5563,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl, d_bl, timer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL, d_bl, damage, 0);
}
else
@@ -6774,11 +6774,11 @@ int battle_config_read(const char* cfgName)
void do_init_battle(void) {
delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
- iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
+ timer->add_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
#ifndef STATS_OPT_OUT
- iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer");
- iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
+ timer->add_func_list(Hercules_report_timer, "Hercules_report_timer");
+ timer->add_interval(timer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
#endif
}
diff --git a/src/map/battleground.c b/src/map/battleground.c
index e72683880..1bc142b7f 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -460,7 +460,7 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo
}
/* check if all are ready then cancell timer, and start game */
if( count == queue->items ) {
- iTimer->delete_timer(arena->begin_timer,bg->begin_timer);
+ timer->delete(arena->begin_timer,bg->begin_timer);
arena->begin_timer = INVALID_TIMER;
bg->begin(arena);
}
@@ -556,7 +556,7 @@ void bg_queue_pregame(struct bg_arena *arena) {
clif->bgqueue_battlebegins(sd,arena->id,SELF);
}
}
- arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
+ arena->begin_timer = timer->add( timer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
}
int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) {
bg->queue_pregame(bg->arena[id]);
@@ -568,12 +568,12 @@ void bg_queue_check(struct bg_arena *arena) {
int count = script->hq[arena->queue_id].items;
if( count == arena->max_players ) {
if( arena->fillup_timer != INVALID_TIMER ) {
- iTimer->delete_timer(arena->fillup_timer,bg->fillup_timer);
+ timer->delete(arena->fillup_timer,bg->fillup_timer);
arena->fillup_timer = INVALID_TIMER;
}
bg->queue_pregame(arena);
} else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) {
- arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
+ arena->fillup_timer = timer->add( timer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
}
}
void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
@@ -764,8 +764,8 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_
}
void do_init_battleground(void) {
bg->team_db = idb_alloc(DB_OPT_RELEASE_DATA);
- iTimer->add_timer_func_list(bg->send_xy_timer, "bg_send_xy_timer");
- iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval);
+ timer->add_func_list(bg->send_xy_timer, "bg_send_xy_timer");
+ timer->add_interval(timer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval);
bg->config_read();
}
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 524286da1..dcca72cc8 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -186,7 +186,7 @@ static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
node->sex = sd->status.sex;
node->fd = sd->fd;
node->sd = sd; //Data from logged on char.
- node->node_created = iTimer->gettick(); //timestamp for node timeouts
+ node->node_created = timer->gettick(); //timestamp for node timeouts
node->state = state;
sd->state.active = 0;
@@ -691,11 +691,11 @@ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) {
struct auth_node *node = DB->data2ptr(data);
const char* states[] = { "Login", "Logout", "Map change" };
- if(DIFF_TICK(iTimer->gettick(),node->node_created)>60000) {
+ if(DIFF_TICK(timer->gettick(),node->node_created)>60000) {
switch (node->state) {
case ST_LOGOUT:
//Re-save attempt (->sd should never be null here).
- node->node_created = iTimer->gettick(); //Refresh tick (avoid char-server load if connection is really bad)
+ node->node_created = timer->gettick(); //Refresh tick (avoid char-server load if connection is really bad)
chrif->save(node->sd, 1);
break;
default:
@@ -1170,10 +1170,10 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the
unsigned int tick;
struct status_change_data data;
struct status_change *sc = &sd->sc;
- const struct TimerData *timer;
+ const struct TimerData *td;
chrif_check(-1);
- tick = iTimer->gettick();
+ tick = timer->gettick();
WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data));
WFIFOW(char_fd,0) = 0x2b1c;
@@ -1184,10 +1184,10 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the
if (!sc->data[i])
continue;
if (sc->data[i]->timer != INVALID_TIMER) {
- timer = iTimer->get_timer(sc->data[i]->timer);
- if (timer == NULL || timer->func != iStatus->change_timer || DIFF_TICK(timer->tick,tick) < 0)
+ td = timer->get(sc->data[i]->timer);
+ if (td == NULL || td->func != iStatus->change_timer || DIFF_TICK(td->tick,tick) < 0)
continue;
- data.tick = DIFF_TICK(timer->tick,tick); //Duration that is left before ending.
+ data.tick = DIFF_TICK(td->tick,tick); //Duration that is left before ending.
} else
data.tick = -1; //Infinite duration
data.type = i;
@@ -1342,7 +1342,7 @@ void chrif_on_disconnect(void) {
iMap->eraseallipport();
//Attempt to reconnect in a second. [Skotlex]
- iTimer->add_timer(iTimer->gettick() + 1000, check_connect_char_server, 0, 0);
+ timer->add(timer->gettick() + 1000, check_connect_char_server, 0, 0);
}
@@ -1643,17 +1643,17 @@ int do_init_chrif(void) {
auth_db = idb_alloc(DB_OPT_BASE);
auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE);
- iTimer->add_timer_func_list(check_connect_char_server, "check_connect_char_server");
- iTimer->add_timer_func_list(auth_db_cleanup, "auth_db_cleanup");
+ timer->add_func_list(check_connect_char_server, "check_connect_char_server");
+ timer->add_func_list(auth_db_cleanup, "auth_db_cleanup");
// establish map-char connection if not present
- iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000);
+ timer->add_interval(timer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000);
// wipe stale data for timed-out client connection requests
- iTimer->add_timer_interval(iTimer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000);
+ timer->add_interval(timer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000);
// send the user count every 10 seconds, to hide the charserver's online counting problem
- iTimer->add_timer_interval(iTimer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL);
+ timer->add_interval(timer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL);
return 0;
}
diff --git a/src/map/clif.c b/src/map/clif.c
index c61630bb5..74d827847 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -594,7 +594,7 @@ void clif_authok(struct map_session_data *sd)
struct packet_authok p;
p.PacketType = authokType;
- p.startTime = iTimer->gettick();
+ p.startTime = timer->gettick();
WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */
p.xSize = p.ySize = 5; /* not-used */
@@ -797,7 +797,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int t
{
struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list);
memcpy (tbl, bl, sizeof (struct block_list));
- iTimer->add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl);
+ timer->add(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl);
}
void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand)
@@ -1152,7 +1152,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd,
p.head = vd->hair_style;
p.weapon = vd->weapon;
p.accessory = vd->head_bottom;
- p.moveStartTime = iTimer->gettick();
+ p.moveStartTime = timer->gettick();
#if PACKETVER < 7
p.shield = vd->shield;
#endif
@@ -1530,7 +1530,7 @@ void clif_walkok(struct map_session_data *sd)
WFIFOHEAD(fd, packet_len(0x87));
WFIFOW(fd,0)=0x87;
- WFIFOL(fd,2)=iTimer->gettick();
+ WFIFOL(fd,2)=timer->gettick();
WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8);
WFIFOSET(fd,packet_len(0x87));
}
@@ -1601,7 +1601,7 @@ void clif_move(struct unit_data *ud)
WBUFW(buf,0)=0x86;
WBUFL(buf,2)=bl->id;
WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- WBUFL(buf,12)=iTimer->gettick();
+ WBUFL(buf,12)=timer->gettick();
clif->send(buf, packet_len(0x86), bl, AREA_WOS);
if (disguised(bl)) {
WBUFL(buf,2)=-bl->id;
@@ -1627,14 +1627,14 @@ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) {
*------------------------------------------*/
void clif_quitsave(int fd,struct map_session_data *sd) {
if (!battle_config.prevent_logout ||
- DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout)
+ DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout)
iMap->quit(sd);
else if (sd->fd) {
//Disassociate session from player (session is deleted after this function was called)
//And set a timer to make him quit later.
session[sd->fd]->session_data = NULL;
sd->fd = 0;
- iTimer->add_timer(iTimer->gettick() + 10000, clif->delayquit, sd->bl.id, 0);
+ timer->add(timer->gettick() + 10000, clif->delayquit, sd->bl.id, 0);
}
}
@@ -3730,7 +3730,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok)
}
void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data *sd, const char *msg) {
- if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), iTimer->gettick()) > 0 && !pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) {
+ if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), timer->gettick()) > 0 && !pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) {
clif->colormes(sd->fd,COLOR_RED,msg_txt(1455));
return;
} else {
@@ -3740,7 +3740,7 @@ void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data
if( channel->type == hChSys_IRC )
ircbot->relay(sd->status.name,msg);
if( channel->msg_delay != 0 )
- sd->hchsysch_tick = iTimer->gettick();
+ sd->hchsysch_tick = timer->gettick();
}
}
@@ -9417,7 +9417,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) {
if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
if (!map[sd->bl.m].flag.pvp_nocalcrank)
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = timer->add(timer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -9465,7 +9465,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
if( battle_config.hom_setting&0x8 )
status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change
if( !(battle_config.hom_setting&0x2) )
- skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
+ skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately
}
if( sd->md ) {
@@ -9641,7 +9641,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) {
// Trigger skill effects if you appear standing on them
if(!battle_config.pc_invincible_time)
- skill->unit_move(&sd->bl,iTimer->gettick(),1);
+ skill->unit_move(&sd->bl,timer->gettick(),1);
}
@@ -9666,7 +9666,7 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd)
{
sd->client_tick = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- clif->notify_time(sd, iTimer->gettick());
+ clif->notify_time(sd, timer->gettick());
}
@@ -9746,7 +9746,7 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd)
{
int npc_id = sd->progressbar.npc_id;
- if( iTimer->gettick() < sd->progressbar.timeout && sd->st )
+ if( timer->gettick() < sd->progressbar.timeout && sd->st )
sd->st->state = END;
sd->state.workinprogress = sd->progressbar.npc_id = sd->progressbar.timeout = 0;
@@ -9813,7 +9813,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
{
/* Rovert's prevent logout option fixed [Valaris] */
if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
- (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
+ (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
{
set_eof(fd);
@@ -9896,9 +9896,9 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
return;
if( battle_config.min_chat_delay ) { //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
+ if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0)
return;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
if( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE ) {
@@ -9941,16 +9941,16 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
unsigned char mylen = 1;
if( sd->disguise == -1 ) {
- sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0);
+ sd->fontcolor_tid = timer->add(timer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0);
pc->disguise(sd,sd->status.class_);
if( pc_isdead(sd) )
clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd);
if( unit->is_walking(&sd->bl) )
clif->move(&sd->ud);
} else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) {
- const struct TimerData *timer;
- if( (timer = iTimer->get_timer(sd->fontcolor_tid)) ) {
- iTimer->settick_timer(sd->fontcolor_tid, timer->tick+5000);
+ const struct TimerData *td;
+ if( (td = timer->get(sd->fontcolor_tid)) ) {
+ timer->settick(sd->fontcolor_tid, td->tick+5000);
}
}
@@ -10337,7 +10337,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
clif->pActionRequest_sub(sd,
RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]),
RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]),
- iTimer->gettick()
+ timer->gettick()
);
}
@@ -10355,7 +10355,7 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) {
case 0x01:
/* Rovert's Prevent logout option - Fixed [Valaris] */
if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
- (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
+ (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
{ //Send to char-server for character selection.
chrif->charselectreq(sd, session[fd]->client_addr);
} else {
@@ -10387,10 +10387,10 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
return;
if (battle_config.min_chat_delay) { //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) {
+ if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0) {
return;
}
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
// Chat logging type 'W' / Whisper
@@ -10827,7 +10827,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
switch (bl->type) {
case BL_MOB:
case BL_PC:
- clif->pActionRequest_sub(sd, 0x07, bl->id, iTimer->gettick());
+ clif->pActionRequest_sub(sd, 0x07, bl->id, timer->gettick());
break;
case BL_NPC:
if( sd->ud.skill_id < RK_ENCHANTBLADE && sd->ud.skilltimer != INVALID_TIMER ) {// TODO: should only work with none 3rd job skills
@@ -11326,7 +11326,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
{
uint16 skill_id, skill_lv;
int tmp, target_id;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]);
skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]);
@@ -11426,7 +11426,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo)
{
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) )
return; //Using a target skill on the ground? WRONG.
