diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 140 |
2 files changed, 97 insertions, 45 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 87f05f197..62a875e13 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5399,6 +5399,8 @@ int pc_setparam(struct map_session_data *sd,int type,int val) sd->status.status_point = val; break; case SP_ZENY: + if( val < 0 ) + return 0;// can't set negative zeny sd->status.zeny = cap_value(val, 0, MAX_ZENY); break; case SP_BASEEXP: diff --git a/src/map/script.c b/src/map/script.c index ba4c0f213..1736b7f05 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2273,7 +2273,19 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam {// integer variable int val = (int)value; if(str_data[num&0x00ffffff].type == C_PARAM) - return pc_setparam(sd, str_data[num&0x00ffffff].val, val); + { + if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) + { + if( st != NULL ) + { + ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val); + script_reportsrc(st); + st->state = END; + } + return 0; + } + return 1; + } switch (prefix) { case '@': @@ -5367,9 +5379,12 @@ BUILDIN_FUNC(makeitem) return 0; } -/*========================================== - * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus) - *------------------------------------------*/ + +/// Deletes items from the target/attached player. +/// Prioritizes ordinary items. +/// +/// delitem <item id>,<amount>{,<account id>} +/// delitem "<item name>",<amount>{,<account id>} BUILDIN_FUNC(delitem) { int nameid=0,amount,i,important_item=0; @@ -5377,30 +5392,45 @@ BUILDIN_FUNC(delitem) struct script_data *data; if( script_hasdata(st,4) ) - sd=map_id2sd(script_getnum(st,4)); // <Account ID> + { + int account_id = script_getnum(st,4); + sd = map_id2sd(account_id); // <account id> + if( sd == NULL ) + { + ShowError("script:delitem: player not found (AID=%d).\n", account_id); + st->state = END; + return 1; + } + } else - sd=script_rid2sd(st); // Attached player - - if( sd == NULL ) // no target - return 0; + { + sd = script_rid2sd(st);// attached player + if( sd == NULL ) + return 0; + } - data=script_getdata(st,2); + data = script_getdata(st,2); get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - //nameid=UNKNOWN_ITEM_ID; - if( item_data ) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); + if( data_isstring(data) ) + { + const char* item_name = conv_str(st,data); + struct item_data* id = itemdb_searchname(item_name); + if( id == NULL ) + { + ShowError("script:delitem: unknown item \"%s\".\n", item_name); + st->state = END; + return 1; + } + nameid = id->nameid;// "<item name>" + } + else + nameid = conv_num(st,data);// <item id> amount=script_getnum(st,3); - if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0 - //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); - return 0; - } + if( amount <= 0 ) + return 0;// nothing to do + //1st pass //here we won't delete items with CARDS, named items but we count them for(i=0;i<MAX_INVENTORY;i++){ @@ -5473,12 +5503,15 @@ BUILDIN_FUNC(delitem) } } - return 0; + ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", amount, sd->status.account_id, nameid); + st->state = END; + return 1; } -/*========================================== - * advanced version of delitem [modified by Mihilion] - *------------------------------------------*/ +/// Deletes items from the target/attached player. +/// +/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} +/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>} BUILDIN_FUNC(delitem2) { int nameid=0,amount,i=0; @@ -5487,23 +5520,39 @@ BUILDIN_FUNC(delitem2) struct script_data *data; if( script_hasdata(st,11) ) - sd=map_id2sd(script_getnum(st,11)); // <Account ID> + { + int account_id = script_getnum(st,11); + sd = map_id2sd(account_id); // <account id> + if( sd == NULL ) + { + ShowError("script:delitem2: player not found (AID=%d).\n", account_id); + st->state = END; + return 1; + } + } else - sd=script_rid2sd(st); // Attached player - - if( sd == NULL ) // no target - return 0; + { + sd = script_rid2sd(st);// attached player + if( sd == NULL ) + return 0; + } - data=script_getdata(st,2); + data = script_getdata(st,2); get_val(st,data); - if( data_isstring(data) ){ - const char *name=conv_str(st,data); - struct item_data *item_data = itemdb_searchname(name); - //nameid=UNKNOWN_ITEM_ID; - if( item_data ) - nameid=item_data->nameid; - }else - nameid=conv_num(st,data); + if( data_isstring(data) ) + { + const char* item_name = conv_str(st,data); + struct item_data* id = itemdb_searchname(item_name); + if( id == NULL ) + { + ShowError("script:delitem2: unknown item \"%s\".\n", item_name); + st->state = END; + return 1; + } + nameid = id->nameid;// "<item name>" + } + else + nameid = conv_num(st,data);// <item id> amount=script_getnum(st,3); iden=script_getnum(st,4); @@ -5514,10 +5563,8 @@ BUILDIN_FUNC(delitem2) c3=script_getnum(st,9); c4=script_getnum(st,10); - if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0 - //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); - return 0; - } + if( amount <= 0 ) + return 0;// nothing to do for(i=0;i<MAX_INVENTORY;i++){ //we don't delete wrong item or equipped item @@ -5553,7 +5600,10 @@ BUILDIN_FUNC(delitem2) pc_delitem(sd,i,sd->status.inventory[i].amount,0); } } - return 0; + + ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", amount, sd->status.account_id, nameid); + st->state = END; + return 1; } /*========================================== |