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-rw-r--r--src/map/clif.c34
-rw-r--r--src/map/clif.h12
-rw-r--r--src/map/skill.c13
3 files changed, 48 insertions, 11 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index fc215c26a..8aa336cae 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8023,12 +8023,25 @@ void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, sen
clif_send(buf, packet_len(0x284), bl, SELF);
}
}
+// Modification of clif_messagecolor to send colored messages to players to chat log only (doesn't display overhead)
+/// 02c1 <packet len>.W <id>.L <color>.L <message>.?B
+int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg) {
+ unsigned short msg_len = strlen(msg) + 1;
+ WFIFOHEAD(sd->fd,msg_len + 12);
+ WFIFOW(sd->fd,0) = 0x2C1;
+ WFIFOW(sd->fd,2) = msg_len + 12;
+ WFIFOL(sd->fd,4) = 0;
+ WFIFOL(sd->fd,8) = color_table[color];
+ safestrncpy((char*)WFIFOP(sd->fd,12), msg, msg_len);
+ clif_send(WFIFOP(sd->fd,0), WFIFOW(sd->fd,2), &sd->bl, SELF);
+
+ return 0;
+}
/// Monster/NPC color chat [SnakeDrak] (ZC_NPC_CHAT).
/// 02c1 <packet len>.W <id>.L <color>.L <message>.?B
-void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg)
-{
+void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg) {
unsigned short msg_len = strlen(msg) + 1;
uint8 buf[256];
color = (color & 0x0000FF) << 16 | (color & 0x00FF00) | (color & 0xFF0000) >> 16; // RGB to BGR
@@ -16546,8 +16559,17 @@ static int packetdb_readdb(void)
/*==========================================
*
*------------------------------------------*/
-int do_init_clif(void)
-{
+int do_init_clif(void) {
+ const char* colors[COLOR_MAX] = { "0xFF0000" };
+ int i;
+ /**
+ * Setup Color Table (saves unnecessary load of strtoul on every call)
+ **/
+ for(i = 0; i < COLOR_MAX; i++) {
+ color_table[i] = strtoul(colors[i],NULL,0);
+ color_table[i] = (color_table[i] & 0x0000FF) << 16 | (color_table[i] & 0x00FF00) | (color_table[i] & 0xFF0000) >> 16;//RGB to BGR
+ }
+
clif_config.packet_db_ver = -1; // the main packet version of the DB
memset(clif_config.connect_cmd, 0, sizeof(clif_config.connect_cmd)); //The default connect command will be determined after reading the packet_db [Skotlex]
@@ -16556,13 +16578,13 @@ int do_init_clif(void)
packetdb_readdb();
set_defaultparse(clif_parse);
- if( make_listen_bind(bind_ip,map_port) == -1 )
- {
+ if( make_listen_bind(bind_ip,map_port) == -1 ) {
ShowFatalError("can't bind game port\n");
exit(EXIT_FAILURE);
}
add_timer_func_list(clif_clearunit_delayed_sub, "clif_clearunit_delayed_sub");
add_timer_func_list(clif_delayquit, "clif_delayquit");
+
return 0;
}
diff --git a/src/map/clif.h b/src/map/clif.h
index 95f3e6188..575798c6f 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -739,8 +739,18 @@ int clif_poison_list(struct map_session_data *sd, int skill_lv);
**/
int clif_autoshadowspell_list(struct map_session_data *sd);
/**
- * [RRInd] for the new mounts
+ * New Mounts
**/
int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3);
int clif_status_load_single(int fd, int id,int type,int flag,int val1, int val2, int val3);
+/**
+ * Color Table
+ **/
+enum clif_colors {
+ COLOR_RED,
+
+ COLOR_MAX
+};
+unsigned long color_table[COLOR_MAX];
+int clif_colormes(struct map_session_data * sd, enum clif_colors color, const char* msg);
#endif /* _CLIF_H_ */
diff --git a/src/map/skill.c b/src/map/skill.c
index 1bae14129..24bdd9ee1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11755,12 +11755,17 @@ int skill_check_condition_castend(struct map_session_data* sd, short skill, shor
}
if( require.ammo ) { //Skill requires stuff equipped in the arrow slot.
- if((i=sd->equip_index[EQI_AMMO]) < 0 ||
- !sd->inventory_data[i] ||
- sd->status.inventory[i].amount < require.ammo_qty
- ) {
+ if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) {
clif_arrow_fail(sd,0);
return 0;
+ } else if( sd->status.inventory[i].amount < require.ammo_qty ) {
+ char e_msg[100];
+ sprintf(e_msg,"Skill Failed. [%s] requires %dx %s.",
+ skill_get_desc(skill),
+ require.ammo_qty,
+ itemdb_jname(sd->status.inventory[i].nameid));
+ clif_colormes(sd,COLOR_RED,e_msg);
+ return 0;
}
if (!(require.ammo&1<<sd->inventory_data[i]->look))
{ //Ammo type check. Send the "wrong weapon type" message