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-rw-r--r--src/map/skill.c18
-rw-r--r--src/map/unit.c13
2 files changed, 19 insertions, 12 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index dae075927..e44389d3c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3789,7 +3789,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill_id,
if (itemid[i] < 1) continue; // No item
index[i] = pc->search_inventory(sd, itemid[i]);
if (index[i] == INDEX_NOT_FOUND || sd->status.inventory[index[i]].amount < amount[i]) {
- clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i], itemid[i] << 16);
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_NEED_ITEM, amount[i], itemid[i]);
return 0;
}
}
@@ -8754,12 +8754,20 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
int r = rnd()%100;
int target = (skill_lv-1)%5;
int hp;
- if(r<per[target][0]) //Self
+ if (r < per[target][0]) { //Self
bl = src;
- else if(r<per[target][1]) //Master
+ } else if (r < per[target][1]) { //Master
bl = battle->get_master(src);
- else //Enemy
- bl = map->id2bl(battle->get_target(src));
+ } else if ((per[target][1] - per[target][0]) < per[target][0]
+ && bl == battle->get_master(src)) {
+ /**
+ * Skill rolled for enemy, but there's nothing the Homunculus is attacking.
+ * So bl has been set to its master in unit->skilluse_id2.
+ * If it's more likely that it will heal itself,
+ * we let it heal itself.
+ */
+ bl = src;
+ }
if (!bl) bl = src;
hp = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true);
diff --git a/src/map/unit.c b/src/map/unit.c
index 45cb7dffd..1e9433eaf 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1328,6 +1328,12 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
if (src->type==BL_HOM)
switch(skill_id) { //Homun-auto-target skills.
+ case HVAN_CHAOTIC:
+ target_id = ud->target; // Choose attack target for now
+ target = map->id2bl(target_id);
+ if (target != NULL)
+ break;
+ FALLTHROUGH // Attacking nothing, choose master as default target instead
case HLIF_HEAL:
case HLIF_AVOID:
case HAMI_DEFENCE:
@@ -1410,13 +1416,6 @@ static int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill
}
}
- if (src->type == BL_HOM) {
- // In case of homunuculus, set the sd to the homunculus' master, as needed below
- struct block_list *master = battle->get_master(src);
- if (master)
- sd = map->id2sd(master->id);
- }
-
if (sd) {
/* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
#if 0