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-rw-r--r--src/map/atcommand.c10
-rw-r--r--src/map/battle.c16
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/chrif.c2
-rw-r--r--src/map/chrif.h2
-rw-r--r--src/map/clif.c8
-rw-r--r--src/map/homunculus.c2
-rw-r--r--src/map/instance.c2
-rw-r--r--src/map/itemdb.c6
-rw-r--r--src/map/map.c4
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mob.c16
-rw-r--r--src/map/npc.c12
-rw-r--r--src/map/pc.c8
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/pet.c6
-rw-r--r--src/map/quest.c2
-rw-r--r--src/map/script.c30
-rw-r--r--src/map/skill.c26
-rw-r--r--src/map/status.c26
-rw-r--r--src/map/status.h8
-rw-r--r--src/map/storage.c2
-rw-r--r--src/map/unit.c6
23 files changed, 100 insertions, 100 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 3d60e06d0..c723d6d73 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -4524,7 +4524,7 @@ ACMD_FUNC(mapinfo)
strcat(atcmd_output, "Leaves | ");
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//if (map[m_id].flag.rain)
// strcat(atcmd_output, "Rain | ");
if (map[m_id].flag.nightenabled)
@@ -6319,7 +6319,7 @@ ACMD_FUNC(autolootitem)
}
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
/*==========================================
* It is made to rain.
*------------------------------------------*/
@@ -6477,7 +6477,7 @@ ACMD_FUNC(clearweather)
nullpo_retr(-1, sd);
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//map[sd->bl.m].flag.rain=0;
map[sd->bl.m].flag.snow=0;
map[sd->bl.m].flag.sakura=0;
@@ -9181,7 +9181,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
}
while (*message == charcommand_symbol)
- {
+ {
//Checks to see if #command has a name or a name + parameters.
x = sscanf(message, "%99s \"%23[^\"]\" %99[^\n]", command, charname, params);
y = sscanf(message, "%99s %23s %99[^\n]", command, charname2, params2);
@@ -9195,7 +9195,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
clif_displaymessage(fd, output);
} else {
sprintf(output, "Charcommand failed. Usage: #<command> <char name> <params>.");
- clif_displaymessage(fd, output);
+ clif_displaymessage(fd, output);
}
return true;
}
diff --git a/src/map/battle.c b/src/map/battle.c
index 419e40ebf..11e9fb81f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1069,7 +1069,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
unsigned idef : 1; //Ignore defense
unsigned idef2 : 1; //Ignore defense (left weapon)
unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick)
- unsigned pdef2 : 2; //1: Use def+def2/100, 2: Use def+def2/50
+ unsigned pdef2 : 2; //1: Use def+def2/100, 2: Use def+def2/50
unsigned infdef : 1; //Infinite defense (plants)
unsigned arrow : 1; //Attack is arrow-based
unsigned rh : 1; //Attack considers right hand (wd.damage)
@@ -1326,7 +1326,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(battle_config.agi_penalty_type &&
battle_config.agi_penalty_target&target->type)
- {
+ {
unsigned char attacker_count; //256 max targets should be a sane max
attacker_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
if(attacker_count >= battle_config.agi_penalty_count)
@@ -2224,7 +2224,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(skill_num == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex]
if(def2 < 1) def2 = 1;
}
- //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
+ //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def
if (tsd) //Sd vit-eq
{ //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))
vit_def = def2*(def2-15)/150;
@@ -2402,7 +2402,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
{ // Melee attack
if( !battle_config.left_cardfix_to_right )
{
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX)) {
int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
@@ -2423,9 +2423,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if( flag.lh )
{
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
+ cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX)) {
- int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
+ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK &&
@@ -3473,7 +3473,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if(battle_config.agi_penalty_type &&
battle_config.agi_penalty_target&target->type)
- {
+ {
unsigned char attacker_count; //256 max targets should be a sane max
attacker_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv);
if(attacker_count >= battle_config.agi_penalty_count)
@@ -4121,7 +4121,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_HOM:
break;
//All else not specified is an invalid target.
