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-rw-r--r--src/map/pc.c9
-rw-r--r--src/map/status.c5
2 files changed, 8 insertions, 6 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 82e650111..8ccccb46c 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -395,18 +395,17 @@ unsigned char pc_famerank(int char_id, int job)
return 0;
}
-int pc_setrestartvalue(struct map_session_data *sd,int type)
-{
+int pc_setrestartvalue(struct map_session_data *sd,int type) {
struct status_data *status, *b_status;
nullpo_ret(sd);
b_status = &sd->base_status;
status = &sd->battle_status;
- if (type&1)
- { //Normal resurrection
+ if (type&1) { //Normal resurrection
status->hp = 1; //Otherwise status_heal may fail if dead.
- status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1);
+ status_heal(&sd->bl, b_status->hp, 0, 1);
+ status_set_sp(&sd->bl, b_status->sp, 1);
} else { //Just for saving on the char-server (with values as if respawned)
sd->status.hp = b_status->hp;
sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp;
diff --git a/src/map/status.c b/src/map/status.c
index 9f4692cd3..82a17965a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2784,6 +2784,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->hp = 1;
status->sp = status->max_sp * battle_config.restart_sp_rate /100;
+
+ if( !status->sp ) /* the minimum for the respawn setting is SP:1 */
+ status->sp = 1;
}
// ----- MISC CALCULATION -----
@@ -3077,7 +3080,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
}
calculating = 0;
-
+
return 0;
}