@@ -12200,9 +12200,9 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd)
if( battle_config.min_chat_delay )
{ //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
+ if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0)
return;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
party->send_message(sd, text, textlen);
@@ -13041,9 +13041,9 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd)
if( battle_config.min_chat_delay )
{ //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
+ if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0)
return;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
if( sd->bg_id )
@@ -14834,7 +14834,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
return;
}
- if( DIFF_TICK(sd->cansendmail_tick, iTimer->gettick()) > 0 ) {
+ if( DIFF_TICK(sd->cansendmail_tick, timer->gettick()) > 0 ) {
clif->message(sd->fd,msg_txt(675)); //"Cannot send mails too fast!!."
clif->mail_send(fd, true); // fail
return;
@@ -14872,7 +14872,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
if( !intif->Mail_send(sd->status.account_id, &msg) )
mail->deliveryfail(sd, &msg);
- sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection
+ sd->cansendmail_tick = timer->gettick() + 1000; // 1 Second flood Protection
}
@@ -15411,11 +15411,11 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag)
} else
WFIFOB(fd,2) = 2; // First Time
} else if (md->spawn_timer != INVALID_TIMER) { // Boss is Dead
- const struct TimerData * timer_data = iTimer->get_timer(md->spawn_timer);
+ const struct TimerData * timer_data = timer->get(md->spawn_timer);
unsigned int seconds;
int hours, minutes;
- seconds = DIFF_TICK(timer_data->tick, iTimer->gettick()) / 1000 + 60;
+ seconds = DIFF_TICK(timer_data->tick, timer->gettick()) / 1000 + 60;
hours = seconds / (60 * 60);
seconds = seconds - (60 * 60 * hours);
minutes = seconds / 60;
@@ -15961,9 +15961,9 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd)
return;
if( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 )
return;
- sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay;
}
bg->send_message(sd, text, textlen);
@@ -17397,11 +17397,11 @@ void clif_maptypeproperty2(struct block_list *bl,enum send_target t) {
p.flag.guild = 1;
p.flag.siege = map_flag_gvg2(bl->m) ? 1: 0;
p.flag.mineffect = 1;
- p.flag.nolockon = 0;
+ p.flag.nolockon = 1;
p.flag.countpk = map[bl->m].flag.pvp ? 1 : 0;
p.flag.nopartyformation = 0;
- p.flag.noitemconsumption = 0;
- p.flag.summonstarmiracle = 0;
+ p.flag.noitemconsumption = 1;
+ p.flag.summonstarmiracle = 1;
p.flag.bg = map[bl->m].flag.battleground ? 1 : 0;
clif->send(&p,sizeof(p),bl,t);
@@ -17909,8 +17909,8 @@ int do_init_clif(void) {
exit(EXIT_FAILURE);
}
- iTimer->add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub");
- iTimer->add_timer_func_list(clif->delayquit, "clif_delayquit");
+ timer->add_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub");
+ timer->add_func_list(clif->delayquit, "clif_delayquit");
clif->delay_clearunit_ers = ers_new(sizeof(struct block_list),"clif.c::delay_clearunit_ers",ERS_OPT_CLEAR);
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 855d9e2c6..3a6ab2105 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -145,8 +145,8 @@ int elemental_get_lifetime(struct elemental_data *ed) {
if( ed == NULL || ed->summon_timer == INVALID_TIMER )
return 0;
- td = iTimer->get_timer(ed->summon_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
+ td = timer->get(ed->summon_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0;
}
int elemental_save(struct elemental_data *ed) {
@@ -190,7 +190,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat
void elemental_summon_stop(struct elemental_data *ed) {
nullpo_retv(ed);
if( ed->summon_timer != INVALID_TIMER )
- iTimer->delete_timer(ed->summon_timer, elemental_summon_end);
+ timer->delete(ed->summon_timer, elemental_summon_end);
ed->summon_timer = INVALID_TIMER;
}
@@ -215,7 +215,7 @@ int elemental_delete(struct elemental_data *ed, int reply) {
void elemental_summon_init(struct elemental_data *ed) {
if( ed->summon_timer == INVALID_TIMER )
- ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
+ ed->summon_timer = timer->add(timer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
ed->regen.state.block = 0;
}
@@ -257,7 +257,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
iMap->addiddb(&ed->bl);
status_calc_elemental(ed,1);
- ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick();
+ ed->last_spdrain_time = ed->last_thinktime = timer->gettick();
ed->summon_timer = INVALID_TIMER;
elemental_summon_init(ed);
} else {
@@ -430,9 +430,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
ed->ud.skill_lv = skill_lv;
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
+ ed->ud.skilltimer = timer->add( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
else
- ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
+ ed->ud.skilltimer = timer->add( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
}
return 1;
@@ -490,11 +490,11 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
if( ed->ud.skilltimer != INVALID_TIMER )
return 0;
- else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 )
+ else if( DIFF_TICK(timer->gettick(), ed->ud.canact_tick) < 0 )
return 0;
ed->target_id = bl->id; // Set new target
- ed->last_thinktime = iTimer->gettick();
+ ed->last_thinktime = timer->gettick();
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
@@ -931,8 +931,8 @@ int do_init_elemental(void) {
read_elementaldb();
elemental->read_skilldb();
- iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
+ timer->add_func_list(elemental_ai_timer,"elemental_ai_timer");
+ timer->add_interval(timer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
return 0;
}
diff --git a/src/map/guild.c b/src/map/guild.c
index 6219fc770..b6dde5700 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -2235,10 +2235,10 @@ void do_init_guild(void) {
memset(guild_skill_tree,0,sizeof(guild_skill_tree));
sv->readdb(iMap->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka]
- iTimer->add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
- iTimer->add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
- iTimer->add_timer_interval(iTimer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
- iTimer->add_timer_interval(iTimer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
+ timer->add_func_list(guild_payexp_timer,"guild_payexp_timer");
+ timer->add_func_list(guild_send_xy_timer, "guild_send_xy_timer");
+ timer->add_interval(timer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
+ timer->add_interval(timer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
}
void do_final_guild(void) {
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 81971ebef..92b92106d 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -416,7 +416,7 @@ bool homunculus_evolve(struct homun_data *hd) {
status_calc_homunculus(hd,1);
if (!(battle_config.hom_setting&0x2))
- skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
+ skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately
return true;
}
@@ -463,7 +463,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
status_calc_homunculus(hd,1);
if (!(battle_config.hom_setting&0x2))
- skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
+ skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately
return true;
}
@@ -647,14 +647,14 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) {
}
clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- hd->hungry_timer = iTimer->add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator
+ hd->hungry_timer = timer->add(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator
return 0;
}
void homunculus_hunger_timer_delete(struct homun_data *hd) {
nullpo_retv(hd);
if(hd->hungry_timer != INVALID_TIMER) {
- iTimer->delete_timer(hd->hungry_timer,homun->hunger_timer);
+ timer->delete(hd->hungry_timer,homun->hunger_timer);
hd->hungry_timer = INVALID_TIMER;
}
}
@@ -765,7 +765,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
void homunculus_init_timers(struct homun_data * hd) {
if (hd->hungry_timer == INVALID_TIMER)
- hd->hungry_timer = iTimer->add_timer(iTimer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0);
+ hd->hungry_timer = timer->add(timer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0);
hd->regen.state.block = 0; //Restore HP/SP block.
}
@@ -1235,7 +1235,7 @@ void do_init_homunculus(void) {
homun->exp_db_read();
homun->skill_db_read();
// Add homunc timer function to timer func list [Toms]
- iTimer->add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer");
+ timer->add_func_list(homun->hunger_timer, "homunculus_hunger_timer");
//Stock view data for homuncs
memset(&homun->viewdb, 0, sizeof(homun->viewdb));
diff --git a/src/map/instance.c b/src/map/instance.c
index 98a0dfc8f..563c4326f 100644
--- a/src/map/instance.c
+++ b/src/map/instance.c
@@ -375,7 +375,7 @@ void instance_del_map(int16 m) {
iMap->foreachinmap(instance_cleanup_sub, m, BL_ALL);
if( map[m].mob_delete_timer != INVALID_TIMER )
- iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
+ timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer);
mapindex_removemap( map[m].index );
@@ -508,9 +508,9 @@ void instance_destroy(int instance_id) {
db_destroy(instances[instance_id].vars);
if( instances[instance_id].progress_timer != INVALID_TIMER )
- iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer);
+ timer->delete( instances[instance_id].progress_timer, instance_destroy_timer);
if( instances[instance_id].idle_timer != INVALID_TIMER )
- iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer);
+ timer->delete( instances[instance_id].idle_timer, instance_destroy_timer);
instances[instance_id].vars = NULL;
@@ -536,13 +536,13 @@ void instance_check_idle(int instance_id) {
idle = false;
if( instances[instance_id].idle_timer != INVALID_TIMER && !idle ) {
- iTimer->delete_timer(instances[instance_id].idle_timer, instance_destroy_timer);
+ timer->delete(instances[instance_id].idle_timer, instance_destroy_timer);
instances[instance_id].idle_timer = INVALID_TIMER;
instances[instance_id].idle_timeout = 0;
clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration
} else if( instances[instance_id].idle_timer == INVALID_TIMER && idle ) {
instances[instance_id].idle_timeout = now + instances[instance_id].idle_timeoutval;
- instances[instance_id].idle_timer = iTimer->add_timer( iTimer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
+ instances[instance_id].idle_timer = timer->add( timer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
}
}
@@ -558,13 +558,13 @@ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsign
return;
if( instances[instance_id].progress_timer != INVALID_TIMER )
- iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer);
+ timer->delete( instances[instance_id].progress_timer, instance_destroy_timer);
if( instances[instance_id].idle_timer != INVALID_TIMER )
- iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer);
+ timer->delete( instances[instance_id].idle_timer, instance_destroy_timer);
if( progress_timeout ) {
instances[instance_id].progress_timeout = now + progress_timeout;
- instances[instance_id].progress_timer = iTimer->add_timer( iTimer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
+ instances[instance_id].progress_timer = timer->add( timer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
} else {
instances[instance_id].progress_timeout = 0;
instances[instance_id].progress_timer = INVALID_TIMER;
@@ -613,7 +613,7 @@ void do_final_instance(void) {
}
void do_init_instance(void) {
- iTimer->add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
+ timer->add_func_list(instance_destroy_timer, "instance_destroy_timer");
}
void instance_defaults(void) {
diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c
index b17015b66..5225672af 100644
--- a/src/map/irc-bot.c
+++ b/src/map/irc-bot.c
@@ -27,7 +27,7 @@ char send_string[IRC_MESSAGE_LENGTH];
/**
* Timer callback to (re-)connect to an IRC server
- * @see iTimer->do_timer
+ * @see timer->do_timer
*/
int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct hSockOpt opt;
@@ -37,12 +37,12 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) {
opt.silent = 1;
opt.setTimeo = 0;
- ircbot->last_try = iTimer->gettick();
+ ircbot->last_try = timer->gettick();
if( ( ircbot->fd = make_connection(ircbot->ip,hChSys.irc_server_port,&opt) ) > 0 ){
session[ircbot->fd]->func_parse = ircbot->parse;
session[ircbot->fd]->flag.server = 1;
- iTimer->add_timer(iTimer->gettick() + 3000, ircbot->identify_timer, 0, 0);
+ timer->add(timer->gettick() + 3000, ircbot->identify_timer, 0, 0);
ircbot->isOn = true;
}
return 0;
@@ -50,7 +50,7 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) {
/**
* Timer callback to send identification commands to an IRC server
- * @see iTimer->do_timer
+ * @see timer->do_timer
*/
int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) {
if( !ircbot->isOn )
@@ -61,14 +61,14 @@ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) {
sprintf(send_string, "NICK %s", hChSys.irc_nick);
ircbot->send(send_string);
- iTimer->add_timer(iTimer->gettick() + 3000, ircbot->join_timer, 0, 0);
+ timer->add(timer->gettick() + 3000, ircbot->join_timer, 0, 0);
return 0;
}
/**
* Timer callback to join channels (and optionally send NickServ commands)
- * @see iTimer->do_timer
+ * @see timer->do_timer
*/
int irc_join_timer(int tid, unsigned int tick, int id, intptr_t data) {
if( !ircbot->isOn )
@@ -119,7 +119,7 @@ int irc_parse(int fd) {
ircbot->isIn = false;
ircbot->fails = 0;
ircbot->ip = host2ip(hChSys.irc_server);
- iTimer->add_timer(iTimer->gettick() + 120000, ircbot->connect_timer, 0, 0);
+ timer->add(timer->gettick() + 120000, ircbot->connect_timer, 0, 0);
return 0;
}
@@ -427,8 +427,8 @@ void irc_bot_init(void) {
ircbot->isIn = false;
ircbot->isOn = false;
- iTimer->add_timer_func_list(ircbot->connect_timer, "irc_connect_timer");
- iTimer->add_timer(iTimer->gettick() + 7000, ircbot->connect_timer, 0, 0);
+ timer->add_func_list(ircbot->connect_timer, "irc_connect_timer");
+ timer->add(timer->gettick() + 7000, ircbot->connect_timer, 0, 0);
}
/**
