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-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/src/map/script.c b/src/map/script.c
index dcb641cb3..16da061b5 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6035,7 +6035,7 @@ int buildin_getequipisenableref(struct script_state *st)
num=conv_num(st,& (st->stack->stack_data[st->start+2]));
sd=script_rid2sd(st);
i=pc_checkequip(sd,equip[num-1]);
- if(i >= 0 && num<7 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
+ if(i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine)
{
push_val(st->stack,C_INT,1);
} else {
diff --git a/src/map/skill.c b/src/map/skill.c
index 9a52c99dd..8dcc2432e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2028,13 +2028,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
break;
- //Skills who's damage should't show any skill-animation.
+ //Skills that need be passed as a normal attack for the client to display correctly.
case HVAN_EXPLOSION:
case NPC_SELFDESTRUCTION:
if(src->type==BL_PC)
dmg.blewcount = 10;
dmg.amotion = 0; //Disable delay or attack will do no damage since source is dead by the time it takes effect. [Skotlex]
- case KN_AUTOCOUNTER: //Skills that need be passed as a normal attack for the client to display correctly.
+
+ case KN_AUTOCOUNTER:
+ case NPC_CRITICALSLASH:
case TF_DOUBLE:
case GS_CHAINACTION:
case SN_SHARPSHOOTING: