diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 13 | ||||
-rw-r--r-- | src/map/battle.c | 5 | ||||
-rw-r--r-- | src/map/charcommand.c | 16 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 22 | ||||
-rw-r--r-- | src/map/pc.h | 2 | ||||
-rw-r--r-- | src/map/script.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 15 |
8 files changed, 39 insertions, 38 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 99c13339d..4527ae42e 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2710,7 +2710,6 @@ int atcommand_baselevelup( sd->status.base_level += level;
clif_updatestatus(sd, SP_BASELEVEL);
clif_updatestatus(sd, SP_NEXTBASEEXP);
- pc_resetskill(sd); /* Skills are reset */
status_calc_pc(sd, 0);
clif_displaymessage(fd, msg_table[22]); /* Base level lowered. */
}
@@ -2761,12 +2760,12 @@ int atcommand_joblevelup( sd->status.job_level -= level;
clif_updatestatus(sd, SP_JOBLEVEL);
clif_updatestatus(sd, SP_NEXTJOBEXP);
- if (sd->status.skill_point > 0) {
- sd->status.skill_point -= level;
- if (sd->status.skill_point < 0)
- sd->status.skill_point = 0;
- clif_updatestatus(sd, SP_SKILLPOINT);
- } // to add: remove status points from skills
+ if (sd->status.skill_point < level)
+ pc_resetskill(sd,0); //Reset skills since we need to substract more points.
+ sd->status.skill_point -= level;
+ if (sd->status.skill_point < 0)
+ sd->status.skill_point = 0;
+ clif_updatestatus(sd, SP_SKILLPOINT);
status_calc_pc(sd, 0);
clif_displaymessage(fd, msg_table[25]); // Job level lowered.
}
diff --git a/src/map/battle.c b/src/map/battle.c index 50afba057..f096ab117 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2834,7 +2834,10 @@ struct Damage battle_calc_misc_attack( damagefix=0;
aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
break;
-
+ case PA_GOSPEL:
+ damage = 1+rand()%9999;
+ aflag = (aflag&~BF_RANGEMASK)|BF_LONG;
+ break;
case CR_ACIDDEMONSTRATION:
//This equation is not official, but it's the closest to the official one
//that Viccious Pucca and the other folks at the forums could come up with. [Skotlex]
diff --git a/src/map/charcommand.c b/src/map/charcommand.c index b685f4bfd..69a5a9ac4 100644 --- a/src/map/charcommand.c +++ b/src/map/charcommand.c @@ -523,7 +523,7 @@ int charcommand_reset( if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level
pc_resetstate(pl_sd);
- pc_resetskill(pl_sd);
+ pc_resetskill(pl_sd,1);
sprintf(output, msg_table[208], character); // '%s' skill and stats points reseted!
clif_displaymessage(fd, output);
} else {
@@ -1357,12 +1357,12 @@ int charcommand_joblevel( pl_sd->status.job_level -= level;
clif_updatestatus(pl_sd, SP_JOBLEVEL);
clif_updatestatus(pl_sd, SP_NEXTJOBEXP);
- if (pl_sd->status.skill_point > 0) {
- pl_sd->status.skill_point -= level;
- if (pl_sd->status.skill_point < 0)
- pl_sd->status.skill_point = 0;
- clif_updatestatus(pl_sd, SP_SKILLPOINT);
- } // to add: remove status points from skills
+ if (pl_sd->status.skill_point < level)
+ pc_resetskill(pl_sd, 0); //Need more skill points to substract
+ pl_sd->status.skill_point -= level;
+ if (pl_sd->status.skill_point < 0)
+ pl_sd->status.skill_point = 0;
+ clif_updatestatus(pl_sd, SP_SKILLPOINT);
status_calc_pc(pl_sd, 0);
clif_displaymessage(fd, msg_table[69]); // Character's job level lowered.
}
@@ -1492,7 +1492,7 @@ int charcommand_skreset( if ((pl_sd = map_nick2sd(player)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level
- pc_resetskill(pl_sd);
+ pc_resetskill(pl_sd,1);
sprintf(tmp_cmdoutput, msg_table[206], player); // '%s' skill points reseted!
