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-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/script.c140
2 files changed, 97 insertions, 45 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 87f05f197..62a875e13 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5399,6 +5399,8 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
sd->status.status_point = val;
break;
case SP_ZENY:
+ if( val < 0 )
+ return 0;// can't set negative zeny
sd->status.zeny = cap_value(val, 0, MAX_ZENY);
break;
case SP_BASEEXP:
diff --git a/src/map/script.c b/src/map/script.c
index ba4c0f213..1736b7f05 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -2273,7 +2273,19 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam
{// integer variable
int val = (int)value;
if(str_data[num&0x00ffffff].type == C_PARAM)
- return pc_setparam(sd, str_data[num&0x00ffffff].val, val);
+ {
+ if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
+ {
+ if( st != NULL )
+ {
+ ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
+ script_reportsrc(st);
+ st->state = END;
+ }
+ return 0;
+ }
+ return 1;
+ }
switch (prefix) {
case '@':
@@ -5367,9 +5379,12 @@ BUILDIN_FUNC(makeitem)
return 0;
}
-/*==========================================
- * script DELITEM command (fixed 2 bugs by Lupus, added deletion priority by Lupus)
- *------------------------------------------*/
+
+/// Deletes items from the target/attached player.
+/// Prioritizes ordinary items.
+///
+/// delitem <item id>,<amount>{,<account id>}
+/// delitem "<item name>",<amount>{,<account id>}
BUILDIN_FUNC(delitem)
{
int nameid=0,amount,i,important_item=0;
@@ -5377,30 +5392,45 @@ BUILDIN_FUNC(delitem)
struct script_data *data;
if( script_hasdata(st,4) )
- sd=map_id2sd(script_getnum(st,4)); // <Account ID>
+ {
+ int account_id = script_getnum(st,4);
+ sd = map_id2sd(account_id); // <account id>
+ if( sd == NULL )
+ {
+ ShowError("script:delitem: player not found (AID=%d).\n", account_id);
+ st->state = END;
+ return 1;
+ }
+ }
else
- sd=script_rid2sd(st); // Attached player
-
- if( sd == NULL ) // no target
- return 0;
+ {
+ sd = script_rid2sd(st);// attached player
+ if( sd == NULL )
+ return 0;
+ }
- data=script_getdata(st,2);
+ data = script_getdata(st,2);
get_val(st,data);
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- //nameid=UNKNOWN_ITEM_ID;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
+ if( data_isstring(data) )
+ {
+ const char* item_name = conv_str(st,data);
+ struct item_data* id = itemdb_searchname(item_name);
+ if( id == NULL )
+ {
+ ShowError("script:delitem: unknown item \"%s\".\n", item_name);
+ st->state = END;
+ return 1;
+ }
+ nameid = id->nameid;// "<item name>"
+ }
+ else
+ nameid = conv_num(st,data);// <item id>
amount=script_getnum(st,3);
- if (nameid<500 || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
- }
+ if( amount <= 0 )
+ return 0;// nothing to do
+
//1st pass
//here we won't delete items with CARDS, named items but we count them
for(i=0;i<MAX_INVENTORY;i++){
@@ -5473,12 +5503,15 @@ BUILDIN_FUNC(delitem)
}
}
- return 0;
+ ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", amount, sd->status.account_id, nameid);
+ st->state = END;
+ return 1;
}
-/*==========================================
- * advanced version of delitem [modified by Mihilion]
- *------------------------------------------*/
+/// Deletes items from the target/attached player.
+///
+/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
+/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
BUILDIN_FUNC(delitem2)
{
int nameid=0,amount,i=0;
@@ -5487,23 +5520,39 @@ BUILDIN_FUNC(delitem2)
struct script_data *data;
if( script_hasdata(st,11) )
- sd=map_id2sd(script_getnum(st,11)); // <Account ID>
+ {
+ int account_id = script_getnum(st,11);
+ sd = map_id2sd(account_id); // <account id>
+ if( sd == NULL )
+ {
+ ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
+ st->state = END;
+ return 1;
+ }
+ }
else
- sd=script_rid2sd(st); // Attached player
-
- if( sd == NULL ) // no target
- return 0;
+ {
+ sd = script_rid2sd(st);// attached player
+ if( sd == NULL )
+ return 0;
+ }
- data=script_getdata(st,2);
+ data = script_getdata(st,2);
get_val(st,data);
- if( data_isstring(data) ){
- const char *name=conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
- //nameid=UNKNOWN_ITEM_ID;
- if( item_data )
- nameid=item_data->nameid;
- }else
- nameid=conv_num(st,data);
+ if( data_isstring(data) )
+ {
+ const char* item_name = conv_str(st,data);
+ struct item_data* id = itemdb_searchname(item_name);
+ if( id == NULL )
+ {
+ ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
+ st->state = END;
+ return 1;
+ }
+ nameid = id->nameid;// "<item name>"
+ }
+ else
+ nameid = conv_num(st,data);// <item id>
amount=script_getnum(st,3);
iden=script_getnum(st,4);
@@ -5514,10 +5563,8 @@ BUILDIN_FUNC(delitem2)
c3=script_getnum(st,9);
c4=script_getnum(st,10);
- if (!itemdb_exists(nameid) || amount<=0 ) {//by Lupus. Don't run FOR if u got wrong item ID or amount<=0
- //eprintf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount);
- return 0;
- }
+ if( amount <= 0 )
+ return 0;// nothing to do
for(i=0;i<MAX_INVENTORY;i++){
//we don't delete wrong item or equipped item
@@ -5553,7 +5600,10 @@ BUILDIN_FUNC(delitem2)
pc_delitem(sd,i,sd->status.inventory[i].amount,0);
}
}
- return 0;
+
+ ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", amount, sd->status.account_id, nameid);
+ st->state = END;
+ return 1;
}
/*==========================================