diff --git a/src/map/map.c b/src/map/map.c
index d4568766a..aff696f06 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1204,7 +1204,7 @@ void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
if( fitem->cleartimer )
- iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer);
+ timer->delete(fitem->cleartimer,iMap->clearflooritem_timer);
clif->clearflooritem(fitem, 0);
iMap->deliddb(&fitem->bl);
@@ -1359,7 +1359,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
}
fitem->first_get_charid = first_charid;
- fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
+ fitem->first_get_tick = timer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
@@ -1369,7 +1369,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
- fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0);
+ fitem->cleartimer=timer->add(timer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0);
iMap->addiddb(&fitem->bl);
iMap->addblock(&fitem->bl);
@@ -2096,7 +2096,7 @@ void map_spawnmobs(int16 m)
int i, k=0;
if (map[m].mob_delete_timer != INVALID_TIMER)
{ //Mobs have not been removed yet [Skotlex]
- iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
+ timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
return;
}
@@ -2170,7 +2170,7 @@ void map_removemobs(int16 m)
if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen
return; //Mobs are already scheduled for removal
- map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0);
+ map[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0);
}
/*==========================================
@@ -2867,7 +2867,7 @@ void map_clean(int i) {
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
- iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer);
+ timer->delete(map[i].mob_delete_timer, iMap->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
@@ -2920,7 +2920,7 @@ void do_final_maps(void) {
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
- iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer);
+ timer->delete(map[i].mob_delete_timer, iMap->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
@@ -5399,10 +5399,10 @@ int do_init(int argc, char *argv[])
map_readallmaps();
- iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
- iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
- iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
- iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
+ timer->add_func_list(map_freeblock_timer, "map_freeblock_timer");
+ timer->add_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
+ timer->add_func_list(map_removemobs_timer, "map_removemobs_timer");
+ timer->add_interval(timer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
HPM->load_sub = HPM_map_plugin_load_sub;
HPM->symbol_defaults_sub = map_hp_symbols;
diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c
index c0bfeb987..0a0b8f75f 100644
--- a/src/map/mapreg_sql.c
+++ b/src/map/mapreg_sql.c
@@ -295,8 +295,8 @@ void mapreg_init(void) {
mapreg->load();
- iTimer->add_timer_func_list(mapreg->save_timer, "mapreg_script_autosave_mapreg");
- iTimer->add_timer_interval(iTimer->gettick() + MAPREG_AUTOSAVE_INTERVAL, mapreg->save_timer, 0, 0, MAPREG_AUTOSAVE_INTERVAL);
+ timer->add_func_list(mapreg->save_timer, "mapreg_script_autosave_mapreg");
+ timer->add_interval(timer->gettick() + MAPREG_AUTOSAVE_INTERVAL, mapreg->save_timer, 0, 0, MAPREG_AUTOSAVE_INTERVAL);
}
bool mapreg_config_read(const char* w1, const char* w2) {
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index bf802c643..0e89d62a9 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -93,8 +93,8 @@ int mercenary_get_lifetime(struct mercenary_data *md)
if( md == NULL || md->contract_timer == INVALID_TIMER )
return 0;
- td = iTimer->get_timer(md->contract_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
+ td = timer->get(md->contract_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0;
}
int mercenary_get_guild(struct mercenary_data *md)
@@ -269,14 +269,14 @@ void merc_contract_stop(struct mercenary_data *md)
{
nullpo_retv(md);
if( md->contract_timer != INVALID_TIMER )
- iTimer->delete_timer(md->contract_timer, merc_contract_end);
+ timer->delete(md->contract_timer, merc_contract_end);
md->contract_timer = INVALID_TIMER;
}
void merc_contract_init(struct mercenary_data *md)
{
if( md->contract_timer == INVALID_TIMER )
- md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
+ md->contract_timer = timer->add(timer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
md->regen.state.block = 0;
}
diff --git a/src/map/mob.c b/src/map/mob.c
index 146f82239..4506ca242 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -341,7 +341,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
*t_sd; // Mob Target
struct status_change_entry *sce;
struct mob_data *md;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
char output[128];
if( !battle_config.ksprotection )
@@ -491,7 +491,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
}
else if (gc->guild_id) //Guild not yet available, retry in 5.
- iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
@@ -709,7 +709,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP);
} else if (md->guardian_data->guild_id)
- iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
mob->spawn(md);
return md->bl.id;
@@ -873,8 +873,8 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime = 5000;
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
- md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0);
+ timer->delete(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = timer->add(timer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0);
return 0;
}
@@ -895,7 +895,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
int mob_spawn (struct mob_data *md)
{
int i=0;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int c =0;
md->last_thinktime = tick;
@@ -918,16 +918,16 @@ int mob_spawn (struct mob_data *md)
if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
{ // retry again later
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
+ timer->delete(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) )
{ // retry again later (players on sight)
if( md->spawn_timer != INVALID_TIMER )
- iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
- md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0);
+ timer->delete(md->spawn_timer, mob->delayspawn);
+ md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0);
return 1;
}
}
@@ -941,7 +941,7 @@ int mob_spawn (struct mob_data *md)
md->ud.target_to = 0;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer, mob->delayspawn);
+ timer->delete(md->spawn_timer, mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
@@ -2049,7 +2049,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
//Log damage
if (src)
mob->log_damage(md, src, damage);
- md->dmgtick = iTimer->gettick();
+ md->dmgtick = timer->gettick();
}
if (battle_config.show_mob_info&3)
@@ -2073,7 +2073,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
- mob->skill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
+ mob->skill_use(md, timer->gettick(), MSC_ALCHEMIST);
}
}
@@ -2094,7 +2094,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
} pt[DAMAGELOG_SIZE];
int i, temp, count, m = md->bl.m, pnum = 0;
int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution
- unsigned int mvp_damage, tick = iTimer->gettick();
+ unsigned int mvp_damage, tick = timer->gettick();
bool rebirth, homkillonly;
status = &md->status;
@@ -2441,7 +2441,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
}
if (dlist->item) //There are drop items.
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
+ timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
else //No drops
ers_free(item_drop_list_ers, dlist);
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
@@ -2455,7 +2455,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
dlist->item = NULL;
for(i = 0; i < md->lootitem_count; i++)
mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
- iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
+ timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist);
}
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
@@ -2594,7 +2594,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(md->deletetimer != INVALID_TIMER) {
- iTimer->delete_timer(md->deletetimer,mob->timer_delete);
+ timer->delete(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
/**
@@ -2636,7 +2636,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
void mob_revive(struct mob_data *md, unsigned int hp)
{
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
md->state.skillstate = MSS_IDLE;
md->last_thinktime = tick;
md->next_walktime = tick+rnd()%50+5000;
@@ -2721,7 +2721,7 @@ int mob_random_class (int *value, size_t count)
*------------------------------------------*/
int mob_class_change (struct mob_data *md, int class_)
{
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int i, c, hp_rate;
nullpo_ret(md);
@@ -3520,8 +3520,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if (duration) //Auto Delete after a while.
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + duration, mob->timer_delete, md->bl.id, 0);
}
}
@@ -4655,15 +4655,15 @@ int do_init_mob(void)
mob->load();
- iTimer->add_timer_func_list(mob->delayspawn,"mob_delayspawn");
- iTimer->add_timer_func_list(mob->delay_item_drop,"mob_delay_item_drop");
- iTimer->add_timer_func_list(mob->ai_hard,"mob_ai_hard");
- iTimer->add_timer_func_list(mob->ai_lazy,"mob_ai_lazy");
- iTimer->add_timer_func_list(mob->timer_delete,"mob_timer_delete");
- iTimer->add_timer_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
- iTimer->add_timer_func_list(mob->respawn,"mob_respawn");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
- iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
+ timer->add_func_list(mob->delayspawn,"mob_delayspawn");
+ timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop");
+ timer->add_func_list(mob->ai_hard,"mob_ai_hard");
+ timer->add_func_list(mob->ai_lazy,"mob_ai_lazy");
+ timer->add_func_list(mob->timer_delete,"mob_timer_delete");
+ timer->add_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub");
+ timer->add_func_list(mob->respawn,"mob_respawn");
+ timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME);
+ timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}
diff --git a/src/map/npc.c b/src/map/npc.c
index 51d01d711..2439969a9 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -251,7 +251,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat
clif->scriptclear(sd,sd->npc_id);
sd->npc_idle_timer = INVALID_TIMER;
} else //Create a new instance of ourselves to continue
- sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0);
+ sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0);
return 0;
}
#endif
@@ -451,7 +451,7 @@ void npc_event_do_oninit(void)
{
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit"));
- iTimer->add_timer_interval(iTimer->gettick()+100,npc->event_do_clock,0,0,1000);
+ timer->add_interval(timer->gettick()+100,npc->event_do_clock,0,0,1000);
}
/*==========================================
@@ -537,9 +537,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
ted->time += next;
if( sd )
- sd->npc_timer_id = iTimer->add_timer(tick+next,npc->timerevent,id,(intptr_t)ted);
+ sd->npc_timer_id = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted);
else
- nd->u.scr.timerid = iTimer->add_timer(tick+next,npc->timerevent,id,(intptr_t)ted);
+ nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted);
}
else
{
@@ -569,7 +569,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
nullpo_ret(nd);
@@ -600,13 +600,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
if( sd )
{
ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
- sd->npc_timer_id = iTimer->add_timer(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted);
+ sd->npc_timer_id = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted);
}
else
{
ted->rid = 0;
nd->u.scr.timertick = tick; // Set when timer is started
- nd->u.scr.timerid = iTimer->add_timer(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted);
+ nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted);
}
} else if (!sd) {
@@ -639,16 +639,16 @@ int npc_timerevent_stop(struct npc_data* nd)
// Delete timer
if ( *tid != INVALID_TIMER )
{
- td = iTimer->get_timer(*tid);
+ td = timer->get(*tid);
if( td && td->data )
ers_free(npc->timer_event_ers, (void*)td->data);
- iTimer->delete_timer(*tid,npc->timerevent);
+ timer->delete(*tid,npc->timerevent);
*tid = INVALID_TIMER;
}
if( !sd && nd->u.scr.timertick )
{
- nd->u.scr.timer += DIFF_TICK(iTimer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
+ nd->u.scr.timer += DIFF_TICK(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
}
@@ -666,7 +666,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
// Check timer existance
if( sd->npc_timer_id == INVALID_TIMER )
return;
- if( !(td = iTimer->get_timer(sd->npc_timer_id)) )
+ if( !(td = timer->get(sd->npc_timer_id)) )
{
sd->npc_timer_id = INVALID_TIMER;
return;
@@ -675,7 +675,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
// Delete timer
nd = (struct npc_data *)iMap->id2bl(td->id);
ted = (struct timer_event_data*)td->data;
- iTimer->delete_timer(sd->npc_timer_id, npc->timerevent);
+ timer->delete(sd->npc_timer_id, npc->timerevent);
sd->npc_timer_id = INVALID_TIMER;
// Execute OnTimerQuit
@@ -702,7 +702,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
old_timer = nd->u.scr.timer;
nd->u.scr.rid = sd->bl.id;
- nd->u.scr.timertick = iTimer->gettick();
+ nd->u.scr.timertick = timer->gettick();
nd->u.scr.timer = ted->time;
//Execute label
@@ -730,7 +730,7 @@ int npc_gettimerevent_tick(struct npc_data* nd)
tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
if( nd->u.scr.timertick ) // It's a running timer
- tick += DIFF_TICK(iTimer->gettick(), nd->u.scr.timertick);
+ tick += DIFF_TICK(timer->gettick(), nd->u.scr.timertick);
return tick;
}
@@ -1212,13 +1212,13 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
/**
* Update the last NPC iteration
**/
- sd->npc_idle_tick = iTimer->gettick();
+ sd->npc_idle_tick = timer->gettick();
#endif
/**
* WPE can get to this point with a progressbar; we deny it.
