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-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mercenary.c5
-rw-r--r--src/map/mob.c2
4 files changed, 6 insertions, 5 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 69534c9ed..674770e4a 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -12469,6 +12469,8 @@ void clif_parse_mercenary_action(int fd, struct map_session_data* sd)
int option = RFIFOB(fd,2);
if( sd->md == NULL )
return;
+
+ if( option == 2 ) merc_delete(sd->md, 2);
}
/*------------------------------------------
diff --git a/src/map/map.h b/src/map/map.h
index bb4b0a94c..b880b8bf4 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -182,7 +182,7 @@ enum bl_type {
};
//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
-#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
+#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER)
enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP };
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index e324ec7ab..dc49f5e21 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -129,8 +129,7 @@ int merc_delete(struct mercenary_data *md, int reply)
struct map_session_data *sd = md->master;
md->mercenary.remain_life_time = 0;
- if( md->contract_timer != INVALID_TIMER )
- delete_timer(md->contract_timer, merc_contract_end);
+ merc_contract_stop(md);
if( !sd )
return unit_free(&md->bl, 1);
@@ -197,6 +196,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
map_addiddb(&md->bl);
status_calc_mercenary(md,1);
md->contract_timer = INVALID_TIMER;
+ merc_contract_init(md);
}
else
memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
@@ -208,7 +208,6 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
clif_spawn(&md->bl);
clif_mercenary_info(sd);
clif_mercenary_skillblock(sd);
- merc_contract_init(md);
}
return 1;
diff --git a/src/map/mob.c b/src/map/mob.c
index 9829ad235..43ba8afb3 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -51,7 +51,7 @@
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
#define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used?
//Used to determine default enemy type of mobs (for use in eachinrange calls)
-#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM)
+#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
//Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
struct mob_db *mob_db_data[MAX_MOB_DB+1];