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-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/skill.c14
-rw-r--r--src/map/status.c2
3 files changed, 10 insertions, 10 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index dae29e76b..d960b7316 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -335,7 +335,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
ratio += skill->enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1];
if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER)
ratio += skill->enchant_eff[sc->data[SC_DELUGE]->val1-1];
- if(sc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE)
+ if(sc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE)
damage += damage * sc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100;
}
if( target && target->type == BL_SKILL ) {
@@ -2867,7 +2867,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage >>= 2; //75% reduction
}
- if ( sc->data[SC_WATER_BARRIER] )
+ if ( sc->data[SC_WATER_BARRIER] )
damage = damage * ( 100 - 20 ) / 100;
// Compressed code, fixed by map.h [Epoque]
diff --git a/src/map/skill.c b/src/map/skill.c
index 5f6a6bf41..de86c461e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -12305,13 +12305,13 @@ int skill_unit_onleft(uint16 skill_id, struct block_list *bl, int64 tick) {
case SC_BLOODYLUST:
if (sce)
status_change_end(bl, type, INVALID_TIMER);
- break;
- case SO_FIRE_INSIGNIA:
- case SO_WATER_INSIGNIA:
- case SO_WIND_INSIGNIA:
- case SO_EARTH_INSIGNIA:
- if (sce && bl->type != BL_ELEM)
- status_change_end(bl, type, INVALID_TIMER);
+ break;
+ case SO_FIRE_INSIGNIA:
+ case SO_WATER_INSIGNIA:
+ case SO_WIND_INSIGNIA:
+ case SO_EARTH_INSIGNIA:
+ if (sce && bl->type != BL_ELEM)
+ status_change_end(bl, type, INVALID_TIMER);
break;
case BA_POEMBRAGI:
case BA_WHISTLE:
diff --git a/src/map/status.c b/src/map/status.c
index 61a626b42..4a2a6c344 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4925,7 +4925,7 @@ defType status_calc_def(struct block_list *bl, struct status_change *sc, int def
def -= def * 5 * (10-sc->data[SC_CAMOUFLAGE]->val4) / 100;
if( sc->data[SC_OVERED_BOOST] && bl->type == BL_PC )
def -= def * 50 / 100;
- if( sc->data[SC_NEUTRALBARRIER] )
+ if( sc->data[SC_NEUTRALBARRIER] )
def += def * (10 + 5*sc->data[SC_NEUTRALBARRIER]->val1) / 100;
if( sc && sc->data[SC_GENTLETOUCH_REVITALIZE] && sc->data[SC_GENTLETOUCH_REVITALIZE]->val4 )
def += 2 * sc->data[SC_GENTLETOUCH_REVITALIZE]->val4;