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-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/clif.c24
-rw-r--r--src/map/mail.c2
-rw-r--r--src/map/pc.c3
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/status.h3
8 files changed, 27 insertions, 20 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 135247734..2016efa3b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -444,8 +444,8 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
if( flag&2 && sd->bonus.arrow_atk )
damage += sd->bonus.arrow_atk;
- if( sd->bonus.eatk > 0 )
- eatk = sd->bonus.eatk;
+ if( sd->battle_status.equip_atk != 0 )
+ eatk = sd->base_status.equip_atk;
}
if( sc && sc->count ){
diff --git a/src/map/clif.c b/src/map/clif.c
index f17766f50..f557271be 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -11859,9 +11859,9 @@ void clif_parse_ResetChar(int fd, struct map_session_data *sd) {
char cmd[15];
if( RFIFOW(fd,2) )
- sprintf(cmd,"%cresetskill",atcommand->at_symbol);
+ sprintf(cmd,"%cskreset",atcommand->at_symbol);
else
- sprintf(cmd,"%cresetstat",atcommand->at_symbol);
+ sprintf(cmd,"%cstreset",atcommand->at_symbol);
atcommand->parse(fd, sd, cmd, 1);
}
@@ -13376,23 +13376,25 @@ void clif_parse_GMRecall2(int fd, struct map_session_data* sd)
void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
{
char *monster_item_name;
+ struct mob_db *mob_data;
+ struct item_data *item_data;
char command[NAME_LENGTH+10];
monster_item_name = (char*)RFIFOP(fd,2);
monster_item_name[NAME_LENGTH-1] = '\0';
- // FIXME: Should look for item first, then for monster.
- // FIXME: /monster takes mob_db Sprite_Name as argument
- if( mobdb_searchname(monster_item_name) ) {
- snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, monster_item_name);
+ if( (item_data=itemdb->search_name(monster_item_name)) != NULL
+ && strcmp(item_data->name, monster_item_name) != 0 ) { // It only accepts aegis name
+ if( item_data->type == IT_WEAPON || item_data->type == IT_ARMOR ) // nonstackable
+ snprintf(command, sizeof(command)-1, "%citem2 %d 1 0 0 0 0 0 0 0", atcommand->at_symbol, item_data->nameid);
+ else
+ snprintf(command, sizeof(command)-1, "%citem %d 20", atcommand->at_symbol, item_data->nameid);
atcommand->parse(fd, sd, command, 1);
return;
}
- // FIXME: Stackables have a quantity of 20.
- // FIXME: Equips are supposed to be unidentified.
-
- if( itemdb->search_name(monster_item_name) ) {
- snprintf(command, sizeof(command)-1, "%citem %s", atcommand->at_symbol, monster_item_name);
+ if( (mob_data=mob_db(mobdb_searchname(monster_item_name)))
+ && strcmp(mob_data->sprite, monster_item_name) != 0 ) { // It only accepts sprite name
+ snprintf(command, sizeof(command)-1, "%cmonster %s", atcommand->at_symbol, mob_data->name);
atcommand->parse(fd, sd, command, 1);
return;
}
diff --git a/src/map/mail.c b/src/map/mail.c
index 021a51cde..93304bac0 100644
--- a/src/map/mail.c
+++ b/src/map/mail.c
@@ -200,4 +200,4 @@ void mail_defaults(void)
mail->openmail = mail_openmail;
mail->deliveryfail = mail_deliveryfail;
mail->invalid_operation = mail_invalid_operation;
-} \ No newline at end of file
+}
diff --git a/src/map/pc.c b/src/map/pc.c
index 87e80c264..28d74cfd1 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2091,8 +2091,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
case SP_BASE_ATK:
if(sd->state.lr_flag != 2) {
#ifdef RENEWAL
- sd->bonus.eatk += val;
- clif->updatestatus(sd,SP_ATK2);
+ status->equip_atk += val;
#else
bonus = status->batk + val;
status->batk = cap_value(bonus, 0, USHRT_MAX);
diff --git a/src/map/pc.h b/src/map/pc.h
index 7f0e8cf46..58dd85083 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -327,7 +327,6 @@ struct map_session_data {
int fixcastrate,varcastrate;
int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
- int eatk; // atk bonus from equipment
} bonus;
// zeroed vars end here.
int castrate,delayrate,hprate,sprate,dsprate;
@@ -655,7 +654,7 @@ enum equip_pos {
// clientside display macros (values to the left/right of the "+")
#ifdef RENEWAL
#define pc_leftside_atk(sd) ((sd)->battle_status.batk)
- #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->bonus.eatk )
+ #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2 + (sd)->battle_status.equip_atk )
#define pc_leftside_def(sd) ((sd)->battle_status.def2)
#define pc_rightside_def(sd) ((sd)->battle_status.def)
#define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
diff --git a/src/map/skill.c b/src/map/skill.c
index deb6643c1..1b350f74c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -744,10 +744,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
temp = skill->get_time2(iStatus->sc2skill(type),7);
if (sd->addeff[i].flag&ATF_TARGET)
- iStatus->change_start(bl,type,rate,7,0,0,0,temp,0);
+ iStatus->change_start(bl,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,0);
if (sd->addeff[i].flag&ATF_SELF)
- iStatus->change_start(src,type,rate,7,0,0,0,temp,0);
+ iStatus->change_start(src,type,rate,7,0,(type == SC_BURNING)?src->id:0,0,temp,0);
}
}
diff --git a/src/map/status.c b/src/map/status.c
index 20d88e296..0d8bedc5e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4045,6 +4045,10 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
clif->updatestatus(sd,SP_HP);
if(b_status.sp != status->sp)
clif->updatestatus(sd,SP_SP);
+#ifdef RENEWAL
+ if(b_status.equip_atk != status->equip_atk)
+ clif->updatestatus(sd,SP_ATK2);
+#endif
} else if( bl->type == BL_HOM ) {
TBL_HOM* hd = BL_CAST(BL_HOM, bl);
if( hd->master && memcmp(&b_status, status, sizeof(struct status_data)) != 0 )
diff --git a/src/map/status.h b/src/map/status.h
index 11a78dc9f..5f8a515f6 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1632,6 +1632,9 @@ struct status_data {
size, race;
struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
+#ifdef RENEWAL
+ int equip_atk;
+#endif
};
//Additional regen data that only players have.