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-rw-r--r--src/map/script.c72
1 files changed, 34 insertions, 38 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 26506357f..f3116b569 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -11018,8 +11018,7 @@ BUILDIN_FUNC(getequipcardcnt)
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
/// successremovecards <slot>;
-BUILDIN_FUNC(successremovecards)
-{
+BUILDIN_FUNC(successremovecards) {
int i=-1,j,c,cardflag=0;
TBL_PC* sd = script_rid2sd(st);
@@ -11035,18 +11034,14 @@ BUILDIN_FUNC(successremovecards)
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
- for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c )
- {
- if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
- {// extract this card from the item
+ for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
int flag;
struct item item_tmp;
+ memset(&item_tmp,0,sizeof(item_tmp));
cardflag = 1;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
- item_tmp.attribute=0,item_tmp.expire_time=0;
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
+ item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.identify = 1;
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // 持てないならドロップ
clif_additem(sd,0,0,flag);
@@ -11055,15 +11050,17 @@ BUILDIN_FUNC(successremovecards)
}
}
- if(cardflag == 1)
- { // カードを取り除いたアイテム所得
+ if(cardflag == 1) {// カードを取り除いたアイテム所得
int flag;
struct item item_tmp;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
- item_tmp.attribute=sd->status.inventory[i].attribute,item_tmp.expire_time=sd->status.inventory[i].expire_time;
- for (j = 0; j < sd->inventory_data[i]->slot; j++)
- item_tmp.card[j]=0;
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.identify = 1;
+ item_tmp.refine = sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.expire_time = sd->status.inventory[i].expire_time;
+
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
@@ -11084,8 +11081,7 @@ BUILDIN_FUNC(successremovecards)
/// <type>=1 : will keep the item, but destroy the cards.
/// <type>=2 : will keep the cards, but destroy the item.
/// <type>=? : will just display the failure effect.
-BUILDIN_FUNC(failedremovecards)
-{
+BUILDIN_FUNC(failedremovecards) {
int i=-1,j,c,cardflag=0;
TBL_PC* sd = script_rid2sd(st);
@@ -11101,21 +11097,18 @@ BUILDIN_FUNC(failedremovecards)
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
- for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c )
- {
- if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
- {
+ for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
+ if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
cardflag = 1;
- if(typefail == 2)
- {// add cards to inventory, clear
+ if(typefail == 2) {// add cards to inventory, clear
int flag;
struct item item_tmp;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
- item_tmp.attribute=0,item_tmp.expire_time=0;
- for (j = 0; j < MAX_SLOTS; j++)
- item_tmp.card[j]=0;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].card[c];
+ item_tmp.identify = 1;
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
clif_additem(sd,0,0,flag);
@@ -11125,22 +11118,25 @@ BUILDIN_FUNC(failedremovecards)
}
}
- if(cardflag == 1)
- {
+ if(cardflag == 1) {
if(typefail == 0 || typefail == 2){ // 武具損失
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
}
if(typefail == 1){ // カードのみ損失(武具を返す)
int flag;
struct item item_tmp;
- item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
- item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
- item_tmp.attribute=sd->status.inventory[i].attribute,item_tmp.expire_time=sd->status.inventory[i].expire_time;
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ item_tmp.nameid = sd->status.inventory[i].nameid;
+ item_tmp.identify = 1;
+ item_tmp.refine = sd->status.inventory[i].refine;
+ item_tmp.attribute = sd->status.inventory[i].attribute;
+ item_tmp.expire_time = sd->status.inventory[i].expire_time;
- for (j = 0; j < sd->inventory_data[i]->slot; j++)
- item_tmp.card[j]=0;
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
+
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){