- default:
+ default:
return 0;
}
diff --git a/src/map/battle.h b/src/map/battle.h
index 2669af83d..de59f5717 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -123,7 +123,7 @@ extern struct Battle_Config
int defnotenemy;
int vs_traps_bctall;
int traps_setting;
- int summon_flora; //[Skotlex]
+ int summon_flora; //[Skotlex]
int clear_unit_ondeath; //[Skotlex]
int clear_unit_onwarp; //[Skotlex]
int random_monster_checklv;
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 03b4baeb0..10b7135b6 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -1202,7 +1202,7 @@ int chrif_save_scdata(struct map_session_data *sd)
//Retrieve and load sc_data for a player. [Skotlex]
int chrif_load_scdata(int fd)
-{
+{
#ifdef ENABLE_SC_SAVING
struct map_session_data *sd;
struct status_change_data *data;
diff --git a/src/map/chrif.h b/src/map/chrif.h
index 1d85ab7a2..dda80cec9 100644
--- a/src/map/chrif.h
+++ b/src/map/chrif.h
@@ -15,7 +15,7 @@ struct auth_node {
struct map_session_data *sd; //Data from logged on char.
struct mmo_charstatus *char_dat; //Data from char server.
unsigned int node_created; //timestamp for node timeouts
- enum sd_state state; //To track whether player was login in/out or changing maps.
+ enum sd_state state; //To track whether player was login in/out or changing maps.
};
void chrif_setuserid(char* id);
diff --git a/src/map/clif.c b/src/map/clif.c
index 17cc24fd7..9df67ad70 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8750,13 +8750,13 @@ static bool clif_process_message(struct map_session_data* sd, int format, char**
if( messagelen != strnlen(message, messagelen)+1 )
{ // the declared length must match real length
ShowWarning("clif_process_message: Received malformed packet from player '%s' (length is incorrect)!\n", sd->status.name);
- return false;
+ return false;
}
// verify <message> part of the packet
if( message[messagelen-1] != '\0' )
{ // message must be zero-terminated
ShowWarning("clif_process_message: Player '%s' sent an unterminated message string!\n", sd->status.name);
- return false;
+ return false;
}
if( messagelen > CHAT_SIZE_MAX-1 )
{ // messages mustn't be too long
@@ -9789,7 +9789,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
{
char* str = target+4; //Skip the NPC: string part.
struct npc_data* npc;
- if ((npc = npc_name2id(str)))
+ if ((npc = npc_name2id(str)))
{
char split_data[NUM_WHISPER_VAR][CHAT_SIZE_MAX];
char *split;
@@ -11493,7 +11493,7 @@ void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag)
/// Request to search for party booking advertisments (CZ_PARTY_BOOKING_REQ_SEARCH).
/// 0804 <level>.W <map id>.W <job>.W <last index>.L <result count>.W
void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd)
-{
+{
short level = RFIFOW(fd,2);
short mapid = RFIFOW(fd,4);
short job = RFIFOW(fd,6);
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index d7f1c5f0c..d196ea566 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -469,7 +469,7 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
clif_send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
clif_hom_food(sd,foodID,1);
-
+
// Too much food :/
if(hd->homunculus.intimacy == 0)
return merc_hom_delete(sd->hd, E_OMG);
diff --git a/src/map/instance.c b/src/map/instance.c
index d15b80a8a..52d0dfeef 100644
--- a/src/map/instance.c
+++ b/src/map/instance.c
@@ -140,7 +140,7 @@ int instance_add_map(const char *name, int instance_id, bool usebasename)
map[im].name[0] = '\0';
ShowError("instance_add_map: no more free map indexes.\n");
return -3; // No free map index
- }
+ }
// Reallocate cells
num_cell = map[im].xs * map[im].ys;
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 6ab88f872..6ea360e0c 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -415,17 +415,17 @@ int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused)
}
int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused)
-{
+{
return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused)
-{
+{
return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
}
int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused)
-{
+{
