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-rw-r--r--src/map/clif.c3
-rw-r--r--src/map/map.h6
2 files changed, 5 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index 3ee08824c..d176a9415 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -12043,7 +12043,8 @@ int do_init_clif(void)
packetdb_readdb();
set_defaultparse(clif_parse);
- if (!make_listen_bind(bind_ip,map_port)) {
+ if( make_listen_bind(bind_ip,map_port) == -1 )
+ {
ShowFatalError("can't bind game port\n");
exit(EXIT_FAILURE);
}
diff --git a/src/map/map.h b/src/map/map.h
index 3ee4e0c7d..ecdc72c4f 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -374,10 +374,10 @@ struct status_change_entry {
};
struct status_change {
- unsigned int option;// effect state
- unsigned int opt3;// skill state
+ unsigned int option;// effect state (bitfield)
+ unsigned int opt3;// skill state (bitfield)
unsigned short opt1;// body state
- unsigned short opt2;// health state
+ unsigned short opt2;// health state (bitfield)
unsigned char count;
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
unsigned char jb_flag; //Joint Beat type flag