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-rw-r--r--src/map/itemdb.c4
-rw-r--r--src/map/skill.c2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 70a056292..99e74cbbe 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -929,10 +929,14 @@ static int itemdb_read_sqldb(void)
while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) )
{// wrap the result into a TXT-compatible format
char* str[22];
+ char* dummy = "";
int i;
++lines;
for( i = 0; i < 22; ++i )
+ {
Sql_GetData(mmysql_handle, i, &str[i], NULL);
+ if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
+ }
if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, 0))
continue;
diff --git a/src/map/skill.c b/src/map/skill.c
index 4f500a2ba..ee9cffcb7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8865,7 +8865,7 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv, bool inst
if (bl->type&battle_config.no_skill_delay)
return battle_config.min_skill_delay_limit;
- // instant delay skills have aspd delay IF they were also instant cast (reported by Tharis) [Skotlex]
+ // no-delay skills get aspd delay IF they were also instant cast (reported by Tharis) [Skotlex]
if (time == 0) {
if (instantcast)
time = status_get_amotion(bl); //Use attack delay.