return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
}
diff --git a/src/map/map.c b/src/map/map.c
index ea6c58d2b..afe385e33 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1633,7 +1633,7 @@ int map_quit(struct map_session_data *sd)
sd->bl.y = pt->y;
sd->mapindex = pt->map;
}
- }
+ }
party_booking_delete(sd); // Party Booking [Spiria]
pc_makesavestatus(sd);
@@ -1784,7 +1784,7 @@ struct mob_data * map_getmob_boss(int m)
{
if( md->bl.m == m )
{
- found = true;
+ found = true;
break;
}
}
diff --git a/src/map/map.h b/src/map/map.h
index 0829d93b3..06e955b6e 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -501,7 +501,7 @@ struct map_data {
unsigned leaves : 1; // [Valaris]
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//unsigned rain : 1; // [Valaris]
unsigned nogo : 1; // [Valaris]
unsigned nobaseexp : 1; // [Lorky] added by Lupus
diff --git a/src/map/mob.c b/src/map/mob.c
index 7da208827..cc3c8e6e6 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -931,7 +931,7 @@ static int mob_can_changetarget(struct mob_data* md, struct block_list* target,
{
// if the monster was provoked ignore the above rule [celest]
if(md->state.provoke_flag)
- {
+ {
if (md->state.provoke_flag == target->id)
return 1;
else if (!(battle_config.mob_ai&0x4))
@@ -1112,7 +1112,7 @@ static int mob_warpchase_sub(struct block_list *bl,va_list ap)
*target_nd = nd;
*min_distance = cur_distance;
return 1;
- }
+ }
return 0;
}
/*==========================================
@@ -1161,7 +1161,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
&& unit_walktoxy(&md->bl, x, y, 0))
return 1;
- }
+ }
} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
//Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex]
status_kill(&md->bl);
@@ -2147,7 +2147,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
job_exp = 0;
else
job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX);
-
+
if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag == MDLF_HOMUN) //Homun-done damage (flag 1) is not given to party
{
int j;
@@ -2954,7 +2954,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
//Pick a starting position and loop from that.
i = battle_config.mob_ai&0x100?rnd()%md->db->maxskill:0;
for (n = 0; n < md->db->maxskill; i++, n++) {
- int c2, flag = 0;
+ int c2, flag = 0;
if (i == md->db->maxskill)
i = 0;
@@ -3011,7 +3011,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break;
case MSC_FRIENDSTATUSON: // friend status[num] on
case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
+ flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break;
case MSC_SLAVELT: // slave < num
flag = (mob_countslave(&md->bl) < c2 ); break;
case MSC_ATTACKPCGT: // attack pc > num
@@ -3049,7 +3049,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
clif_messagecolor(&md->bl, mc->color, temp);
}
- //Execute skill
+ //Execute skill
if (skill_get_casttype(ms[i].skill_id) == CAST_GROUND)
{ //Ground skill.
short x, y;
@@ -3404,7 +3404,7 @@ static int mob_makedummymobdb(int class_)
}
return 0;
}
- //Initialize dummy data.
+ //Initialize dummy data.
mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob.
sprintf(mob_dummy->sprite,"DUMMY");
sprintf(mob_dummy->name,"Dummy");
diff --git a/src/map/npc.c b/src/map/npc.c
index 7802ac1f9..8a7a38b05 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -594,7 +594,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
else if( nd->u.scr.timerid != INVALID_TIMER )
return 0;
- // Arrange for the next event
+ // Arrange for the next event
ted = ers_alloc(timer_event_ers, struct timer_event_data);
ted->next = j; // Set event index
ted->time = nd->u.scr.timer_event[j].timer;
@@ -696,8 +696,8 @@ void npc_timerevent_quit(struct map_session_data* sd)
old_tick = nd->u.scr.timertick;
old_timer = nd->u.scr.timer;
- nd->u.scr.rid = sd->bl.id;
- nd->u.scr.timertick = gettick();
+ nd->u.scr.rid = sd->bl.id;
+ nd->u.scr.timertick = gettick();
nd->u.scr.timer = ted->time;
//Execute label
@@ -741,7 +741,7 @@ int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
nullpo_ret(nd);
- // TODO: Set player attached timer's tick.
