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-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/skill.c3
2 files changed, 2 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 8ec02ca77..bd6c5b32a 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2157,7 +2157,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case MG_FIREWALL:
case NJ_KAENSIN:
ad.dmotion = 0; //No flinch animation.
- if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex]
+ if ( tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele) )
ad.blewcount = 0; //No knockback
break;
case PR_SANCTUARY:
diff --git a/src/map/skill.c b/src/map/skill.c
index 98db18af9..157a7abda 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7325,11 +7325,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
{
int count=0;
const int x = bl->x, y = bl->y;
- const bool noknockback = ( tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele) );
//Take into account these hit more times than the timer interval can handle.
do
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,noknockback);
+ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0);
while(--src->val2 && x == bl->x && y == bl->y &&
++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status_isdead(bl));