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-rw-r--r--src/map/pc.c15
-rw-r--r--src/map/script.c2
2 files changed, 12 insertions, 5 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 06161cffe..16134845a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1260,6 +1260,13 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor
spell[i].id = id;
spell[i].lv = lv;
spell[i].rate = rate;
+ //Auto-update flag value.
+ if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both.
+ if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon.
+ if (!(flag&BF_SKILLMASK)) {
+ if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL
+ if (flag&BF_WEAPON) flag|=BF_NORMAL; //By default autospells should only trigger on normal weapon attacks.
+ }
spell[i].flag|= flag;
spell[i].card_id = card_id;
return 1;
@@ -2329,11 +2336,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
+ pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
+ pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id);
break;
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
@@ -2422,12 +2429,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
switch(type){
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
+ pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
+ pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
break;
default:
if(battle_config.error_log)
diff --git a/src/map/script.c b/src/map/script.c
index 691334802..47203beb5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6560,7 +6560,7 @@ BUILDIN_FUNC(statusup2)
/// bonus2 <bonus type>,<val1>,<val2>
/// bonus3 <bonus type>,<val1>,<val2>,<val3>
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
-/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>
+/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>
BUILDIN_FUNC(bonus)
{
int type;