clif_displaymessage(fd, tmp_cmdoutput);
} else {
diff --git a/src/map/clif.c b/src/map/clif.c index bf5f3ba6d..ebc065bde 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -10369,7 +10369,7 @@ void clif_parse_ResetChar(int fd, struct map_session_data *sd) { pc_resetstate(sd);
break;
case 1:
- pc_resetskill(sd);
+ pc_resetskill(sd,1);
break;
}
}
diff --git a/src/map/pc.c b/src/map/pc.c index 9e8467c33..1800c74ea 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5065,13 +5065,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) nullpo_retr(0, sd);
- if (type != 3) {
- for(i=1;i<MAX_SKILL;i++){
- if (sd->status.skill[i].lv &&
- !skill_get_inf2(i)&INF2_WEDDING_SKILL) //Do not reset Wedding Skills. [Skotlex]
- sd->status.skill[i].lv = 0;
- }
- }
+ if (type != 3) //Also reset skills
+ pc_resetskill(sd, 0);
if(type == 1){
sd->status.skill_point=0;
@@ -5142,8 +5137,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) //Send map-change packet to do a level range check and break party settings. [Skotlex]
party_send_movemap(sd);
}
- clif_skillinfoblock(sd);
status_calc_pc(sd,0);
+ clif_skillinfoblock(sd);
return 0;
}
@@ -5205,9 +5200,10 @@ int pc_resetstate(struct map_session_data* sd) /*==========================================
* /resetskill
+ * if flag is 1, perform block resync and status_calc call.
*------------------------------------------
*/
-int pc_resetskill(struct map_session_data* sd)
+int pc_resetskill(struct map_session_data* sd, int flag)
{
int i, skill, inf2;
nullpo_retr(0, sd);
@@ -5236,9 +5232,11 @@ int pc_resetskill(struct map_session_data* sd) sd->status.skill[i].lv = 0;
}
}
- clif_updatestatus(sd,SP_SKILLPOINT);
- clif_skillinfoblock(sd);
- status_calc_pc(sd,0);
+ if (flag) {
+ clif_updatestatus(sd,SP_SKILLPOINT);
+ clif_skillinfoblock(sd);
+ status_calc_pc(sd,0);
+ }
return 0;
}
diff --git a/src/map/pc.h b/src/map/pc.h index f184f3f5d..8e695cafc 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -131,7 +131,7 @@ int pc_skillup(struct map_session_data*,int); int pc_allskillup(struct map_session_data*);
int pc_resetlvl(struct map_session_data*,int type);
int pc_resetstate(struct map_session_data*);
-int pc_resetskill(struct map_session_data*);
+int pc_resetskill(struct map_session_data*, int);
int pc_resetfeel(struct map_session_data*);
int pc_equipitem(struct map_session_data*,int,int);
int pc_unequipitem(struct map_session_data*,int,int);
diff --git a/src/map/script.c b/src/map/script.c index 84c5c59e1..19d52b026 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -6243,7 +6243,7 @@ int buildin_resetskill(struct script_state *st) {
struct map_session_data *sd;
sd=script_rid2sd(st);
- pc_resetskill(sd);
+ pc_resetskill(sd,1);
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c index 001be8625..cd44beabb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1756,6 +1756,10 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds case SG_STAR_WARM:
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
break;
+ case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
+ clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
+ break;
+
case ASC_BREAKER: // [celest]
if (attack_type&BF_WEAPON) { // the 1st attack won't really deal any damage
tmpdmg = damage; // store the temporary weapon damage
@@ -7152,12 +7156,8 @@ int skill_unit_onplace_timer(struct skill_unit *src,struct block_list *bl,unsign switch (i)
{
case 0: // Deal 1~9999 damage
- {
- int dmg = rand() % 9999 +1;
- clif_skill_damage(bl, bl, sg->tick,0,0,dmg,0,CR_HOLYCROSS,1,-1);
- battle_damage(ss, bl, dmg,0);
+ skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
- }
case 1: // Curse
status_change_start(bl,SC_CURSE,100,1,0,0,0,skill_get_time2(sg->skill_id, sg->skill_lv),0);
break;
@@ -7861,7 +7861,6 @@ int skill_check_condition(struct map_session_data *sd,int type) case PA_GOSPEL:
case CR_SHRINK:
case TK_RUN:
- case SG_FUSION:
if(sd->sc.data[SkillStatusChangeTable[skill]].timer!=-1)
return 1; /* š?·é?ź?ĶSP?ĮļµČ¢ */
break;
@@ -8195,7 +8194,9 @@ int skill_check_condition(struct map_session_data *sd,int type) clif_skill_fail(sd,skill,0,0);
return 0;
case SG_FUSION:
- if ((sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_STAR) || sd->sc.data[SC_FUSION].timer != -1)
+ if (sd->sc.data[SC_FUSION].timer!=-1)
+ return 1;
+ if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_STAR)
break;
return 0;
}
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