**/
- if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,iTimer->gettick()) > 0 )
+ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,timer->gettick()) > 0 )
return 1;
if( closing && sd->st->state == CLOSE )
@@ -1824,14 +1824,14 @@ int npc_unload(struct npc_data* nd, bool single) {
for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) {
struct map_session_data *sd = ((TBL_PC*)bl);
if( sd && sd->npc_timer_id != INVALID_TIMER ) {
- const struct TimerData *td = iTimer->get_timer(sd->npc_timer_id);
+ const struct TimerData *td = timer->get(sd->npc_timer_id);
if( td && td->id != nd->bl.id )
continue;
if( td && td->data )
ers_free(npc->timer_event_ers, (void*)td->data);
- iTimer->delete_timer(sd->npc_timer_id, npc->timerevent);
+ timer->delete(sd->npc_timer_id, npc->timerevent);
sd->npc_timer_id = INVALID_TIMER;
}
}
@@ -1839,10 +1839,10 @@ int npc_unload(struct npc_data* nd, bool single) {
if (nd->u.scr.timerid != INVALID_TIMER) {
const struct TimerData *td;
- td = iTimer->get_timer(nd->u.scr.timerid);
+ td = timer->get(nd->u.scr.timerid);
if (td && td->data)
ers_free(npc->timer_event_ers, (void*)td->data);
- iTimer->delete_timer(nd->u.scr.timerid, npc->timerevent);
+ timer->delete(nd->u.scr.timerid, npc->timerevent);
}
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
@@ -2768,7 +2768,7 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
y = cap_value(y, 0, map[m].ys-1);
iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- iMap->moveblock(&nd->bl, x, y, iTimer->gettick());
+ iMap->moveblock(&nd->bl, x, y, timer->gettick());
iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
}
@@ -3785,7 +3785,7 @@ int npc_reload(void) {
}
if( map[m].mob_delete_timer != INVALID_TIMER )
{ // Mobs were removed anyway,so delete the timer [Inkfish]
- iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
+ timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
}
}
@@ -3937,7 +3937,7 @@ int do_init_npc(void)
npc->base_ud.attacktimer = INVALID_TIMER;
npc->base_ud.attackabletime =
npc->base_ud.canact_tick =
- npc->base_ud.canmove_tick = iTimer->gettick();
+ npc->base_ud.canmove_tick = timer->gettick();
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
@@ -3988,8 +3988,8 @@ int do_init_npc(void)
if (battle_config.warp_point_debug)
npc->debug_warps();
- iTimer->add_timer_func_list(npc->event_do_clock,"npc_event_do_clock");
- iTimer->add_timer_func_list(npc->timerevent,"npc_timerevent");
+ timer->add_func_list(npc->event_do_clock,"npc_event_do_clock");
+ timer->add_func_list(npc->timerevent,"npc_timerevent");
// Init dummy NPC
npc->fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
diff --git a/src/map/party.c b/src/map/party.c
index 629bf9227..88d6cc0bf 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -123,8 +123,8 @@ void do_init_party(void)
{
party_db = idb_alloc(DB_OPT_RELEASE_DATA);
party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria]
- iTimer->add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
- iTimer->add_timer_interval(iTimer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
+ timer->add_func_list(party_send_xy_timer, "party_send_xy_timer");
+ timer->add_interval(timer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}
/// Party data lookup using party id.
diff --git a/src/map/pc.c b/src/map/pc.c
index b8380a840..949a66d8c 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -179,8 +179,8 @@ void pc_setinvincibletimer(struct map_session_data* sd, int val) {
val += map[sd->bl.m].invincible_time_inc;
if( sd->invincible_timer != INVALID_TIMER )
- iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer);
- sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0);
+ timer->delete(sd->invincible_timer,pc_invincible_timer);
+ sd->invincible_timer = timer->add(timer->gettick()+val,pc_invincible_timer,sd->bl.id,0);
}
void pc_delinvincibletimer(struct map_session_data* sd)
@@ -189,9 +189,9 @@ void pc_delinvincibletimer(struct map_session_data* sd)
if( sd->invincible_timer != INVALID_TIMER )
{
- iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer);
+ timer->delete(sd->invincible_timer,pc_invincible_timer);
sd->invincible_timer = INVALID_TIMER;
- skill->unit_move(&sd->bl,iTimer->gettick(),1);
+ skill->unit_move(&sd->bl,timer->gettick(),1);
}
}
@@ -240,15 +240,15 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max)
if( sd->spiritball && sd->spiritball >= max ) {
if(sd->spirit_timer[0] != INVALID_TIMER)
- iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
+ timer->delete(sd->spirit_timer[0],pc_spiritball_timer);
sd->spiritball--;
if( sd->spiritball != 0 )
memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int));
sd->spirit_timer[sd->spiritball] = INVALID_TIMER;
}
- tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0);
+ tid = timer->add(timer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->spirit_timer[i])->tick) < 0);
if( i != sd->spiritball )
memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int));
sd->spirit_timer[i] = tid;
@@ -282,7 +282,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type)
for(i=0;i<count;i++) {
if(sd->spirit_timer[i] != INVALID_TIMER) {
- iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
+ timer->delete(sd->spirit_timer[i],pc_spiritball_timer);
sd->spirit_timer[i] = INVALID_TIMER;
}
}
@@ -488,7 +488,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd)
{
if( sd->rental_timer != INVALID_TIMER )
{
- iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end);
+ timer->delete(sd->rental_timer, pc_inventory_rental_end);
sd->rental_timer = INVALID_TIMER;
}
@@ -523,7 +523,7 @@ void pc_inventory_rentals(struct map_session_data *sd)
}
if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days
- sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = timer->add(timer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
else
sd->rental_timer = INVALID_TIMER;
}
@@ -538,15 +538,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds)
if( sd->rental_timer != INVALID_TIMER )
{
const struct TimerData * td;
- td = iTimer->get_timer(sd->rental_timer);
- if( DIFF_TICK(td->tick, iTimer->gettick()) > tick )
+ td = timer->get(sd->rental_timer);
+ if( DIFF_TICK(td->tick, timer->gettick()) > tick )
{ // Update Timer as this one ends first than the current one
pc->inventory_rental_clear(sd);
- sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = timer->add(timer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
}
}
else
- sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = timer->add(timer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
}
/**
@@ -637,7 +637,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo
sd->client_tick = client_tick;
sd->state.active = 0; //to be set to 1 after player is fully authed and loaded.
sd->bl.type = BL_PC;
- sd->canlog_tick = iTimer->gettick();
+ sd->canlog_tick = timer->gettick();
//Required to prevent homunculus copuing a base speed of 0.
sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED;
return 0;
@@ -978,7 +978,7 @@ int pc_isequip(struct map_session_data *sd,int n)
*------------------------------------------*/
bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) {
int i;
- unsigned long tick = iTimer->gettick();
+ unsigned long tick = timer->gettick();
uint32 ip = session[sd->fd]->client_addr;
sd->login_id2 = login_id2;
@@ -1327,7 +1327,7 @@ int pc_reg_received(struct map_session_data *sd)
map[sd->bl.m].users_pvp--;
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking
- iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer );
+ timer->delete( sd->pvp_timer, pc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
clif->changeoption(&sd->bl);
@@ -1991,7 +1991,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
}
else
{ // Logout / Unequipped an item with an activated bonus
- iTimer->delete_timer(autobonus[i].active,pc->endautobonus);
+ timer->delete(autobonus[i].active,pc->endautobonus);
autobonus[i].active = INVALID_TIMER;
}
}
@@ -2019,7 +2019,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
script->run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
}
- autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus);
+ autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus);
sd->state.autobonus |= autobonus->pos;
status_calc_pc(sd,0);
@@ -4090,7 +4090,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
{
int flag=0;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;
struct party_data *p=NULL;
@@ -4344,7 +4344,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
* 1 = success
*------------------------------------------*/
int pc_useitem(struct map_session_data *sd,int n) {
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int amount, nameid, i;
struct script_code *item_script;
@@ -4892,8 +4892,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if (sd->sc.data[SC_KNOWLEDGE]) {
struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE];
if (sce->timer != INVALID_TIMER)
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), iStatus->change_timer, sd->bl.id, SC_KNOWLEDGE);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), iStatus->change_timer, sd->bl.id, SC_KNOWLEDGE);
}
status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER);
status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
@@ -5736,7 +5736,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
} else
pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
}
- sd->followtimer = iTimer->add_timer(
+ sd->followtimer = timer->add(
tick + 1000, // increase time a bit to loosen up map's load
pc_follow_timer, sd->bl.id, 0);
return 0;
@@ -5747,7 +5747,7 @@ int pc_stop_following (struct map_session_data *sd)
nullpo_ret(sd);
if (sd->followtimer != INVALID_TIMER) {
- iTimer->delete_timer(sd->followtimer,pc_follow_timer);
+ timer->delete(sd->followtimer,pc_follow_timer);
sd->followtimer = INVALID_TIMER;
}
sd->followtarget = -1;
@@ -5767,7 +5767,7 @@ int pc_follow(struct map_session_data *sd,int target_id)
pc->stop_following(sd);
sd->followtarget = target_id;
- pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
+ pc_follow_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0);
return 0;
}
@@ -6705,7 +6705,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
if( sd->status.ele_id > 0 )
elemental->set_target(sd,src);
- sd->canlog_tick = iTimer->gettick();
+ sd->canlog_tick = timer->gettick();
}
/*==========================================
@@ -6713,7 +6713,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
*------------------------------------------*/
int pc_dead(struct map_session_data *sd,struct block_list *src) {
int i=0,j=0,k=0;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
for(k = 0; k < 5; k++)
if (sd->devotion[k]){
@@ -6910,7 +6910,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
sc_start(&sd->bl,iStatus->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
if(map_flag_gvg2(sd->bl.m))
- pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
+ pc_respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0);
return 0;
}
}
@@ -7027,18 +7027,18 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if( sd->pvp_point < 0 )
{
- iTimer->add_timer(tick+1, pc_respawn_timer,sd->bl.id,0);
+ timer->add(tick+1, pc_respawn_timer,sd->bl.id,0);
return 1|8;
}
}
//GvG
if( map_flag_gvg2(sd->bl.m) ) {
- iTimer->add_timer(tick+1, pc_respawn_timer, sd->bl.id, 0);
+ timer->add(tick+1, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
} else if( sd->bg_id ) {
struct battleground_data *bgd = bg->team_search(sd->bg_id);
if( bgd && bgd->mapindex > 0 ) { // Respawn by BG
- iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
+ timer->add(tick+1000, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
}
}
@@ -7046,7 +7046,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
//Reset "can log out" tick.
