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-rw-r--r--src/map/battle.c19
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/skill.c3
-rw-r--r--src/map/status.c12
-rw-r--r--src/map/unit.c7
5 files changed, 39 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index c6b9dcba9..36f158ff8 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2263,7 +2263,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 150;
break;
case SR_GATEOFHELL:
- skillratio += 500 * skill_lv -100;
+ if( sc && sc->data[SC_COMBO]
+ && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
+ skillratio += 800 * skill_lv -100;
+ else
+ skillratio += 500 * skill_lv -100;
+ RE_LVL_DMOD();
break;
case SR_GENTLETOUCH_QUIET:
skillratio += 100 * skill_lv - 100 + sstatus->dex;
@@ -2401,7 +2406,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
break;
case SR_GATEOFHELL:
- ATK_ADD (sstatus->max_hp - status_get_hp(src));//Will have to add the consumed SP part to the formula in the future. [Rytech]
+ ATK_ADD (sstatus->max_hp - status_get_hp(src));
+ if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
+ ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
+ }else{
+ ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
+ }
+ break;
+ case SR_TIGERCANNON:
+ if( sc && sc->data[SC_COMBO]
+ && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
+ ATK_ADDRATE(10);// +10% custom value.
break;
}
}
diff --git a/src/map/pc.h b/src/map/pc.h
index d06e94de3..af3a867fc 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -649,7 +649,7 @@ enum e_pc_permission {
#define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk + (sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2)
#define pc_leftside_def(sd) ((sd)->battle_status.def2)
#define pc_rightside_def(sd) ((sd)->battle_status.def)
- #define pc_leftside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) )
+ #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2)
#define pc_rightside_mdef(sd) ((sd)->battle_status.mdef)
#else
#define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk)
diff --git a/src/map/skill.c b/src/map/skill.c
index f4305d5f8..eaa2b3331 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -12844,7 +12844,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
req.spiritball = sd->spiritball?sd->spiritball:1;
break;
}
- }
+ }else if( sc->data[SC_RAISINGDRAGON] && sd->spiritball > 5)
+ req.spiritball = sd->spiritball; // must consume all regardless of the amount required
}
break;
case SR_RAMPAGEBLASTER:
diff --git a/src/map/status.c b/src/map/status.c
index 2d777a7ec..b375a5240 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7156,6 +7156,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct unit_data *ud = unit_bl2ud(bl);
if (ud && !val3) {
tick += 300 * battle_config.combo_delay_rate/100;
+ if(val1 == SR_FALLENEMPIRE)//TODO: better option for this bonus. [malufett]
+ tick += 1000;
ud->attackabletime = gettick()+tick;
unit_set_walkdelay(bl, gettick(), tick, 1);
}
@@ -8239,6 +8241,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
break;
+ case SR_FALLENEMPIRE:
+ if (sd){
+ clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
+ clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
+ }
+ break;
}
break;
case SC_RAISINGDRAGON:
@@ -8618,6 +8626,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
clif_skillinfo(sd, SR_DRAGONCOMBO, 0);
break;
+ case SR_FALLENEMPIRE:
+ clif_skillinfo(sd, SR_GATEOFHELL, 0);
+ clif_skillinfo(sd, SR_TIGERCANNON, 0);
+ break;
}
break;
diff --git a/src/map/unit.c b/src/map/unit.c
index 320a66bf7..b881a3469 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1196,6 +1196,13 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
casttime = 0;
temp = 1;
break;
+ case SR_GATEOFHELL:
+ case SR_TIGERCANNON:
+ if (sc && sc->data[SC_COMBO] &&
+ sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE)
+ casttime = 0;
+ temp = 1;
+ break;
case SA_SPELLBREAKER:
temp = 1;
break;