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-rw-r--r--src/map/script.c5
-rw-r--r--src/map/skill.c39
-rw-r--r--src/map/status.c10
3 files changed, 35 insertions, 19 deletions
diff --git a/src/map/script.c b/src/map/script.c
index a918bc853..3e65a4f25 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12911,6 +12911,11 @@ BUILDIN_FUNC(npcwalkto)
y=script_getnum(st,3);
if(nd) {
+ if (!nd->status.hp) {
+ status_calc_npc(nd, true);
+ } else {
+ status_calc_npc(nd, false);
+ }
unit_walktoxy(&nd->bl,x,y,0);
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 8c21b7eba..f63975023 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4496,11 +4496,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
break;
- case WM_LULLABY_DEEPSLEEP:
- if( bl != src && rnd()%100 < 88 + 2 * skill_lv )
- sc_start(bl,status_skill2sc(skill_id),100,skill_lv,skill_get_time(skill_id,skill_lv));
- break;
-
case SO_POISON_BUSTER: {
struct status_change *tsc = status_get_sc(bl);
if( tsc && tsc->data[SC_POISON] ) {
@@ -8592,12 +8587,25 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SO_ARRULLO:
- if( flag&1 )
- sc_start2(bl, type, 88 + 2 * skill_lv, skill_lv, 1, skill_get_time(skill_id, skill_lv));
- else {
- clif_skill_nodamage(src, bl, skill_id, 0, 1);
+ {
+ // [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] %
+ int rate = (15 + 5 * skill_lv) + status_get_int(src)/5 + (sd)?sd->status.job_level:0;
+ rate -= status_get_int(bl)/6 - status_get_luk(bl)/10;
+ clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
+ sc_start2(bl, type, rate, skill_lv, 1, skill_get_time(skill_id, skill_lv));
+ }
+ break;
+
+ case WM_LULLABY_DEEPSLEEP:
+ if( flag&1 ){
+ //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %
+ int rate = (4 * skill_lv) + ( (sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15;
+ if( bl != src )
+ sc_start(bl,type,rate,skill_lv,skill_get_time(skill_id,skill_lv));
+ }else {
+ clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR,
- src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
+ src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill_castend_nodamage_id);
}
break;
@@ -9821,6 +9829,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
(skill_lv >= 4) ? sd->status.memo_point[2].map : 0
);
}
+ if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted.
+ status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
return 0; // not to consume item.
case MO_BODYRELOCATION:
@@ -10008,10 +10018,15 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case NC_COLDSLOWER:
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
- case WM_LULLABY_DEEPSLEEP:
i = skill_get_splash(skill_id,skill_lv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
- src,skill_id,skill_lv,tick,flag|(skill_id==WM_LULLABY_DEEPSLEEP?BCT_ALL:BCT_ENEMY)|1,skill_castend_damage_id);
+ src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
+ break;
+
+ case SO_ARRULLO:
+ i = skill_get_splash(skill_id,skill_lv);
+ map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
+ src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
break;
/**
* Guilotine Cross
diff --git a/src/map/status.c b/src/map/status.c
index 649cfa1ae..d4d230d36 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3246,7 +3246,7 @@ int status_calc_npc_(struct npc_data *nd, bool first) {
status->race = RC_DEMIHUMAN;
status->size = nd->size;
status->rhw.range = 1 + status->size;
- status->mode = MD_CANMOVE|MD_CANATTACK;
+ status->mode = (MD_CANMOVE|MD_CANATTACK);
status->speed = nd->speed;
}
@@ -4978,8 +4978,6 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
def2 -= def2 * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100;
if( sc->data[SC_ECHOSONG] )
def2 += def2 * sc->data[SC_ECHOSONG]->val2/100;
- if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4)
- def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100;
if(sc->data[SC_ASH] && (bl->type==BL_MOB)){
if(status_get_race(bl)==RC_PLANT)
def2 /= 2;
@@ -5791,7 +5789,7 @@ struct status_data *status_get_status_data(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
case BL_MER: return &((TBL_MER*)bl)->battle_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status;
- case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
+ case BL_NPC: return &((TBL_NPC*)bl)->status;
default:
return &dummy_status;
}
@@ -5807,7 +5805,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
case BL_HOM: return &((TBL_HOM*)bl)->base_status;
case BL_MER: return &((TBL_MER*)bl)->base_status;
case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
- case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
+ case BL_NPC: return &((TBL_NPC*)bl)->status;
default:
return NULL;
}
@@ -5825,8 +5823,6 @@ defType status_get_def(struct block_list *bl) {
unsigned short status_get_speed(struct block_list *bl)
{
- if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
- return ((struct npc_data *)bl)->speed;
return status_get_status_data(bl)->speed;
}