+ // TODO: Set player attached timer's tick.
old_rid = nd->u.scr.rid;
nd->u.scr.rid = 0;
@@ -1738,7 +1738,7 @@ int npc_unload(struct npc_data* nd)
if( nd->subtype == SCRIPT )
{
struct s_mapiterator* iter;
- struct block_list* bl;
+ struct block_list* bl;
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
@@ -3186,7 +3186,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
map[m].flag.leaves=state;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//else if (!strcmpi(w3,"rain"))
// map[m].flag.rain=state;
else if (!strcmpi(w3,"nightenabled"))
diff --git a/src/map/pc.c b/src/map/pc.c
index fc0769b57..abdaf6671 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1254,7 +1254,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
for( i = 0; i < MAX_SKILL; i++ )
{
if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED )
- { // Restore original level of skills after deleting earned skills.
+ { // Restore original level of skills after deleting earned skills.
sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
}
@@ -5211,7 +5211,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
if (battle_config.pk_mode &&
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
- bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
+ bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
if (sd->sc.data[SC_EXPBOOST])
bonus += sd->sc.data[SC_EXPBOOST]->val1;
@@ -6641,7 +6641,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
break;
}
//This will automatically adjust bard/dancer classes to the correct gender
- //That is, if you try to jobchange into dancer, it will turn you to bard.
+ //That is, if you try to jobchange into dancer, it will turn you to bard.
job = pc_mapid2jobid(b_class, sd->status.sex);
if (job == -1)
return 1;
@@ -8527,7 +8527,7 @@ int pc_readdb(void)
stat=0;
if (i > MAX_LEVEL)
break;
- statp[i]=stat;
+ statp[i]=stat;
i++;
}
fclose(fp);
diff --git a/src/map/pc.h b/src/map/pc.h
index 05cdc9e73..af26ce8d2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -487,7 +487,7 @@ enum weapon_type {
W_2HMACE, //9 (unused)
W_STAFF, //10
W_BOW, //11
- W_KNUCKLE, //12
+ W_KNUCKLE, //12
W_MUSICAL, //13
W_WHIP, //14
W_BOOK, //15
diff --git a/src/map/pet.c b/src/map/pet.c
index 248373edc..c3fa41219 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -173,7 +173,7 @@ int pet_target_check(struct map_session_data *sd,struct block_list *bl,int type)
* Pet SC Check [Skotlex]
*------------------------------------------*/
int pet_sc_check(struct map_session_data *sd, int type)
-{
+{
struct pet_data *pd;
nullpo_ret(sd);
@@ -1203,7 +1203,7 @@ int read_petdb()
FILE *fp;
int nameid,i,j,k;
- // Remove any previous scripts in case reloaddb was invoked.
+ // Remove any previous scripts in case reloaddb was invoked.
for( j = 0; j < MAX_PET_DB; j++ )
{
if( pet_db[j].pet_script )
@@ -1238,7 +1238,7 @@ int read_petdb()
lines = entries = 0;
while( fgets(line, sizeof(line), fp) && j < MAX_PET_DB )
- {
+ {
char *str[22], *p;
lines++;
diff --git a/src/map/quest.c b/src/map/quest.c
index 6be181eac..c01557974 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -273,7 +273,7 @@ int quest_check(TBL_PC * sd, int quest_id, quest_check_type type)
switch( type )
{
- case HAVEQUEST:
+ case HAVEQUEST:
return sd->quest_log[i].state;
case PLAYTIME:
return (sd->quest_log[i].time < (unsigned int)time(NULL) ? 2 : sd->quest_log[i].state == Q_COMPLETE ? 1 : 0);
diff --git a/src/map/script.c b/src/map/script.c
index 220583ff5..0e71a0c97 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -328,7 +328,7 @@ enum {
MF_LEAVES,
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//MF_RAIN, //20
// 21 free
MF_NOGO = 22,
@@ -4591,7 +4591,7 @@ BUILDIN_FUNC(warpchar)
else
if(strcmp(str, "SavePoint") == 0)
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
- else
+ else
pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
return 0;
@@ -4883,7 +4883,7 @@ BUILDIN_FUNC(input)
st->state = RERUNLINE;
if( is_string_variable(name) )
clif_scriptinputstr(sd,st->oid);
- else
+ else
clif_scriptinput(sd,st->oid);
}
else
@@ -7054,7 +7054,7 @@ BUILDIN_FUNC(bonus)
case 1:
pc_bonus(sd, type, val1);
break;
- case 2:
+ case 2:
val2 = script_getnum(st,4);
pc_bonus2(sd, type, val1, val2);
break;
@@ -9675,7 +9675,7 @@ BUILDIN_FUNC(getmapflag)
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
@@ -9750,7 +9750,7 @@ BUILDIN_FUNC(setmapflag)
case MF_LEAVES: map[m].flag.leaves = 1; break;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//case MF_RAIN: map[m].flag.rain = 1; break;
case MF_NOGO: map[m].flag.nogo = 1; break;
case MF_CLOUDS: map[m].flag.clouds = 1; break;
@@ -9828,7 +9828,7 @@ BUILDIN_FUNC(removemapflag)
case MF_LEAVES: map[m].flag.leaves = 0; break;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
- **/
+ **/
//case MF_RAIN: map[m].flag.rain = 0; break;
case MF_NOGO: map[m].flag.nogo = 0; break;
case MF_CLOUDS: map[m].flag.clouds = 0; break;
@@ -12313,7 +12313,7 @@ BUILDIN_FUNC(isequippedcnt)
for(k=0; k<sd->inventory_data[index]->slot; k++) {
if (sd->status.inventory[index].card[k] == id)
ret++; //[Lupus]
- }
+ }
}
}
}
@@ -12381,7 +12381,7 @@ BUILDIN_FUNC(isequipped)
hash = 1<<((j<5?j:j-5)*4 + k);
// check if card is already used by another set
- if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
+ if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
continue;
// We have found a match
@@ -12444,7 +12444,7 @@ BUILDIN_FUNC(cardscnt)
for(k=0; k<sd->inventory_data[index]->slot; k++) {
if (sd->status.inventory[index].card[k] == id)
ret++;
- }
+ }
}
}
script_pushint(st,ret);
@@ -15362,14 +15362,14 @@ BUILDIN_FUNC(instance_detachmap)
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
-
+
if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
- {
+ {
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
- return 0;
- }
+ return 0;
+ }
- instance_del_map(m);
+ instance_del_map(m);
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 74804ef84..cacb29e04 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1222,7 +1222,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
}
if( rate )
skill_break_equip(src, EQP_WEAPON, rate, BCT_SELF);
- }
+ }
if( battle_config.equip_skill_break_rate && skillid != WS_CARTTERMINATION && skillid != ITM_TOMAHAWK )
{ // Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity.