if( battle_config.prevent_logout )
- sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout;
+ sd->canlog_tick = timer->gettick() - battle_config.prevent_logout;
return 1;
}
@@ -8352,7 +8352,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
if( i == MAX_EVENTTIMER )
return 0;
- sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
+ sd->eventtimer[i] = timer->add(timer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
sd->eventcount++;
return 1;
@@ -8374,13 +8374,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name)
// find the named event timer
ARR_FIND( 0, MAX_EVENTTIMER, i,
sd->eventtimer[i] != INVALID_TIMER &&
- (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL &&
+ (p = (char *)(timer->get(sd->eventtimer[i])->data)) != NULL &&
strcmp(p, name) == 0
);
if( i == MAX_EVENTTIMER )
return 0; // not found
- iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer);
+ timer->delete(sd->eventtimer[i],pc_eventtimer);
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
aFree(p);
@@ -8399,8 +8399,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i] != INVALID_TIMER && strcmp(
- (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){
- iTimer->addtick_timer(sd->eventtimer[i],tick);
+ (char *)(timer->get(sd->eventtimer[i])->data), name)==0 ){
+ timer->addtick(sd->eventtimer[i],tick);
break;
}
@@ -8421,8 +8421,8 @@ int pc_cleareventtimer(struct map_session_data *sd)
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i] != INVALID_TIMER ){
- char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data);
- iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer);
+ char *p = (char *)(timer->get(sd->eventtimer[i])->data);
+ timer->delete(sd->eventtimer[i],pc_eventtimer);
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
if (p) aFree(p);
@@ -8599,7 +8599,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
return 0;
}
- if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 )
+ if( DIFF_TICK(sd->canequip_tick,timer->gettick()) > 0 )
{
clif->equipitemack(sd,n,0,0);
return 0;
@@ -9096,7 +9096,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
}
if( pc->calc_pvprank(sd) > 0 )
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data);
+ sd->pvp_timer = timer->add(timer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data);
return 0;
}
@@ -9337,7 +9337,7 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
interval = iMap->autosave_interval/(iMap->usercount()+1);
if(interval < iMap->minsave_interval)
interval = iMap->minsave_interval;
- iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0);
+ timer->add(timer->gettick()+interval,pc_autosave,0,0);
return 0;
}
@@ -9497,15 +9497,15 @@ int pc_add_charm(struct map_session_data *sd,int interval,int max,int type)
if( sd->charm[type] && sd->charm[type] >= max )
{
if(sd->charm_timer[type][0] != INVALID_TIMER)
- iTimer->delete_timer(sd->charm_timer[type][0],pc_charm_timer);
+ timer->delete(sd->charm_timer[type][0],pc_charm_timer);
sd->charm[type]--;
if( sd->charm[type] != 0 )
memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->charm[type])*sizeof(int));
sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER;
}
- tid = iTimer->add_timer(iTimer->gettick()+interval, pc_charm_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->charm_timer[type][i])->tick) < 0);
+ tid = timer->add(timer->gettick()+interval, pc_charm_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->charm_timer[type][i])->tick) < 0);
if( i != sd->charm[type] )
memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->charm[type]-i)*sizeof(int));
sd->charm_timer[type][i] = tid;
@@ -9536,7 +9536,7 @@ int pc_del_charm(struct map_session_data *sd,int count,int type)
for(i = 0; i < count; i++) {
if(sd->charm_timer[type][i] != INVALID_TIMER) {
- iTimer->delete_timer(sd->charm_timer[type][i],pc_charm_timer);
+ timer->delete(sd->charm_timer[type][i],pc_charm_timer);
sd->charm_timer[type][i] = INVALID_TIMER;
}
}
@@ -10143,7 +10143,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
return;
}
for(i = 0; i < MAX_ITEMDELAYS; i++) {
- if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) {
+ if( cd->nameid[i] && DIFF_TICK(timer->gettick(),cd->tick[i]) < 0 ) {
sd->item_delay[cursor].tick = cd->tick[i];
sd->item_delay[cursor].nameid = cd->nameid[i];
cursor++;
@@ -10157,7 +10157,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
idb_put( itemcd_db, sd->status.char_id, cd );
}
for(i = 0; i < MAX_ITEMDELAYS; i++) {
- if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) {
+ if( sd->item_delay[i].nameid && DIFF_TICK(timer->gettick(),sd->item_delay[i].tick) < 0 ) {
cd->tick[cursor] = sd->item_delay[i].tick;
cd->nameid[cursor] = sd->item_delay[i].nameid;
cursor++;
@@ -10186,17 +10186,17 @@ int do_init_pc(void) {
pc->readdb();
- iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
- iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer");
- iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
- iTimer->add_timer_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer");
- iTimer->add_timer_func_list(pc_autosave, "pc_autosave");
- iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
- iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer");
- iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus");
- iTimer->add_timer_func_list(pc_charm_timer, "pc_charm_timer");
+ timer->add_func_list(pc_invincible_timer, "pc_invincible_timer");
+ timer->add_func_list(pc_eventtimer, "pc_eventtimer");
+ timer->add_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
+ timer->add_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer");
+ timer->add_func_list(pc_autosave, "pc_autosave");
+ timer->add_func_list(pc_spiritball_timer, "pc_spiritball_timer");
+ timer->add_func_list(pc_follow_timer, "pc_follow_timer");
+ timer->add_func_list(pc->endautobonus, "pc->endautobonus");
+ timer->add_func_list(pc_charm_timer, "pc_charm_timer");
- iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0);
+ timer->add(timer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0);
// 0=day, 1=night [Yor]
iMap->night_flag = battle_config.night_at_start ? 1 : 0;
@@ -10205,11 +10205,11 @@ int do_init_pc(void) {
int day_duration = battle_config.day_duration;
int night_duration = battle_config.night_duration;
// add night/day timer [Yor]
- iTimer->add_timer_func_list(pc->map_day_timer, "pc->map_day_timer");
- iTimer->add_timer_func_list(pc->map_night_timer, "pc->map_night_timer");
+ timer->add_func_list(pc->map_day_timer, "pc->map_day_timer");
+ timer->add_func_list(pc->map_night_timer, "pc->map_night_timer");
- pc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration);
- pc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration);
+ pc->day_timer_tid = timer->add_interval(timer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration);
+ pc->night_timer_tid = timer->add_interval(timer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration);
}
do_init_pc_groups();
diff --git a/src/map/pet.c b/src/map/pet.c
index 8498517ef..b4714cc06 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -102,7 +102,7 @@ int pet_attackskill(struct pet_data *pd, int target_id)
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
- if (DIFF_TICK(pd->ud.canact_tick, iTimer->gettick()) > 0)
+ if (DIFF_TICK(pd->ud.canact_tick, timer->gettick()) > 0)
return 0;
if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000))
@@ -183,7 +183,7 @@ int pet_sc_check(struct map_session_data *sd, int type)
|| pd->recovery->type != type )
return 1;
- pd->recovery->timer = iTimer->add_timer(iTimer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0);
+ pd->recovery->timer = timer->add(timer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0);
return 0;
}
@@ -233,7 +233,7 @@ int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
- pd->pet_hungry_timer = iTimer->add_timer(tick+interval,pet->hungry,sd->bl.id,0);
+ pd->pet_hungry_timer = timer->add(tick+interval,pet->hungry,sd->bl.id,0);
return 0;
}
@@ -263,7 +263,7 @@ int pet_hungry_timer_delete(struct pet_data *pd)
{
nullpo_ret(pd);
if(pd->pet_hungry_timer != INVALID_TIMER) {
- iTimer->delete_timer(pd->pet_hungry_timer,pet->hungry);
+ timer->delete(pd->pet_hungry_timer,pet->hungry);
pd->pet_hungry_timer = INVALID_TIMER;
}
@@ -365,7 +365,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo)
iMap->addiddb(&pd->bl);
status_calc_pet(pd,1);
- pd->last_thinktime = iTimer->gettick();
+ pd->last_thinktime = timer->gettick();
pd->state.skillbonus = 0;
if( battle_config.pet_status_support )
script->run(pet->db[i].pet_script,0,sd->bl.id,0);
@@ -378,7 +378,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo)
interval = pd->petDB->hungry_delay;
if( interval <= 0 )
interval = 1;
- pd->pet_hungry_timer = iTimer->add_timer(iTimer->gettick() + interval, pet->hungry, sd->bl.id, 0);
+ pd->pet_hungry_timer = timer->add(timer->gettick() + interval, pet->hungry, sd->bl.id, 0);
return 0;
}
@@ -672,16 +672,16 @@ int pet_equipitem(struct map_session_data *sd,int index)
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
if (battle_config.pet_equip_required)
{ //Skotlex: start support timers if need
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER)
{
if (pd->s_skill->id)
- pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0);
+ pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0);
else
- pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet->heal_timer, sd->bl.id, 0);
+ pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->heal_timer, sd->bl.id, 0);
}
if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
- pd->bonus->timer=iTimer->add_timer(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
+ pd->bonus->timer=timer->add(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
}
return 0;
@@ -716,14 +716,14 @@ int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER )
{
if( pd->s_skill->id )
- iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer);
+ timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
- iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer);
+ timer->delete(pd->s_skill->timer, pet->heal_timer);
pd->s_skill->timer = INVALID_TIMER;
}
if( pd->bonus && pd->bonus->timer != INVALID_TIMER )
{
- iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer);
+ timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
pd->bonus->timer = INVALID_TIMER;
}
}
@@ -1032,10 +1032,10 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
pd->loot->count = 0;
pd->loot->weight = 0;
- pd->ud.canact_tick = iTimer->gettick()+10000; //prevent picked up during 10*1000ms
+ pd->ud.canact_tick = timer->gettick()+10000; //prevent picked up during 10*1000ms
if (dlist->item)
- iTimer->add_timer(iTimer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist);
+ timer->add(timer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist);
else
ers_free(pet->item_drop_list_ers, dlist);
return 1;
@@ -1049,7 +1049,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
struct map_session_data *sd=iMap->id2sd(id);
struct pet_data *pd;
int bonus;
- int timer = 0;
+ int next = 0;
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
return 1;
@@ -1065,10 +1065,10 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
// determine the time for the next timer
if (pd->state.skillbonus && pd->bonus->delay > 0) {
bonus = 0;
- timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
+ next = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
} else if (pd->pet.intimate) {
bonus = 1;
- timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
+ next = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else { //Lost pet...
pd->bonus->timer = INVALID_TIMER;
return 0;
@@ -1079,7 +1079,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
status_calc_pc(sd, 0);
}
// wait for the next timer
- pd->bonus->timer=iTimer->add_timer(tick+timer,pet->skill_bonus_timer,sd->bl.id,0);
+ pd->bonus->timer=timer->add(tick+next,pet->skill_bonus_timer,sd->bl.id,0);
return 0;
}
@@ -1138,14 +1138,14 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
- pd->s_skill->timer=iTimer->add_timer(iTimer->gettick()+(rate>10?rate:10)*100,pet->heal_timer,sd->bl.id,0);
+ pd->s_skill->timer=timer->add(timer->gettick()+(rate>10?rate:10)*100,pet->heal_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
iStatus->heal(&sd->bl, pd->s_skill->lv,0, 0);
- pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0);
+ pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0);
return 0;
}
@@ -1172,7 +1172,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0)
{ //Wait until the pet can act again.
- pd->s_skill->timer=iTimer->add_timer(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer=timer->add(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0);
return 0;
}
@@ -1181,13 +1181,13 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
- pd->s_skill->timer=iTimer->add_timer(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer=timer->add(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
- pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
@@ -1355,14 +1355,14 @@ int do_init_pet(void)
pet->item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE);
pet->item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE);
- iTimer->add_timer_func_list(pet->hungry,"pet_hungry");
- iTimer->add_timer_func_list(pet->ai_hard,"pet_ai_hard");
- iTimer->add_timer_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
- iTimer->add_timer_func_list(pet->delay_item_drop,"pet_delay_item_drop");
- iTimer->add_timer_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
- iTimer->add_timer_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris]
- iTimer->add_timer_func_list(pet->heal_timer,"pet_heal_timer"); // [Valaris]
- iTimer->add_timer_interval(iTimer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME);
+ timer->add_func_list(pet->hungry,"pet_hungry");
+ timer->add_func_list(pet->ai_hard,"pet_ai_hard");
+ timer->add_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
+ timer->add_func_list(pet->delay_item_drop,"pet_delay_item_drop");
+ timer->add_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
+ timer->add_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris]
+ timer->add_func_list(pet->heal_timer,"pet_heal_timer"); // [Valaris]
+ timer->add_interval(timer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
diff --git a/src/map/script.c b/src/map/script.c
index 7ac638848..bba74e669 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2822,7 +2822,7 @@ void script_free_state(struct script_state* st) {
}
if( st->sleep.timer != INVALID_TIMER )
- iTimer->delete_timer(st->sleep.timer, script->run_timer);
+ timer->delete(st->sleep.timer, script->run_timer);
if( st->stack ) {
script->free_vars(st->stack->var_function);
script->pop_stack(st, 0, st->stack->sp);
@@ -3381,7 +3381,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
* We're done with this NPC session, so we cancel the timer (if existent) and move on
**/
if( sd->npc_idle_timer != INVALID_TIMER ) {
- iTimer->delete_timer(sd->npc_idle_timer,npc->secure_timeout_timer);
+ timer->delete(sd->npc_idle_timer,npc->secure_timeout_timer);
sd->npc_idle_timer = INVALID_TIMER;
}
#endif
@@ -3421,8 +3421,8 @@ void script_attach_state(struct script_state* st) {
**/
#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer == INVALID_TIMER )
- sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0);
- sd->npc_idle_tick = iTimer->gettick();
+ sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0);
+ sd->npc_idle_tick = timer->gettick();
#endif
}
}
@@ -3546,7 +3546,7 @@ void run_script_main(struct script_state *st)
//Delay execution
sd = iMap->id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
st->sleep.charid = sd?sd->status.char_id:0;
- st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick,
+ st->sleep.timer = timer->add(timer->gettick()+st->sleep.tick,
script->run_timer, st->sleep.charid, (intptr_t)st->id);
} else if(st->state != END && st->rid){
//Resume later (st is already attached to player).
