diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 61 | ||||
-rw-r--r-- | src/map/skill.h | 4 | ||||
-rw-r--r-- | src/map/status.c | 8 |
5 files changed, 39 insertions, 38 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 5886097e5..06af76610 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -263,7 +263,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3; if (group) { if (--group->val2<=0) - skill_delunitgroup(NULL,group); + skill_delunitgroup(NULL,group,0); return 0; } status_change_end(bl,SC_SAFETYWALL,-1); diff --git a/src/map/map.c b/src/map/map.c index c3e7d8f67..a668ecad8 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -3623,7 +3623,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) { map_clearflooritem(bl->id); break; case BL_SKILL: - skill_delunit((struct skill_unit *) bl); + skill_delunit((struct skill_unit *) bl, 1); break; } diff --git a/src/map/skill.c b/src/map/skill.c index 08426a878..320c50149 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2484,7 +2484,7 @@ int skill_count_water (struct block_list *src, int range) unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL); if (unit) { cnt++; - skill_delunit(unit); + skill_delunit(unit, 1); } } return cnt; @@ -5039,7 +5039,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } } } - skill_delunit(su); + skill_delunit(su, 1); } } break; @@ -6785,7 +6785,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector? - skill_delunitgroup(src, group); + skill_delunitgroup(src, group, 1); return NULL; } if (skillid == NJ_TATAMIGAESHI) //Store number of tiles. @@ -6839,7 +6839,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) { if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) { if (--sg->val1<=0) - skill_delunitgroup(NULL, sg); + skill_delunitgroup(NULL, sg, 0); } } } else @@ -7008,7 +7008,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns src->val2--; } if (src->val2<=0) - skill_delunit(src); + skill_delunit(src, 0); break; } @@ -7031,7 +7031,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns sg->val1--; } if (sg->val1 <= 0) - skill_delunitgroup(NULL,sg); + skill_delunitgroup(NULL,sg, 0); break; case UNT_MAGNUS: @@ -7061,7 +7061,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FIREPILLAR_WAITING: skill_unitsetting(ss,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1); - skill_delunit(src); + skill_delunit(src, 0); break; case UNT_FIREPILLAR_ACTIVE: @@ -7290,7 +7290,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_KAENSIN: skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); if (--src->val2 <= 0) - skill_delunit(src); + skill_delunit(src, 0); break; } @@ -7514,10 +7514,10 @@ int skill_unit_effect (struct block_list *bl, va_list ap) } /*========================================== - * + * If flag = 1, skill must be deleted, not transformed *------------------------------------------ */ -int skill_unit_onlimit (struct skill_unit *src, unsigned int tick) +int skill_unit_onlimit (struct skill_unit *src, unsigned int tick, int flag) { struct skill_unit_group *sg; nullpo_retr(0, src); @@ -7525,7 +7525,8 @@ int skill_unit_onlimit (struct skill_unit *src, unsigned int tick) switch(sg->unit_id){ case UNT_WARP_ACTIVE: - skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1); + if (!flag) + skill_unitsetting(&src->bl,sg->skill_id,sg->skill_lv,src->bl.x,src->bl.y,1); break; case UNT_ICEWALL: @@ -7571,7 +7572,7 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int dam nullpo_retr(0, sg=src->group); if (skill_get_inf2(sg->skill_id)&INF2_TRAP && damage > 0) - skill_delunitgroup(NULL,sg); + skill_delunitgroup(NULL,sg, 0); else switch(sg->unit_id){ case UNT_ICEWALL: @@ -9221,7 +9222,7 @@ int skill_clear_group (struct block_list *bl, int flag) } for (i=0;i<count;i++) - skill_delunitgroup(bl, group[i]); + skill_delunitgroup(bl, group[i], 1); return count; } @@ -9261,7 +9262,7 @@ int skill_graffitiremover (struct block_list *bl, va_list ap) return 0; if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI)) - skill_delunit(unit); + skill_delunit(unit, 0); return 0; } @@ -9307,14 +9308,14 @@ int skill_landprotector (struct block_list *bl, va_list ap) battle_check_target(bl, src, BCT_ENEMY) > 0) { //Check for offensive Land Protector to delete both. [Skotlex] (*alive) = 0; - skill_delunit(unit); + skill_delunit(unit, 0); return 1; } //Delete the rest of types. case HW_GANBANTEIN: if(skill_get_type(unit->group->skill_id) == BF_MAGIC) { //Delete Magical effects - skill_delunit(unit); + skill_delunit(unit, 1); return 1; } break; @@ -9370,8 +9371,8 @@ int skill_ganbatein (struct block_list *bl, va_list ap) // return 0; //Do not remove traps. if (unit->group->skill_id == SA_LANDPROTECTOR) - skill_delunit(unit); - else skill_delunitgroup(NULL, unit->group); + skill_delunit(unit, 0); + else skill_delunitgroup(NULL, unit->group, 1); return 1; } @@ -9556,7 +9557,7 @@ void skill_stop_dancing (struct block_list *src) } if (group) - skill_delunitgroup(NULL, group); + skill_delunitgroup(NULL, group, 0); if (dsd) { @@ -9618,10 +9619,10 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int } /*========================================== - * + * If flag = 1, skill must be deleted, not transformed *------------------------------------------ */ -int skill_delunit (struct skill_unit *unit) +int skill_delunit (struct skill_unit *unit, int flag) { struct skill_unit_group *group; @@ -9630,7 +9631,7 @@ int skill_delunit (struct skill_unit *unit) return 0; nullpo_retr(0, group=unit->group); - skill_unit_onlimit( unit,gettick() ); + skill_unit_onlimit( unit,gettick(), flag); if (group->state.song_dance&0x1) //Restore dissonance effect. skill_dance_overlap(unit, 0); @@ -9664,7 +9665,7 @@ int skill_delunit (struct skill_unit *unit) unit->alive=0; map_delobjectnofree(unit->bl.id); if(--group->alive_count==0) - skill_delunitgroup(NULL, group); + skill_delunitgroup(NULL, group, 0); return 0; } @@ -9694,7 +9695,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count, maxdiff=x; j=i; } - skill_delunitgroup(src, ud->skillunit[j]); + skill_delunitgroup(src, ud->skillunit[j], 1); // Force the deletion ! //Since elements must have shifted, we use the last slot. i = MAX_SKILLUNITGROUP-1; } @@ -9742,10 +9743,10 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, int count, } /*========================================== - * + * If flag == 1, skill must be deleted (not transformed like UNT_WAARP) *------------------------------------------ */ -int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group) +int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group, int flag) { struct unit_data *ud; int i,j; @@ -9792,7 +9793,7 @@ int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group) if(group->unit!=NULL){ for(i=0;i<group->unit_count;i++) if(group->unit[i].alive) - skill_delunit(&group->unit[i]); + skill_delunit(&group->unit[i], flag); } if(group->valstr!=NULL){ aFree(group->valstr); @@ -9828,7 +9829,7 @@ int skill_clear_unitgroup (struct block_list *src) nullpo_retr(0, ud); while (ud->skillunit[0]) - skill_delunitgroup(src, ud->skillunit[0]); + skill_delunitgroup(src, ud->skillunit[0], 1); return 1; } @@ -9979,7 +9980,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap) item_tmp.identify=1; map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,NULL,NULL,NULL,0); } - skill_delunit(unit); + skill_delunit(unit, 0); } break; @@ -9995,7 +9996,7 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap) break; default: - skill_delunit(unit); + skill_delunit(unit, 0); } } diff --git a/src/map/skill.h b/src/map/skill.h index 8a7443195..0619088d8 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -195,10 +195,10 @@ int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int // ユニットスキル
struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
-int skill_delunit(struct skill_unit *unit);
+int skill_delunit(struct skill_unit *unit, int flag);
struct skill_unit_group *skill_initunitgroup(struct block_list *src,
int count,int skillid,int skilllv,int unit_id, int limit, int interval);
-int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
+int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group, int flag);
int skill_clear_unitgroup(struct block_list *src);
int skill_clear_group(struct block_list *bl, int flag);
diff --git a/src/map/status.c b/src/map/status.c index df9eebcaa..8f8da8098 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -623,7 +623,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s sc->data[SC_GRAVITATION].val3 == BCT_SELF) { struct skill_unit_group *sg = (struct skill_unit_group *)sc->data[SC_GRAVITATION].val4; if (sg) { - skill_delunitgroup(target,sg); + skill_delunitgroup(target,sg, 0); sc->data[SC_GRAVITATION].val4 = 0; status_change_end(target, SC_GRAVITATION, -1); } @@ -5991,7 +5991,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) { group = (struct skill_unit_group *)sc->data[type].val2; sc->data[type].val2 = 0; - skill_delunitgroup(bl, group); + skill_delunitgroup(bl, group, 0); } if(sc->data[type].val4 && sc->data[type].val4 != BCT_SELF && (dsd=map_id2sd(sc->data[type].val4))){ dsc = &dsd->sc; @@ -6092,7 +6092,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) if (sc->data[type].val3) { //Clear the group. struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val3; sc->data[type].val3 = 0; - skill_delunitgroup(bl, group); + skill_delunitgroup(bl, group, 0); } break; case SC_HERMODE: @@ -6112,7 +6112,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) if (sc->data[type].val4) { //Clear the group. struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4; sc->data[type].val4 = 0; - skill_delunitgroup(bl, group); + skill_delunitgroup(bl, group, 0); } break; case SC_KAAHI: |