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-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/guild.c6
-rw-r--r--src/map/pc.c4
4 files changed, 6 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 1d283e6a1..f8fbd5a68 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3370,6 +3370,7 @@ static const struct _battle_data {
{ "chase_range_rate", &battle_config.chase_range_rate, 100, 0, INT_MAX, },
{ "gtb_sc_immunity", &battle_config.gtb_sc_immunity, 50, 0, INT_MAX, },
{ "guild_max_castles", &battle_config.guild_max_castles, 0, 0, INT_MAX, },
+ { "guild_skill_relog_delay", &battle_config.guild_skill_relog_delay 0, 0, 1, },
{ "emergency_call", &battle_config.emergency_call, 11, 0, 31, },
{ "atcommand_gm_only", &battle_config.atc_gmonly, 0, 0, 1, },
{ "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit, 100, 0, INT_MAX, },
diff --git a/src/map/battle.h b/src/map/battle.h
index 3ee7d24e5..c2e4af72c 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -173,6 +173,7 @@ extern struct Battle_Config
int guild_emperium_check;
int guild_exp_limit;
int guild_max_castles;
+ int guild_skill_relog_delay;
int emergency_call;
int guild_aura;
int pc_invincible_time;
diff --git a/src/map/guild.c b/src/map/guild.c
index 40449baf0..e111a91c3 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -553,10 +553,8 @@ int guild_recv_info(struct guild *sg)
guild_check_member(sg);
if ((sd = map_nick2sd(sg->master)) != NULL)
{
- //If the guild master is online the first time the guild_info is received, that means he was the first to join,
- //and as such, his guild skills should be blocked to avoid login/logout abuse [Skotlex]
- //(optionally)
- //guild_block_skill(sd, 300000);
+ if( battle_config.guild_skill_relog_delay )
+ guild_block_skill(sd, 300000);
//Also set the guild master flag.
sd->state.gmaster_flag = g;
diff --git a/src/map/pc.c b/src/map/pc.c
index 448a82a4e..0163c21e7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -885,8 +885,8 @@ int pc_reg_received(struct map_session_data *sd)
{
// set the Guild Master flag
sd->state.gmaster_flag = g;
- // (optionally) block Guild Skills to prevent logout/login reuse
- //guild_block_skill(sd, 300000);
+ if( battle_config.guild_skill_relog_delay )
+ guild_block_skill(sd, 300000);
}
status_calc_pc(sd,1);