diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/npc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 13 |
2 files changed, 5 insertions, 10 deletions
diff --git a/src/map/npc.c b/src/map/npc.c index 0924e6c1f..ec6f143d1 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2984,7 +2984,7 @@ int do_final_npc(void) if ((bl = map_id2bl(i))){ if (bl->type == BL_NPC) npc_unload((struct npc_data *)bl); - else if (bl->type&(BL_MOB|BL_PET))//# why BL_PET? [FlavioJS] //# Because this is invoked after saving/wiping all players, which would include all pets. This bit of code will take care of any pets without a master that are still lingering in the map. [Skotlex] + else if (bl->type&(BL_MOB|BL_PET|BL_HOM)) unit_free(bl, 0); } } diff --git a/src/map/skill.c b/src/map/skill.c index 8f003aa6b..f43b318bd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -875,8 +875,7 @@ int skillnotok (int skillid, struct map_session_data *sd) return 0; break; case AL_TELEPORT: - //Flywing/ButterflyWing are checked elsewhere - if(map[m].flag.noteleport && sd->skillitem != skillid) { + if(map[m].flag.noteleport) { clif_skill_teleportmessage(sd,0); return 1; } @@ -5566,7 +5565,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) else target = map_id2bl(ud->skilltarget); - // Use a do so that you can break out of it when the skill fails. do { if(!target || target->prev==NULL) break; @@ -5588,6 +5586,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) ud->skillx = target->x; ud->skilly = target->y; } + ud->skilltimer=tid; return skill_castend_pos(tid,tick,id,data); } @@ -5693,9 +5692,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) else skill_castend_damage_id(src,target,ud->skillid,ud->skilllv,tick,0); - if (sd && sd->skillitem == ud->skillid) //Clear item skill data. - sd->skillitem = sd->skillitemlv = 0; - sc = status_get_sc(src); if(sc && sc->count && sc->data[SC_MAGICPOWER].timer != -1 && ud->skillid != HW_MAGICPOWER && ud->skillid != WZ_WATERBALL) status_change_end(src,SC_MAGICPOWER,-1); @@ -5857,9 +5853,6 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data) unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); skill_castend_pos2(src,ud->skillx,ud->skilly,ud->skillid,ud->skilllv,tick,0); - if (sd && sd->skillitem == ud->skillid) //Clear item skill data. - sd->skillitem = sd->skillitemlv = 0; - if (ud->skilltimer == -1) { if (md) md->skillidx = -1; else ud->skillid = 0; //Non mobs can't clear this one as it is used for skill condition 'afterskill' @@ -7922,6 +7915,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t else pc_delitem(sd,i,1,0); } + if (type&1) //Casting finished + sd->skillitem = sd->skillitemlv = 0; return 1; } // for the guild skills [celest] |