// Target weapon breaking
@@ -2377,7 +2377,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if( ssc && ssc->data[SC_POISONINGWEAPON] && rnd()%100 < 70 + 5*skilllv ) {
sc_start(bl,ssc->data[SC_POISONINGWEAPON]->val2,100,ssc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,ssc->data[SC_POISONINGWEAPON]->val1));
status_change_end(src,SC_POISONINGWEAPON,-1);
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
}
}
@@ -3953,7 +3953,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
}
else
{
- struct skill_unit *su = BL_CAST(BL_SKILL,bl);
+ struct skill_unit *su = BL_CAST(BL_SKILL,bl);
struct skill_unit_group* sg;
if( su && (sg=su->group) && skill_get_inf2(sg->skill_id)&INF2_TRAP && sg->src_id != src->id &&
@@ -4559,7 +4559,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case PR_KYRIE:
- case MER_KYRIE:
+ case MER_KYRIE:
clif_skill_nodamage(bl,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
@@ -5138,7 +5138,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
map_freeblock_unlock();
return 0;
}
- clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
+ clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case TK_RUN:
if (tsce)
@@ -7096,7 +7096,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case WL_JACKFROST:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinshootrange(skill_area_sub,bl,skill_get_splash(skillid,skilllv),BL_CHAR|BL_SKILL,src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
- break;
+ break;
case WL_MARSHOFABYSS:
// Should marsh of abyss still apply half reduction to players after the 28/10 patch? [LimitLine]
@@ -7321,7 +7321,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NC_DISJOINT:
{
- if( bl->type != BL_MOB ) break;
+ if( bl->type != BL_MOB ) break;
md = map_id2md(bl->id);
if( md && md->class_ >= 2042 && md->class_ <= 2046 )
status_kill(bl);
@@ -8407,7 +8407,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
i = skill_get_splash(skillid,skilllv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
- break;
+ break;
/**
* Guilotine Cross
**/
@@ -9803,7 +9803,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_GRAVITATION:
- case UNT_EARTHSTRAIN:
+ case UNT_EARTHSTRAIN:
case UNT_FIREWALK:
case UNT_ELECTRICWALK:
case UNT_PSYCHIC_WAVE:
@@ -10312,7 +10312,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
if (lv <= 0 || sd->chatID) return 0;
if( battle_config.gm_skilluncond && pc_isGM(sd)>= battle_config.gm_skilluncond && sd->skillitem != skill )
- { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
+ { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
@@ -10972,7 +10972,7 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
return 0;
if( battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond && sd->skillitem != skill )
- { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
+ { //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0; //Need to do arrow state check.
sd->spiritball_old = sd->spiritball; //Need to do Spiritball check.
return 1;
@@ -14435,14 +14435,14 @@ int skill_stasis_check(struct block_list *bl, int src_id, int skillid)
{
int inf = 0;
if( !bl || skillid < 1 )
- return 0; // Can do it
+ return 0; // Can do it
inf = skill_get_inf2(skillid);
if( inf == INF2_SONG_DANCE || /*skill_get_inf2(skillid) == INF2_CHORUS_SKILL ||*/ inf == INF2_SPIRIT_SKILL )
return 1; // Can't do it.
switch( skillid )
{
- case NV_FIRSTAID: case TF_HIDING: case AS_CLOAKING: case WZ_SIGHTRASHER:
+ case NV_FIRSTAID: case TF_HIDING: case AS_CLOAKING: case WZ_SIGHTRASHER:
case RG_STRIPWEAPON: case RG_STRIPSHIELD: case RG_STRIPARMOR: case WZ_METEOR:
case RG_STRIPHELM: case SC_STRIPACCESSARY: case ST_FULLSTRIP: case WZ_SIGHTBLASTER:
case ST_CHASEWALK: case SC_ENERVATION: case SC_GROOMY: case WZ_ICEWALL:
diff --git a/src/map/status.c b/src/map/status.c
index 275c6c8f2..2f36cd6f6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1244,7 +1244,7 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
else
status_heal(target, 0, INT_MAX, 0);
- }
+ }
if (flag)
return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1));
return status_heal(target, hp, sp, 0);
@@ -1442,7 +1442,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
tsc = status_get_sc(target);
if(tsc && tsc->count)
- {
+ {
if( tsc->data[SC_INVINCIBLE] )
return 0;
if(!skill_num && tsc->data[SC_TRICKDEAD])
@@ -1926,7 +1926,7 @@ int status_calc_pet_(struct pet_data *pd, bool first)
pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100;
return 1;
