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-rw-r--r--src/map/battle.c14
-rw-r--r--src/map/guild.c2
2 files changed, 8 insertions, 8 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 51c8ca1d8..96ba93259 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2785,17 +2785,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
{
sd->state.arrow_atk = (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE));
if (sd->state.arrow_atk)
- { //Recycled damage variable to store index.
- damage = sd->equip_index[EQI_AMMO];
- if (damage<0) {
+ {
+ int index = sd->equip_index[EQI_AMMO];
+ if (index<0) {
clif_arrow_fail(sd,0);
return ATK_NONE;
}
//Ammo check by Ishizu-chan
- if (sd->inventory_data[damage])
+ if (sd->inventory_data[index])
switch (sd->status.weapon) {
case W_BOW:
- if (sd->inventory_data[damage]->look != A_ARROW) {
+ if (sd->inventory_data[index]->look != A_ARROW) {
clif_arrow_fail(sd,0);
return ATK_NONE;
}
@@ -2804,13 +2804,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
case W_RIFLE:
case W_GATLING:
case W_SHOTGUN:
- if (sd->inventory_data[damage]->look != A_BULLET) {
+ if (sd->inventory_data[index]->look != A_BULLET) {
clif_arrow_fail(sd,0);
return ATK_NONE;
}
break;
case W_GRENADE:
- if (sd->inventory_data[damage]->look != A_GRENADE) {
+ if (sd->inventory_data[index]->look != A_GRENADE) {
clif_arrow_fail(sd,0);
return ATK_NONE;
}
diff --git a/src/map/guild.c b/src/map/guild.c
index b4104f4d0..0f4ec272b 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -1594,7 +1594,7 @@ int guild_broken(int guild_id,int flag)
if( (gc=guild_castle_search(i)) != NULL ){
if(gc->guild_id == guild_id){
safestrncpy(name, gc->castle_event, 50);
- npc_event_do("::OnGuildBreak");
+ npc_event_do(strcat(name,"::OnGuildBreak"));
}
}
}