@@ -8154,7 +8154,7 @@ BUILDIN(savepoint)
BUILDIN(gettimetick) /* Asgard Version */
{
int type;
- time_t timer;
+ time_t tt;
struct tm *t;
type=script_getnum(st,2);
@@ -8167,14 +8167,14 @@ BUILDIN(gettimetick) /* Asgard Version */
break;
case 1:
//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
- time(&timer);
- t=localtime(&timer);
+ time(&tt);
+ t=localtime(&tt);
script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
break;
case 0:
default:
//type 0:(System Ticks)
- script_pushint(st,iTimer->gettick());
+ script_pushint(st,timer->gettick());
break;
}
return true;
@@ -9724,11 +9724,11 @@ BUILDIN(getstatus)
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
case 5:
{
- struct TimerData* timer = (struct TimerData*)iTimer->get_timer(sd->sc.data[id]->timer);
+ struct TimerData* td = (struct TimerData*)timer->get(sd->sc.data[id]->timer);
- if( timer )
+ if( td )
{// return the amount of time remaining
- script_pushint(st, timer->tick - iTimer->gettick());
+ script_pushint(st, td->tick - timer->gettick());
}
}
break;
@@ -10402,7 +10402,7 @@ BUILDIN(getmapflag)
static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -10632,7 +10632,7 @@ BUILDIN(pvpon)
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
continue; // not applicable
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0);
+ sd->pvp_timer = timer->add(timer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -10649,7 +10649,7 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
TBL_PC* sd = (TBL_PC*)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
- iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer);
+ timer->delete(sd->pvp_timer, pc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
@@ -11695,7 +11695,7 @@ BUILDIN(petskillbonus)
if (pd->bonus)
{ //Clear previous bonus
if (pd->bonus->timer != INVALID_TIMER)
- iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer);
+ timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
} else //init
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
@@ -11711,7 +11711,7 @@ BUILDIN(petskillbonus)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->bonus->timer = INVALID_TIMER;
else
- pd->bonus->timer = iTimer->add_timer(iTimer->gettick()+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
+ pd->bonus->timer = timer->add(timer->gettick()+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0);
return true;
}
@@ -12065,7 +12065,7 @@ BUILDIN(petrecovery)
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
- iTimer->delete_timer(pd->recovery->timer, pet->recovery_timer);
+ timer->delete(pd->recovery->timer, pet->recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
@@ -12093,9 +12093,9 @@ BUILDIN(petheal)
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
- iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer);
+ timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
- iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer);
+ timer->delete(pd->s_skill->timer, pet->heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
@@ -12111,7 +12111,7 @@ BUILDIN(petheal)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
- pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0);
+ pd->s_skill->timer = timer->add(timer->gettick()+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0);
return true;
}
@@ -12187,9 +12187,9 @@ BUILDIN(petskillsupport)
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
- iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer);
+ timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
- iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer);
+ timer->delete(pd->s_skill->timer, pet->heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
@@ -12204,7 +12204,7 @@ BUILDIN(petskillsupport)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
- pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer = timer->add(timer->gettick()+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0);
return true;
}
@@ -12242,7 +12242,7 @@ BUILDIN(npcskilleffect)
int y=script_getnum(st,5);
if (bl)
- clif->skill_poseffect(bl,skill_id,skill_lv,x,y,iTimer->gettick());
+ clif->skill_poseffect(bl,skill_id,skill_lv,x,y,timer->gettick());
return true;
}
@@ -12916,7 +12916,7 @@ BUILDIN(summon)
const char *str,*event="";
TBL_PC *sd;
struct mob_data *md;
- int tick = iTimer->gettick();
+ int tick = timer->gettick();
sd=script_rid2sd(st);
if (!sd) return true;
@@ -12937,8 +12937,8 @@ BUILDIN(summon)
md->master_id=sd->bl.id;
md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0);
mob->spawn (md); //Now it is ready for spawning.
clif->specialeffect(&md->bl,344,AREA);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
@@ -15025,7 +15025,7 @@ BUILDIN(unitattack)
switch( unit_bl->type )
{
case BL_PC:
- clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, iTimer->gettick());
+ clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, timer->gettick());
script_pushint(st, 1);
return true;
case BL_MOB:
@@ -15266,7 +15266,7 @@ BUILDIN(awake) {
tst->rid = 0;
}
- iTimer->delete_timer(tst->sleep.timer, script->run_timer);
+ timer->delete(tst->sleep.timer, script->run_timer);
tst->sleep.timer = INVALID_TIMER;
if(tst->state != RERUNLINE)
tst->sleep.tick = 0;
@@ -16433,7 +16433,7 @@ BUILDIN(progressbar)
second = script_getnum(st,3);
sd->progressbar.npc_id = st->oid;
- sd->progressbar.timeout = iTimer->gettick() + second*1000;
+ sd->progressbar.timeout = timer->gettick() + second*1000;
sd->state.workinprogress = 3;
clif->progressbar(sd, strtol(color, (char **)NULL, 0), second);
diff --git a/src/map/skill.c b/src/map/skill.c
index 6ec9d2fec..3b7378022 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -496,7 +496,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick &&
- DIFF_TICK(iTimer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
+ DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
{// attempted to cast a skill before the attack motion has finished
return 1;
}
@@ -2334,8 +2334,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
sce->val1 = skill_id; //Update combo-skill
sce->val3 = skill_id;
if( sce->timer != INVALID_TIMER )
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK);
break;
}
unit->cancel_combo(src); // Cancel combo wait
@@ -2717,12 +2717,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
) && check_distance_bl(bl, d_bl, sce->val3) )
{
if(!rmdamage){
- clif->damage(d_bl,d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl,d_bl, timer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL,d_bl, damage, 0);
} else{ //Reflected magics are done directly on the target not on paladin
//This check is only for magical skill.
//For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage
- clif->damage(bl,bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(bl,bl, timer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(bl,bl, damage, 0);
}
}
@@ -3307,7 +3307,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target,
if( i == MAX_SKILLTIMERSKILL ) return 1;
ud->skilltimerskill[i] = ers_alloc(skill->timer_ers, struct skill_timerskill);
- ud->skilltimerskill[i]->timer = iTimer->add_timer(tick, skill->timerskill, src->id, i);
+ ud->skilltimerskill[i]->timer = timer->add(tick, skill->timerskill, src->id, i);
ud->skilltimerskill[i]->src_id = src->id;
ud->skilltimerskill[i]->target_id = target;
ud->skilltimerskill[i]->skill_id = skill_id;
@@ -3333,7 +3333,7 @@ int skill_cleartimerskill (struct block_list *src)
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
if(ud->skilltimerskill[i]) {
- iTimer->delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill);
+ timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill->timer_ers, ud->skilltimerskill[i]);
ud->skilltimerskill[i]=NULL;
}
@@ -3346,8 +3346,8 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) {
if( bl->type != BL_SKILL )
return 0;
if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) {
- iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, iTimer->gettick());
- su->limit=DIFF_TICK(iTimer->gettick(),sg->tick);
+ iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, timer->gettick());
+ su->limit=DIFF_TICK(timer->gettick(),sg->tick);
sg->unit_id = UNT_USED_TRAPS;
}
return 0;
@@ -4430,7 +4430,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
else {
clif->skill_nodamage(src, bl, skill_id, 0, 1);
- skill->addtimerskill(src, iTimer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0);
+ skill->addtimerskill(src, timer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0);
}
break;
@@ -4567,7 +4567,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( sd && !(flag&1) )
{// ensure that the skill last-cast tick is recorded
- sd->canskill_tick = iTimer->gettick();
+ sd->canskill_tick = timer->gettick();
if( sd->state.arrow_atk )
{// consume arrow on last invocation to this skill.
@@ -4810,8 +4810,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
case NPC_GRANDDARKNESS:
if( (sc = iStatus->get_sc(src)) && sc->data[SC_NOEQUIPSHIELD] )
{
- const struct TimerData *timer = iTimer->get_timer(sc->data[SC_NOEQUIPSHIELD]->timer);
- if( timer && timer->func == iStatus->change_timer && DIFF_TICK(timer->tick,iTimer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 )
+ const struct TimerData *td = timer->get(sc->data[SC_NOEQUIPSHIELD]->timer);
+ if( td && td->func == iStatus->change_timer && DIFF_TICK(td->tick,timer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 )
break;
}
sc_start2(src, SC_NOEQUIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv));
@@ -8560,7 +8560,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( is_boss(bl) ) break;
if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) {
if( bl->type == BL_MOB )
- mob->unlocktarget((TBL_MOB*)bl,iTimer->gettick());
+ mob->unlocktarget((TBL_MOB*)bl,timer->gettick());
unit->stop_attack(bl);
clif->bladestop(src, bl->id, 1);
iMap->freeblock_unlock();
@@ -9153,8 +9153,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
md->master_id = src->id;
md->special_state.ai = AI_ZANZOU;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn( md );
pc->setinvincibletimer(sd,500);// unlock target lock
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -9338,8 +9338,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (md) {
md->master_id = src->id;
if (md->deletetimer != INVALID_TIMER)
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn(md); //Now it is ready for spawning.
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
}
@@ -9367,7 +9367,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded
- sd->canskill_tick = iTimer->gettick();
+ sd->canskill_tick = timer->gettick();
if( sd->state.arrow_atk ) { // consume arrow on last invocation to this skill.
battle->consume_ammo(sd, skill_id, skill_lv);
@@ -9772,7 +9772,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct skill_unit_group *sg;
if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE ))
{
- if (sg->limit - DIFF_TICK(iTimer->gettick(), sg->tick) > 0) {
+ if (sg->limit - DIFF_TICK(timer->gettick(), sg->tick) > 0) {
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
return 0; // not to consume items
} else
@@ -10000,8 +10000,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn (md); //Now it is ready for spawning.
}
}
@@ -10099,8 +10099,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
{
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (tick + i, mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (tick + i, mob->timer_delete, md->bl.id, 0);
}
mob->spawn (md);
}
@@ -10199,7 +10199,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case 2: sx = x - i; break;
case 6: sx = x + i; break;
}
- skill->addtimerskill(src,iTimer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
+ skill->addtimerskill(src,timer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
}
}
break;
@@ -10234,8 +10234,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0);
mob->spawn( md );
}
}
@@ -10370,7 +10370,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
if( sd ) {// ensure that the skill last-cast tick is recorded
- sd->canskill_tick = iTimer->gettick();
+ sd->canskill_tick = timer->gettick();
if( sd->state.arrow_atk && !(flag&1) ) {
// consume arrow if this is a ground skill
@@ -10490,7 +10490,7 @@ int skill_icewall_block(struct block_list *bl,va_list ap) {
return 0;
if( !check_distance_bl(bl, target, status_get_range(bl) ) ) {
- mob->unlocktarget(md,iTimer->gettick());
+ mob->unlocktarget(md,timer->gettick());
mob_stop_walking(md,1);
}
@@ -10644,7 +10644,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
old_sg->skill_id == SA_VIOLENTGALE
) && old_sg->limit > 0)
{ //Use the previous limit (minus the elapsed time) [Skotlex]
- limit = old_sg->limit - DIFF_TICK(iTimer->gettick(), old_sg->tick);
+ limit = old_sg->limit - DIFF_TICK(timer->gettick(), old_sg->tick);
if (limit < 0) //This can happen...
limit = skill->get_time(skill_id,skill_lv);
}
@@ -10859,7 +10859,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0;
group->item_id = req_item;
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
- if (DIFF_TICK(group->tick, iTimer->gettick()) > SKILLUNITTIMER_INTERVAL)
+ if (DIFF_TICK(group->tick, timer->gettick()) > SKILLUNITTIMER_INTERVAL)
active_flag = 0;
if(skill_id==HT_TALKIEBOX || skill_id==RG_GRAFFITI){
@@ -10976,7 +10976,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
// execute on all targets standing on this cell
if (range==0 && active_flag)
- iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,timer->gettick(),1);
}
if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector?
@@ -11038,7 +11038,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
} else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( iStatus->change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) {
- const struct TimerData* td = sc->data[type]?iTimer->get_timer(sc->data[type]->timer):NULL;
+ const struct TimerData* td = sc->data[type]?timer->get(sc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
iMap->moveblock(bl, src->bl.x, src->bl.y, tick);
@@ -11150,8 +11150,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
else if (sce->val4 == 1) {
//Readjust timers since the effect will not last long.
sce->val4 = 0;
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(tick+sg->limit, iStatus->change_timer, bl->id, type);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(tick+sg->limit, iStatus->change_timer, bl->id, type);
}
break;
@@ -11411,7 +11411,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( iStatus->change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) {
- const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
+ const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) {
@@ -11748,7 +11748,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( !sg->val2 ) {
int sec = skill->get_time2(sg->skill_id, sg->skill_lv);
if( sc_start(bl, type, 100, sg->skill_lv, sec) ) {
- const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
+ const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
///iMap->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett]
@@ -12046,11 +12046,11 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i
case DC_FORTUNEKISS:
case DC_SERVICEFORYOU:
if (sce) {
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
+ timer->delete(sce->timer, iStatus->change_timer);
//NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
//not possible on our current implementation.
sce->val4 = 1; //Store the fact that this is a "reduced" duration effect.
