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-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/map.c2
-rw-r--r--src/map/script.c4
-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/unit.c1
5 files changed, 6 insertions, 8 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 92297e67d..133b7eed7 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2177,6 +2177,7 @@ struct Damage battle_calc_magic_attack(
ad.blewcount = 0; //No knockback
else
ad.blewcount |= 0x10000;
+ case HW_GRAVITATION:
ad.dmotion = 0; //No flinch animation.
break;
case WZ_STORMGUST: //Should knockback randomly.
diff --git a/src/map/map.c b/src/map/map.c
index f2dcd1a23..f16282bf4 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -479,6 +479,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) {
status_change_end(bl, SC_BASILICA, -1);
if (sc->data[SC_TATAMIGAESHI].timer != -1)
status_change_end(bl, SC_TATAMIGAESHI, -1);
+ if (sc->data[SC_MAGICROD].timer != -1)
+ status_change_end(bl, SC_MAGICROD, -1);
}
}
if (moveblock) map_delblock_sub(bl,0);
diff --git a/src/map/script.c b/src/map/script.c
index ffc0a10ad..5d7c3154d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -9257,10 +9257,10 @@ BUILDIN_FUNC(setcastledata)
case 25:
gc->guardian[index-18].hp = value;
if (gc->guardian[index-18].id)
- { //Update this mob's HP.
+ { //Update this mob's HP.
struct block_list *bl = map_id2bl(gc->guardian[index-18].id);
if (!bl)
- { //Wrong target?
+ { //Wrong target?
gc->guardian[index-18].id = 0;
break;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 861c33e87..bc00db58c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -812,7 +812,6 @@ int skill_calc_heal (struct block_list *bl, int skill_lv)
if(bl->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)bl), HLIF_BRAIN)) > 0)
heal += heal * skill * 2 / 100;
-
return heal;
}
@@ -5711,10 +5710,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
if (ud->walktimer != -1 && ud->skillid != TK_RUN)
unit_stop_walking(src,1);
- if (ud->skillid == SA_MAGICROD)
- ud->canact_tick = tick;
- else
- ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
+ ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE)
unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1);
diff --git a/src/map/unit.c b/src/map/unit.c
index e784c68ce..9a48dc488 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -966,7 +966,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
if (sc && sc->data[SC_RUN].timer != -1)
casttime = 0;
break;
- case SA_MAGICROD:
case SA_SPELLBREAKER:
temp =1;
break;