-}
+}
/// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array
static void status_calc_sigma(void)
@@ -3420,7 +3420,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
else
if( bl->type&BL_HOM )
{
- amotion = (1000 -4*status->agi -status->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000;
+ amotion = (1000 -4*status->agi -status->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000;
status->aspd_rate = status_calc_aspd_rate(bl, sc, b_status->aspd_rate);
if(status->aspd_rate != 1000)
@@ -4698,7 +4698,7 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status
if(!sc || !sc->count)
return lv;
- if(sc->data[SC_FREEZE])
+ if(sc->data[SC_FREEZE])
return 1;
if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
return 1;
@@ -5625,7 +5625,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
case SC_STRIPSHIELD:
- if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
+ if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
else
if (sd && !(flag&4)) {
int i;
@@ -6379,7 +6379,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_DEFENDER:
if (!(flag&1))
- {
+ {
val2 = 5 + 15*val1; //Damage reduction
val3 = 0; // unused, previously speed adjustment
val4 = 250 - 50*val1; //Aspd adjustment
@@ -6913,7 +6913,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_CLOAKINGEXCEED:
val2 = ( val1 + 1 ) / 2; // Hits
val3 = 90 + val1 * 10; // Walk speed
- val_flag |= 1|2|4;
+ val_flag |= 1|2|4;
if (bl->type == BL_PC)
val4 |= battle_config.pc_cloak_check_type&7;
else
@@ -7066,7 +7066,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 6 * val1;
val2 += val3; //Adding 1% * Lesson Bonus
val2 += (int)(val4*2/10); //Adding 0.2% per JobLevel
- break;
+ break;
case SC_MOONLITSERENADE:
val2 = 10 * val1;
break;
@@ -7958,7 +7958,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
clif_updatestatus(sd,SP_MANNER);
}
break;
- case SC_SPLASHER:
+ case SC_SPLASHER:
{
struct block_list *src=map_id2bl(sce->val3);
if(src && tid != INVALID_TIMER)
@@ -8116,7 +8116,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_ADORAMUS:
status_change_end(bl, SC_BLIND, -1);
- break;
+ break;
/*
case SC__SHADOWFORM:
{
@@ -8214,10 +8214,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_SIGHT:
sc->option &= ~OPTION_SIGHT;
break;
- case SC_WEDDING:
+ case SC_WEDDING:
sc->option &= ~OPTION_WEDDING;
break;
- case SC_XMAS:
+ case SC_XMAS:
sc->option &= ~OPTION_XMAS;
break;
case SC_SUMMER:
diff --git a/src/map/status.h b/src/map/status.h
index e11252f1d..03310c3e3 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -741,13 +741,13 @@ enum si_type {
// SI_FRIEND = 162,
// SI_FRIENDUP = 163,
// SI_SG_WARM = 164,
- SI_WARM = 165,
-// 166 | The three show the exact same display: ultra red character (165, 166, 167)
+ SI_WARM = 165,
+// 166 | The three show the exact same display: ultra red character (165, 166, 167)
// 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM
// SI_EMOTION = 168,
SI_SUN_COMFORT = 169,
- SI_MOON_COMFORT = 170,
- SI_STAR_COMFORT = 171,
+ SI_MOON_COMFORT = 170,
+ SI_STAR_COMFORT = 171,
// SI_EXPUP = 172,
// SI_GDSKILL_BATTLEORDER = 173,
// SI_GDSKILL_REGENERATION = 174,
diff --git a/src/map/storage.c b/src/map/storage.c
index f802dabe4..12d9a8107 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -339,7 +339,7 @@ struct guild_storage *guild2storage2(int guild_id)
return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
}
-int guild_storage_delete(int guild_id)
+int guild_storage_delete(int guild_id)
{
idb_remove(guild_storage_db,guild_id);
return 0;
diff --git a/src/map/unit.c b/src/map/unit.c
index c27bde544..9161c61d1 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -829,7 +829,7 @@ int unit_stop_walking(struct block_list *bl,int type)
tick = gettick();
if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
- ) {
+ ) {
ud->walkpath.path_len = ud->walkpath.path_pos+1;
unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
}
@@ -1176,7 +1176,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
switch(skill_num){
case ALL_RESURRECTION:
- if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
+ if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
temp = 1;
} else if (!status_isdead(target))
return 0; //Can't cast on non-dead characters.
@@ -1220,7 +1220,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
casttime *= 2;
break;
}
-
+
// moved here to prevent Suffragium from ending if skill fails
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);