- sce->timer = iTimer->add_timer(tick+skill->get_time2(skill_id,1), iStatus->change_timer, bl->id, type);
+ sce->timer = timer->add(tick+skill->get_time2(skill_id,1), iStatus->change_timer, bl->id, type);
}
break;
case PF_FOGWALL:
@@ -12060,8 +12060,8 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i
if (bl->type == BL_PC) //Players get blind ended inmediately, others have it still for 30 secs. [Skotlex]
status_change_end(bl, SC_BLIND, INVALID_TIMER);
else {
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
- sce->timer = iTimer->add_timer(30000+tick, iStatus->change_timer, bl->id, SC_BLIND);
+ timer->delete(sce->timer, iStatus->change_timer);
+ sce->timer = timer->add(30000+tick, iStatus->change_timer, bl->id, SC_BLIND);
}
}
}
@@ -13091,7 +13091,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case ST_MOVE_ENABLE:
if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id)
- sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
+ sd->ud.canmove_tick = timer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
if (!unit->can_move(&sd->bl)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -14741,7 +14741,7 @@ int skill_detonator(struct block_list *bl, va_list ap)
iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick);
}
clif->changetraplook(bl, UNT_USED_TRAPS);
- unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) +
+ unit->group->limit = DIFF_TICK(timer->gettick(),unit->group->tick) +
(unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : (unit_id == UNT_FIRINGTRAP ? 0 : 1500)) );
unit->group->unit_id = UNT_USED_TRAPS;
break;
@@ -14963,7 +14963,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) {
case UNT_FIRINGTRAP:
case UNT_ICEBOUNDTRAP:
clif->changetraplook(bl, UNT_USED_TRAPS);
- su->group->limit = DIFF_TICK(iTimer->gettick(),su->group->tick) + 1500;
+ su->group->limit = DIFF_TICK(timer->gettick(),su->group->tick) + 1500;
su->group->unit_id = UNT_USED_TRAPS;
}
break;
@@ -15159,7 +15159,7 @@ int skill_delunit (struct skill_unit* unit) {
// invoke onout event
if( !unit->range )
- iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),4);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,timer->gettick(),4);
// perform ondelete actions
switch (group->skill_id) {
@@ -15261,7 +15261,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
if(i == MAX_SKILLUNITGROUP) {
// array is full, make room by discarding oldest group
int j=0;
- unsigned maxdiff=0,x,tick=iTimer->gettick();
+ unsigned maxdiff=0,x,tick=timer->gettick();
for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++)
if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){
maxdiff=x;
@@ -15290,7 +15290,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
group->map = src->m;
group->limit = limit;
group->interval = interval;
- group->tick = iTimer->gettick();
+ group->tick = timer->gettick();
group->valstr = NULL;
ud->skillunit[i] = group;
@@ -15598,7 +15598,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
group->limit = skill->get_time(group->skill_id,group->skill_lv);
unit->limit = skill->get_time(group->skill_id,group->skill_lv);
// apply effect to all units standing on it
- iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,timer->gettick(),1);
break;
case UNT_CALLFAMILY:
@@ -15875,7 +15875,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) {
int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy)
{
int i,j;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int *m_flag;
struct skill_unit *unit1;
struct skill_unit *unit2;
@@ -16731,8 +16731,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- iTimer->delete_timer(md->deletetimer, mob->timer_delete);
- md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0);
+ timer->delete(md->deletetimer, mob->timer_delete);
+ md->deletetimer = timer->add (timer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0);
mob->spawn(md);
md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id);
}
@@ -17062,13 +17062,13 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
#endif
cd->entry[cd->cursor]->skidx = idx;
cd->entry[cd->cursor]->skill_id = skill_id;
- cd->entry[cd->cursor]->started = iTimer->gettick();
+ cd->entry[cd->cursor]->started = timer->gettick();
cd->cursor++;
}
}
- sd->blockskill[idx] = 0x1|(0xFE&iTimer->add_timer(iTimer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
+ sd->blockskill[idx] = 0x1|(0xFE&timer->add(timer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
return 0;
}
@@ -17094,7 +17094,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { /
return -1;
}
hd->blockskill[idx] = 1;
- return iTimer->add_timer(iTimer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx);
+ return timer->add(timer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx);
}
int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn]
@@ -17119,7 +17119,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick)
return -1;
}
md->blockskill[idx] = 1;
- return iTimer->add_timer(iTimer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx);
+ return timer->add(timer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx);
}
/**
* Adds a new skill unit entry for this player to recast after map load
@@ -17572,7 +17572,7 @@ void skill_cooldown_save(struct map_session_data * sd) {
return;
}
- now = iTimer->gettick();
+ now = timer->gettick();
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
@@ -17598,7 +17598,7 @@ void skill_cooldown_load(struct map_session_data * sd) {
clif->cooldown_list(sd->fd,cd);
- now = iTimer->gettick();
+ now = timer->gettick();
// process each individual cooldown associated with the character
for( i = 0; i < cd->cursor; i++ ) {
@@ -18087,13 +18087,13 @@ int do_init_skill (void) {
ers_chunk_size(skill->cd_ers, 25);
ers_chunk_size(skill->cd_entry_ers, 100);
- iTimer->add_timer_func_list(skill->unit_timer,"skill_unit_timer");
- iTimer->add_timer_func_list(skill->castend_id,"skill_castend_id");
- iTimer->add_timer_func_list(skill->castend_pos,"skill_castend_pos");
- iTimer->add_timer_func_list(skill->timerskill,"skill_timerskill");
- iTimer->add_timer_func_list(skill->blockpc_end, "skill_blockpc_end");
+ timer->add_func_list(skill->unit_timer,"skill_unit_timer");
+ timer->add_func_list(skill->castend_id,"skill_castend_id");
+ timer->add_func_list(skill->castend_pos,"skill_castend_pos");
+ timer->add_func_list(skill->timerskill,"skill_timerskill");
+ timer->add_func_list(skill->blockpc_end, "skill_blockpc_end");
- iTimer->add_timer_interval(iTimer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
+ timer->add_interval(timer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
return 0;
}
diff --git a/src/map/status.c b/src/map/status.c
index ee5d4bfd5..4f1ca9094 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1157,7 +1157,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
}
if (target->type == BL_SKILL)
- return skill->unit_ondamaged((struct skill_unit *)target, src, hp, iTimer->gettick());
+ return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick());
status = iStatus->get_status_data(target);
if( status == &dummy_status )
@@ -1259,7 +1259,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if( status->hp || (flag&8) )
{ //Still lives or has been dead before this damage.
if (walkdelay)
- unit->set_walkdelay(target, iTimer->gettick(), walkdelay, 0);
+ unit->set_walkdelay(target, timer->gettick(), walkdelay, 0);
return (int)(hp+sp);
}
@@ -1347,7 +1347,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
unit->stop_walking(target,1);
unit->skillcastcancel(target,0);
clif->clearunit_area(target,CLR_DEAD);
- skill->unit_move(target,iTimer->gettick(),4);
+ skill->unit_move(target,timer->gettick(),4);
skill->cleartimerskill(target);
}
@@ -7302,7 +7302,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Kaahi overwrites previous level regardless of existing level.
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER) {
- iTimer->delete_timer(sce->val4,iStatus->kaahi_heal_timer);
+ timer->delete(sce->val4,iStatus->kaahi_heal_timer);
sce->val4 = INVALID_TIMER;
}
break;
@@ -7882,8 +7882,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000);
else { //Increase count of locked enemies and refresh time.
(sce2->val2)++;
- iTimer->delete_timer(sce2->timer, iStatus->change_timer);
- sce2->timer = iTimer->add_timer(iTimer->gettick()+tick+1000, iStatus->change_timer, src->id, SC_RG_CCONFINE_M);
+ timer->delete(sce2->timer, iStatus->change_timer);
+ sce2->timer = timer->add(timer->gettick()+tick+1000, iStatus->change_timer, src->id, SC_RG_CCONFINE_M);
}
} else //Status failed.
return 0;
@@ -7917,8 +7917,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct unit_data *ud = unit->bl2ud(bl);
if (ud && !val3) {
tick += 300 * battle_config.combo_delay_rate/100;
- ud->attackabletime = iTimer->gettick()+tick;
- unit->set_walkdelay(bl, iTimer->gettick(), tick, 1);
+ ud->attackabletime = timer->gettick()+tick;
+ unit->set_walkdelay(bl, timer->gettick(), tick, 1);
}
val3 = 0;
val4 = tick;
@@ -7928,7 +7928,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 11-val1; //Chance to consume: 11-skill_lv%
break;
case SC_RUN:
- val4 = iTimer->gettick(); //Store time at which you started running.
+ val4 = timer->gettick(); //Store time at which you started running.
tick = -1;
break;
case SC_KAAHI:
@@ -8325,7 +8325,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 1000; // [GodLesZ] tick time
break;
case SC_WUGDASH:
- val4 = iTimer->gettick(); //Store time at which you started running.
+ val4 = timer->gettick(); //Store time at which you started running.
tick = -1;
break;
case SC__SHADOWFORM: {
@@ -9115,7 +9115,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Don't trust the previous sce assignment, in case the SC ended somewhere between there and here.
if((sce=sc->data[type])) {// reuse old sc
if( sce->timer != INVALID_TIMER )
- iTimer->delete_timer(sce->timer, iStatus->change_timer);
+ timer->delete(sce->timer, iStatus->change_timer);
} else {// new sc
++(sc->count);
sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
@@ -9125,7 +9125,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sce->val3 = val3;
sce->val4 = val4;
if (tick >= 0)
- sce->timer = iTimer->add_timer(iTimer->gettick() + tick, iStatus->change_timer, bl->id, type);
+ sce->timer = timer->add(timer->gettick() + tick, iStatus->change_timer, bl->id, type);
else
sce->timer = INVALID_TIMER; //Infinite duration
@@ -9270,7 +9270,7 @@ int status_change_clear(struct block_list* bl, int type) {
//If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
(sc->count)--;
if (sc->data[i]->timer != INVALID_TIMER)
- iTimer->delete_timer(sc->data[i]->timer, iStatus->change_timer);
+ timer->delete(sc->data[i]->timer, iStatus->change_timer);
ers_free(sc_data_ers, sc->data[i]);
sc->data[i] = NULL;
}
@@ -9319,7 +9319,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//Do not end infinite endure.
return 0;
if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
- iTimer->delete_timer(sce->timer,iStatus->change_timer);
+ timer->delete(sce->timer,iStatus->change_timer);
if (sc->opt1)
switch (type) {
//"Ugly workaround" [Skotlex]
@@ -9335,7 +9335,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//since these SC are not affected by it, and it lets us know
//if we have already delayed this attack or not.
sce->val1 = 0;
- sce->timer = iTimer->add_timer(iTimer->gettick()+10, iStatus->change_timer, bl->id, type);
+ sce->timer = timer->add(timer->gettick()+10, iStatus->change_timer, bl->id, type);
return 1;
}
}
@@ -9375,7 +9375,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
unit->stop_walking(bl,1);
}
if (begin_spurt && sce->val1 >= 7 &&
- DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 &&
+ DIFF_TICK(timer->gettick(), sce->val4) <= 1000 &&
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
)
sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(iStatus->sc2skill(type), sce->val1));
@@ -9515,7 +9515,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
{
struct block_list *src=iMap->id2bl(sce->val3);
if(src && tid != INVALID_TIMER)
- skill->castend_damage_id(src, bl, sce->val2, sce->val1, iTimer->gettick(), SD_LEVEL );
+ skill->castend_damage_id(src, bl, sce->val2, sce->val1, timer->gettick(), SD_LEVEL );
}
break;
case SC_RG_CCONFINE_S:
@@ -9536,7 +9536,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
+skill->get_range2(bl, iStatus->sc2skill(type), sce->val1)
+skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
iMap->foreachinarea(iStatus->change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,iTimer->gettick());
+ bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,timer->gettick());
}
break;
case SC_COMBOATTACK:
@@ -9624,7 +9624,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_KAAHI:
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER)
- iTimer->delete_timer(sce->val4,iStatus->kaahi_heal_timer);
+ timer->delete(sce->val4,iStatus->kaahi_heal_timer);
break;
case SC_JAILED:
if(tid == INVALID_TIMER)
@@ -9676,7 +9676,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
struct block_list* src = iMap->id2bl(sce->val2);
if( tid == -1 || !src)
break; // Terminated by Damage
- status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,iTimer->gettick(),0,0,400*sce->val1,0,0,0));
+ status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,timer->gettick(),0,0,400*sce->val1,0,0,0));
}
break;
case SC_WUGDASH:
@@ -9724,7 +9724,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_CURSEDCIRCLE_ATKER:
if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
- iMap->foreachinrange(iStatus->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, iTimer->gettick());
+ iMap->foreachinrange(iStatus->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick());
break;
case SC_RAISINGDRAGON:
if( sd && sce->val2 && !pc_isdead(sd) ) {
@@ -9979,7 +9979,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_calc_bl(bl,calc_flag);
if(opt_flag&4) //Out of hiding, invoke on place.
- skill->unit_move(bl,iTimer->gettick(),1);
+ skill->unit_move(bl,timer->gettick(),1);
if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
@@ -10061,7 +10061,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
// set the next timer of the sce (don't assume the status still exists)
#define sc_timer_next(t,f,i,d) \
if( (sce=sc->data[type]) ) \
- sce->timer = iTimer->add_timer(t,f,i,d); \
+ sce->timer = timer->add(t,f,i,d); \
else \
ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data)
@@ -11131,14 +11131,14 @@ int status_change_clear_buffs (struct block_list* bl, int type)
int status_change_spread( struct block_list *src, struct block_list *bl ) {
int i, flag = 0;
struct status_change *sc = iStatus->get_sc(src);
- const struct TimerData *timer;
+ const struct TimerData *td;
unsigned int tick;
struct status_change_data data;
if( !sc || !sc->count )
return 0;
- tick = iTimer->gettick();
+ tick = timer->gettick();
for( i = SC_COMMON_MIN; i < SC_MAX; i++ ) {
if( !sc->data[i] || i == SC_COMMON_MAX )
@@ -11171,10 +11171,10 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
case SC_DEATHHURT:
case SC_PARALYSE:
if( sc->data[i]->timer != INVALID_TIMER ) {
- timer = iTimer->get_timer(sc->data[i]->timer);
- if (timer == NULL || timer->func != iStatus->change_timer || DIFF_TICK(timer->tick,tick) < 0)
+ td = timer->get(sc->data[i]->timer);
+ if (td == NULL || td->func != iStatus->change_timer || DIFF_TICK(td->tick,tick) < 0)
continue;
- data.tick = DIFF_TICK(timer->tick,tick);
+ data.tick = DIFF_TICK(td->tick,tick);
} else
data.tick = INVALID_TIMER;
break;
@@ -11616,16 +11616,16 @@ int status_readdb(void)
*------------------------------------------*/
int do_init_status(void)
{
- iTimer->add_timer_func_list(iStatus->change_timer,"status_change_timer");
- iTimer->add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
- iTimer->add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
+ timer->add_func_list(iStatus->change_timer,"status_change_timer");
+ timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer");
+ timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer");
initChangeTables();
initDummyData();
iStatus->readdb();
status_calc_sigma();
- natural_heal_prev_tick = iTimer->gettick();
+ natural_heal_prev_tick = timer->gettick();
sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE);
- iTimer->add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
+ timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
return 0;
}
void do_final_status(void)
diff --git a/src/map/unit.c b/src/map/unit.c
index 0551baaea..1bae8885a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -133,7 +133,7 @@ int unit_walktoxy_sub(struct block_list *bl)
else
i = iStatus->get_speed(bl);
if( i > 0)
- ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit->walktoxy_timer,bl->id,i);
+ ud->walktimer = timer->add(timer->gettick()+i,unit->walktoxy_timer,bl->id,i);
return 1;
}
@@ -213,9 +213,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (sd->md->masterteleport_timer == 0)
{
- sd->md->masterteleport_timer = iTimer->gettick();
+ sd->md->masterteleport_timer = timer->gettick();
}
- else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(timer->gettick(), sd->md->masterteleport_timer) > 3000)
{
sd->md->masterteleport_timer = 0;
unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
@@ -254,9 +254,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (mrd->masterteleport_timer == 0)
{
- mrd->masterteleport_timer = iTimer->gettick();
+ mrd->masterteleport_timer = timer->gettick();
}
- else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(timer->gettick(), mrd->masterteleport_timer) > 3000)
{
mrd->masterteleport_timer = 0;
unit->warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
@@ -283,7 +283,7 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
i = iStatus->get_speed(bl);
if(i > 0) {
- ud->walktimer = iTimer->add_timer(tick+i,unit->walktoxy_timer,id,i);
+ ud->walktimer = timer->add(tick+i,unit->walktoxy_timer,id,i);
if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif->move(ud);
} else if(ud->state.running) {
@@ -361,10 +361,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC))
return 0;
- if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&
- DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000)
+ if (flag&4 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 &&
+ DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000)
{ // Delay walking command. [Skotlex]
- iTimer->add_timer(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
+ timer->add(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
return 1;
}
@@ -388,7 +388,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
}
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
+ timer->delete( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
@@ -412,7 +412,7 @@ int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
if (ud && ud->walktimer == INVALID_TIMER && ud->target == data)
{
if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, id, data);
+ timer->add(ud->canmove_tick+1, unit->walktobl_sub, id, data);
else if (unit->can_move(bl))
{
if (unit->walktoxy_sub(bl))
@@ -461,9 +461,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 1;
}
- if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
+ if(DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0)
{ //Can't move, wait a bit before invoking the movement.
- iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
+ timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
return 1;
}
@@ -471,7 +471,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 0;
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
+ timer->delete( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
@@ -595,7 +595,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if( sd ){
clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
}
return 0;
}
@@ -612,7 +612,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if( sd ){
clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL);
}
return 0;
}
@@ -659,7 +659,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
- iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick());
+ iMap->moveblock(bl, dst_x, dst_y, timer->gettick());
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
@@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
if(su) {
skill->unit_move_unit_group(su->group, bl->m, dx, dy);
} else {
- iMap->moveblock(bl, nx, ny, iTimer->gettick());
+ iMap->moveblock(bl, nx, ny, timer->gettick());
}
iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
@@ -847,7 +847,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
iMap->addblock(bl);
clif->spawn(bl);
- skill->unit_move(bl,iTimer->gettick(),1);
+ skill->unit_move(bl,timer->gettick(),1);
return 0;
}
@@ -871,13 +871,13 @@ int unit_stop_walking(struct block_list *bl,int type)
if(!ud || ud->walktimer == INVALID_TIMER)
return 0;
//NOTE: We are using timer data after deleting it because we know the
- //iTimer->delete_timer function does not messes with it. If the function's
+ //timer->delete function does not messes with it. If the function's
//behaviour changes in the future, this code could break!
- td = iTimer->get_timer(ud->walktimer);
- iTimer->delete_timer(ud->walktimer, unit->walktoxy_timer);
+ td = timer->get(ud->walktimer);
+ timer->delete(ud->walktimer, unit->walktoxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
- tick = iTimer->gettick();
+ tick = timer->gettick();
if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
@@ -893,7 +893,7 @@ int unit_stop_walking(struct block_list *bl,int type)
ud->to_x = bl->x;
ud->to_y = bl->y;
if(bl->type == BL_PET && type&~0xff)
- ud->canmove_tick = iTimer->gettick() + (type>>8);
+ ud->canmove_tick = timer->gettick() + (type>>8);
//Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
if (ud->state.running) {
@@ -939,7 +939,7 @@ int unit_can_move(struct block_list *bl) {
if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
return 0; // prevent moving while casting
- if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
+ if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0)
return 0;
if (sd && (
@@ -1061,13 +1061,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
//Resume running after can move again [Kevin]
if(ud->state.running)
{
- iTimer->add_timer(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud);
+ timer->add(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud);
}
else
{
unit->stop_walking(bl,2|4);
if(ud->target)
- iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
+ timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
}
}
}
@@ -1081,7 +1081,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
struct status_change *sc;
struct map_session_data *sd = NULL;
struct block_list * target = NULL;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int temp = 0, range;
nullpo_ret(src);
@@ -1421,7 +1421,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if( casttime > 0 ) {
- ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 );
+ ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 );
if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
status_calc_bl(&sd->bl, SCB_SPEED);
} else
@@ -1445,7 +1445,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
struct unit_data *ud = NULL;
struct status_change *sc;
struct block_list bl;
- unsigned int tick = iTimer->gettick();
+ unsigned int tick = timer->gettick();
int range;
nullpo_ret(src);
@@ -1556,7 +1556,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
- ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 );
+ ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 );
if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
status_calc_bl(&sd->bl, SCB_SPEED);
} else {
@@ -1595,7 +1595,7 @@ int unit_stop_attack(struct block_list *bl)
if(!ud || ud->attacktimer == INVALID_TIMER)
return 0;
- iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
+ timer->delete( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
unit->set_target(ud, 0);
return 0;
@@ -1611,7 +1611,7 @@ int unit_unattackable(struct block_list *bl)
}
if(bl->type == BL_MOB)
- mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
+ mob->unlocktarget((struct mob_data*)bl, timer->gettick()) ;
else if(bl->type == BL_PET)
pet->unlocktarget((struct pet_data*)bl);
return 0;
@@ -1663,11 +1663,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
if(src->type == BL_MOB)
((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK;
- if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0)
+ if(DIFF_TICK(ud->attackabletime, timer->gettick()) > 0)
//Do attack next time it is possible. [Skotlex]
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
+ ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
else //Attack NOW.
- unit->attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
+ unit->attack_timer(INVALID_TIMER, timer->gettick(), src->id, 0);
return 0;
}
@@ -1684,13 +1684,13 @@ int unit_cancel_combo(struct block_list *bl)
ud = unit->bl2ud(bl);
nullpo_ret(ud);
- ud->attackabletime = iTimer->gettick() + status_get_amotion(bl);
+ ud->attackabletime = timer->gettick() + status_get_amotion(bl);
if (ud->attacktimer == INVALID_TIMER)
return 1; //Nothing more to do.
- iTimer->delete_timer(ud->attacktimer, unit->attack_timer);
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,bl->id,0);
+ timer->delete(ud->attacktimer, unit->attack_timer);
+ ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,bl->id,0);
return 1;
}
/*==========================================
@@ -1857,7 +1857,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
if( ud->state.attack_continue ) {
if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
ud->attackabletime = ud->canact_tick;
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
+ ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
}
@@ -1927,7 +1927,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
if(ud->state.attack_continue) {
if( src->type == BL_PC )
((TBL_PC*)src)->idletime = last_tick;
- ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
+ ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
@@ -1951,7 +1951,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
{
struct map_session_data *sd = NULL;
struct unit_data *ud = unit->bl2ud( bl);
- unsigned int tick=iTimer->gettick();
+ unsigned int tick=timer->gettick();
int ret=0, skill_id;
nullpo_ret(bl);
@@ -1978,9 +1978,9 @@ int unit_skillcastcancel(struct block_list *bl,int type)
skill_id = ud->skill_id;
if (skill->get_inf(skill_id) & INF_GROUND_SKILL)
- ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos );
+ ret = timer->delete( ud->skilltimer, skill->castend_pos );
else
- ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id );
+ ret = timer->delete( ud->skilltimer, skill->castend_id );
if( ret < 0 )
ShowError("delete timer error : skill_id : %d\n",ret);
@@ -2015,7 +2015,7 @@ void unit_dataset(struct block_list *bl) {
ud->attacktimer = INVALID_TIMER;
ud->attackabletime =
ud->canact_tick =
- ud->canmove_tick = iTimer->gettick();
+ ud->canmove_tick = timer->gettick();
}
/*==========================================
@@ -2090,7 +2090,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
unit->skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
- ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick();
+ ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = timer->gettick();
if(sc && sc->count ) { //map-change/warp dispells.
status_change_end(bl, SC_BLADESTOP, INVALID_TIMER);
status_change_end(bl, SC_BASILICA, INVALID_TIMER);
@@ -2126,7 +2126,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
}
if (bl->type&(BL_CHAR|BL_PET)) {
- skill->unit_move(bl,iTimer->gettick(),4);
+ skill->unit_move(bl,timer->gettick(),4);
skill->cleartimerskill(bl);
}
@@ -2172,7 +2172,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i
sd->adopt_invite = 0;
if(sd->pvp_timer != INVALID_TIMER) {
- iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer);
+ timer->delete(sd->pvp_timer,pc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
sd->pvp_rank = 0;
}
@@ -2433,9 +2433,9 @@ int unit_free(struct block_list *bl, clr_type clrtype)
{
if (pd->s_skill->timer != INVALID_TIMER) {
if (pd->s_skill->id)
- iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer);
+ timer->delete(pd->s_skill->timer, pet->skill_support_timer);
else
- iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer);
+ timer->delete(pd->s_skill->timer, pet->heal_timer);
}
aFree(pd->s_skill);
pd->s_skill = NULL;
@@ -2443,14 +2443,14 @@ int unit_free(struct block_list *bl, clr_type clrtype)
if( pd->recovery )
{
if(pd->recovery->timer != INVALID_TIMER)
- iTimer->delete_timer(pd->recovery->timer, pet->recovery_timer);
+ timer->delete(pd->recovery->timer, pet->recovery_timer);
aFree(pd->recovery);
pd->recovery = NULL;
}
if( pd->bonus )
{
if (pd->bonus->timer != INVALID_TIMER)
- iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer);
+ timer->delete(pd->bonus->timer, pet->skill_bonus_timer);
aFree(pd->bonus);
pd->bonus = NULL;
}
@@ -2478,12 +2478,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer,mob->delayspawn);
+ timer->delete(md->spawn_timer,mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- iTimer->delete_timer(md->deletetimer,mob->timer_delete);
+ timer->delete(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2593,10 +2593,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
}
int do_init_unit(void) {
- iTimer->add_timer_func_list(unit->attack_timer, "unit_attack_timer");
- iTimer->add_timer_func_list(unit->walktoxy_timer,"unit_walktoxy_timer");
- iTimer->add_timer_func_list(unit->walktobl_sub, "unit_walktobl_sub");
- iTimer->add_timer_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer");
+ timer->add_func_list(unit->attack_timer, "unit_attack_timer");
+ timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer");
+ timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub");
+ timer->add_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer");
return 0;
}